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2025年度产业经济十大热点事件: “科技叙事”重塑投资逻辑 “反内卷”再造产业生态
Zheng Quan Shi Bao· 2025-12-28 22:23
在产业维度,资金向AI头部集中,推动行业从单纯性能比拼转向成本、效率与商业化能力竞争:一方 面,中小企业不用再为高昂的算力成本望而却步,能基于开源权重快速搭建适配自身场景的应用;另一 方面,允许蒸馏训练的规则,相当于打开了二次创新的大门,开发者可以基于现有成果优化衍生模型, 加速技术落地。 在投资维度,它推动中国科技产业"估值折价"修复,A股科创50、港股恒生科技及纳斯达克中国金龙指 数全线上涨。相关企业成市场明星,如"易中天"组合(新易盛(300502)、中际旭创(300308)等)年 内最高涨幅超450%,"纪连海"组合(寒武纪、海光信息等)中寒武纪股价一度超贵州茅台 (600519),国产GPU企业摩尔线程上市后涨势强劲,股价5个交易日破900元大关。 2025年是很不平凡的一年,DeepSeek-R1的上线带火了中国科技叙事,AI成为全年主线;"反内卷"成为 各行业共识,产业发展向更高质量方向迈进;《哪吒2》热映、外卖大战,既是生活里的"烟火气",也 是2025年消费新图景的生动写照。 在读者们的共同投票下,证券时报·e公司精选出2025年十大产经热点事件——定格过去一年每一个重磅 瞬间。 DeepS ...
广州新政:游戏电竞产业首次专项扶持,最高补贴1000万
Nan Fang Du Shi Bao· 2025-12-26 15:34
Core Insights - Guangzhou aims to become a leading city in the global gaming and esports industry by 2030, launching its first dedicated support policy for the sector with the release of the "Eighteen Measures to Support the Development of the Gaming and Esports Industry" [2][3] Group 1: Policy Overview - The new policy injects significant financial support into the industry, covering various aspects such as game product development, esports event operation, venue construction, market cultivation, financing services, tax incentives, and talent development [3][4] - A special fund for the gaming and esports industry has been established, allowing individual companies to receive up to 10 million yuan in annual financial support [3] Group 2: Support Mechanisms - The policy provides targeted support across all stages of the gaming industry, including R&D, international expansion, and esports events, with specific financial incentives such as up to 3 million yuan for technological innovations and 500,000 yuan for high-level esports events [4][5] - The measures combine both upfront and post-event subsidies to encourage innovation and reward market-validated outcomes [4] Group 3: Industry Impact - The policy aligns with national and provincial industry directives, promoting a systematic approach from content production to ecosystem operation, particularly benefiting small and medium-sized enterprises [5][6] - Guangzhou is home to 28 of the top 100 small game companies in China, indicating a strong local presence that is expected to grow under the new policy [5] Group 4: Technological Integration - The policy emphasizes the integration of technology with the gaming industry, supporting advancements in AI, VR, and the metaverse, with significant financial rewards for projects achieving breakthroughs [6][7] - AI applications in the gaming sector are increasing, enhancing productivity and reducing costs, with many small companies adopting agile strategies to integrate AI into their workflows [6] Group 5: Ecosystem Development - The policy aims to enhance industrial clusters and create specialized industrial parks, improving the overall business environment for the gaming industry [7] - The establishment of the Guangzhou Gaming Industry Service Center will provide comprehensive services for businesses, from registration to copyright protection, fostering a supportive ecosystem [7]
A股晚间热点 | 停牌、限额!国投白银LOF连发风险提示
智通财经网· 2025-12-25 14:18
Group 1 - The Ministry of Commerce of China has expressed strong opposition to the U.S. decision to impose 301 tariffs on certain Chinese semiconductor products, stating that it does not recognize the conclusions of the U.S. investigation and has lodged formal protests through the China-U.S. economic and trade consultation mechanism [1] - The Ministry of Commerce emphasized its commitment to maintaining the stability of global supply chains and facilitating compliant trade, while also addressing the potential relaxation of restrictions on rare earth magnet exports to the U.S. [1] - Regarding TikTok's establishment of a joint venture in the U.S., the Chinese government hopes for a solution that aligns with Chinese laws and regulations while balancing interests [1] Group 2 - The Guotou Silver LOF fund announced a suspension of trading from December 26, 2025, at 10:30 AM due to its market price being significantly higher than its net asset value, which could lead to substantial losses for investors [2] - The fund has set a limit of 100.00 yuan for regular investment amounts in its A-class shares, with changes to large regular investment business starting on December 29, 2025 [2] Group 3 - Xiaomi has officially launched the Xiaomi 17 Ultra, which is the thinnest Ultra model to date at 8.29 mm, priced starting at 6,999 yuan for the 12GB+512GB version, with sales commencing on December 27 [3] Group 4 - The Shanghai Stock Exchange has released the schedule for the annual report pre-disclosure, with Chipway Technology set to disclose its report on February 3, 2026, leading the list [4][5] Group 5 - The National Development and Reform Commission is set to announce the establishment of a "carrier-level" national venture capital guidance fund, which is expected to mobilize nearly 1 trillion yuan in investments focused on hard technology [6] Group 6 - There are rumors regarding Jian Nan Chun's potential acquisition of Shui Jing Fang, but both companies have denied receiving any related acquisition information, indicating that their operations are normal [8] Group 7 - The National Tobacco Monopoly Administration is seeking opinions on a draft notice aimed at promoting supply-demand balance in the e-cigarette market, which includes regulating annual production scales based on market orders [9] Group 8 - Major silicon wafer manufacturers have significantly raised their prices, with increases averaging 12%, attributed to rising costs of upstream silicon materials [10] Group 9 - In December, 144 domestic games were approved, indicating a high level of industry activity, with major companies like Tencent and others receiving approvals [13] - The domestic gaming market is projected to reach 350.79 billion yuan in actual sales revenue by 2025, with a year-on-year growth of 7.68% [13]
