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《隐形守护者》
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独家丨原生AI游戏《遥远行星:建造师》将于2025Q4上线试玩版,制作人系原腾讯极光计划发行制作人
雷峰网· 2025-10-29 00:40
Core Viewpoint - The article discusses the emergence of AI-native games, highlighting the upcoming release of "Distant Planet: Builder" by Guangzhou Gedao Technology, which is set to launch a beta version in Q4 2025. The game represents a significant step in the gaming industry's "AI revolution" [2][5]. Group 1: AI in Gaming - The gaming industry is experiencing a dual approach to AI integration: enhancing efficiency and decision-making on the supply side, and exploring gameplay innovations through generative AI models [2]. - Major gaming companies are leveraging AI tools to improve efficiency in game development, transitioning from single models to mature platforms [2]. - Independent game teams are primarily focused on exploring unique gameplay experiences based on AI, as large companies have not yet established successful precedents in this area [2]. Group 2: Company Background - Liu Han, the head of Guangzhou Gedao Technology, has a background in developing popular games like "Invisible Guardian" and "My Hero" while working with Tencent's Aurora Plan before founding Gedao Technology in 2024 [3]. - The parent company, Superparameter Technology, established in 2019, focuses on game AI-related businesses and aims to empower more game developers through AI technology [5]. Group 3: Game Features - "Distant Planet: Builder" is a simulation game centered on space exploration and civilization building, featuring over 600 AI NPCs that interact with players in an AI-generated world [5]. - The AI in the game is designed to have autonomous goals, memory, and emotions, differentiating it from traditional scripted programs [5]. - Liu Han envisions AI transitioning from a "production tool" to a "service tool" in gaming, enhancing gameplay and content to provide new experiences for players [7]. Group 4: Market Outlook - The gaming industry is expected to see multiple AI-native games launched between late 2023 and mid-2024, aiming to replace some manually created gameplay elements and narratives with AI capabilities [7]. - "Distant Planet: Builder" is anticipated to be one of the first AI-driven game projects to launch, marking a new beginning in the exploration of AI-driven gameplay and development paradigms [7].
销量超一百万套,《盛世天下》凭什么?
3 6 Ke· 2025-10-10 12:13
Core Insights - The interactive game "盛世天下" has achieved significant success in both sales and quality since its launch on September 9, with over 1 million copies sold and nearly 400 million yuan in revenue [2][10] - The game has topped various app store charts in China and received positive reviews on platforms like Steam and TapTap, indicating strong market reception [2][3] Sales Performance - "盛世天下" ranks first in paid applications and entertainment categories on iOS in mainland China [2] - The game has generated approximately 400 million yuan in revenue based on its selling price of 39 yuan per copy [2] Market Context - The success of "盛世天下" follows the popularity of another interactive game, "完蛋!我被美女包围了," which previously dominated the Steam sales charts [3] - The interactive film game genre has seen a rise in interest, with "盛世天下" providing a new path for domestic interactive film works [3][10] Production Quality - The game has improved upon previous interactive titles in terms of production quality, featuring a well-structured narrative and engaging visuals [5][6] - The script, developed over a year, consists of over 300,000 words and offers approximately 1200 minutes of gameplay [6] Marketing Strategy - "盛世天下" has employed a comprehensive marketing strategy across multiple platforms, including social media and partnerships with brands, leading to significant online engagement [8][9] - The game has achieved over 1.2 billion in topic heat across various platforms, indicating a successful promotional campaign [8] Industry Outlook - The interactive film game sector is gaining traction in China, with "盛世天下" contributing to a growing market presence [10] - The game's profitability and the increasing number of interactive titles suggest a promising future for the genre in the domestic market [10]
在这款宫斗游戏里,我真的活不过第一集
3 6 Ke· 2025-09-27 08:17
Core Insights - The article discusses the impact of the interactive film game "盛世天下" (Shengshi Tianxia) on the gaming industry, highlighting its unique approach to storytelling and gameplay mechanics [1][3][32] - The game has achieved significant commercial success, selling over 1 million copies within 12 days of its release, indicating a strong market demand for interactive film products [32][33] Group 1: Game Overview - "盛世天下" is an interactive film game that allows players to control a female protagonist based on the historical figure Wu Zetian, focusing on her rise in the imperial court [3][7] - The game emphasizes a survival theme within an ancient workplace setting, contrasting with typical action or adventure games [7][9] - Players experience a high