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游戏板块如何布局
2026-03-06 02:02
游戏板块如何布局?20260305 摘要 费,但并非必然支付给谷歌,若选择引导用户至官网支付或采用非 Google Play Billing 方式,该 5%可减免。理论上若实现 100%"切支付"(不通过 Google Play Billing 收款),仅需向谷歌支付 15%~20%的服务费,相当于 由 30%大幅降至 15%~20%。该政策将从 2026 年起逐步在全球落地,节奏 为先欧洲、后美国、再日韩,直至 2027 年 9 月在全球完成落地。 渠道反垄断 进程已持续五六年:起点为 2020 年 Epic Games(《堡垒之夜》开发商)对 苹果与谷歌发起反垄断诉讼。此后 App Store 与 Google Play 在美国、欧洲、 日韩及国内等地区持续面临政府或企业端的诉讼与审查,焦点集中在向游戏公 司收取 30%费用的苛刻性。在监管与诉讼压力下,2020 年至今两大渠道持续 向开发者让利、放松限制并下调费率。当前苹果允许外链或第三方支付,费率 因地区诉讼进展差异呈 case by case,部分地区降至 10%~20%,部分地区 仍在 26%~27%,总体较 30%有所下降;谷歌则如上所述降至 1 ...
传媒行业深度报告:AI赋能,内容出海乘势而上
KAIYUAN SECURITIES· 2026-03-04 00:25
传媒 2026 年 03 月 02 日 投资评级:看好(维持) 行业走势图 方光照(分析师) fangguangzhao@kysec.cn 证书编号:S0790520030004 政策加码、AI 赋能,内容出海步伐加快 全球数字内容市场空间广阔,国产内容积极出海,其中游戏出海规模领先,短剧 出海收入高增。复盘网文、游戏、短剧出海历程,我们认为内容出海整体趋势为 内容精品化发展,分发逐步由委外代理转为自主控制,国内企业在做大出海市场 的同时,亦在提升产业链价值占比。我们以相关指数成分公司为主要样本,计算 得传媒板块 2019-2024 年境外收入占比由 5.7%提升至 10.4%,游戏板块由 26.6% 提升至 38.5%,影视制作板块由 10.7%提升至 24.6%。展望未来,我们认为博大 精深的中华文化为出海内容企业提供丰富"原料",随文化交流加深,国内企业 或掌握更易于海外理解的内容呈现形式;叠加激励政策持续出台,以及 AI 技术 发展扩大优质内容供给,看好内容出海市场规模加速扩大。 数据来源:聚源 -17% 0% 17% 34% 50% 67% 2025-03 2025-07 2025-11 传媒 沪深 ...
——互联网传媒2025年四季度业绩前瞻:Token爆发利好AI云和大模型,游戏PC及出海亮眼
Investment Rating - The report indicates a positive outlook for the internet media industry, with a focus on AI cloud and gaming sectors, suggesting an "Overweight" rating for the industry [1]. Core Insights - The report forecasts that several key companies will experience significant growth in 2025, with expected revenue growth rates exceeding 50% for companies like G-bits, DMG Entertainment, Meitu, and others [1]. - The gaming sector is expected to see a slowdown in mobile game growth due to a higher domestic base, while PC games and overseas markets show promising growth [1]. - The cloud computing and AI model sectors are highlighted as having strong growth potential, driven by increasing demand for AI applications and improvements in domestic models [1]. Summary by Sections Company Performance Forecasts - Companies expected to achieve over 50% revenue growth in 2025 include G-bits, DMG Entertainment, Meitu, Maoyan Entertainment, Xindong Company, Pop Mart, Light Media, and Century Huatong [1]. - Companies with a growth forecast between 20-50% include Kaiying Network, 37 Interactive Entertainment, and Giant Network [1]. - Tencent Holdings and Kuaishou are projected to have growth rates between 0-20%, while companies like Focus Media and Shenzhou Taiyue are expected to see declines [1][2]. Gaming Sector Insights - The domestic mobile game market is projected to grow at a rate of 7.92% in 2025, while PC games are expected to grow by 14.97% [1]. - Self-developed games in overseas markets are forecasted to grow by 10.23% [1]. - The report emphasizes the importance of evergreen games and casual game breakthroughs in overseas markets for 2026 [1]. Cloud Computing and AI Models - The cloud infrastructure service market in mainland China is expected to reach $13.4 billion by Q3 2025, with a year-on-year growth of 24% [1]. - The report notes a 16-fold increase in the usage of public cloud AI models in China, exceeding 20 trillion calls [1]. - The demand for AI applications is expected to drive further growth in the AI cloud and computing sectors, with significant increases in token usage for domestic models [1]. Investment Targets - Recommended investment targets include Tencent Holdings, Kingsoft Cloud, Alibaba, Baidu for AI cloud and models; Xindong Company, Giant Network, Century Huatong for gaming; Pop Mart for trendy toys; Bilibili and Kuaishou for UGC video; and Wenwen Group, Fubo Group, Mango Super Media for IP and copyright services [1].