版号数创七年新高!2025年共发放1771个,游戏产业迎来暖春
第一财经· 2025-12-25 14:02
Core Viewpoint - The article highlights a significant recovery in China's gaming industry, with a record number of game licenses issued in 2025, totaling 1,771, marking a more than 20% increase from 2024 and the highest number in nearly seven years [3][5]. Summary by Sections Game License Issuance - In December 2025, a total of 147 game licenses were issued, including 144 for domestic games and 3 for imported games, with notable titles from companies like Tencent and 37 Interactive Entertainment [4]. - The total number of domestic game licenses for 2025 reached 1,676, while imported game licenses amounted to 95, contributing to the overall total of 1,771 licenses, which is a significant increase from 1,416 in 2024 [5]. Industry Trends - The increase in game licenses is attributed to a shift towards high-quality games, with industry consensus on the importance of game quality driving the surge in license issuance [3]. - The gaming industry is expected to enter a new golden decade, supported by favorable policies and a growing international market for games [3]. Market Performance - The actual sales revenue of the domestic gaming market in 2025 reached 350.79 billion yuan, reflecting a year-on-year growth of 7.7%, with a user base of 683 million, marking a historical high for both metrics [6]. - The gaming industry is estimated to have generated an economic impact exceeding 1.2 trillion yuan, indicating its significant role in the broader economy [6]. Challenges and Future Outlook - Despite the increase in licenses, the industry faces challenges such as rising development costs and heightened competition, leading to a more cautious approach to new game launches [6]. - Major gaming companies are focusing on maintaining the longevity of existing game IPs and advancing technology to meet the evolving expectations of players [6].
版号数创七年新高!2025年共发放1771个,游戏产业迎来暖春
Di Yi Cai Jing· 2025-12-25 13:42
Core Insights - The number of game licenses issued in China has steadily increased, reaching a total of 1,771 in 2025, marking a nearly seven-year high and a growth of over 20% compared to 2024 [1][7] - The surge in licenses is attributed to the industry's consensus on game quality improvement and the emergence of high-quality games, indicating a new golden decade for the Chinese gaming industry [1][7] License Distribution - In December 2025, a total of 147 game licenses were issued, with 144 for domestic games and 3 for imported games, including notable titles from Tencent and other companies [5] - The monthly distribution of licenses has been stable, with each month exceeding 100 licenses, peaking at 184 in November 2025 [6] Market Performance - The domestic gaming market's actual sales revenue reached 350.79 billion yuan in 2025, a year-on-year increase of 7.7%, with a user base of 683 million, also reflecting a growth of approximately 1.4% [7] - The gaming industry's economic impact has been assessed, with direct and indirect contributions exceeding 1.2 trillion yuan in 2025, highlighting the sector's role in the "cultural + technological" economic model [7] Industry Challenges - Despite the increase in licenses, the market remains competitive, with higher expectations for game quality and increased development costs, posing risks for developers [8] - Major gaming companies are focusing on maintaining the longevity of existing IPs and iterating on technology to meet player expectations and ensure engagement [8]
刚刚下发,2025最后一批版号:共147个,腾讯乐元素三七在列,《QQ经典农场》来了
3 6 Ke· 2025-12-25 10:30
Core Insights - The National Press and Publication Administration released the approval information for domestic online games in December 2025, issuing a total of 144 game licenses, significantly increasing the total number of domestic game licenses issued in 2025 to 1,676, a 28.3% increase from 1,306 in 2024 [1][3]. Domestic Game Licenses - Out of the 144 licenses, 143 are for mobile games, including 57 categorized as mobile-casual puzzle games, and 9 for client-based games. Additionally, 8 games received licenses for both mobile and client categories [1]. - Notable titles among the newly approved domestic games include "Silver City" by Shanghai Lelement, "Attack! Airship" by Hangzhou Dihun, and "Survivor Strike" by Wuhan Shoumeng [6][7]. Import Game Licenses - The new batch also included 3 imported game licenses, with one game receiving approval for mobile, client, and console (PS5) platforms. The total number of imported game licenses issued in 2025 is 96, which is a 12.7% decrease from 110 in 2024 [3][6]. Summary of Key Companies - Prominent companies involved in the newly approved domestic games include Tencent, Baidu, and Shanghai Lelement, among others. The imported games feature titles from companies like Shanghai Bihan and Shenzhen Chuangmeng [6][16].
