《暗区突围》

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《代号:足球重启》开启安卓测试招募;腾讯《暗区突围》开发全新“丧尸模式”丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-08-21 23:04
点评:《影之刃零》的动态对灵游坊及其背后的投资方意义重大。若游戏能在年内顺利公布发售日并成 功上线,凭借其独特卖点和前期积累的高人气,有望在全球游戏市场收获可观销量。这不仅能为灵游坊 带来丰厚的收入回报,提升品牌知名度和行业影响力,对于投资方而言,成功的项目也将助力投资回报 率的提升,增强市场对其游戏投资眼光和项目运作能力的认可,带动产业上下游发展。 NO.3《暗区突围》宣布开发全新"丧尸模式" NO.1儒意景秀《代号:足球重启》开启安卓测试招募 8月21日消息,由儒意景秀代理发行的足球模拟经营手游《代号:足球重启》宣布将开启安卓平台测试 招募。此次测试为非付费删档测试,时间跨度从9月10日至9月24日,主要面向体育爱好者以及体育类、 模拟经营类游戏玩家。 点评:从资本市场角度来看,《代号:足球重启》的测试招募对儒意景秀及其母公司中国儒意有着重要 意义。近年来,公司游戏业务已成为重要的业绩增长点。《代号:足球重启》若能成功上线并获得市场 认可,将进一步丰富儒意景秀的游戏产品线,吸引更多用户,提升市场份额,进而推动公司营收增长, 增强资本市场对公司的信心。 NO.2灵游坊《影之刃零》公布新视频 8月21日消息, ...
腾讯游戏的内部赛马要回来了?
Sou Hu Cai Jing· 2025-08-18 09:52
Core Insights - Tencent's Q2 2025 earnings report highlighted the unexpected success of the game "Delta Action," which has rapidly climbed to the top of the industry in terms of daily active users (DAU) and revenue [1][4][10] Game Performance - "Delta Action" launched in September last year and has shown significant growth, entering the top five in industry DAU and top three in revenue [1][4] - The game achieved over 10 billion yuan in revenue in Q4 last year and currently boasts over 20 million daily active users, marking a 66% quarter-on-quarter increase [4][10] - It has become a rare dual-platform evergreen product, performing exceptionally well on both PC and mobile [4][10] Strategic Importance - Tencent's management has consistently highlighted "Delta Action" as a key contributor in every earnings report since Q3 last year, positioning it alongside major titles like "Honor of Kings" and "Peace Elite" [2][5] - The game aligns with Tencent's strategy for long-term service-oriented games (GAAS), marking it as the most successful self-developed evergreen product since "Peace Elite" in 2019 [5][20] Market Dynamics - "Delta Action" has reached a peak of nearly 200,000 concurrent users on the Steam platform and ranks among the top three in net bar popularity [6] - On mobile, it competes closely with "Peace Elite," ranking in the top three of both the App Store free and revenue charts [8] - The game has the highest average daily active accounts among new releases in the past three years [9] Revenue Structure - The strong performance of "Delta Action" has shifted Tencent's revenue structure towards self-developed products, directly enhancing the gross margin of Tencent's value-added services, which saw a year-on-year increase of 23% [10] Competitive Landscape - Tencent's management has addressed concerns regarding potential cannibalization among its flagship games, emphasizing that the shooting game genre in China remains underexploited compared to Western markets [15] - The company believes that the introduction of new gameplay modes can expand the user base rather than merely competing for existing users [15] - "Delta Action" and "Peace Elite" currently have low overlap in user demographics, reducing immediate competition [15][18] Future Considerations - Tencent aims for "Delta Action" to complement "Peace Elite," potentially attracting players interested in extraction gameplay [18] - The company holds the IP for "Delta Action," allowing for greater revenue control and operational flexibility compared to "Peace Elite," which is based on an IP controlled by a third party [20] - The competition between Tencent's internal studios could lead to significant shifts in its game development strategy, especially if "Delta Action" continues to outperform "Peace Elite" [20]
当二次元向世界“打直球”,互联网大厂与地方政府都想接住
Tai Mei Ti A P P· 2025-08-17 03:11
Core Insights - The article discusses the evolution of the "二次元" (2D) culture in China, highlighting its transition from a niche interest to a mainstream phenomenon, particularly on platforms like Xiaohongshu (Little Red Book) [2][3][4] - Xiaohongshu has rebranded itself from a "lifestyle guide" to an "interest community," emphasizing user engagement based on shared interests rather than just practical content [3][4] - The rise of the "2.5D" culture reflects a more open and optimistic attitude among younger generations, contrasting with the previous generation's more insular approach [5][6][7] Xiaohongshu's Growth and Strategy - Xiaohongshu's game user MAU surpassed 110 million, with daily exposure of game notes exceeding 2 billion and nearly 1 billion daily reads [2] - The fastest-growing content categories on Xiaohongshu over the past year were "二次元" and gaming, with year-on-year growth rates of 175% and 168%, respectively [2] - The platform's recent large-scale offline event for gaming and "二次元" marks a significant shift in its branding and community engagement strategy [2][3] Cultural Shifts and Market Dynamics - The article notes a