KINGSOFT(03888)
Search documents
金山软件(03888) - 致登记股东的通知信函及申请表格

2025-09-18 08:45
Kingsoft Corporation Limited 金 山 軟 件 有 限 公 司 (Continued into the Cayman Islands with limited liability) (於開曼群島持續經營的有限公司) (Stock Code / 股份代號:03888) N O T I F I C AT I O N L E T T E R 通 知 信 函 Dear Registered holder, Kingsoft Corporation Limited (the "Company") –Notice of Publication of 2025 Interim Report ("Current Corporate Communications") The Current Corporate Communications of the Company have been published in English and Chinese languages and are available on the website of The Stock Exchange of Hong Ko ...
金山软件(03888) - 致非登记股东的通知信函及申请表格

2025-09-18 08:40
Kingsoft Corporation Limited 金 山 軟 件 有 限 公 司 (Continued into the Cayman Islands with limited liability) (於開曼群島持續經營的有限公司) (Stock Code / 股份代號:03888) N O T I F I C AT I O N L E T T E R 通 知 信 函 18 September 2025 Dear Non-registered holder (Note 1) , Kingsoft Corporation Limited (the "Company") – Notice of Publication of 2025 Interim Report ("Current Corporate Communications") The Current Corporate Communications of the Company have been published in English and Chinese languages and are available on the website ...
金山软件(03888) - 2025 - 中期财报

2025-09-18 08:36
金山軟件有限公司 二零二五年中期報告 金山軟件有限公司二零二五年中期報告 2025 INTERIM REPORT 2025 INTERIM REPORT 劍俠情緣網絡版叁 新劍俠情緣手游 目 錄 二零二五年中期報告 金山軟件有限公司 | 公司資料 | 2 | | --- | --- | | 營運摘要 | 4 | | 財務摘要 | 5 | | 業務回顧及前景 | 7 | | 管理層討論及分析 | 8 | | 其他資料 | 13 | | 中期簡明合併損益表 | 28 | | 中期簡明合併綜合收益表 | 29 | | 中期簡明合併財務狀況表 | 30 | | 中期簡明合併權益變動表 | 32 | | 中期簡明合併現金流量表 | 33 | | 中期簡明合併財務報表附註 | 36 | | 術語及詞彙 | 64 | 公司資料 公司法定名稱 金山軟件有限公司 股票代碼 03888 上市日期 二零零七年十月九日 北京主要營業地址 中國 北京 海淀區 西二旗中路33號 小米科技園 D棟 郵編:100085 香港主要經營地址 香港 九龍尖沙咀 海港城港威大廈 第5座32樓3208室 註冊辦事處 P. O. Box 309 Ugl ...
大摩:对内地软件行业持谨慎态度 首选北森控股
Zhi Tong Cai Jing· 2025-09-17 07:10
股份方面,该行强烈建议H股多于A股;行业首选为北森控股(09669),目标价10.3港元,评级"增持",预 期收入将加速增长;其次为金蝶国际(00268)、中国软件国际(00354)及金山软件(03888),目标价分别为 14.2港元、6.6港元(原本5.4港元)及38港元,均予"与大市同步"评级。 资金方面,该行认为板块在低利率环境下将跟随整体市场流动性,且有更高弹性(Beta),因主动型基金 的相关配置比重极低。主题投资如AI应用、科技本土化和稳定币等,可能对股价产生显著影响,但目 前该行尚未发现到可以真正扭转行业基本面的主题。 摩根士丹利发布研报称,就内地软件行业基本面而言,该行仍保持谨慎态度,因预期内地GDP增长将放 缓,且通缩压力依然存在,企业对IT投资的信心仍较低,相信要待通缩结束后1至2年才会恢复。在需求 出现实质转折前,任何供应端推动的新技术趋势,都只能够促使现有的预算在市场中重新分配。 ...