载誉前行!三七互娱斩获2025广东游戏产业“金钻盛典”四项大奖
Hua Xia Shi Bao· 2025-12-25 08:30
Core Insights - The 2025 Guangdong Game Industry Annual Conference and "Golden Diamond Ceremony" will take place on December 23-24, 2025, gathering top industry players to review achievements and predict future trends [1] - The event is guided by the Guangdong Provincial Press and Publication Bureau and organized by the Guangdong Game Industry Association, having developed into a highly recognized brand over nine years [1] - 37 Interactive Entertainment won four major awards at the "Golden Diamond Ceremony," including recognition as one of the "Top 20 Guangdong Game Companies" and accolades for its popular games [1][2] Industry Overview - The Guangdong game industry is projected to achieve an annual revenue of 283.613 billion yuan, accounting for 80.85% of the national revenue [2] - The recognition of 37 Interactive Entertainment as a top company reflects its leading position and commitment to high-quality industry development [2] Company Achievements - 37 Interactive Entertainment has actively pursued technological innovation while maintaining a focus on content, establishing an AI-enabled system that enhances efficiency across various development stages [4] - The company’s products have received multiple awards, showcasing its diverse content strategy and success in the mini-game sector, which has seen a market size of 53.535 billion yuan, a year-on-year increase of 34.39% [4] - The games "Time Explosion" and "Heroes No Flash" have been recognized as the "Most Popular Mini-Games," highlighting the company's strategic positioning in this growing market [4][6] Game Performance - "Time Explosion" achieved significant popularity, reaching the top of the iOS free chart and ranking fourth in the WeChat mini-game sales chart [6] - "Heroes No Flash" emerged as a standout in the mini-game sector, also topping the WeChat sales chart [6] - The flagship game "Douluo Continent: Soul Hunting World" won the award for "Most Popular Original Online Game," demonstrating the company's strength in IP adaptation and original development [6] Talent Recognition - The inclusion of 37 Interactive Entertainment's legal vice president and AI Lab head in the Guangdong Game Industry Expert Database reflects the industry's recognition of the company's talent [8] - The awards received at the "Golden Diamond Ceremony" signify comprehensive acknowledgment of the company's overall strength [8] Future Outlook - 37 Interactive Entertainment plans to continue investing in content creation and technological innovation, leveraging AI to enhance product development and actively participating in industry planning and development [8]
三七互娱又一新品跑出?新题材试水+3天飙升30名,爆款潜力如何?