generational cultural shift, where the new generation of "二次元" enthusiasts is more accepted and supported by society compared to their predecessors [6][7] - The "二次元" culture has evolved from being a foreign import to a more localized and positive narrative, with a focus on community and shared experiences [7] - The gaming industry continues to thrive, with the domestic market achieving actual sales revenue of 168 billion yuan in the first half of the year, a 14.08% year-on-year increase [20][21] Competitive Landscape - Xiaohongshu is positioning itself to compete with established platforms like Bilibili and Weibo in the "二次元" space, leveraging its large user base and community-driven content [15][21] - The article highlights the importance of government support for the growth of "二次元" culture, with cities competing to become digital content hubs [10][15] - The presence of major gaming IPs at Xiaohongshu's events indicates a strategic move to attract industry partnerships and enhance its market presence [9][21]
开源证券晨会纪要-20250707
KAIYUAN SECURITIES· 2025-07-07 14:43
Core Insights - The report highlights a positive outlook for MEMS inertial navigation, X-ray detection, and the export of air separation equipment, driven by growth in downstream applications such as low-altitude economy, autonomous driving, and robotics [3][6] - The industrial X-ray detection market is expected to experience structural growth due to strong demand from the electronics and semiconductor industries, as well as recovery in the lithium battery sector [3][6] - The air separation equipment market, primarily used in coal chemical, petrochemical, metallurgy, and nuclear power industries, has a market space exceeding 100 billion yuan, with increasing export activities under the Belt and Road Initiative [3][6] Industry Performance - The report notes that the new housing transaction area has increased month-on-month, while year-on-year comparisons show a decline in 20 cities for second-hand housing transactions [5][14] - The land transaction area has decreased year-on-year, but the premium rate has increased month-on-month, indicating a competitive land market in certain regions like Tianjin [5][14][16] - The issuance of domestic credit bonds has increased significantly, with a year-on-year rise of 606% and a month-on-month increase of 63%, reflecting improved market conditions [17] Market Trends - The gaming industry is expected to benefit from innovative gameplay and a surge in demand for new titles, with the monthly issuance of game licenses projected to reach 135 in the first half of 2025 [11][12] - The report emphasizes the potential for AI virtual social applications, particularly with the development of AI companions, which could lead to significant commercial opportunities [12] - The three-dimensional visual digitization market is projected to reach 40.01 billion yuan by 2027, with a compound annual growth rate of 26.6%, driven by the shift from 2D to 3D applications in various industries [8]
屏幕、性能、续航三维进阶 游戏性能旗舰再迭代
Guang Zhou Ri Bao· 2025-05-21 06:04
Group 1 - The core focus of the mobile phone market is on gaming performance, appealing particularly to the younger generation due to its emphasis on screen quality, performance, and battery life [1] - Mobile manufacturers are continuously advancing in the gaming performance flagship segment, enhancing the gaming ecosystem with better ultra-high-definition and high-frame-rate gaming experiences [1] - The integration of gaming peripherals such as power banks and smartwatches is creating a robust esports ecosystem, significantly improving the mobile gaming experience for users [1] Group 2 - Gaming phones are evolving beyond being mere devices, collaborating with other industry players to build a larger ecosystem [2] - Partnerships with top games like "Honor of Kings" and "Dark Zone Breakthrough" are being established, while also addressing challenges in the live streaming industry through innovative features [2] - The internal ecosystem among devices like phones, smartwatches, and power banks is being strengthened, with smartwatches offering features that track gaming metrics and enhance user engagement [2]
腾讯发布游戏视觉引擎,游戏美术的AI化再进一步?
雷峰网· 2025-05-20 13:01
" AIGC,成为游戏生产力的工业化尝试。 " 作者丨胡家铭 编辑丨董子博 5月20日,腾讯发布了旗下第一款AI驱动的游戏视觉生成平台(下称"混元游戏")。 目前的游戏行业,美术资产的制作通常要分为原画、建模、场景等多个环节,中间还涉及2D、3D等多种 不同的美术资产,在目前人工为主的游戏美术部门里,大量工业化美术资源的生产,仍然依赖于多个工具 切换,不同工种合作的传统模式。 而对于中小制作的厂商或者独立开发者来说,美术资源的生产往往是个难题,除了靠自身人脉招徕的"靠 谱"美术,多数仍然依赖于目前的AI模型或者外包,生成效果不稳定,且成本并不可控。 但在大量头部项目里,多数游戏资产是以工业化和"标准件"形式存在的。如果按照传统模式去生产制作, 效果自然不必担心,但在AI时代,效率显然还有提升的空间。 但就实际工作流而言,无论是三视图,还是具体到游戏角色的身体比例与部件构成,目前大多数仍然依赖 人工。 首先是目前AI生成的原画,仍然避免不了幻觉成分,放到原画或者三维生成领域,则是会产生许多自相矛 盾的结构与效果。而且与摄影领域"原图直出"的效果类似,后期修改的成本高过人工按美术想法再做一 个,并非不可能。 加之 ...
