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赤子城科技发布半年度盈利预告:调整后经营利润超6亿,归母净利润同比增长超100%
Ge Long Hui· 2025-08-06 09:49
Core Viewpoint - The company, Zhizi City Technology (9911.HK), anticipates significant growth in revenue and profit for the first half of 2025, driven by the dual development of its social and innovative businesses, as well as the acquisition of non-controlling interests in NBT Social Networking Inc. completed at the end of 2024 [1] Financial Performance - Total revenue for the six months ending June 30 is expected to be approximately RMB 3.135 to 3.215 billion, representing a year-on-year increase of about 38% to 41.5% [1] - Net profit attributable to shareholders is projected to be around RMB 470 to 510 million, reflecting a year-on-year growth of 108.9% to 126.7% [1] - Adjusted EBITDA is estimated to be between RMB 630 to 670 million, indicating a year-on-year increase of approximately 40.6% to 49.6% [1] Growth Drivers - The profit increase is attributed to the company's utilization of AI technology to drive steady growth in diverse social products [1] - The financial performance of NBT Social Networking Inc. is fully attributed to the company's equity shareholders following the acquisition completed in December 2024 [1]
赤子城科技发盈喜 预计中期股东应占利润同比增长约108.9%至126.7%
Zhi Tong Cai Jing· 2025-08-06 09:47
(ii)截至2025年6月30日止半年度公司的拥有人应占利润约为人民币4.70亿元至人民币5.10亿元,较2024 年同期增长约108.9%至126.7%。公司拥有人应占利润的有关预期增长主要归因于集团借助AI技术推动 多样化社交产品持续稳步增长,以及公司于2024年12月完成对NBT Social Networking Inc.(NBT Social Networking)非控股权益的收购,NBT Social Networking的财务业绩全数归属于公司的权益股东;及 (iii)截至2025年6月30日止半年度集团的经调整EBITDA约为人民币6.30亿元至人民币6.70亿元,较2024 年同期增长约40.6%至49.6%,有关预期增长主要归因于集团借助AI技术推动多样化社交产品持续稳步 增长。 赤子城科技(09911)发布公告,预期:(i)截至2025年6月30日止半年度集团的总收入约为人民币31.35亿元 至人民币32.15亿元,较2024年同期增长约38.0%至41.5%,有关预期增长主要归因于集团借助AI技术推 动多样化社交产品持续稳步增长; ...
AI技术推动持续稳步增长,赤子城科技(09911.HK)预计上半年纯利同比增长约108.9%至126.7%
Ge Long Hui· 2025-08-06 09:43
格隆汇8月6日丨赤子城科技(09911.HK)公布盈利预告,截至2025年6月30日止半年度,预期集团的总收 入约为人民币31.35亿元至人民币32.15亿元,较2024年同期增长约38.0%至41.5%,有关预期增长主要归 因于集团借助AI技术推动多样化社交产品持续稳步增长。 截至2025年6月30日止半年度,预期公司的拥有人应占利润约为人民币4.70亿元至人民币5.10亿元,较 2024年同期增长约108.9%至126.7%。公司拥有人应占利润的有关预期增长主要归因于集团借助AI技术 推动多样化社交产品持续稳步增长,以及公司于2024年12月完成对NBT Social Networking非控股权益的 收购,NBT Social Networking的财务业绩全数归属于公司的权益股东。 截至2025年6月30日止半年度,集团的经调整EBITDA约为人民币6.30亿元至人民币6.70亿元,较2024年 同期增长约40.6%至49.6%,有关预期增长主要归因于集团借助AI技术推动多样化社交产品持续稳步增 长。 ...
