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电竞明星将齐聚虎牙HYPER电竞嘉年华 互动零距离共掀电竞热潮
Zheng Quan Ri Bao· 2025-06-18 07:42
Group 1 - The 2025 HYPER eSports Carnival will take place from June 21 to June 22 in Chengdu, integrating eSports, entertainment, and local cultural tourism [1] - The event aims to provide an immersive eSports experience with a focus on fan interaction and brand integration [1] - The carnival is part of the Xinhua News Agency's "Beautiful China, My Hometown" initiative, promoting digital technology to empower rural revitalization [1][4] Group 2 - The event will feature top eSports teams and popular streamers, including EDG, DANK1NG, and various well-known hosts, engaging in fan meet-and-greets [2] - On June 22, professional teams from Chongqing and Beijing will showcase their skills, enhancing fan engagement through special interactions [2] - The carnival will include diverse user experience activities, such as parades and music events, blending eSports with local tourism [3] Group 3 - The "Digital Star Light to Support Rural Revitalization" project will be launched, inviting positive public figures to participate in live streaming and promotional activities [4] - The project aims to enhance the visibility and reputation of rural brands through e-commerce and live broadcasts [4] - The event will also introduce the "eSports Mobile Carnival" as part of the rural sports initiative, promoting the integration of eSports with local economies [4]
出海速递 | 这一届618,美国人变抠了/中国跨境电商年出口规模突破2万亿元
3 6 Ke· 2025-06-17 11:08
Group 1 - The core viewpoint of the article highlights the rapid narrowing of the time window for Chinese lawn mower companies in the North American market, which is critical for their survival [2] Group 2 - The article discusses the significant growth of cross-border e-commerce in China, with exports reaching approximately 2.15 trillion yuan, a year-on-year increase of 16.9%, accounting for 8.5% of the total value of China's goods trade exports [6] - The report indicates that the majority of cross-border e-commerce exports are consumer goods, with clothing, shoes, and digital products being the primary categories [6] - The article mentions that over 30,000 pet merchants participated in the Tmall 618 overseas event, with more than 1,000 merchants seeing their cross-border transaction volume double year-on-year [7]
北京市政协召开常委会,委员建议培育发展“体育+”新业态
Xin Jing Bao· 2025-06-16 12:52
Group 1: Event System Development - The Beijing Municipal Political Consultative Conference emphasized the need to build a sports event system to promote mass fitness and the sports industry [1] - Suggestions were made to create brand events in virtual sports to help Beijing become a "Three Olympic City" [1][2] - The importance of leveraging regional characteristics to develop unique events was highlighted, with specific recommendations for different districts [1] Group 2: E-sports and Virtual Sports - There is a push to strengthen the layout of high-level e-sports events, aiming to attract top global competitions like the League of Legends World Championship [2] - The government is encouraged to support virtual sports through financial subsidies and the establishment of industry guidance funds [2] - The development of a virtual sports event system and standards is proposed to enhance the digital economy [2] Group 3: Integration of Sports and Arts - The integration of sports and arts is seen as a new business model, with recommendations to create specialized plans for "Sports+" new industries [3] - The establishment of a multi-department online approval platform for "Sports+Art" projects is suggested to streamline processes and reduce operational costs [3] - Marketing support for "Sports+Art" initiatives is recommended to boost market activity and ticket sales [3] Group 4: Enhanced Viewing Experiences - The proposal includes creating immersive viewing experiences and interactive services with athletes to enhance the event experience [4] - A matrix of seasonal ice and snow events alongside professional leagues is suggested to utilize winter Olympic venues year-round [4] - Community sports events are to be supported through a dedicated fund, promoting local engagement and sponsorship incentives [4]
利好来袭!浙江,最新发布
