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福煦影视袁峰:AIGC赋能动漫制作,对毛利率和净利润提升显著
2 1 Shi Ji Jing Ji Bao Dao· 2025-11-27 06:05
"福煦作为一家老牌动画制作公司,不会排斥或滞后于技术,而是更具前瞻性地去拥抱技术。"袁峰表示,例如综合使用多种 AIGC工具,紧跟技术前沿,实现生成技术高速迭代,大幅提升影片质量。引入模型上下文协议(MCP),打通AI大模型与应用 程序之间的信息交换通道,推动AIGC短剧全流程的自动化、智能化等。 南方财经记者谭砚文广州报道 11月27日,在2025粤港澳大湾区文化产业投资大会(广东·广州)影视科技路演专场上,上海福煦影视文化投资有限公司董事长 兼总裁袁峰带来了《福煦影视融资计划》项目的路演。 2024年中国动漫行业总产值突破3000亿元,已成为世界第一大动画生产国。根据相关预测,2025年预计中国动漫产业总产值有 望达到4500亿元,到2029年市场规模有望突破8000亿元。 上海福煦影视文化投资有限公司于2006年3月成立,作为老牌动画制作企业,培育了《完美世界》《画江湖之不良人》《三国 杀》等动画项目。 当前,人工智能在动漫领域的应用已成趋势。袁峰介绍,AIGC短剧项目也成为福煦的主营项目之一,通过AIGC赋能动漫制作 各个环节,可以提高制作效率和质量,降低制作成本,实现各种风格的内容产出。 "通过AI ...
重大利好来了!国务院同意→
Jin Rong Shi Bao· 2025-11-26 11:20
Core Viewpoint - The implementation plan aims to enhance the adaptability of consumer goods supply and demand, leading to consumption upgrades that drive industrial upgrades, thereby achieving a dynamic balance between supply and demand at a higher level [1][4]. Policy Framework - The plan is jointly issued by multiple government bodies, including the Ministry of Industry and Information Technology, the National Development and Reform Commission, and others, marking it as a significant policy document following the Fourth Plenary Session of the 20th Party Congress [1][2]. Goals and Targets - By 2027, the supply structure of consumer goods is expected to be significantly optimized, forming three trillion-level consumption sectors and ten hundred-billion-level consumption hotspots [4]. - By 2030, a high-quality development pattern characterized by positive interaction between supply and consumption is anticipated, with a steady increase in the contribution of consumption to economic growth [4]. Industry Focus Areas - The plan emphasizes the development of new fields and tracks, focusing on key industries such as smart connected vehicles, smart home products, consumer electronics, modern textiles, food, and green building materials [5]. - It encourages the integration of artificial intelligence across the entire consumer goods industry, promoting the development of AI-enabled products like household service robots and smart appliances [5]. Sports and Health Products - The plan aims to enhance the supply of leisure and sports products, targeting new demands from the sports economy, outdoor economy, and ice and snow economy [6]. - It supports the innovation and development of health products, including special dietary foods and high-end medical devices, while promoting the consumption of organic and geographical indication agricultural products [6]. Diverse Consumer Interests - The plan seeks to expand the supply of interest-based consumer products, including pet-related items, anime, and trendy products, while also promoting low-altitude tourism and private flying [7]. - It encourages the development of local intellectual property and innovative design in cultural products, as well as the transformation of traditional retail spaces to include trendy stores [7]. Customization and Experience - The plan emphasizes the need for precise matching of consumer needs, particularly in the baby and children's product sector, and encourages the development of high-end fashion brands and personalized services [8]. - It promotes the creation of immersive consumer experiences through the use of digital technologies, including virtual reality and the metaverse [10]. Financial Support and Services - The plan highlights the importance of financial support for the consumer goods industry, including policies for equipment upgrades and trade-in programs, as well as enhancing the adaptability and convenience of consumer financial services [11].