赤子城科技(09911) - 内幕消息盈利预告
2025-08-06 09:32
NEWBORN TOWN INC. 赤子城科技有限公司 (於開曼群島註冊成立的有限公司) (股份代號:9911) 盈利預告 本公告由赤子城科技有限公司(「本公司」,連同其附屬公司統稱「本集團」)根據 《香港聯合交易所有限公司證券上市規則》(「《上市規則》」)第13.09(2)條及香港 法例第571章《證券及期貨條例》第XIVA部項下的內幕消息條文(定義見《上市規 則》)作出。 本公司董事(「董事」)會(「董事會」)謹此知會本公司股東及潛在投資者,根據對 本集團截至2025年6月30日止半年度的未經審核綜合管理賬目及現時可得資料之 初步審閱,預期: 1 (i) 截至2025年6月30日止半年度本集團的總收入約為人民幣3,135百萬元至人民 幣3,215百萬元,較2024年同期增長約38.0%至41.5%,有關預期增長主要歸 因於本集團借助AI技術推動多樣化社交產品持續穩步增長; (ii) 截至2025年6月30日止半年度本公司的擁有人應佔利潤約為人民幣470百萬元 至人民幣510百萬元,較2024年同期增長約108.9%至126.7%。本公司擁有人 應佔利潤的有關預期增長主要歸因於本集團借助AI技術推動多樣化社 ...
港股概念追踪|全球移动与PC游戏市场重拾增长势头 中国游戏产业活力迸发
Jin Rong Jie· 2025-08-05 00:06
Group 1 - The 22nd China International Digital Interactive Entertainment Expo attracted over 800 exhibitors and more than 410,000 attendees, generating approximately 661 million yuan in surrounding service consumption [1] - The "2025 China Game Industry Report" indicates that both domestic and overseas market revenues for the Chinese gaming industry saw year-on-year growth in the first half of the year, with new growth opportunities and commercialization directions emerging [1] - The global mobile and PC gaming market is expected to exceed $120 billion by 2028, with mobile game in-app purchase revenue projected to grow by 6% in 2025, reaching $85.4 billion [1] Group 2 - Analysts noted that the gaming industry is experiencing a robust recovery, with increased foot traffic and player enthusiasm at this year's expo compared to last year [2] - The domestic mobile game market size grew by 20% year-on-year from January to May, while the number of domestic game licenses increased by 21% in the first half of the year, reaching a new high for June [2] - Gaming platforms are expected to benefit from increased user activity and advertising revenue, alongside the launch of new games and the steady operation of established titles [2] Group 3 - The gaming sector includes companies listed in Hong Kong such as Tencent (00700), NetEase-S (09999), Bilibili-W (09626), and others [3]
赤子城科技(09911) - 截至2025年7月31日止股份发行人的证券变动月报表
2025-08-01 08:43
股份發行人及根據《上市規則》第十九B章上市的香港預託證券發行人的證券變動月報表 截至月份: 2025年7月31日 狀態: 新提交 致:香港交易及結算所有限公司 公司名稱: 赤子城科技有限公司 呈交日期: 2025年8月1日 I. 法定/註冊股本變動 | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | | 於香港聯交所上市 (註1) | | 是 | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 證券代號 (如上市) | 09911 | 說明 | | | | | | | | | | | 法定/註冊股份數目 | | | 面值 | | | 法定/註冊股本 | | | 上月底結存 | | | 3,000,000,000 | USD | | 0.0001 | USD | | 300,000 | | 增加 / 減少 (-) | | | | | | | USD | | | | 本月底結存 | | | 3,000,000,000 | USD | | 0.0001 | USD | | 300,000 | 本月底法定/註冊股本總額: ...
