SANQI HUYU(002555)

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A股异动丨三七互娱涨停,领涨网络游戏板块,上半年净利同比增10.72%
Ge Long Hui A P P· 2025-08-26 02:04
格隆汇8月26日|A股市场网络游戏股集体走强,其中,三七互娱涨停,报19.46元,股价创2023年12月 以来新高;冰川网络涨超8%,盛天网络、巨人网络涨超4%。 另外,行业消息面上,国家新闻出版署昨日正式公布2025年8月游戏版号审批结果,共166款国产网络游 戏和7款进口网络游戏获批,单月总量达173款,刷新年内新高。 个股消息面上,三七互娱昨晚公布,2025上半年实现营收84.86亿元,归母净利润14亿元,同比增长 10.72%。同时,三七互娱半年度拟向全体股东每10股派送现金股利2.10元(含税),拟现金分红金额约 4.62亿元(含税)。结合公司今年一季度,已实施的现金分红4.62亿元,预计上半年分红金额将高达9.24亿 元。 ...
华尔街见闻早餐FM-Radio|2025年8月26日
Sou Hu Cai Jing· 2025-08-25 23:30
Market Overview - US stock market experienced a one-day rebound, with major indices retreating and the Dow Jones leaving record highs. Pharmaceutical stocks, particularly Merck, fell over 2% following Trump's remarks on drug price reductions [1][28] - Technology giants showed mixed results: Microsoft and Apple declined, while Nvidia rose by 1% and Tesla by nearly 2% [1] - Chinese concept stocks saw a four-day rise, with Pinduoduo's stock increasing nearly 5% after its earnings report, ultimately closing up by nearly 0.9% [1] Company News - Orsted, a Danish wind energy giant, saw its stock drop over 16% after the US government halted a wind power project [2][31] - Puma's stock surged by 16% amid reports that its major shareholder, the Pino family, is considering selling shares [2][21] - Nvidia announced its new Jetson Thor AI, which boasts a 6.5 times increase in computing power compared to its predecessor, aimed at real-time AI processing [19] - Google detailed its next-generation Ironwood TPU architecture, achieving a 16-fold performance increase, with a single chip reaching 4614 TFLOPs [19] - Pinduoduo reported a 7% slowdown in revenue growth for Q2, with net profit decline narrowing to 4%, better than expected [11][26] Industry Insights - The AI sector is witnessing a shift towards application layers, with GPU demand surging by 20 times due to the transition to new computing paradigms [29] - The wind energy sector is expected to see growth in gearbox components due to increasing market share and demand [32] - The steel industry is showing strong performance, with some leading companies achieving high growth despite high baseline performance [32]
8月166款国产游戏获批 创年内单月版号新高
Zheng Quan Shi Bao· 2025-08-25 18:07
Group 1 - The National Press and Publication Administration announced the approval of 166 domestic games and 7 imported games in August 2025, marking a new monthly high for domestic game approvals this year [1] - Among the 166 domestic games, 107 are mobile games, 39 are mobile casual puzzle games, 17 are mobile and client games, 1 is a console game (PS5), and 2 are client games [1] - Major companies like NetEase and Bilibili have successfully obtained approvals for their games, indicating strong performance among leading firms in the industry [1] Group 2 - Several A-share game companies reported positive impacts from the issuance of game approvals, with Baotong Technology highlighting the role of approvals in the recovery of the domestic game industry [2] - Tom Cat mentioned that the game industry is experiencing a dual drive of policy support and technological innovation, with 757 domestic and 55 imported game approvals issued in the first half of 2025, reflecting an 18% year-on-year increase [2] - The domestic game market achieved a sales revenue of 168 billion yuan in the first half of 2025, a 14.08% year-on-year growth, with the user base reaching nearly 679 million, marking a historical high [2]