广深双核牵头引领,广东文化产业六大“政策包”成效显著
Nan Fang Du Shi Bao· 2025-11-26 11:08
Group 1: Cultural Industry Development - The 2025 Guangdong-Hong Kong-Macao Greater Bay Area Cultural Industry Investment Conference emphasizes cultural technology, cultural manufacturing, digital creativity, and cultural export [1] - Guangdong Province has released six major policy packages to promote high-quality development in the cultural industry, covering areas such as film, performing arts, animation, and esports [1] - In the first three quarters of 2025, the revenue of large-scale cultural enterprises in Guangdong exceeded 2 trillion yuan, with profits surpassing 200 billion yuan, maintaining the highest total revenue in the country [1] Group 2: Revenue Growth in Guangzhou and Shenzhen - In the first three quarters of 2025, Guangzhou's cultural and related industries achieved a revenue of 477.63 billion yuan, a year-on-year increase of 8.6% [2] - Shenzhen's cultural industry revenue reached 1,091.76 billion yuan, with a year-on-year growth of 16.7%, and 16 new cultural sectors saw a revenue increase of 20.4% [2] Group 3: Support for Film and Television Production - Guangzhou has introduced measures to attract top talent and enterprises in the film and television sector, establishing a comprehensive support system for film projects [3] - The film "Tomorrow's Paradise," produced by Guangdong Xingge, is a representative of the first batch of enterprises entering Guangdong after the policy package was released [3] - Guangzhou's film "Dumpling Queen" became the box office champion during the May Day holiday, showcasing the success of local productions [5] Group 4: Performing Arts Market Growth - Both Guangzhou and Shenzhen are actively promoting the performing arts market as a new engine for cultural tourism consumption [18] - In Shenzhen, the number of commercial performances increased by 19.1% year-on-year, with ticket revenue reaching 1.208 billion yuan [18] - Guangzhou's new policies aim to create a "premiere + debut + launch" ecosystem, enhancing the city's attractiveness as a performance venue [15] Group 5: E-sports and Animation Industry - Guangdong is focusing on building a dual-core highland in animation and esports, with significant achievements in both sectors [19] - The first Guangdong Electronic Sports Super League has been launched, attracting attention and participation from various cities [23] - Shenzhen's gaming industry revenue is projected to reach 150 billion yuan in the first three quarters of 2025, accounting for nearly half of the national revenue [24]
文化产业投资,广东下了一招妙棋
2 1 Shi Ji Jing Ji Bao Dao· 2025-11-26 05:14
Core Insights - The 2025 Guangdong-Hong Kong-Macao Greater Bay Area Cultural Industry Investment Conference aims to connect funding with projects, attracting over 100 investment institutions and 300 cultural enterprises [1] Group 1: Importance of Cultural Industry Investment - The cultural industry is crucial for upgrading manufacturing and enhancing the quality of macroeconomic supply and demand, playing a significant role in Guangdong's economic development [2] - Guangdong has maintained its position as the leading province in cultural industry scale for 22 consecutive years, benefiting from its large industry size, innovation capabilities, and regional advantages [2] Group 2: Market Potential and Challenges - The cultural industry, including film, animation, and gaming, is still in a growth phase, but many small cultural enterprises face funding shortages that hinder innovation and product development [3] - There is a pressing need for capital to identify promising projects in the cultural sector, which is essential for both the development of Guangdong's cultural industry and China's goal of becoming a cultural powerhouse [3] Group 3: Conference Outcomes and Future Directions - The conference serves as a response to the previously announced policy package aimed at promoting high-quality development in the cultural industry, featuring targeted investment roadshows across six key sectors [4] - Future efforts will focus on creating a favorable ecosystem for the cultural industry, leveraging traditional manufacturing and high-tech industries to encourage the development of culturally integrated sectors [4]
南财快评|文化产业投资,广东下了一招妙棋
2 1 Shi Ji Jing Ji Bao Dao· 2025-11-26 05:13
本报评论员 洪晓文 11月26日,2025粤港澳大湾区文化产业投资大会(广东·广州)(简称:大湾区文投会)在广州黄埔国 际会议中心举行。作为粤港澳大湾区最具影响力的文化产业与资本对接平台之一,大会已成功举办两 届,今年是第三届。这场年度文化产业投资盛宴旨在"为资金找项目,为项目找资金",今年吸引了全国 各地超过100家投资机构、200多名投资人以及300多家文化企业参会。 另一方面,文化产业市场潜力巨大,无论是影视、动漫、演艺还是游戏等,都还在成长期。然而一个关 键事实是,许多小微型文化企业面临发展资金不够充裕、难以持续性投入创新和新产品研发的问题,而 一些文化项目依赖较多的人力和技术投入,如果不能顺利跨越投入期的资金难题,就难以迎来产品落地 甚至是走向市场。好项目需要耐心资本,看到文化产业潜力的资本也迫切需要在市场的海量项目中寻找 有前景、有回报的优质标的,如何让双方"看见"彼此,不仅是广东文化产业面临的发展命题,更是中国 打造文化强国过程中需要解决的关键问题。 广东在寻找解法。这届大湾区文投会走出关键的一步棋,让全国范围内有潜力的文化项目和手握资源的 资本能够实现"双向奔赴",力图成为投资机构和文化企业的 ...
