Giant Network(002558)
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巨人网络市值突破800亿,自研《超自然行动组》热度攀升
Xin Lang Ke Ji· 2025-09-10 05:39
巨人网络在财报中提及,《超自然行动组》的成功源于公司在大DAU(高日活跃用户)产品研发方向 的积累。公司预期该游戏将成为驱动中远期增长的重要引擎。 新浪科技讯 9月10日下午消息,今日巨人网络股价盘中最高触及42.88元,推动公司市值突破800亿元人 民币,创下近年新高。市场分析认为,公司旗下自研游戏《超自然行动组》近期的亮眼表现是推动市值 增长的重要因素。 《超自然行动组》于今年初正式上线,凭借"中式微恐+多人合作"的特色玩法获得市场关注。进入二季 度后,该游戏的用户规模和流水持续增长,并稳定在iOS游戏免费榜及畅销榜前列。 市场研究机构Sensor Tower发布的2024年8月中国手游发行商全球收入排行榜显示,《超自然行动组》 当月收入实现环比大幅增长,并首次进入中国iOS手游收入榜前十位。在该游戏带动下,巨人网络8月 收入环比增长72%,在发行商收入榜中的排名跃升至第16位。 值得注意的是,巨人网络创始人史玉柱于2022年底回归公司参与研发工作,公司战略更聚焦于自主研发 精品游戏。财务数据显示,巨人网络2024年实现净利润14.25亿元,同比增长31%;2025年上半年,公 司实现营收16.62亿元, ...
爱诗科技完成6000万美元B轮融资 阿里巴巴领投,深创投、巨人网络等跟投
Zheng Quan Shi Bao Wang· 2025-09-10 05:13
Group 1 - AI video generation company Aishi Technology announced the completion of over $60 million in Series B financing, led by Alibaba, marking the largest single financing amount in the domestic video generation sector [1] - The funds from this financing round will be used for technology research and market expansion, aiming to promote the accessibility of AI video generation technology [1] - Aishi Technology, founded in April 2023, has surpassed 100 million global users and its self-developed video generation model PixVerse V5 ranks first in the Artificial Analysis video generation chart [1] Group 2 - The rapid development of the video generation industry is accelerating the growth of AI applications, with over 100 partners integrating Aishi Technology's open platform API, generating over 10 million videos in the past six months [2] - The domestic version of "拍我AI" launched a limited-time free event, and the platform's API usage saw a monthly increase of over 100% in August [2] - Aishi Technology aims to democratize video creation using AI, targeting billions of people worldwide who have not yet engaged in video creation [2]
巨人网络投资AI视频生成企业爱诗科技 持续扩充AI版图
Xin Hua Cai Jing· 2025-09-10 03:53
Group 1 - The core point of the article is that Giant Network has confirmed its participation in a $60 million Series B financing round for AI video generation company Aishi Technology, marking the highest single financing amount in China's video generation sector [2][3] - Aishi Technology, founded in April 2023, aims to create a leading global AI video generation model and application, with a user base exceeding 100 million and its self-developed model PixVerse V5 ranking first in AI video benchmarks [2] - Giant Network is deepening its artificial intelligence strategy through both self-research and investment, integrating AI technology into its core gaming business to innovate product interaction and gameplay mechanisms [2] Group 2 - The investment in Aishi Technology is part of Giant Network's broader strategy to expand its AI portfolio, focusing on the application of AI technologies in gaming and industry ecosystem collaboration [3] - Earlier in February, Giant Network also participated in a multi-million RMB financing round for AI image generation platform LiblibAI, indicating a commitment to deep collaboration in AI graphic creation [3] - The company plans to increase its investment in AI, aiming to accelerate the integration of industry and technology and expand the AI innovation ecosystem [3]