8月173款游戏过审 版号数量创新高 年内1100款获批
Nan Fang Du Shi Bao· 2025-08-25 16:07
Group 1 - The National Press and Publication Administration approved a total of 173 games in August, including 166 domestic and 7 imported games, setting a new high for the year [1][2] - By August 2025, over 1100 games have been approved in total for the year, with 1119 games receiving approval, an increase of 193 compared to the same period last year [4] - Among the 166 domestic games, there are 107 mobile games, 39 mobile-casual puzzle games, 17 mobile and client games, 2 client games, and 1 console game [1] Group 2 - Notable companies with approved products include NetEase with "Tianxia: Wanxiang," Century Huatong with "Legend of the Ancients," and Bilibili with "Escape from Duckkov" [1] - The 7 imported games include "Kaeas Dreamland" by Xiaoming Taiji and Tencent Games, "Age of Discovery: Origins" by Century Huatong, and "Dudu Face Prank" by Bilibili [2] - Some games underwent approval information changes, such as "Matrix: Zero Day Crisis" adding a console version and "Tianya Mingyue Dao" being renamed to "Tianya Mingyue Dao: World" with an added client version [4]
年内游戏版号下发已破千
财联社· 2025-08-25 15:38
进口版号方面主要有:进口:哔哩哔哩《嘟嘟脸恶作剧》;腾讯(00700.HK)《卡厄思梦境》;ST华通《大航海时代:起源》等。 今日晚间,国家新闻出版署正式公布2025年8月游戏版号审批结果,共166款国产网络游戏和7款进口网络游戏获批,单月总量达173款, 刷新年内新高。 在166款国产游戏中,17款移动兼客户端、2款客户端、1款PS5、其余146款均为移动游戏(含39款休闲益智类)。 值得关注的是,今年以来,游戏版号发放量维持高位态势,行业供给延续释放。截至目前, 2025年国家新闻出版署累计发放游戏版号已突 破千款,达1119个(含69款进口、1050款国产),较去年同期多出193个。 国产版号方面,涉及的上市公司产品主要有:网易(09999.HK)《天下:万象》;冰川网络(300533.SZ)《超能战机》《千机阵》;三 七互娱(002555.SZ)《超牛英雄》《斗破苍穹:斗帝之路》;吉比特(603444.SH)旗下雷霆游戏《出动吧!库鲁》;ST中青宝 (300052.SZ)《猫岛派对》《萌兽特攻队》;中国移动(600941.SH)旗下咪咕互娱《美职篮冠军王朝》《乒乓巨星对决》《装满 它》;哔哩哔哩(09 ...
三七互娱:8月25日召开董事会会议
Mei Ri Jing Ji Xin Wen· 2025-08-25 13:33
每经头条(nbdtoutiao)——A股成交连续8天破2万亿元,券商招聘也来了!行业巨头秋招"求才",25个 岗位都有什么特点? (记者 张喜威) 截至发稿,三七互娱市值为391亿元。 每经AI快讯,三七互娱(SZ 002555,收盘价:17.69元)8月25日晚间发布公告称,公司第七届第二次 董事会会议于2025年8月25日在公司会议室以现场与通讯结合的方式召开。会议审议了《关于2025年中 期分红规划的议案》等文件。 2024年1至12月份,三七互娱的营业收入构成为:网络游戏行业占比99.15%,其他业务占比0.85%。 ...
三七互娱上半年营降利增,预计上半年累计分红9.24亿元,储备产品超20款
Xin Lang Cai Jing· 2025-08-25 13:24
面对每天上千份上市公司公告该看哪些?重大事项公告动辄几十页几百页重点是啥?公告里 一堆专业术语不知道算利好还是利空?请看智通财经公司新闻部《速读公告》栏目,我们派 驻全国的记者们将于公告当晚为您带来准确、快速、专业的解读。 智通财经8月25日讯(记者 崔铭 方彦博)虽然营收略有下滑,但凭借新游畅销和存量游戏的持续贡献 下,三七互娱(002555.SZ)上半年的盈利延续增长。 在新游之外,三七互娱的《寻道大千》《Puzzles & Survival》《时光杂货店》《Puzzles & Chaos》《斗 罗大陆:魂师对决》等产品也保持了较为旺盛的产品生命力。特别是《Puzzles & Survival》与全球知名 IP"变形金刚"开展联动活动,自上线以来,产品累计流水已超过百亿元。魔幻题材三消策略手游 《Puzzles & Chaos》,全球游戏玩家已突破1500万,在全球80多个地区跻身策略游戏畅销排行榜前20 名。 今日晚间,三七互娱发布2025年半年度报告,公司上半年实现营业收入84.86亿元,同比下降8.08%;归 属于上市公司股东的净利润为14.00亿元,同比增长10.72%。 在产品储备方面,半年报显 ...