腾讯2025年Q1财报解析,马化腾:微信会形成特有的AI Agent 生态
Sou Hu Cai Jing· 2025-05-16 08:01
Core Viewpoint - Tencent's Q1 2025 earnings report highlights strong revenue growth driven by AI integration across various business lines, with total revenue reaching 180 billion RMB, a 13% year-on-year increase [1][5][7]. Financial Performance - Total revenue for Q1 2025 was 180 billion RMB, up 13% year-on-year, with gross profit at 100 billion RMB, reflecting a 20% increase [1][7][14]. - Non-IFRS operating profit was 69 billion RMB, a growth of 18%, while net profit attributable to shareholders was 61 billion RMB, up 22% [1][14]. - The overall gross margin improved to 56%, a 3 percentage point increase year-on-year [14]. Business Segmentation - Revenue breakdown for Q1 2025: Value-added services accounted for 51% (social networks 18%, domestic games 24%, international games 9%), network advertising 18%, and fintech and enterprise services 30% [7][12]. - In terms of gross profit by segment: Value-added services contributed 55% (55 billion RMB, up 22%), network advertising 18% (18 billion RMB, up 22%), and fintech and enterprise services 27% (28 billion RMB, up 16%) [7][14]. AI Integration and Strategy - AI capabilities have significantly contributed to core business areas, particularly in effect advertising and long-standing games, with ongoing investments in AI applications like "Yuanbao" [5][10]. - The company is focusing on integrating AI into the WeChat ecosystem, enhancing user interaction and content discovery through features like intelligent responses and AI tools for creators [10][15]. Gaming and Advertising Performance - The gaming segment saw record revenues from long-standing games, with "Delta Operation" achieving the highest daily active users for a new mobile game in three years [11][12]. - Marketing services revenue grew by 20% to 32 billion RMB, driven by increased user engagement and AI enhancements in advertising platforms [12][19]. Financial Technology and Cloud Services - Fintech and enterprise services revenue reached 55 billion RMB, a 5% year-on-year increase, with AI capabilities being integrated into financial services [12][13]. - Cloud services revenue continues to grow, supported by strong demand for audio and video solutions, despite GPU supply constraints [13][14]. Future Outlook and Strategic Initiatives - The company is optimistic about the long-term value creation from AI investments, expecting operational leverage to absorb incremental costs associated with AI [5][11]. - Tencent is exploring innovative training methods for AI models to optimize resource usage amid GPU supply challenges, focusing on software efficiency over hardware expansion [18][25]. E-commerce Strategy - Tencent's e-commerce strategy emphasizes long-term growth without preset KPIs, focusing on enhancing user experience and integrating social elements into shopping [20][22]. Industry Trends - The rise of first-person shooter games in China reflects a shift in player preferences, aligning with global trends, and Tencent is well-positioned to capitalize on this growth [22]. Conclusion - Tencent's comprehensive AI strategy and integration across its diverse business lines position it for sustained growth and competitive advantage in the evolving digital landscape [25][26].
谁会是AI时代的下一个任天堂?
新财富· 2025-04-03 06:04
Core Viewpoint - The article discusses the transformative impact of AI on the gaming industry, highlighting the evolution of NPCs and the emergence of AI-native games, while questioning the current state and future direction of AI in gaming [1]. Group 1: AI in NPC Development - The initial demand for AI in gaming is to mimic human behavior, particularly in NPCs, which are crucial for player interaction [3][4]. - Traditional NPC design relied on behavior trees and finite state machines, but these methods are limited in creating truly human-like interactions [5]. - The integration of large language models into NPC behavior aims to enhance their expressiveness and interaction capabilities [6][7]. - Major gaming companies in China, such as NetEase and Tencent, are rapidly adopting AI for NPCs, enhancing their conversational and behavioral realism [9][11]. Group 2: Rise of Text-Based AI Native Games - Character.ai has emerged as a leading platform for AI-driven text-based games, achieving significant user growth, with MAU increasing from 30 million to 63 million within a year [13][16]. - The platform appeals particularly to younger audiences, with 66% of users aged 18-24, indicating a strong demand for emotional companionship through AI [16]. - Text-based adventure games are well-suited for AI integration, allowing for deep interaction with NPCs, which aligns with current AI capabilities [17][21]. Group 3: Challenges in Game AI Development - The gaming industry lacks high-quality, stable, and quantifiable datasets necessary for training specialized AI models, which hampers the development of vertical AI tools for gaming [25][30]. - The dynamic and interactive nature of games complicates the quantification of gameplay experiences, making it difficult to create effective AI models [29][30]. Group 4: AI as a Development Tool - AI is increasingly being used as a production tool in game development, with 52% of companies reportedly utilizing generative AI tools [33]. - Companies like Roblox and Tencent are leading in the development of AI-generated 3D assets, enhancing the efficiency of game development processes [34][38]. Group 5: Future of AI in Gaming - The article suggests that the next generation of gamers, who are growing up with AI technologies, will shape the future of AI-native games and potentially become developers and investors in this space [42].