巨人网络股价涨5.45%,建信基金旗下1只基金重仓,持有137.35万股浮盈赚取299.42万元
Xin Lang Cai Jing· 2025-09-10 03:35
Core Viewpoint - Giant Network's stock has seen a significant increase, with a 5.45% rise on September 10, reaching a price of 42.16 yuan per share, and a total market capitalization of 81.569 billion yuan, reflecting a cumulative increase of 13.77% over three days [1] Company Overview - Giant Network Group Co., Ltd. was established on July 22, 1997, and went public on March 2, 2011. The company is based in Songjiang District, Shanghai, and primarily engages in the research and operation of internet games [1] - The revenue composition of Giant Network is as follows: mobile online games account for 78.16%, computer online games for 19.11%, other game-related businesses for 2.42%, and other supplementary sources for 0.31% [1] Fund Holdings - According to data from the top ten holdings of funds, one fund under CCB Fund has a significant position in Giant Network. The CCB Intelligent Selection One-Year Holding Period Mixed Fund (MOM) holds 1.3735 million shares, representing 2.93% of the fund's net value, making it the ninth largest holding [2] - The CCB Intelligent Selection One-Year Holding Period Mixed Fund (MOM) was established on January 26, 2021, with a current scale of 1.102 billion yuan. Year-to-date returns are 14.93%, ranking 4736 out of 8177 in its category, while the one-year return is 38.21%, ranking 3966 out of 7982 [2] - The fund manager, Yao Boyuan, has been in position for 2 years and 12 days, with a total asset scale of 1.425 billion yuan. The best return during his tenure is 25.86%, while the worst is 2.06% [2]
巨人网络9月9日获融资买入1.19亿元,融资余额6.62亿元
Xin Lang Cai Jing· 2025-09-10 01:57
9月9日,巨人网络涨0.96%,成交额18.12亿元。两融数据显示,当日巨人网络获融资买入额1.19亿元, 融资偿还9343.12万元,融资净买入2517.12万元。截至9月9日,巨人网络融资融券余额合计6.94亿元。 融资方面,巨人网络当日融资买入1.19亿元。当前融资余额6.62亿元,占流通市值的0.86%,融资余额 低于近一年50%分位水平,处于较低位。 融券方面,巨人网络9月9日融券偿还1.30万股,融券卖出2.22万股,按当日收盘价计算,卖出金额88.76 万元;融券余量80.54万股,融券余额3219.99万元,超过近一年90%分位水平,处于高位。 资料显示,巨人网络集团股份有限公司位于上海市松江区中辰路655号,成立日期1997年7月22日,上市 日期2011年3月2日,公司主营业务涉及互联网游戏的研发和运营。主营业务收入构成为:移动端网络游 戏业务78.16%,电脑端网络游戏业务19.11%,其他游戏相关业务2.42%,其他(补充)0.31%。 截至6月30日,巨人网络股东户数5.02万,较上期减少15.24%;人均流通股38532股,较上期增加 17.98%。2025年1月-6月,巨人网络实 ...
巨人网络投资AI视频生成企业爱诗科技
Xin Lang Cai Jing· 2025-09-10 01:47
9月10日,智通财经获悉,巨人网络参与AI视频生成企业爱诗科技B轮融资,扩充AI版图。据智通财经 了解,本轮融资总额超过6000万美元,创下国内视频生成领域单次最高融资额。爱诗科技创立于2023年 4月,致力于研发AI视频生成大模型及应用,目前公司全球用户规模突破1亿。 ...
国内AI视频生成单笔最高融资诞生,巨人网络参与爱诗科技B轮融资
Xin Lang Ke Ji· 2025-09-10 01:35
责任编辑:杨赐 新浪科技讯 9月10日上午消息,巨人网络确认参与AI视频生成领军企业爱诗科技B轮融资,进一步扩充 AI版图。 据了解,本轮融资总额超过6000万美元,创下国内视频生成领域单次最高融资额,将为爱诗科技未来的 技术研发和市场拓展储备力量,持续推动AI视频生成技术的普及。 ...
巨人网络投资AI视频生成企业爱诗科技 扩充AI版图
Zheng Quan Shi Bao Wang· 2025-09-10 01:20
人民财讯9月10日电,9月10日,巨人网络(002558)确认参与AI视频生成领军企业爱诗科技B轮融资, 进一步扩充AI版图。本轮融资总额超过6000万美元,创下国内视频生成领域单次最高融资额,将为爱 诗科技未来技术研发和市场拓展储备力量,推动AI视频生成技术的普及。 ...