三七互娱:上半年归母净利润同比增10.72% 上半年分红超9亿元
Zhong Zheng Wang· 2025-08-25 13:13
Financial Performance - In the first half of 2025, the company achieved operating revenue of 8.486 billion yuan and a net profit attributable to shareholders of 1.4 billion yuan, representing a year-on-year growth of 10.72% [1] - The company plans to distribute a cash dividend of 2.10 yuan per 10 shares, amounting to approximately 462 million yuan, with total dividends for the half-year expected to reach 924 million yuan [1] Product Development - The company has launched several successful new products, with the highest monthly revenue from mobile games reaching approximately 2.2 billion yuan [2] - Notable game releases include "Time Explosion," which topped the iOS free chart, and "Douluo Continent: Soul Hunter World," which quickly ascended to the iOS free chart and ranked 13th on the iOS revenue chart [2] - The company continues to maintain strong product vitality with titles like "Seeking the Great Thousand" and "Time Grocery Store," which have implemented innovative marketing strategies to enhance user engagement [2] Strategic Focus - The company is committed to deepening its focus on MMORPG, SLG, card games, and simulation management genres, with over twenty key products in development across various themes [3] - The company has established a robust return system for investors through consistent cash dividends, share buybacks, and executive stock purchases, with total cash dividends reaching 5.778 billion yuan over the past three fiscal years [3] - Starting in 2024, the company will increase its dividend frequency from semi-annual to quarterly, reinforcing its commitment to a stable and sustainable dividend policy [3]
三七互娱(002555.SZ)发布上半年业绩,归母净利润14亿元,增长10.72%
Zheng Quan Zhi Xing· 2025-08-25 12:28
(原标题:三七互娱(002555.SZ)发布上半年业绩,归母净利润14亿元,增长10.72%) 智通财经APP讯,三七互娱(002555.SZ)发布2025年半年度报告,该公司营业收入为84.86亿元,同比减少8.08%。归属于上市公司股东的净利润为 14亿元,同比增长10.72%。归属于上市公司股东的扣除非经常性损益的净利润为13.87亿元,同比增长8.83%。基本每股收益为0.64元。此外,拟 向全体股东每10股派发现金红利2.10元(含税)。 报告期内,公司全球发行的移动游戏最高月流水约22亿元。期内,公司实现境外营业收入27.24亿元,占公司总营业收入比重32.10%。公司依托于 多年游戏出海经验的沉淀,基于"因地制宜"策略扎根全球市场,针对海外区域持续寻求增长机会,实现区域突破,持续精细化长线运营策略,巩 固MMORPG、SLG、卡牌、模拟经营等赛道优势,并持续探索休闲类游戏市场机会,海外业务稳健发展。 ...
166+7!8月游戏版号来了
Zheng Quan Shi Bao Wang· 2025-08-25 12:28
Core Viewpoint - The approval of 166 domestic games and 7 imported games in August 2025 indicates a significant recovery and growth potential in the gaming industry, driven by policy support and an increase in game licenses issued [1][2][3]. Domestic Game Approval - A total of 166 domestic games received approval in August 2025, marking a new high for monthly approvals in recent years [3]. - Among the approved domestic games, 107 are mobile games, 39 are mobile casual puzzle games, 17 are both mobile and client games, 1 is a console game (PS5), and 2 are client games [2]. - Major companies like NetEase and Bilibili have notable titles approved, such as NetEase's "Tianxia: Wanxiang" and Bilibili's "Escape from Duckkov" [2]. Imported Game Approval - In August, 7 imported games received approval, including titles from major players like Bilibili and Tencent [2]. - The presence of established companies in both domestic and imported game approvals suggests a strong competitive landscape [2]. Industry Growth and Support - As of August 2025, a total of 1,119 games have received approval this year, with 1,050 being domestic and 69 imported, showing a significant year-on-year growth [3]. - Companies like Baotong Technology and Tom Cat have highlighted the positive impact of license issuance on the recovery of the domestic gaming industry, contributing to an improved overall industry ecosystem [3]. - Tom Cat also noted that various regions, including Beijing, Shanghai, and Guangdong, have introduced supportive policies for the gaming industry, fostering innovation and development [4].