互联网传媒2025年四季度业绩前瞻:Token爆发利好AI云和大模型,游戏PC及出海亮眼
行 业 及 产 业 2026 年 03 月 03 日 Token 爆发利好 AI 云和大模型, 游戏 PC 及出海亮眼 看好 ——互联网传媒 2025 年四季度业绩前瞻 本期投资提示: 行 业 研 究 / 行 业 点 评 相关研究 证 券 研 究 报 告 证券分析师 林起贤 A0230519060002 linqx@swsresearch.com 袁伟嘉 A0230519080013 yuanwj@swsresearch.com 任梦妮 A0230521100005 renmn@swsresearch.com 夏嘉励 A0230522090001 xiajl@swsresearch.com 赵航 A0230522100002 zhaohang@swsresearch.com 研究支持 张淇元 A0230124080001 zhangqy@swsresearch.com 联系人 陈悦 A0230524100003 chenyue@swsresearch.com 请务必仔细阅读正文之后的各项信息披露与声明 本研究报告仅通过邮件提供给 博时基金 博时基金管理有限公司(researchreport@bosera.co ...
传媒互联网行业周报:《异环》定档4月23日,昆仑万维发布SkyReels V4
Guoyuan Securities· 2026-03-03 10:24
Investment Rating - The report maintains a "Buy" rating for several companies in the media and internet industry, including Giant Network, Perfect World, and Kuaishou, among others [4][32]. Core Insights - The media industry experienced a decline of 5.10% from February 23 to March 1, 2026, while the Shanghai Composite Index rose by 1.98% during the same period [1][11]. - Key sectors within the media industry, such as gaming, film, and advertising, showed varied performance, with the film sector declining by 16.82% [1][11]. - The report highlights significant developments in AI applications, including the launch of new models by Google and the introduction of the SkyReels V4 model by Kunlun Wanwei, which supports multimodal video generation [2][30]. Market Performance - The media industry (Shenwan) saw a decline of 5.10% from February 23 to March 1, 2026, compared to a rise in the Shanghai Composite Index of 1.98% [1][11]. - The breakdown of performance in sub-sectors includes gaming at -3.41%, film at -16.82%, and advertising at -3.43% [1][11]. Industry Key Data AI Applications - The OpenRouter platform recorded a weekly token call volume of 13.6 trillion, with significant contributions from Chinese models [2][16]. - Notable AI events include the release of Google's Gemini 3.1 Pro and the launch of the SkyReels V4 model by Kunlun Wanwei [2][30]. Gaming - The top five mobile games on iOS in China as of February 28, 2026, include "Honor of Kings" and "Peacekeeper Elite" [3][19]. - A total of 146 domestic games and 6 imported games received approval in the latest batch of game licenses [21]. Film - The total box office for domestic films reached 2.386 billion yuan during the week of February 23 to March 1, 2026, with "Flying Life 3" leading the box office [26][29]. - Upcoming films include 10 new releases scheduled for the week of March 2 to March 8, 2026 [26]. Investment Recommendations - The report expresses optimism about themes such as AI applications and cultural exports, recommending a focus on gaming, IP, short dramas, marketing, and publishing sectors [4][32].