以史为鉴,美联储降息周期港股科技表现突出!聚焦AI龙头,港股互联网ETF(513770)连涨7日
Xin Lang Ji Jin· 2025-09-15 12:17
Group 1 - The Hong Kong stock market showed volatility with the Hang Seng Index and Hang Seng Tech Index closing up by 0.22% and 0.91% respectively, driven by gains in major tech stocks like Alibaba and Bilibili [1] - The Hong Kong Internet ETF (513770) experienced a rise of 0.32%, marking its seventh consecutive day of gains, with a trading volume of 599 million yuan [2][4] - The recent influx of capital into the Hong Kong Internet ETF indicates a growing interest in tech stocks, with net inflows of 790 million yuan over the past week and over 2.8 billion yuan in the last 20 days [4] Group 2 - The improvement in liquidity conditions is seen as a crucial factor for the Hong Kong stock market's potential turnaround, especially with the upcoming Federal Reserve interest rate decision [6] - Analysts suggest that a potential rate cut by the Federal Reserve could benefit Hong Kong stocks, particularly in the tech and innovative pharmaceutical sectors [8] - The valuation of the Hong Kong Internet ETF is currently at a historical low, with a price-to-earnings ratio of 25.07, which is significantly lower than that of US and A-share tech stocks [9] Group 3 - The leading tech companies, particularly Alibaba, are making significant advancements in AI, with the launch of new AI hardware and improvements in AI model training [8] - The performance of the Hong Kong Internet ETF has outpaced the Hang Seng Tech Index by over 10 percentage points, highlighting its strong growth potential [12] - The top holdings in the Hong Kong Internet ETF include major players like Xiaomi, Tencent, Alibaba, and Meituan, which collectively account for over 54% of the fund's assets [11]
涨超2.7%,线上消费ETF基金(159793)近6个月超越基准年化收益达2.79%
Sou Hu Cai Jing· 2025-09-05 06:28
Core Insights - The China Securities Index for online consumption (931481) has shown a strong increase of 1.45% as of September 5, 2025, with notable gains in constituent stocks such as China Film (600977) up by 10.04% and Giant Network (002558) up by 8.14% [1] - The online consumption ETF (159793) has risen by 2.71%, currently priced at 1.06 yuan, and has accumulated a 5.62% increase over the past month [1] - The ETF is positioned as an AI application ETF, closely tracking the online consumption index, which is expected to benefit from the explosion of AI applications [1] - The current price-to-earnings ratio (PE-TTM) of the online consumption ETF is 22.7, indicating it is at a historical low, being below 84.38% of the time over the past five years [1] Company and Industry Summary - The top ten weighted stocks in the online consumption index account for 51.84% of the total index, with Tencent Holdings (00700) and Alibaba-W (09988) being the largest contributors [2] - The performance of the top ten stocks includes Tencent Holdings up by 2.11% and Alibaba-W up by 1.00%, while JD Health (06618) has decreased by 1.48% [4] - The index includes companies involved in online shopping, digital entertainment, online education, and telemedicine, reflecting the overall performance of online consumption-related companies in the mainland and Hong Kong markets [1]
抗日战争电子游戏的演变:从“玩家的胜利”到“人民的胜利”
Xin Lang Cai Jing· 2025-09-03 11:44
Core Viewpoint - The article discusses the evolution and significance of video games themed around the Chinese Anti-Japanese War, highlighting their role in cultural expression and historical memory, while also addressing the challenges and opportunities within this genre [2][3][4]. Group 1: Historical Context and Development - The development of Anti-Japanese War video games began in the 1990s, reflecting a growing national sentiment and the desire for cultural representation in the gaming industry [5][6]. - Early games like "Tunnel Warfare" and "Mine Warfare" incorporated historical narratives and aimed to educate players about the sacrifices made during the war [8][10]. - The emergence of games such as "Blood Lion: Defend China" showcased a commercial path that combined popular gameplay with nationalistic themes, despite often lacking in quality [7][8]. Group 2: Cultural and Ideological Significance - Video games serve as a unique medium for constructing