Workflow
Giant Network(002558)
icon
Search documents
巨人网络(002558):征途IP全系产品同步发力,全面接入DeepSeek-R1满血版
GOLDEN SUN SECURITIES· 2025-04-30 06:47
证券研究报告 | 季报点评 gszqdatemark 2025 04 30 年 月 日 巨人网络(002558.SZ) 征途 IP 全系产品同步发力,全面接入 DeepSeek-R1 满血版 股价走势 事件:公司发布 2025 年一季报,2025Q1 公司实现营业收入 7.24 亿元, YoY+3.94%,QoQ+2.75%;实现归母净利润 3.48 亿元,YoY-1.29%,QoQ-1.76%, 实现扣非后归母净利润 3.62 亿元,YoY-10.45%,QoQ+3.95%。 征途 IP 赛道:全系多个产品同步发力。赛道以打造长青游戏为追求,全系多个产 品同步发力,通过全新的玩法、福利与活动,激活玩家群体的活跃度,为征途 IP 游戏生态注入新活力。《原始征途》小程序在 2025 年 1 月正式开启买量投放,亦 贡献可观的增量流水,助力用户扩圈。广泛的渠道覆盖,让征途游戏触达不同用户 生态圈,快速积累起庞大且忠实的玩家群体,为征途 IP 长青发展筑牢根基。 休闲竞技赛道:《《空杀》》与 AI 的深度融合程度于行业内处于领先地位。作为休 闲竞技品类的长青标杆,《球球大作战》紧跟用户需求,通过更新经典玩法、优化 ...
巨人网络(002558):2024年年报及2025年一季报点评:24年归母净利创新高,持续探索游戏+AI生态
Guoyuan Securities· 2025-04-30 06:27
[Table_Summary] 事件: jrwl[Table_Main] 公司研究|信息技术|软件与服务 证券研究报告 巨人网络(002558)公司点评报告 2025 年 04 月 30 日 [Table_Title] 24 年归母净利创新高,持续探索游戏+AI 生态 ——巨人网络(002558)2024 年年报及 2025 年一季报点评 公司发布 2024 年年报及 2025 年一季报。 点评: 归母净利润创新高,股东回报丰厚 2024 年,公司实现营业收入 29.23 亿元,同比基本持平,实现归母净利润 14.25 亿元,同比+31.15%,扣非后归母净利润 16.23 亿元,同比+18.23%。 25Q1,公司营收 7.24 亿元,同比+3.94%;归母净利润 3.48 亿元,同比- 1.29%,扣非归母净利润 3.62 亿元,同比-10.45%。费用率角度,2024 年, 公司销售/管理/研发费用率分别为 34.39%/7.55%/23.66%,同比-0.47pct /+1.45pct/持平,人员成本上升导致管理费用率同比增加,截至 24 年末,公 司员工总数达 1541 人,较 23 年底增加 16 ...
巨人网络集团股份有限公司2025年第一季度报告
登录新浪财经APP 搜索【信披】查看更多考评等级 □是 √否 ■ 证券代码:002558 证券简称:巨人网络 公告编号:2025-定002 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误导性陈述或重大遗 漏。 重要内容提示: 1.董事会、监事会及董事、监事、高级管理人员保证季度报告的真实、准确、完整,不存在虚假记载、 误导性陈述或重大遗漏,并承担个别和连带的法律责任。 2.公司负责人、主管会计工作负责人及会计机构负责人(会计主管人员)声明:保证季度报告中财务信息 的真实、准确、完整。 3.第一季度报告是否经审计 □是 √否 一、主要财务数据 (一) 主要会计数据和财务指标 公司是否需追溯调整或重述以前年度会计数据 (二) 非经常性损益项目和金额 √适用 □不适用 单位:元 ■ 其他符合非经常性损益定义的损益项目的具体情况 √适用 □不适用 其他符合非经常性损益定义的损益项目主要为本集团联营公司持有之长期借款利息,该部分借款未用于 生产经营活动。 将《公开发行证券的公司信息披露解释性公告第1号一一非经常性损益》中列举的非经常性损益项目界 定为经常性损益项目的情况说明 √适用 □不适用 ...