传媒互联网周观点:Coding、Agent和AIGC多模态三大主线,终将无惧吞噬-20260302
ZHESHANG SECURITIES· 2026-03-02 01:44
Investment Rating - The industry investment rating is "Positive" (maintained) [2] Core Viewpoints - The report emphasizes three main themes: Coding, Agent, and AIGC multimodal, which are expected to thrive despite market volatility [2] - Long-term investment opportunities are identified in companies like Alibaba, Tencent, Kuaishou, and Bilibili, which are expected to rebound after the current market fluctuations [2] - Short-term fluctuations in stock prices are noted, particularly influenced by external factors and market sentiment regarding AI applications [2] - The report highlights the competitive landscape in the Agent sector and the potential for growth in the AIGC multimodal space, particularly with the introduction of new models and applications [2] Summary by Sections Market Performance - The Shenwan Media Index experienced a weekly decline of 5.10%, while the Shanghai Composite Index rose by 1.98% during the same period [2] - The report notes significant volatility in the market, influenced by external factors and the "AI consumption theory" in the US stock market [2] Key Companies and Opportunities - Companies such as Kunlun Wanwei, Perfect World, and Kayi Network are highlighted as key stocks for March, with expectations of strong performance based on their upcoming projects and market positioning [2] - Kunlun Wanwei is noted for its comprehensive AI application strategy and significant revenue potential from short video content [2] - Perfect World is expected to exceed pre-launch reservation numbers for its new game, indicating strong market interest [2] - Kayi Network is anticipated to launch an AI-native social application, which could enhance its market presence [2] Industry Trends - The report discusses the robust performance of domestic AI models and their revenue elasticity, indicating a positive outlook for the sector [2] - The introduction of new multimodal models, such as Google's NanoBanana2, is expected to further advance the industry [2] - The report suggests that the competition among major domestic companies in the Agent sector is intensifying, creating new market opportunities [2]
AI应用研究感思录(六):游戏龙头有望充分受益AI大浪潮
CMS· 2026-03-01 09:34
Investment Rating - The industry rating is maintained as "Recommended" indicating a positive outlook for the industry fundamentals and an expectation that the industry index will outperform the benchmark index [2][7]. Core Insights - The gaming industry is expected to benefit significantly from the AI wave, with leading companies likely to thrive amidst concerns that AI may disrupt the gaming sector [5]. - The report suggests that while AI may lower the barriers to game development, creating large-scale games will still require substantial resources, making it unlikely for small teams to compete with established gaming giants [5]. - Historical trends show that leading gaming companies have consistently benefited from technological advancements, and they are well-positioned to adapt to new changes in the industry [5]. Industry Overview - The gaming sector consists of 160 companies with a total market capitalization of 2,270.9 billion and a circulating market value of 2,090.9 billion [2]. - The absolute performance of the industry over 1 month, 6 months, and 12 months is -0.9%, 22.7%, and 27.0% respectively, while the relative performance is 1.2%, 11.1%, and 7.7% [4]. Company Recommendations - The report continues to favor leading gaming companies such as Tencent, NetEase, Century Huatong, Giant Network, and others, indicating a strong belief in their potential to leverage AI advancements [5].
