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中证动漫游戏指数上涨0.37%,前十大权重包含光线传媒等
Jin Rong Jie· 2025-06-23 12:27
金融界6月23日消息,上证指数低开高走,中证动漫游戏指数 (动漫游戏,930901)上涨0.37%,报 1741.71点,成交额127.52亿元。 资料显示,指数样本每半年调整一次,样本调整实施时间分别为每年6月和12月的第二个星期五的下一 交易日。权重因子随样本定期调整而调整,调整时间与指数样本定期调整实施时间相同。在下一个定期 调整日前,权重因子一般固定不变。特殊情况下将对指数进行临时调整。当样本退市时,将其从指数样 本中剔除。样本公司发生收购、合并、分拆等情形的处理,参照计算与维护细则处理。 跟踪动漫游戏的公募基金包括:国泰中证动漫游戏ETF联接A、国泰中证动漫游戏ETF联接C、华夏中证 动漫游戏ETF联接A、华夏中证动漫游戏ETF联接C、华夏中证动漫游戏ETF、国泰中证动漫游戏ETF、 华泰柏瑞中证动漫游戏ETF。 从指数持仓来看,中证动漫游戏指数十大权重分别为:巨人网络(10.64%)、恺英网络(10.51%)、 光线传媒(10.3%)、三七互娱(9.45%)、神州泰岳(7.73%)、完美世界(7.39%)、掌趣科技 (5.59%)、吉比特(4.42%)、游族网络(4.03%)、浙数文化(3.55% ...
“AI+文化”双向赋能 助力三七互娱“讲好中国故事”
Xin Hua Wang· 2025-06-23 07:07
第三十一届北京国际图书博览会(以下简称"图博会")以"促进文明传承发展推动交流互鉴共赢"为主题, 于6月18日至22日在北京国家会议中心举办,共吸引80个国家和地区的1700多家展商现场参展,22万种 中外精品图书亮相。 "网络出版馆"是本届图博会的重点展区之一,中国动漫、腾讯游戏、网易游戏、三七互娱、阅文集团、 抖音集团等众多头部文化和互联网企业参展,展示了大数据、AI等新质生产力在出版领域应用的成 果,同时,还重点展示其游戏、网文出海业务。 在现场,AI游戏地图生成器的互动体验吸引了不少关注。只需寥寥数笔再稍作等待,通过AI生成的游 戏地图就能呈现在人们眼前。 AI技术的发展和应用或已成为企业打造差异化竞争力的核心引擎。据了解,三七互娱是国内最早系统 性布局人工智能技术的游戏企业之一。目前,公司基于自研行业大模型"小七"已构建400多个智能体, 实现从立项、美术、运营到客服的全流程赋能。 三七互娱党委书记、集团高级副总裁杨军接受采访时表示,通过构建以AI能力底座为核心、涵盖智能 化产品层与业务应用层的AI架构,三七互娱已形成游戏研运全链路AI赋能体系。 2024年,中国自主研发游戏在海外市场的实际销售同比 ...
《捞女游戏》冲上热搜后更名;腾讯网易游族多款产品曝光;北京出台政策支持游戏电竞 | 氪游周报6.16-6.22
3 6 Ke· 2025-06-23 02:45
Group 1: Game Releases and Updates - The game "捞女游戏" has been renamed to "情感反诈模拟器" after facing controversy for stigmatizing women, despite achieving 96% positive reviews and topping the Steam sales chart [1] - Tencent's "最终幻想14:水晶世界" launched on June 19, featuring five races and nine job classes, along with various in-game benefits for players [3] - NetEase's "灵兽大冒险" began its paid test on June 19, focusing on pet-catching and home-building mechanics [5] - NetEase's first AAA single-player game "归唐" was announced, developed over four years and based on historical events from the late Tang dynasty [6] - "龙骑士学园," an MMORPG, was officially launched on June 19, allowing players to engage in dragon-riding adventures [8] - "解限机," a mech-themed action shooting game by 西山居, will enter global open beta on July 2, with over 520,000 pre-registrations [9] Group 2: Industry News and Events - Tencent's WeGame 3.0 version was released during the 2025 WeGame Game Night, enhancing user experience and optimizing performance [13] - Youzu Network celebrated its 16th anniversary with various game promotions and announced new titles, including "少年三国志3" [15] - Beijing's government introduced 11 measures to support the gaming and esports industry, offering rewards up to 30 million yuan for qualifying projects [18] - RNG and its owner, 姚金成, are facing enforcement actions exceeding 160 million yuan, indicating financial challenges within the company [19]
互联网传媒周报:分歧时刻,仍看好有基本面支撑的悦己消费-20250622
Shenwan Hongyuan Securities· 2025-06-22 15:23
Investment Rating - The report maintains a positive outlook on the industry, particularly on consumer sectors supported by fundamentals, indicating an "Overweight" rating for the internet media sector [3][4]. Core Insights - The report emphasizes the importance of focusing on core targets with fundamental support amidst market fluctuations in new consumption trends. Key companies highlighted include Pop Mart, NetEase Cloud Music, and various gaming companies [4]. - The gaming sector is approaching a price-to-earnings ratio of 20x for 2025, with market sentiment divided on sustainability. The report suggests that the rebound in the gaming sector is based on policy easing and better-than-expected performance [4]. - AI applications are noted for their rapid commercialization, with companies like Meitu and Kuaishou showing promising results in this area [4]. - The report also discusses the resilience of advertising companies like Focus Media, which is expected to maintain high dividend ratios despite market concerns [4]. Summary by Sections Consumer Sector - Pop Mart's recent product restocking has led to a temporary decline in second-hand market prices but is expected to enhance brand image and core customer loyalty. The company is expanding its product categories with the opening of its first global store in Shanghai [4]. - NetEase Cloud Music continues to see growth in paid users, particularly among the younger demographic, indicating a strong market position and pricing power [4]. Gaming Sector - Companies like Giant Network and ST Huatuo are highlighted for