巨人网络(002558)2025年一季报点评:流水延续强劲增长 积极关注新游及AI进展
Xin Lang Cai Jing· 2025-04-30 00:41
投资要点 多元新游储备充沛,积极关注新游上线进展。公司积极自研新游戏,拓宽产品矩阵,打造新增长点。其 中,1)多人组队游戏《超自然行动组》已于2025 年初开启不删档付费测试,在没有宣发助力的情况 下,iOS 游戏免费榜、iOS 冒险游戏畅销榜排名最高至16、18 名,公司计划于2025年内正式上线推广; 2)策略卡牌《代号杀》(尚未取得版号)于2025/3/27开启限量不删档测试,玩法和商业化较为成熟, 持续关注版号及上线进展;3)中国历史题材SLG《五千年》、休闲竞技类策略对抗游戏《口袋斗蛐 蛐》均已获得版号,公司将根据产品测试情况择期上线。 事件:2025Q1 公司实现收入7.24 亿元,yoy+3.94%,qoq+2.75%;归母净利润3.48 亿元,yoy-1.29%, qoq-1.76%;扣非归母净利润3.49 亿元,yoy-10.45%,qoq+3.95%。 积极拥抱AI 全产业连,游戏+AI 持续探索落地。公司已构建起围绕自研大模型为核心的全方位AI 基础 能力,实现AI 工业化管线与多模态全矩阵布局。对内研发赋能上,在图像、视频、语音、代码、文 本、策略等方面构落地一系列AI 工具平台,降低 ...
巨人网络(002558) - 2025 Q1 - 季度财报
2025-04-29 11:15
Financial Performance - The company's revenue for Q1 2025 was ¥723,814,403.15, representing a 3.94% increase compared to ¥696,402,216.01 in the same period last year[5] - Net profit attributable to shareholders decreased by 1.29% to ¥347,867,744.96 from ¥352,409,048.46 year-on-year[5] - The net profit after deducting non-recurring gains and losses was ¥362,337,017.62, down 10.45% from ¥404,618,536.43 in the previous year[5] - Net profit for the current period was ¥345,720,701.43, a decrease of 2.5% from ¥354,249,561.82 in the previous period[18] - Earnings per share remained stable at ¥0.19 for both the current and previous periods[19] Cash Flow - Operating cash flow decreased by 18.30% to ¥217,568,723.50 from ¥266,305,471.33 in the same period last year[5] - Cash flow from operating activities was ¥774,958,959.63, an increase of 9.8% from ¥705,815,995.85 in the previous period[21] - The net cash flow from operating activities was $217,568,723.50, a decrease of 18.3% compared to $266,305,471.33 in the previous period[22] - Total cash inflow from operating activities amounted to $818,753,765.53, an increase of 7.5% from $764,098,338.89[22] - Cash outflow from operating activities totaled $601,185,042.03, up 20.8% from $497,792,867.56[22] Assets and Liabilities - Total assets increased by 1.69% to ¥14,991,100,669.06 from ¥14,742,575,985.33 at the end of the previous year[5] - Total current assets increased to ¥2,716,667,533.39 from ¥2,491,228,346.96, reflecting a growth of approximately 9.1%[15] - Total liabilities increased to ¥1,944,005,252.70 from ¥1,881,497,502.11, reflecting a growth of 3.3%[16] - Long-term equity investments decreased slightly to ¥9,526,040,353.73 from ¥9,556,739,886.80, a decline of approximately 0.3%[15] Shareholder Information - Total number of common shareholders at the end of the reporting period is 59,237[11] - Shanghai Giant Investment Management Co., Ltd. holds 29.16% of shares, totaling 564,205,115 shares, with 184,927,582 shares pledged[11] - The number of shares held by the repurchase special securities account is 44,358,640, accounting for 2.29% of total shares[12] Expenses - Sales expenses rose by 37.63% to ¥278,035,815.40, primarily due to increased channel and advertising costs[9] - Research and development expenses for the current period were ¥166,070,601.15, an increase of 7.5% compared to ¥154,211,410.95 in the previous period[18] Other Financial Metrics - The weighted average return on equity decreased to 2.69% from 2.97% year-on-year[5] - Other comprehensive income after tax for the current period was -¥201,313,415.57, compared to ¥17,291,473.93 in the previous period, indicating a significant decline[19] - The company reported a financial expense of ¥3,355,573.81, compared to a financial income of -¥1,489,246.47 in the previous period, reflecting a shift in financial performance[18] Contract Liabilities - The company reported a significant increase in contract liabilities by 20.13%, reaching ¥761,068,762.32, attributed to increased deferred revenue from game confirmations[9] - Contract liabilities increased to ¥761,068,762.32 from ¥633,543,789.64, reflecting a rise of about 20.1%[15] Dividend Information - The company did not distribute dividends or profits during the reporting period[22] Product Development - The company has not disclosed any new product or technology developments in the current reporting period[13]
巨人网络:2025年第一季度净利润3.48亿元,同比下降1.29%
news flash· 2025-04-29 11:13
巨人网络(002558)公告,2025年第一季度营业收入7.24亿元,同比增长3.94%。净利润3.48亿元,同 比下降1.29%。 ...