level of difficulty, with frequent character deaths and the need for strategic decision-making, which enhances the game's challenge [10][12] Group 2: Production Quality - The production team, New One Studio, is recognized for its previous work on "隐形守护者" (Invisible Guardian), which sets a high standard for quality in interactive films [1][27] - The game features impressive costume and set design that reflects the Tang Dynasty, contributing to an immersive experience for players [21][27] - While the game has some minor bugs and inconsistencies, the overall quality of cinematography and acting is praised, indicating a commitment to high production values [23][28] Group 3: Market Position and Future Prospects - "盛世天下" has entered a market where interactive film products are often viewed as declining, yet it has managed to stand out and attract a diverse audience [39][40] - The game's success may influence the future of interactive films, as it demonstrates that there is still a viable market for well-developed content in this genre [39][40] - The anticipation for the upcoming "女帝篇" (Empress Chapter) suggests that the studio is planning to expand the narrative, which could further enhance player engagement and sales [28][33]
游戏ETF(159869)近5个交易日累计“吸金”达8.98亿元,备受资金青睐
Sou Hu Cai Jing· 2025-09-23 03:10
Group 1 - The gaming sector is experiencing fluctuations, with the gaming ETF (159869) down nearly 1.5% in early trading on September 23, but has seen a net inflow of 898 million yuan over the past five trading days, indicating strong investor interest [1] - The interactive film game "Shengshi Tianxia" has surpassed one million units in total sales across all platforms, including overseas, as of September 22, with sales revenue exceeding 39 million yuan based on the official price of 39 yuan per unit [1] - The mobile version of "Shengshi Tianxia" has consistently ranked first on the Apple iOS entertainment paid chart since its launch on September 9, and its popularity is reflected in over 260 million views of related topics on Xiaohongshu [1] Group 2 - "Shengshi Tianxia" is inspired by the Tang Dynasty and produced by NewOneStudio, which previously created the successful interactive film game "Invisible Guardian" in 2019, showcasing China's cultural advantages in the gaming industry [2] - The game's detailed representation of Tang Dynasty costumes and props highlights the maturity of China's game production capabilities, contributing to the industry's growth [2] - The gaming sector is undergoing transformations driven by AI, content, and commercialization models, with the gaming ETF (159869) tracking the performance of A-share listed companies in the animation and gaming industry, presenting potential investment opportunities [2]
女频向互动影游,有市场吗?
3 6 Ke· 2025-09-17 12:22
Core Insights - The article discusses the uneven development of interactive narrative games in the gaming industry, particularly highlighting the disparity between male-oriented and female-oriented games. While male-oriented games have seen significant success, female-oriented games have struggled until the release of "The Queen's Game: Prosperous World" [1][6][7]. Group 1: Market Dynamics - The male-oriented interactive narrative games have evolved from initial explorations to a peak, with titles like "The Invisible Guardian" and "I'm Surrounded by Beauties!" leading the charge. The market is now experiencing a rapid expansion and adjustment phase, with a diverse range of themes emerging [21][22]. - In contrast, the female-oriented segment has been largely vacant, with "The Queen's Game" marking a significant breakthrough by achieving high sales rankings on platforms like Steam and App Store [1][7]. Group 2: Game Features and Innovations - "The Queen's Game" offers an immersive experience with a focus on decision-making that impacts the storyline, allowing players to experience a sense of agency in historical narratives [3][9]. - The game features a well-crafted script and high production quality, with a significant increase in the narrative length from 200,000 to 300,000 words and 1,200 minutes of 4K footage, enhancing the visual and emotional engagement [15][18]. Group 3: Audience Engagement - The game successfully incorporates humor and emotional tension, creating a balance that keeps players engaged. The use of callbacks and clever writing adds depth to the gameplay experience [13][18]. - The decision-making mechanics are designed to create real survival pressure, with options that can lead to immediate consequences, enhancing the thrill of gameplay [9][11]. Group 4: Future Prospects - The article suggests that while the female-oriented interactive narrative game market is a blue ocean, it faces limitations due to strong competition from established genres like乙女向手游, which offer deeper emotional engagement and long-term relationship building [27][30]. - The future of female-oriented interactive games may hinge on three key strategies: deepening narrative complexity, differentiating from male-oriented approaches, and focusing on high-quality production [30][32].