their innovative game releases and revenue growth, with specific titles expected to drive future performance [4]. - The report notes that the gaming sector's growth is supported by new product launches and improved profit margins [4]. AI Applications - The report identifies significant growth in AI applications, particularly in programming and creative tools, with Cursor's annual recurring revenue exceeding $500 million [4]. - Kuaishou and Meitu are recognized for their successful monetization strategies in AI, with Kuaishou's monthly revenue surpassing 100 million RMB [4]. Advertising Sector - Focus Media is expected to benefit from its high dividend yield and plans for strategic acquisitions to improve market positioning [4].
GPT-5或于今夏面世,5月国内游戏市场同比增长近10%
HUAXI Securities· 2025-06-22 09:12
Investment Rating - The industry rating is "Recommended" [4] Core Insights & Investment Recommendations - GPT-5 is expected to be released this summer, marking a significant step towards achieving Artificial General Intelligence (AGI). The integration of natural language capabilities and scientific reasoning will enhance model performance and improve application sentiment [2][24] - The Chinese gaming market experienced a year-on-year growth of 9.86% in May 2025, reaching a market size of 28.051 billion yuan. Mobile games grew by 11.96%, driven by new and mature products [2][24] - The report suggests a cautious outlook on trade negotiations, emphasizing AI as a key investment direction amid global macroeconomic fluctuations. It highlights the importance of technology innovation and self-sufficiency for long-term development [3][25] - Recommended investment opportunities include leading internet companies in Hong Kong, the gaming industry, and the film and cultural tourism sectors, with specific companies identified as beneficiaries [3][25] Summary by Sections Market Overview - During the 24th week of 2025, major indices such as the Shanghai Composite Index and the Hang Seng Index saw declines of 0.51% and 2.25%, respectively. The SW Media Index fell by 1.81% [12][17] Sub-industry Data Gaming Industry - The gaming market in China is showing robust growth, with significant contributions from new releases and established products. The resilience of the overseas market is highlighted, with localization becoming a core competitive barrier [2][24] - The top three iOS games are "Honor of Kings," "Peacekeeper Elite," and "Genshin Impact," while the top three Android games are "Heart Town," "Sword and Legend," and "Genshin Impact" [30][31] Film Industry - The top three films by box office revenue are "Sauce Garden Case" (76.669 million yuan), "New Dragon Trainer" (48.016 million yuan), and "Breakup List" (25.714 million yuan) [27][28] TV Series Industry - The top three TV series based on viewership index are "Ling Jiang Xian" (82.1), "Seven Roots Heart Simple" (76.6), and "Chang'an's Lychee" (81) [33][34] Variety and Animation - The leading variety show is "Infinite Overcoming Class Season 3," followed by "Mahua Special Happiness Season 2" and "Hahaha Season 5" [35] - The top animation series includes "Cang Yuan Tu" and its related series, with a viewership index of 328.9 [36]
2025中国游戏科技发展白皮书
艾瑞咨询· 2025-06-22 02:15
Core Insights - The article emphasizes the significant role of game technology in driving innovation within the digital economy, highlighting its dual nature as both a testing ground for technological advancements and a universal interface for cross-domain empowerment [1][2]. Group 1: Game Industry Growth - The Chinese game industry has transformed from imitation to innovation, achieving a revenue scale of 455.06 billion yuan in 2024, with a compound annual growth rate (CAGR) of 26.8% over nearly two decades [3]. - The user base has also seen substantial growth, expected to exceed 750 million in 2024, with a CAGR of 18.6% over the same period, providing a solid foundation for ongoing development [3]. Group 2: Self-Developed Games - Self-developed games have become a cornerstone of the Chinese game industry, with their market share rising from approximately 60% in earlier years to over 80% recently, indicating a significant improvement in domestic innovation capabilities [5]. Group 3: International Expansion - The revenue from overseas markets has surpassed 100 billion yuan, with the U.S., Japan, and South Korea accounting for 57.3% of this