被央视认定的“鬼畜大乱斗”终于要来了
3 6 Ke· 2025-11-26 04:26
Group 1 - The animation "My Nezha and Transformers" is a collaboration between CCTV and Hasbro, officially set to premiere on December 6, 2023, and has been in development since 2017 [1][3] - The combination of the Chinese mythological figure Nezha and the American classic IP Transformers has generated significant buzz, with each teaser trailer receiving hundreds of thousands of views and discussions [4][10] - The animation features characters from the 2003 CCTV series "Nezha Legend" and Transformers, creating a unique yet controversial visual experience that has left fans perplexed [5][10] Group 2 - The project aims to create a fictional world where Nezha and Transformers unite against villains like Megatron and Shiji Niangniang, leading to mixed reactions from audiences [8][10] - The collaboration is seen as a strategic move for Hasbro to penetrate the Chinese market and enhance the recognition of Transformers among younger audiences [11] - The cultural clash between overseas IPs and local traditions is highlighted, reflecting common challenges in IP operations [14][19] Group 3 - The animation industry in China has seen a rise in quality children's content, with several leading companies like Aofei Entertainment and Huasheng Fangte producing successful IPs [22][23] - The market for children's animation is shifting towards high-quality IPs and diversified revenue streams, indicating a promising future for the industry [25] - Platforms like Youku and iQIYI are increasingly investing in original children's animation, contributing to the growth of quality content in the sector [23][25]
文化投资正当时 文化粤军逐浪高
2 1 Shi Ji Jing Ji Bao Dao· 2025-11-25 23:18
Core Insights - The cultural industry is rapidly emerging as a significant investment opportunity, driven by the integration of traditional culture with modern technology, creating a multiplier effect [1][3][7] - The Guangdong province is actively promoting the deep integration of culture, technology, and finance to foster high-quality development in the cultural sector [1][5][9] Investment Opportunities - The Greater Bay Area Cultural Investment Conference has successfully connected over 300 quality cultural projects with more than 100 leading investors, facilitating significant financing opportunities [1][5] - Notable projects like "Lion Boy 2" secured nearly 50 million yuan in funding due to the conference, highlighting the importance of such platforms for cultural enterprises [2][5] Market Trends - The cultural investment market in China is experiencing a strong recovery, with financing occurrences and amounts increasing by 63.2% and 88.9% year-on-year in the first half of 2025 [3] - Projects that integrate culture with technology, such as AI and VR, are becoming a new focus for investors, with over 40% of financing in the first half of 2025 directed towards "AI + culture" projects [3][5] Regional Development - Guangdong is a leading province in cultural industry development, with its cultural industry revenue surpassing 3 trillion yuan in 2024, accounting for approximately one-sixth of the national total [7][9] - The province's cultural consumption is robust, with a significant population and high per capita cultural spending, making it a substantial market for cultural products [7][9] Policy Support - The Guangdong government has introduced a comprehensive policy package aimed at enhancing the quality of the cultural industry, which includes 87 measures to stimulate growth across various sectors [9] - The ongoing policy benefits are evident in the successful establishment of projects and the improvement of the cultural industry ecosystem in Guangdong [9]
为项目找资金:超300个企业项目亮相2025大湾区文投会
2 1 Shi Ji Jing Ji Bao Dao· 2025-11-25 12:20
Core Insights - The 2025 Guangdong-Hong Kong-Macao Greater Bay Area Cultural Industry Investment Conference focuses on high-quality development of the cultural industry in Guangdong, aiming to create a one-stop service platform for cultural project financing and investment matching, with over 300 cultural enterprises participating [1] Group 1: Conference Overview - The conference is scheduled from November 26 to 28, 2025, in Guangzhou [1] - It emphasizes six major industry directions within the cultural industry policy package [1] Group 2: Participating Companies - Over 300 cultural enterprises have registered to participate, showcasing a diverse range of projects [1] - Notable companies include: - Shenzhen Zhongqing Robot Technology Co., Ltd., which has developed a humanoid robot capable of performing a front flip [1] - Beijing Accelerated Evolution Technology Co., Ltd., focusing on humanoid robots and operating systems for educational purposes [1] - Guangzhou Yundie Technology Co., Ltd., a leading AI large model enterprise promoting digital transformation in education, agriculture, and healthcare [1] - Shanghai Ganji Innovation Cultural Tourism Technology Group, a global leader in drone cluster technology for smart marketing [1] - Beijing Zhijing Cloud Creation Technology Co., Ltd., which develops spatial intelligence and embodied interaction technologies [1]