New One Studio新作定档9月9日:《盛世天下》想要推动互动影视赛道“百花齐放”
Guan Cha Zhe Wang· 2025-09-11 14:45
Core Viewpoint - The article discusses the upcoming interactive film "盛世天下" (Sheng Shi Tian Xia) by New One Studio, highlighting its innovative approach to storytelling and player engagement, building on the success of their previous work "隐形守护者" (Invisible Guardian) [1][20]. Group 1: Game Overview - "盛世天下" is designed as a survival-themed interactive film based on the legendary life of Wu Zetian, where players assume the role of a novice navigating the power dynamics of the fictional "盛朝" dynasty [3][10]. - The game emphasizes player choice, allowing for multiple outcomes based on decisions made throughout the narrative, which enhances the immersive experience [8][12]. Group 2: Player Experience - The game aims to create a strong connection between players and the virtual world, encouraging them to engage deeply with the storyline and character development [5][6]. - Players will face morally ambiguous choices that reflect real-life workplace dilemmas, making the narrative relatable to contemporary audiences [10][12]. Group 3: Technical and Creative Aspects - New One Studio has significantly increased the script length to 300,000 words and improved visual quality to support 4K resolution, enhancing the overall production value [13][14]. - The game features over 400 interactive moments and a total runtime of 1,200 minutes, making it one of the longest interactive films available [14][17]. Group 4: Cultural and Educational Elements - The game incorporates elements of traditional Chinese culture, with attention to historical accuracy in costumes, props, and food, supported by expert consultants [16][18]. - Players will receive a personalized psychological report at the end of the game, providing insights into their choices and behaviors, akin to an Eastern version of the MBTI [18][19]. Group 5: Future Aspirations - New One Studio aims to continue developing the interactive film genre, hoping to attract more talent and resources to diversify the types of stories told within this medium [20].
口碑两极化的“捞女游戏”,能借短剧东风走多远?
3 6 Ke· 2025-06-27 13:14
Core Viewpoint - The game "Emotional Fraud Simulator" has rapidly gained popularity and sparked discussions online, particularly after its name change from a controversial title. It combines elements of interactive storytelling and gaming, focusing on themes of emotional fraud and relationships, which has resonated with players and critics alike [1][3][24]. Group 1: Game Overview - "Emotional Fraud Simulator" features a storyline where players assume the role of a young man named Wu Yulun, who experiences emotional fraud and seeks revenge after being scammed [14]. - The game includes 472 minutes of video content, over 200 choices, and 38 possible endings, allowing players to explore various character backgrounds and emotional scenarios [16][21]. - The game has a high approval rating of 96% on Steam, with peak online players exceeding 80,000, surpassing its predecessor "I Was Surrounded by Beautiful Women" [6][11]. Group 2: Social Impact and Discussions - The game has generated significant discussion on social media platforms, with the hashtag EmotionalFraudSimulator accumulating 176 million views across platforms like Weibo and Douyin [11]. - Initial criticism regarding the game's portrayal of "gold diggers" has shifted to a more nuanced understanding of its themes, with some players recognizing the game's intent to address complex emotional issues [24]. - The game has attracted attention from content creators, with many streamers and influencers engaging with its content, further amplifying its reach [8][11]. Group 3: Industry Context - The rise of "Emotional Fraud Simulator" follows the success of similar interactive video games, indicating a growing market for this genre, which blends gaming with narrative storytelling [33]. - The interactive video game market has seen a surge in new titles, but many struggle with sales, highlighting a potential oversaturation in the market [34]. - The increasing popularity of short dramas has created a favorable environment for interactive video games, as audiences become accustomed to quick, engaging narratives [36].
狂赔一整年,但真人恋爱影游仍是好生意丨 游戏风向标
36氪· 2025-03-22 10:18
Core Viewpoint - The article discusses the rise and challenges of the interactive romance game industry, particularly focusing on the success of "I’m Surrounded by Beauties!" and its sequel, highlighting the market dynamics and player expectations [4][6][10]. Group 1: Market Performance - "I’m Surrounded by Beauties!" sold 1.9 million copies and generated over 80 million yuan in revenue within its first year [4]. - The game continues to sell tens of thousands of copies monthly, indicating sustained interest [4]. - In contrast, its sequel, "The Prequel," launched with a 75% approval rating, which later dropped to 69%, reflecting a decline in player reception [5]. Group 2: Industry Trends - The interactive romance game sector has seen over 60 new titles on Steam in 2024, but 90% of these games sold fewer than 2,000 copies, indicating a highly competitive and saturated market [5]. - The success of "I’m Surrounded by Beauties!" has created a perception that "borderline content can be profitable," leading to a proliferation of similar games [5][6]. Group 3: Player Expectations - Players express a desire for emotional engagement and validation through these games, often seeking experiences they feel are lacking in real life [12][45]. - The article suggests that male players often equate in-game benefits with affection, indicating a complex relationship between desire and emotional fulfillment [16][18]. Group 4: Creative Approaches - The article notes that while many new titles follow the "borderline" trend, some creators are attempting to innovate within the genre, such as "Sweetheart AI Capture Plan," which combines romance with mystery [22][25]. - However, despite positive reviews, innovative titles struggle to gain traction, suggesting that players prefer traditional romantic narratives over complex storylines [25][29]. Group 5: Gender Dynamics - The article highlights a growing market for female-oriented games, yet emphasizes that the demand for male-targeted content remains significant, with interactive romance games filling a gap for male players seeking emotional connection [36][44]. - The male player demographic on platforms like Steam remains dominant, with over 70% of users being male, indicating a sustained interest in content that resonates with their experiences [46].