revenue, demonstrating the international competitiveness of Chinese self-developed games [8]. Group 4: Game Technology Research - The academic output related to game technology has seen explosive growth over the past two decades, indicating a heightened focus on this field within the global academic community [10]. Group 5: Game Technology Evolution - The relationship between game technology and innovation has evolved from a one-way influence to a mutually beneficial collaboration, enhancing the overall technological landscape [13][15]. Group 6: Impact on Other Industries - Game technology is increasingly being applied in various sectors, including cultural heritage, healthcare, smart transportation, and aerospace, showcasing its versatility and potential for cross-industry innovation [51][56][59][64]. Group 7: Future Trends - The integration of game technology with general technologies is expected to deepen, blurring application boundaries and becoming a core driver of technological innovation [67]. - Game technology is poised to accelerate the transformation of the cultural industry, driving it towards diversification, intelligence, and ecological sustainability [70].
金十图示:2025年06月20日(周五)中国科技互联网公司市值排名TOP 50一览
news flash· 2025-06-20 02:56
Core Insights - The article presents the market capitalization rankings of the top 50 Chinese technology and internet companies as of June 20, 2025, highlighting their respective valuations in billions of dollars [1]. Group 1: Market Capitalization Rankings - The top three companies by market capitalization are: 1. Alibaba: $1,000.00 billion 2. Tencent: $900.00 billion 3. Baidu: $290.62 billion [3][4]. - Other notable companies in the top 10 include: - Kuaishou: $308.94 billion - Semiconductor Manufacturing International Corporation (SMIC): $403.59 billion - JD.com: $459.34 billion [3][4]. Group 2: Additional Rankings - Companies ranked from 11 to 20 include: - Ideal Automotive: $282.81 billion - Beike: $217.69 billion - Xpeng Motors: $177.13 billion [3][4]. - The rankings continue with companies like: - New Oriental: $76.78 billion - Vipshop: $75.79 billion - Kingsoft: $70.42 billion [4][5]. Group 3: Valuation Trends - The article indicates a competitive landscape among Chinese tech firms, with significant valuations reflecting their market positions and growth potential [1]. - The data is based on the latest exchange rates, converting values from Hong Kong dollars to US dollars [5].
传媒行业今日净流入资金1.82亿元,掌阅科技等5股净流入资金超亿元
Zheng Quan Shi Bao Wang· 2025-06-19 09:15
Market Overview - The Shanghai Composite Index fell by 0.79% on June 19, with only one industry showing an increase, specifically the oil and petrochemical sector, which rose by 0.86% [1] - The textile and apparel, as well as beauty and personal care sectors, experienced the largest declines, with drops of 2.36% and 2.28% respectively [1] - Overall, the media industry saw a decrease of 0.48% [1] Capital Flow Analysis - The main capital outflow from the two markets totaled 51.66 billion yuan, with only three sectors experiencing net inflows [1] - The media industry had a net inflow of 182 million yuan, while the oil and petrochemical sector saw a net inflow of 133 million yuan, and the home appliance sector had a net inflow of 295.15 thousand yuan [1] - The electronic sector led the capital outflow with a net outflow of 5.408 billion yuan, followed by the non-bank financial sector with 4.807 billion yuan [1] Media Industry Performance - In the media sector, 130 stocks were tracked, with 42 stocks rising and 4 hitting the daily limit up, while 83 stocks declined [2] - The top three stocks with the highest net inflow were Zhangyue Technology (4.15 billion yuan), Baida Qiancheng (2.13 billion yuan), and Ciwen Media (1.91 billion yuan) [2] - The stocks with the largest capital outflow included Light Media (-3.22 billion yuan), Zhangqu Technology (-582.36 million yuan), and Zhejiang Wen Interactive (-576.95 million yuan) [2][4] Capital Inflow and Outflow Rankings - The top stocks in terms of capital inflow included: - Zhangyue Technology: +10.02% with a turnover rate of 11.63% and a main capital flow of 414.83 million yuan [3] - Baida Qiancheng: +19.92% with a turnover rate of 19.98% and a main capital flow of 212.99 million yuan [3] - Ciwen Media: +10.05% with a turnover rate of 19.70% and a main capital flow of 190.71 million yuan [3] - The top stocks in terms of capital outflow included: - Light Media: -3.87% with a turnover rate of 4.48% and a main capital flow of -322.11 million yuan [4] - Zhangqu Technology: -1.96% with a turnover rate of 7.79% and a main capital flow of -58.24 million yuan [4] - Zhejiang Wen Interactive: -1.90% with a turnover rate of 2.89% and a main capital flow of -57.70 million yuan [4]