继续看好游戏板块,往明年25倍PE迈进
2025-09-09 14:53
Summary of Conference Call Records Industry Overview - The gaming industry is expected to see significant growth in 2025, with an estimated increase of approximately 14% in the first half of the year, and mobile gaming growth at 19%, surpassing the 7.5% growth in 2024 [1][2] - The valuation of the gaming sector has shifted from a range of 15-20 times PE to 20-25 times PE, with leading companies nearing a valuation of 25 times [1][2] Key Points and Arguments - Major companies have exceeded market expectations in product revenue, leading to upward revisions in EPS forecasts for 2025 and 2026, with many companies experiencing growth rates of over 20%, and some even doubling their performance [1][2] - The gaming sector's valuation is expected to transition to 25 times by 2026, driven by clear revenue contributions from single products and sustained high growth [1][5] - The third quarter of 2025 is anticipated to show significant growth, with some companies expected to double their revenue, supported by major product contributions [6][7] Company-Specific Insights - **Giant Network**: The core product "Supernatural Action" is expected to maintain stable revenue post-summer, with Q3 performance projected to at least double compared to Q2. The company is also expected to see close to double growth in 2026, with a valuation of 20-25 times [3][10] - **G-bits**: The company has shown the highest year-on-year growth in Q3, driven by the new game "Sword" and a low base from the previous year. The overseas market performance has also been strong [11][12] - **Century Huatong**: The company has maintained stable revenue levels, with significant contributions from both new and existing products [8][13] Policy and Market Environment - There is a noticeable upward trend in policy support for the gaming industry, with an increase in the number of game approvals and local incentives for game development [4][5] - The market sentiment is optimistic, with a bullish atmosphere contributing to the early transition of valuations towards 2026 [5][6] Emerging Trends - The gaming industry has experienced four significant changes in 2025: improved product quality, increased net profit margins, expanded user demographics, and a shift in business models from project-based to platform-based operations [15] - Companies like Kaiyin Network and Xindong have successfully transitioned to platform-based models, resulting in substantial revenue and profit margin improvements [16][17] Conclusion - The gaming sector is poised for continued growth, with strong performances from leading companies and supportive market conditions. The anticipated changes in valuation and business models suggest a robust future for the industry, with significant opportunities for investment in key players.
怎么看游戏行业?
2025-09-09 02:37
Summary of the Gaming Industry Conference Call Industry Overview - The gaming industry is experiencing a steady upward trend and stable performance, making it a worthwhile sector for investment in the current market environment, particularly due to the product cycle in 2023 and 2024 [1][3] Key Companies and Their Performance 1. Giant Network - The game "Supernatural Action Group" has a high Daily Active Users (DAU) count and utilizes content dissemination strategies to effectively reduce sales expenses, leading to profit release. Significant revenue contribution is expected in Q3 due to frequent version updates that extend the game's lifecycle [1][5] - In July, the game reached over one million concurrent users, with continuous updates planned for September, enhancing user engagement and revenue potential [5] 2. G-bits - G-bits launched three new games this year: "Wen Jian Chang Sheng," "Zhang Jian Chuan Shuo," and the mini-program game "Dao You Lai Wa Bao." These are expected to contribute positively to profits in Q3, with "Zhang Jian Chuan Shuo" also having an overseas version that will generate additional revenue [1][6] - "Wen Jian Chang Sheng" generated 363 million yuan in Q1 but saw a decline to 203 million yuan in Q2. "Zhang Jian Chuan Shuo" contributed 426 million yuan in Q2, with expectations for improved performance in Q3 [6] 3. Kaiying Network - Kaiying Network holds exclusive rights to the "Legend" franchise, allowing it to sign cooperation agreements with major publishers, generating stable annual revenues of 100 to 200 million yuan [1][7] - The "Legend Box" business is expected to generate 543 million yuan in revenue in the second half of 2024, with projections of 1 billion yuan in total revenue for 2025, reflecting a year-on-year growth rate of 40% to 70% [1][8] - The high gross margin of 92% to 93% for the "Legend Box" business significantly enhances the company's overall revenue and profit [8] Market Outlook - The performance of the gaming industry is expected to remain stable in 2025 and 2026, supported by a substantial product cycle. The gaming sector and its ETFs are projected to continue their steady growth despite volatility in other sectors [3][4] Recommendations - Investors are advised to focus on Giant Network, G-bits, and Kaiying Network due to their strong performance and growth potential in the current market environment [2][4][9]