广东文化产业大航海:“爆款IP”铺上全球货架
2 1 Shi Ji Jing Ji Bao Dao· 2025-11-25 11:08
Core Insights - The "Nai Long" IP has gained significant international attention, with related videos accumulating over 1 billion views and reaching over 200 million users globally, showcasing its transformation from a local Chinese phenomenon to a worldwide cultural icon [2][3] - Guangdong's cultural industry is projected to exceed 3 trillion yuan in revenue by 2024, accounting for 40% of China's cultural trade, highlighting its robust growth and global outreach [2][6] - The 2025 Guangdong-Hong Kong-Macao Greater Bay Area Cultural Industry Investment Conference aims to enhance the cultural industry's transition from mere product export to a comprehensive system output, emphasizing the integration of capital and technology [2][11] Industry Overview - The "Nai Long" IP's success is attributed to its emotional resonance and diverse content matrix, which includes core series, short videos, and emojis, allowing it to connect with audiences across 57 countries and 15 languages [3] - The cultural industry in Guangdong is characterized by a complete supply chain, with over 11,891 cultural enterprises, representing 1/7 of the national total, and a diverse range of cultural products [6][10] - The local manufacturing capabilities in Dongguan, particularly in toy production, have evolved into a thriving market for trendy toys, supported by decades of technical expertise and a shift towards independent IP development [8][9] Market Dynamics - Pop Mart's financial report indicates a revenue of 13.88 billion yuan in the first half of 2025, a 204.4% increase year-on-year, with overseas markets contributing significantly to this growth [5] - The emotional value of cultural IPs is becoming a key driver in global markets, with companies like Huasheng Fantawild exporting complete theme park systems and integrating cultural elements into various products [6][12] - The Greater Bay Area's collaborative advantages, including Hong Kong's financial resources and Macau's tourism assets, are fostering a new wave of cultural projects and enhancing the region's cultural export capabilities [13]
文化企业估值倍增密码:两届大湾区文投会撬动近百亿融资
21世纪经济报道· 2025-11-25 09:15
Core Insights - The article highlights the rapid growth of Guangzhou Jiesen Animation Culture Co., Ltd., which evolved from a small studio to a leading card company with plans for 50 brand stores and coverage of 100,000 offline terminals, largely due to participation in the Greater Bay Area Cultural Industry Investment Conference [1] - The Greater Bay Area Cultural Investment Conference has successfully facilitated connections between cultural enterprises and investment institutions, resulting in significant funding and growth for participating companies [2][6] Group 1: Company Growth and Investment - Jiesen Animation's valuation increased by 3.7 times to over 2 billion yuan after participating in the conference, with a revenue increase of 3.71 times year-on-year in Q1 [1] - The first two conferences resulted in nearly half of the roadshow projects securing investments, with total financing close to 10 billion yuan [2] - Participating companies experienced an average revenue growth rate of 65% and an average market valuation increase of 23.6% [2] Group 2: Cultural Industry Development - The conference has released approximately 25 billion yuan in cultural industry investment funds since its inception, demonstrating its role in supporting the cultural sector [6] - The integration of culture, technology, and finance is emphasized as essential for the high-quality development of the cultural industry [8] - The conference serves as a platform for cultural enterprises to connect with investors who understand the industry, facilitating easier business transactions [6][7] Group 3: Technological Integration - The article discusses the importance of technology in reshaping the cultural industry, with AI being a key factor in transforming production and consumption patterns [10] - The conference aims to create a platform for "finding scenarios for technology," promoting the application of new technologies in the cultural sector [9] - Examples of successful technology integration include a 3D printing company that secured over 100 million yuan in funding, showcasing the potential for innovation in cultural production [9]