historical memory and disseminating ideological narratives, with the potential to influence cultural identity [4][5]. - The rise of serious games and historical games has prompted scholars to explore the interplay between narrative and education within the gaming context [4][5]. - The incorporation of national sentiment in game design has been a driving force in the creation of domestic titles, reflecting broader societal values and historical consciousness [6][9]. Group 3: Challenges and Critiques - Many contemporary Anti-Japanese War games have shifted towards a focus on simplistic enjoyment rather than historical accuracy, leading to a dilution of the serious themes originally intended [11][15]. - The commercialization of gaming has resulted in a trend where historical narratives are often overshadowed by gameplay mechanics aimed at maximizing player engagement and revenue [16][17]. - Criticism has emerged regarding the exploitation of national sentiment for profit, raising concerns about the integrity of historical representation in games [17][18]. Group 4: New Directions and Innovations - Recent titles like "The Hidden Guardian" and "Easy Red 2" have demonstrated a shift towards more nuanced storytelling and player engagement, allowing for deeper exploration of historical themes [18][20][23]. - These games challenge the notion of "player victory" by incorporating complex narratives that require players to confront historical realities rather than simply achieving success through gameplay [19][23]. - The potential for video games to serve as a medium for serious historical reflection and education is increasingly recognized, suggesting a path forward for the genre [23][24].
金山软件(03888) - 截至二零二五年八月三十一日止月份之股份发行人的证券变动月报表

2025-09-03 09:20
股份發行人及根據《上市規則》第十九B章上市的香港預託證券發行人的證券變動月報表 | 截至月份: | 2025年8月31日 | 狀態: 新提交 | | --- | --- | --- | | 致:香港交易及結算所有限公司 | | | | 公司名稱: | 金山軟件有限公司 | | | 呈交日期: | 2025年9月3日 | | | I. 法定/註冊股本變動 | | | | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | 於香港聯交所上市 (註1) | | 是 | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 證券代號 (如上市) | 03888 | 說明 | 普通股 | | | | | | | | | 法定/註冊股份數目 | | | 面值 | | 法定/註冊股本 | | | 上月底結存 | | | 2,400,000,000 | USD | | 0.0005 USD | | 1,200,000 | | 增加 / 減少 (-) | | | | | | USD | | | | 本月底結存 | | | 2,400,000,000 | ...
人工智能+时代,聚焦核心AI应用
2025-08-27 15:19
Summary of Key Points from Conference Call Records Industry Overview - The AI application sector has underperformed since August, but the long-term logic remains unchanged, with application revenue expected to grow significantly in the coming years [1][4] - The AI infrastructure industry is evolving with the increasing demand for resource management and application integration, driven by the AI wave [28] Company-Specific Insights Kingsoft (金山) - Kingsoft's WPS AI 3.0 aims to make AI the core of user interaction, with significant user growth and expected revenue from AI features to reach approximately 700 million RMB this year [1][12] - Monthly active users of WPS AI increased from 20 million to 30 million, with a projected growth to 60-70 million by the end of the year [10][11] - Kingsoft is focusing on attracting members rather than immediate monetization, with AI-driven membership revenue expected to double this year [12] - The company has made significant strides in the private enterprise market, with higher user value compared to state-owned enterprises [13] - Kingsoft's international revenue exceeded 100 million RMB, with plans for a unified global product launch [14] - Revenue for Kingsoft is projected to reach 5.8 billion RMB this year, with expectations of 7 billion RMB next year [16] Deepin (深信服) - Deepin's AI computing platform (AICP) integrates into its hyper-converged product line, enhancing its cloud computing business [1][17] - The company is expected to see a revenue increase of 10% this year, reaching 8.1 billion RMB, with profits projected to double [21][27] - Deepin's market share in hyper-converged infrastructure is around 20%, benefiting from the domestic shift towards local alternatives [27][23] - The demand for security solutions is increasing, contributing to stable revenue growth [24] iFlytek (科大讯飞) - iFlytek achieved a 17% revenue growth in the first