Group 1 - The core viewpoint emphasizes the support for game companies to expand and internationalize, particularly through the "Belt and Road" initiative for potential market opportunities [1] - The initiative includes nurturing game export market entities and implementing a digital cultural enterprise cultivation plan to enhance the competitiveness of game companies [1] - There is a focus on deepening cooperation with international game distribution platforms and fostering a positive international public opinion environment for game exports [1] Group 2 - The integration of gaming with cultural tourism is highlighted, aiming to enhance international competitiveness in travel services and promote inbound tourism through gaming scenarios [2] - The implementation of a cultural tourism autonomous large model ecological cultivation project is set to develop AI applications in tourism, creating a Zhejiang model [2] - The encouragement of game developers to create peripheral products and participate in cultural product competitions is aimed at boosting related cultural product exports [2] Group 3 - Increased financial support for game exports is a key focus, leveraging central and provincial special funds to promote international development [3] - The optimization of investment and export credit services for the digital cultural industry is intended to facilitate game companies in expanding overseas markets [3] - Financial institutions are encouraged to provide comprehensive and diversified financial services to the game export industry, reducing overseas risks [3]
深圳出台“扩消费39条”
第一财经· 2025-06-09 01:27
Core Viewpoint - Shenzhen is actively expanding consumption and building an international consumption center, as evidenced by the release of the "Shenzhen Consumption Promotion Special Action Implementation Plan," which includes 39 specific measures aimed at enhancing local consumption and addressing market challenges [1][4]. Group 1: Enhancing Resident Consumption Capacity and Willingness - The plan emphasizes promoting high-quality employment and increasing residents' income through various channels, including talent subsidies for new graduates [4][5]. - Measures include adjusting the minimum wage to align with economic growth and supporting collective bargaining to improve wage levels [5]. - The plan also aims to enhance childcare support and optimize medical services to reduce economic burdens on families [5][6]. Group 2: Increasing Quality and Diverse Consumption Supply - The plan outlines initiatives to promote artificial intelligence terminal consumption, with rewards for high-quality products and support for flagship stores in key locations [8][9]. - It encourages the development of fashion consumption and outdoor sports markets, leveraging Shenzhen's design and natural resource advantages [9][10]. - The plan aims to stimulate pet-related consumption and develop low-altitude drone markets, capitalizing on Shenzhen's status as a pet industry base and a hub for drone manufacturing [10][11]. Group 3: Strengthening Policy Support and Infrastructure - The plan includes measures to support foreign trade enterprises affected by tariffs, such as establishing themed display areas in shopping centers and providing marketing support for export-to-domestic products [13][14]. - It encourages participation in international exhibitions and offers financial support for companies attending overseas events [13]. - The plan promotes the recycling of consumer goods and the issuance of infrastructure REITs to enhance investment in consumption-related sectors [14].
深圳出台“扩消费39条”,这些提法有新意
Di Yi Cai Jing· 2025-06-08 06:15
Group 1: Core Insights - Shenzhen has launched a comprehensive plan to boost consumption, focusing on four key product categories: artificial intelligence terminals, whole-home smart devices, modern fashion, and outdoor equipment [1] - The plan includes 39 specific measures aimed at addressing consumption market expansion and resolving existing bottlenecks [1][3] - Shenzhen's retail sales of consumer goods reached 1,063.77 billion yuan in 2024, marking a 1.1% increase from the previous year, with a notable recovery in the second half of the year [2] Group 2: Enhancing Consumer Capacity and Willingness - The plan emphasizes enhancing residents' income and employment, with measures including high-quality job promotion and multi-channel income increases [3] - Specific financial incentives are provided for talent recruitment, with subsidies of up to 30,000 yuan for undergraduates