赤子城科技午前涨近3%,预期上半年社交业务收入28亿至28.6亿,同比大增约35.4%至38.3%
Ge Long Hui· 2025-07-30 05:28
Group 1 - The stock price of Zhiyu City Technology (09911) increased by 2.50%, reaching HKD 10.66, with a trading volume of HKD 33.8831 million [2] - As of June 30, 2025, the cumulative download of the company's social business is approximately 870 million, representing a growth of about 5.5% compared to March 31, 2025 [2] - The average monthly active users for the company's social business in the second quarter of 2025 reached approximately 33.85 million, showing a quarter-on-quarter growth of about 3.1% [2] - The total revenue for the company's social business for the six months ending June 30, 2025, is expected to be between RMB 2.8 billion and RMB 2.86 billion, reflecting a year-on-year growth of approximately 35.4% to 38.3% compared to the same period in 2024 [2]
港股异动 赤子城科技(09911)涨近3% 预期上半年社交业务收入同比大幅增长约35.4%至38.3%
Jin Rong Jie· 2025-07-30 03:58
Core Viewpoint - Zhi Zi Cheng Technology (09911) has seen a nearly 3% increase in stock price, currently at HKD 10.68, with a trading volume of HKD 27.11 million. The company reported significant growth in its social business and innovative business revenues for the upcoming fiscal period [1]. Group 1: Social Business Performance - As of June 30, 2025, the cumulative download of the company's social business reached approximately 870 million, an increase of about 5.5% from March 31, 2025 [1]. - The average monthly active users for the social business in the second quarter of 2025 reached approximately 33.85 million, reflecting a quarter-on-quarter growth of about 3.1% [1]. - The total revenue for the social business for the six months ending June 30, 2025, is expected to be around RMB 2.8 billion to 2.86 billion, representing a year-on-year growth of approximately 35.4% to 38.3% compared to 2024 [1]. Group 2: Innovative Business Performance - For the six months ending June 30, 2025, the total revenue from the innovative business is anticipated to be around RMB 335 million to 355 million, indicating a year-on-year growth of approximately 65.0% to 74.9% compared to 2024 [1]. - The significant growth in the social business revenue is attributed to the company's utilization of AI technology to drive the steady growth of diverse social products [1]. - The steady increase in innovative business revenue is primarily due to the robust development of traffic monetization and social e-commerce, along with contributions from high-quality games developed by the company [1].
赤子城科技涨近3% 预期上半年社交业务收入同比大幅增长约35.4%至38.3%
Zhi Tong Cai Jing· 2025-07-30 03:38
Core Viewpoint - The company, Zhizi City Technology (09911), has shown a significant increase in its social business metrics and revenue projections, driven by AI technology and diversified product offerings [1] Group 1: Social Business Performance - As of June 30, 2025, the cumulative download of the company's social business reached approximately 870 million, an increase of about 5.5% from March 31, 2025 [1] - The average monthly active users for the social business in the second quarter of 2025 reached approximately 33.85 million, reflecting a quarter-on-quarter growth of about 3.1% [1] - The total revenue for the social business for the six months ending June 30, 2025, is expected to be around RMB 2.8 billion to 2.86 billion, representing a year-on-year growth of approximately 35.4% to 38.3% compared to the same period in 2024 [1] Group 2: Innovative Business Performance - For the six months ending June 30, 2025, the total revenue from the company's innovative business is projected to be around RMB 335 million to 355 million, indicating a year-on-year growth of approximately 65.0% to 74.9% compared to 2024 [1] - The significant growth in innovative business revenue is attributed to the company's effective monetization of traffic, social e-commerce, and contributions from high-quality games developed by the company [1]
港股异动 | 赤子城科技(09911)涨近3% 预期上半年社交业务收入同比大幅增长约35.4%至38.3%
智通财经网· 2025-07-30 03:10
Core Viewpoint - The company, Zhiyu City Technology (09911), has shown a positive market response with a nearly 3% increase in stock price, attributed to strong performance in its social and innovative business segments [1] Group 1: Social Business Performance - As of June 30, 2025, the cumulative download of the company's social business reached approximately 870 million, an increase of about 5.5% compared to March 31, 2025 [1] - The average monthly active users for the social business in the second quarter of 2025 reached approximately 33.85 million, reflecting a quarter-on-quarter growth of about 3.1% [1] - The total revenue from the social business for the six months ending June 30, 2025, is expected to be around RMB 2.8 billion to 2.86 billion, representing a year-on-year growth of approximately 35.4% to 38.3% compared to 2024 [1] Group 2: Innovative Business Performance - The total revenue from the innovative business for the six months ending June 30, 2025, is anticipated to be around RMB 335 million to 355 million, indicating a year-on-year growth of approximately 65.0% to 74.9% compared to 2024 [1] - The significant growth in the social business revenue is primarily attributed to the company's utilization of AI technology to drive diverse social product offerings [1] - The steady growth in innovative business revenue is mainly due to the robust development of traffic monetization and social e-commerce, along with contributions from high-quality games developed by the company [1]