half of 2025, with significant growth in its learning machine and enterprise deployment businesses [37] - The company is expected to release profits in the second half of the year as promotional costs stabilize [37] SenseTime (商汤科技) - SenseTime anticipates a 25% growth in AIGC revenue, shifting to a light-asset operation model to improve cash flow [38] - The company is optimistic about GPU cloud computing demand, indicating a positive outlook for its future [38] Innovation Flagship (创新旗帜) - Innovation Flagship has seen a significant revenue turnaround in the AI + manufacturing sector, with a 22% growth in the first half of 2025 [39] - The company is focusing on robotics and blockchain solutions, reflecting confidence in its growth strategy [39] Zhongke Chuangda (中科创达) - Zhongke Chuangda's IoT business grew by 136% year-on-year, with strong performance in both domestic and overseas markets [1][29] - The company is benefiting from the rise of AI smartphones and has seen a notable increase in its software and automotive sectors [29][30] Market Trends and Future Outlook - The AI application sector is expected to see significant revenue growth in the next two years, despite current market challenges [5][4] - Companies are focusing on product iteration and user accumulation to prepare for future commercialization [5] - The AI infrastructure market is evolving with increased demand for integrated solutions and resource management [28] Conclusion - The AI sector, particularly in applications and infrastructure, is poised for growth despite current market fluctuations. Companies like Kingsoft, Deepin, iFlytek, and others are strategically positioning themselves to capitalize on future opportunities through innovation and market expansion.
金山软件(03888.HK):办公增长修复 游戏深度优化蓄力
Ge Long Hui· 2025-08-26 19:36
Core Viewpoint - Kingsoft Software's Q2 2025 performance showed a revenue of 2.307 billion yuan, a year-on-year decline of 7%, which was in line with expectations, while operating profit was 383 million yuan, slightly below expectations due to higher-than-expected expenses [1] Group 1: Business Performance - Office business revenue grew by 14% year-on-year and 4% quarter-on-quarter, driven by the expansion of WPS Personal and WPS 365 [1] - The number of global monthly active devices for WPS Office reached 650 million in June 2025, representing a 9% year-on-year and 1% quarter-on-quarter increase [1] - The gaming business saw a revenue decline of 26% year-on-year and 8% quarter-on-quarter, primarily due to high comparison bases from last year for titles like "Dust White Zone" and "Jian Wang 3" [1] Group 2: Strategic Developments - The company launched WPS AI 3.0 and introduced the native Office intelligent assistant "WPS Lingxi," marking a shift from tool-based applications to collaborative intelligent agents [1] - Management indicated a commitment to increasing R&D investment in AI and collaboration, aiming to enhance product and service deployment across various office scenarios [1] - The gaming business will continue to focus on a premium strategy, deepen IP ecosystem development, and steadily advance global expansion for long-term operations [1] Group 3: Financial Metrics - The operating profit margin for Q2 was 16.6%, down 15.5 percentage points year-on-year and 9.1 percentage points quarter-on-quarter, mainly due to increased R&D and marketing expenses related to AI and new games [2] - The net profit margin reached 23.1%, up 7.2 percentage points year-on-year and 10.9 percentage points quarter-on-quarter, benefiting from one-time gains from Kingsoft Cloud's placement and share subscription [2] Group 4: Earnings Forecast and Valuation - Revenue forecasts for 2025 and 2026 were lowered by 6.7% and 6.5% to 10.33 billion yuan and 11.56 billion yuan, respectively, due to cautious assumptions regarding the gaming business [2] - Net profit forecasts for 2025 and 2026 were reduced by 21.0% and 10.0% to 1.41 billion yuan and 1.71 billion yuan, respectively, considering revenue adjustments and increased investments in new games and AI strategy [2] - The target price was adjusted down by 10% to 45 HKD, reflecting a 29% upside potential based on a 32 times 2025 price-to-earnings ratio [2]