and 100,000 yuan for doctoral graduates [3] - The plan also aims to adjust minimum wage standards and support collective bargaining to improve wage levels for workers [3] Group 3: Expanding Quality and Diverse Consumption Supply - Shenzhen aims to promote artificial intelligence terminal consumption by rewarding high-quality products and supporting flagship stores in key locations [7] - The city encourages local fashion brands to enhance their market presence and develop limited edition products [7] - Outdoor equipment consumption will be fostered through events and the establishment of service centers, leveraging Shenzhen's natural resources [7][8] Group 4: Policy Support and Infrastructure Development - The plan includes measures to support foreign trade enterprises affected by tariffs, such as establishing themed display areas in shopping centers [11] - Shenzhen will facilitate participation in international exhibitions, providing financial support for companies attending overseas events [11] - The city is also promoting the use of REITs to enhance investment in consumption and cultural tourism infrastructure [12]
深圳出台“39条” 多措并举提振消费
Shen Zhen Shang Bao· 2025-06-07 16:48
Group 1: Core Objectives of the Implementation Plan - The Shenzhen government has officially issued the "Implementation Plan for Boosting Consumption," which includes 39 specific measures aimed at enhancing residents' consumption capacity and willingness, increasing the supply of quality and diverse consumption options, and strengthening policy support and guarantees [1][2][4] Group 2: Enhancing Residents' Consumption Capacity and Willingness - The plan proposes actions to increase residents' income, ensure consumption capacity, and optimize consumption restrictions, including subsidies for eligible job-seeking graduates of up to 100,000 yuan [2][3] - Measures include expanding access to basic medical insurance for children, increasing educational resources, and improving healthcare services [3][4] Group 3: Increasing Quality and Diverse Consumption Supply - The plan emphasizes the promotion of artificial intelligence products and encourages local businesses to launch limited edition and co-branded products [4][5] - It supports the development of new service models in the housing market and encourages the establishment of integrated service spaces for various community needs [5][6] Group 4: Promoting New Consumption Trends - The plan aims to develop pet-friendly commercial areas and enhance cross-border pet services, reflecting the growing "pet economy" [6][7] - It also focuses on boosting tourism by enhancing duty-free shopping options and creating a world-class travel destination [7][8]
顺网科技20250529
2025-05-29 15:25
顺网科技 20250529 摘要 顺网科技从网吧服务起家,通过并购迅速占据市场领先地位,后转型为 面向游戏公司的广告平台,并提供电竞娱乐增值服务,疫情后业绩表现 优于同行,营收主要来自网络广告及增值业务。 顺网科技凭借电竞领域的技术积累和资源优势,抓住算力和 AI 热潮,差 异化竞争,将业务拓展至云计算和人工智能领域,满足网吧行业对海量 游戏存储上云的需求。 PC 游戏市场复苏,Z 世代和 Y 世代玩家回归,以及《黑神话:悟空》等 大作的推出,推动游戏公司资源向 PC 端倾斜,为顺网科技带来新的业 务增长点。 盛趣集团电竞科技服务和互动娱乐业务稳定发展,通过子公司浮云负责 休闲类游戏研发运营,并积极孵化新项目,寻求 2025 年新的增长点, ChinaJoy 是其核心品牌。 算力上云模式使网吧业主无需承担高昂的硬件升级成本,只需租赁算力 即可完成设备升级,降低资本开支,提高经营效率,顺网科技提供算力 租赁服务。 Q&A 盛网科技在电竞服务领域的业务发展情况如何? 盛网科技自 2005 年成立以来,一直扎根于电竞服务领域。公司最初通过为网 吧行业提供软件解决方案,逐步扩展至上游、中游和下游各个领域。2006 年 ...
哪吒爆火后,成都再出大招!打造更多现象级“成都造”
Mei Ri Jing Ji Xin Wen· 2025-05-29 13:00
每经记者|石普宁 每经编辑|唐元 记者了解到,政策面向内容创作、项目制作、交易转化、发行运营、宣传推介等全流程各环节,通过设置差异化的扶持比例和激励措施,进行靶向施力。 首先是突出系统推进产业生态建设。 例如,在影视产业方面,政策面向内容创制、后期制作、宣传发行等全产业链关键环节,最高可综合给予2100万元的扶持。 而在电竞产业方面,则围绕俱乐部、场馆、赛事三大核心要素,分别给予每赛季最高300万元奖励、场馆建设最高1000万元奖励、赛事举办最高800万元奖励 的支持。 其次,培育文化领域新质生产力是系列政策的一大着力点。成都鼓励前沿技术在文创领域的应用,对数字文创相关的科技创新项目给予最高200万元奖励, 对动作捕捉技术、云渲染、AI生成等公共创新平台也给予最高100万元奖励,以构建文化与科技深度融合、双向赋能的创新生态。 5月29日,成都市政府新闻办召开成都市数字文创产业系列政策新闻发布会,推出系列"政策包",以"真金白银"投入培育数字文创产业生态,直指打造更多 现象级"成都创"、"成都造"。 记者在发布会上获悉,成都2024年数字文创核心产业总规模已达3819亿元,力争到2027年突破5000亿元,20 ...
拓展电竞边界拥抱算力科技 顺网科技接待多家机构调研
Quan Jing Wang· 2025-05-26 11:44
5月20日至21日,顺网科技(300113)接待长城证券、国元证券、太平洋证券等多家机构投资者调研。公 司与机构投资者就公司整体经营情况及电竞科技、算力以及人工智能领域等业务情况进行问答交流。 在探讨顺网科技位于电竞行业市场优势与IP衍生品端的相关布局时,公司表示,凭借多年业务实践与技 术积累,顺网科技以科技赋能电竞产业全链路,为产业链上游游戏厂商、中游电竞实体、下游电竞用户 提供端到端的科技解决方案,核心产品已覆盖全国电竞服务行业70%以上市场,触及全国96%以上城 市,与各地2000余家合作伙伴始终保持良好合作关系。2025年第二十二届ChinaJoy将于2025年8月1日至 4日在上海新国际博览中心举办。公司将在互动娱乐领域持续推进"ChinaJoy"IP的品牌影响力和内容多 样化,并积极推动与游戏、动漫等头部IP的业务合作。 作为电竞服务领域核心供应商,顺网科技秉持聚焦行业、多维发展理念,深耕电竞科技、互动娱乐、算 力和人工智能等领域,持续为用户提供先进的产品及技术解决方案。2024年,公司实现营业收入18.40 亿元,同比增长28.37%;归母净利润2.52亿元,同比增长48.60%,2025年一季 ...