Tai Mei Ti A P P· 2025-12-25 05:34
Core Insights - DataEye research indicates that Sanqi Interactive Entertainment is highly active in the mini-game market as the year-end approaches [1] - The mini-game "Football Star" has shown impressive market performance, quickly rising in rankings after its release [2][3] Product Overview - "Football Star" is a strategy card game centered around football, featuring a storyline related to the popular "Village Super" events [7] - Players can recruit star players and manage their teams to enhance combat power and compete in higher-level leagues [7] - The game includes real-time strategy elements, allowing players to adjust formations and player positions based on opponents [12] Market Performance - "Football Star" entered the WeChat mini-game sales ranking at 84th on December 10, climbed to 59th by December 13, and reached the top 50 by December 15 [3] - The game briefly appeared in the popularity ranking but was positioned around 80th [3] - Compared to "Survival for 33 Days," which has stabilized in performance, "Football Star" is still in the ranking ascent phase [6] Advertising and User Acquisition - Initial advertising for "Football Star" was modest, with daily material submissions between 10-20 until December 12, when it surged to over 1,000 [13] - Following the initial spike, advertising volume dropped significantly, indicating a potential shift in strategy or resource allocation [13][14] - The advertising materials focus on football themes, showcasing character development and gameplay elements to attract a broader audience [15][16] Industry Trends - The current market trend shows a shift towards more entertainment-focused sports games, moving away from hardcore competition to attract a wider user base [18] - The success of local football events has highlighted the potential for sports games to engage casual players, suggesting a strategic pivot for companies in the gaming industry [18]
获评多项国家荣誉,旗下产品位居畅销榜,三七互娱走出优质发展之路
Sou Hu Wang· 2025-12-25 02:21
Core Insights - The Chinese mini-game market is experiencing significant growth, with actual sales revenue reaching 23.276 billion yuan in the first half of 2025, a year-on-year increase of 40.2%, far exceeding the mobile game market's growth rate of 16.55% [1] - The company, 37 Interactive Entertainment, is actively seeking transformation by expanding from gaming into artificial intelligence, quality education, and global distribution, aiming to create a future-oriented global entertainment technology ecosystem [1] Group 1: Market Trends - The mini-game market is projected to exceed 60 billion yuan in size by 2025, indicating that it remains unsaturated compared to the slowing mobile game market [1] - The company is reducing its reliance on traditional user acquisition methods and is focusing on technology-driven content efficiency through AI and data platforms [2] Group 2: Product Development - The company is enhancing its long-term operational capabilities for existing games, with titles like "Seeking the Path of the Universe" and "Time Grocery Store" effectively extending game lifecycles through various engagement strategies [3] - New products are achieving impressive results, with "Time Explosion" reaching the top of the iOS free chart upon launch, and "Heroes Have No Flash" quickly entering the top five of the iOS sales chart [4] Group 3: R&D and Global Strategy - The company is expanding its self-developed capabilities and diversifying its product line, forming a rich external development reserve through partnerships with quality developers [5] - 37 Interactive Entertainment has established itself as a leading global game publisher, successfully distributing numerous titles across over 200 countries and regions [7][8] Group 4: Talent Strategy - The company offers a comprehensive employee welfare system, including an enhanced insurance package and housing support for employees who have been with the company for over two years [9][10] - A focus on work-life balance is evident through policies like double weekends and early leave on certain holidays, alongside a robust talent development program [12][18] Group 5: Future Outlook - The company is committed to building a long-term competitive advantage through technological innovation, quality development, global distribution, ESG governance, and talent development strategies [26] - 37 Interactive Entertainment aims to enhance its global cultural expression and maintain a long-term perspective to improve the quality of cultural output [26]
“粤游戏”拿下全国八成营收
Shen Zhen Shang Bao· 2025-12-24 17:22
Core Insights - Guangdong is positioning itself as a leading hub for the gaming industry in China, with initiatives to become the first city for game exports and the establishment of the "Greater Bay Area Game Valley" [2][3] Group 1: Market Growth and Projections - The global gaming market is projected to reach $188.8 billion by 2025, growing at a rate of 3.4%, with the Asia-Pacific region expected to generate $87.6 billion, a 2.3% increase [2] - China's gaming revenue is estimated to reach $52.3 billion by 2025, while Guangdong's gaming revenue is forecasted to hit ¥283.61 billion, reflecting an 8.9% year-on-year growth [2][3] Group 2: Guangdong's Market Share - Guangdong's gaming revenue accounts for over 80% of the national total, increasing from 79.94% the previous year, with a significant contribution from mobile games, client games, and mini-program games [3] - The province has seen an average annual growth rate of 12% in its gaming industry over the past decade, solidifying its status as a national leader [3] Group 3: Industry Development and Trends - The gaming industry in Guangdong is transitioning from "product management" to "emotional management," reinforcing its position as the "heart" of China's gaming sector [4] - The esports sector is rapidly evolving into a standalone industry, driven by new consumer trends and policies, with significant growth in esports-related products and events [4] Group 4: International Expansion - Guangdong's self-developed games are projected to generate over ¥42.36 billion in overseas revenue in 2024, with expectations for this figure to reach ¥46.43 billion by 2025, marking a 9.6% increase [4]