三七互娱及延趣游戏联动泉州文旅铸就“游戏+文旅”新标杆
Jin Rong Jie· 2026-02-27 04:18
宋元烟火未散,非遗古韵悠长。泉州,这座集"神仙属地"的灵秀与"非遗之城"的厚重于一身的世界文化遗产城市,既有清源山老君岩的道法自然、真武庙的 海丝古韵,又有南音袅袅、簪花簇簇的非遗浪漫,堪称新春寻福探韵的绝佳目的地。当千年文脉遇上数字经济新浪潮,一场跨越次元的文旅盛宴正式启幕! 作为国风修仙题材标杆之作的《寻道大千》,项目组将江口码头、文兴渡宝箧印经式石塔、传统建筑构件"滴水兽"等泉州的经典地标和人文内涵数字化,并 植入到不同的场景和内容中。其中,"滴水兽"化身寻道新神兽,提供好运"BUFF"保佑玩家对局,这也正好契合了"滴水兽"背后迎福纳祥的美好寓意。 《时光大爆炸》则以轻量化玩法为载体,以国家级非物质文化遗产蟳埔簪花围为灵感来源,设计了主角皮肤和头像框,让玩家在游戏里也能感受簪花围的魅 力。而在主打国风经营题材的《叫我大掌柜》中,三七互娱则聚焦泉州宋元时期"东方第一大港"的历史底蕴与市井烟火,并推出了以联合国教科文组织人类 非物质文化遗产"南音"为设计灵感的角色定制皮肤。 值得一提的是,三七互娱、延趣游戏结合游戏载体与AI技术,打造了一幅"泉游·好运地图"。在三款游戏的首页,以及清源山、真武庙、蟳埔村、文 ...
出海厂商:2026年1月中国应用/游戏厂商出海收入Top30榜
3 6 Ke· 2026-02-27 02:33
Core Insights - The article provides an overview of the top 30 Chinese non-gaming and gaming companies in terms of overseas revenue for January 2026, highlighting trends and performance in the mobile application market [1][2][6]. Non-Gaming Companies - ByteDance and YY Group continue to lead the overseas revenue rankings, despite a slight decline in revenue [2][3]. - Ruqi Software returned to the third position, with its app "PictureThis" experiencing a revenue increase of over 52.2% due to successful holiday marketing campaigns [3][4]. - Companies like 合合信息 and iQIYI saw minor revenue growth, benefiting from holiday effects on their office tools and streaming applications [4]. - Daily Yoga's revenue increased by over 50.4% due to a successful New Year campaign focused on "Chair Yoga" [4][5]. - Several companies at the lower end of the ranking, such as Appxy and 大华科技, experienced slight revenue growth [5]. Gaming Companies - The gaming market showed increased activity in January, with top companies maintaining their positions, including 点点互动, Tencent, and 柠檬微趣 [6][8]. - 点点互动's game "Tasty Travels: Merge Game" achieved an estimated revenue of over $16 million, reinforcing its leading position [7][8]. - 悠星网络's games celebrated anniversaries, leading to significant revenue increases of 139.3% and 75.9% for its titles [8]. - 新游 "明日方舟:终末地" from 鹰角网络 made a strong return to the rankings, achieving notable revenue in its first weeks [8][9]. - 心动网络's new game "Heartopia" saw a revenue increase of over 147.9% due to effective marketing strategies [9].
2025年广东数字贸易额1042.8亿美元 同比增长9.2%
Xin Lang Cai Jing· 2026-02-24 14:10
Group 1 - The core viewpoint of the article highlights that Guangdong's digital trade is projected to reach $104.28 billion by 2025, with a year-on-year growth of 9.2%, accounting for 27.3% of the national total [1] - During the "14th Five-Year Plan" period, Guangdong's digital trade is expected to grow from $81.23 billion to $104.28 billion, with an average annual growth rate of 9.5% [1] - Guangdong is actively promoting exports in sectors such as animation, gaming, and online dramas, fostering leading companies and high-quality IPs, with Dongguan recognized as "China's Toy City" [1] Group 2 - The province is expanding its digital service trade and developing high-end service outsourcing, with the execution amount for service outsourcing projected to reach $44.9 billion by 2025, reflecting a year-on-year increase of 13.5% [2] - Guangdong is establishing several provincial-level digital service export bases, enhancing innovation capabilities in digital technology trade, particularly in cloud computing and communication technology services [2] - High-value-added services such as artificial intelligence development and internet marketing are expected to see significant growth, with respective year-on-year increases of 192.6%, 150.0%, 41.3%, and 26.4% [2]