2025年5月中国应用/游戏厂商出海收入Top30榜
3 6 Ke· 2025-06-19 02:49
Core Insights - In May, ByteDance maintained a significant lead in overseas revenue among non-gaming Chinese companies, while Ruqi Software saw a revenue surge of over 32.4% due to its AI-enhanced app features [3][4] - Meitu's overseas revenue increased by over 12.4% driven by its AI features in the app "Wink," contributing to its stable ranking [3] - Xiaohongshu, rebranded as "rednote," experienced a 75% increase in overseas revenue, helping its parent company rise in rankings [4] Non-Gaming Companies - ByteDance ranked first with 78 apps, maintaining its leading position in overseas revenue [1] - Ruqi Software's app "PictureThis" achieved an estimated monthly revenue of nearly 100 million yuan, marking a continuous growth trend [3] - Meitu's "BeautyCam" and other apps are part of its strategy to embrace AI, contributing to revenue growth [3] - Xiaohongshu's global strategy has led to a stable monthly active user base exceeding 10 million [4] - Youku's overseas version saw an 18.9% revenue increase due to popular content, allowing it to return to the rankings [4] Gaming Companies - Diandian Interactive's new game "Kingshot" saw a revenue increase of over 81.7%, reaching an estimated 190 million yuan [7] - Lilith's game "AFK Journey" experienced a revenue growth of over 54.9%, particularly in the U.S. market [7] - NetEase's new game "Dunk City Dynasty" generated over 1 million USD in less than ten days, indicating potential for future growth [8] - Jiangyu Interactive's "Top Heroes" achieved an estimated revenue of nearly 230 million yuan, contributing to its ranking improvement [8] - Yishijie’s new game "Lands of Jail" generated over 8.21 million USD, with a growth rate of over 75.4% [9]
1700多家中外展商、22万种中外精品图书 北京图博会上演年度图书盛宴
Zhong Guo Chan Ye Jing Ji Xin Xi Wang· 2025-06-18 23:15
Group 1: Event Overview - The 31st Beijing International Book Fair (BIBF) took place from June 18 to 22, featuring over 1,700 exhibitors from 80 countries and regions, showcasing 220,000 high-quality books in a 60,000 square meter exhibition area [1] - The theme of this year's fair was "Promoting the Inheritance and Development of Civilization, and Promoting Mutual Learning and Win-Win Cooperation" [1] - The fair saw participation from renowned global publishing companies such as Elsevier, Penguin Random House, Wiley, Pearson, Springer Nature, and Oxford University Press [1] Group 2: Participation and Exhibitors - Malaysia was the guest of honor with a dedicated exhibition space of approximately 500 square meters, showcasing over 20 libraries, publishing institutions, and industry associations [1] - The domestic pavilion featured over 600 units from 31 provinces, municipalities, and regions, including major publishing groups like China Publishing Group and China International Publishing Group [2] - Notable international academic publishers such as Harvard University Press and Princeton University Press were also invited to enhance academic publishing collaboration [2] Group 3: Digital and New Media Focus - The fair emphasized the enhancement of digital exhibition standards, showcasing products from emerging publishing fields like online literature and gaming [3] - A new "Online Literature Special Exhibition Area" was established to highlight the diversity and contemporary value of online literature through various formats [3] Group 4: Future Initiatives and Programs - The 2025 Beijing International Publishing Forum will focus on "New Productive Forces and Global Publishing Cooperation," exploring new models for international publishing collaboration [4] - Various initiatives were introduced to promote international publishing exchanges, including the "Global South" exhibition funding plan aimed at inviting notable publishing institutions from developing countries [4] - The fair will also enhance its online presence through live streaming, online promotion, and trade negotiations to facilitate cultural exchange and copyright trade [4]