巨人网络(002558):小游戏表现亮眼,关注新游进展及AI赋能
Changjiang Securities· 2025-04-29 10:14
Investment Rating - The investment rating for the company is "Buy" and is maintained [9] Core Insights - The company achieved a revenue of 2.923 billion yuan in 2024, a slight decrease of 0.05% year-on-year, while the net profit attributable to the parent company was 1.425 billion yuan, an increase of 31.15% year-on-year [2][5] - The company's core products performed steadily, with significant growth in the mini-game business, particularly from the "Original Journey" mini-program [2][7] - The company is actively advancing several new game reserves and has implemented a comprehensive layout of games combined with AI technology [7] Financial Performance - In Q4 2024, the company reported a revenue of 704 million yuan, representing a year-on-year increase of 7.23% but a quarter-on-quarter decrease of 10.97% [2][5] - The net profit for Q4 2024 was 354 million yuan, showing a remarkable year-on-year increase of 21,776% and a slight quarter-on-quarter increase of 0.28% [2][5] - The company’s non-recurring net profit for Q4 2024 was 349 million yuan, up 35.96% year-on-year but down 10.58% quarter-on-quarter [2][5] Product and Market Development - The "Original Journey" mini-program significantly contributed to revenue growth, with over 25 million new users since its launch in February 2024, generating 600 million yuan in revenue for the year [12] - The casual competitive game "Ball Battle" saw a notable increase in revenue, with core user retention reaching a new high and monthly revenue hitting a five-year peak [12] - The overseas version of "Space Kill," titled "SuperSus," achieved record revenue growth of over 50% year-on-year in 2024 [12] Future Outlook - The company plans to launch several new games in 2025, including "Supernatural Action Group" and historical SLG game "Five Thousand Years," which have already obtained approval for release [12] - The integration of AI technology in gaming is a key focus, with "Space Kill" being one of the first games to utilize AI-driven gameplay [12] - The company expects to see a significant increase in deferred revenue, with contract liabilities rising to 634 million yuan by the end of 2024 [12] Earnings Forecast - The company is projected to achieve net profits of 1.62 billion yuan and 1.82 billion yuan in 2025 and 2026, respectively, corresponding to PE ratios of 16.5 and 14.7 times [12]
小程序游戏异军突起、“征途”IP用户扩圈 巨人网络2024年净利润同比增长31%
Mei Ri Jing Ji Xin Wen· 2025-04-25 14:24
每经记者 张梓桐 每经编辑 文多 4月24日,巨人网络(SZ002558)发布2024年年度报告。报告显示,公司2024年实现营业收入29.23亿元,与上年基本持平,归母净利润14.25亿元,同比 增长31.15%。 《每日经济新闻》记者注意到,财报显示,公司旗下《王者征途》游戏于2024年2月上线小程序平台,全年贡献流水(营业收入)达6亿元,成为公司新的 增长引擎。 在过去的一年里,国内小程序游戏市场呈爆发式增长态势。"2024中国游戏产业年会"上发布的《2024年中国游戏产业报告》显示,2024年国内小程序游戏 市场收入398.36 亿元,同比增长幅度达99.18%。 不仅仅是巨人网络,ST华通(SZ002602,即世纪华通)、恺英网络(SZ002517)等游戏公司也在将小游戏当作开拓新市场、"投石问路"的利器。但如何 在同质化的竞争中厮杀出一条血路,仍然需要游戏公司持续摸索。 "征途"IP借道小程序游戏实现用户扩圈 巨人网络目前最主要的两条产品线分别为"征途"系列和《球球大作战》。其中,"征途"IP(知识版权)是"国战"类MMORPG(大型多人在线角色扮演游 戏)网游知名品牌之一,《球球大作战》则是公司 ...
巨人网络(002558.SZ)发出价值新信号:小程序游戏“接棒” AI创新后劲十足
智通财经网· 2025-04-25 11:16
过去一年,一个充满活力的游戏市场正在回归:一方面,随着版号常态化,产业生态持续优化,市场规 模稳中有升;另一方面,行业内部供给侧优化也在深入演绎,技术赋能成为各大厂商的关键增长引擎之 一,内容精品化趋势愈演愈烈。 行业高质量复苏的进程中,作为中国游戏产业里资深"玩家"的巨人网络(002558.SZ)不负众望交出了 一份深具亮点的"答卷"。日前,巨人网络披露2024年报。报告显示,去年公司实现收入29.23亿元;归 母净利润同比劲增31.15%至14.25亿元;扣非归母净利润16.23亿元,同比亦增加了18.23%。 巨人网络旗下两个长青IP产品展现出长生命周期的商业价值。征途IP的《王者征途》小程序游戏自去年 2月上线小程序平台以来,该款游戏成功引入超2500万新增用户,全年贡献流水6亿元。另外,值得一提 的是,《原始征途》小程序已经在今年1月正式开启买量投放,亦贡献可观的增量流水。2025年,征途 IP迎来20周年。 上述背景下,巨人网络将积极打造"游戏+AI"生态,以优质供给适应行业新常态。据了解,经过两年积 累,巨人网络已构建起围绕自研大模型为核心的全方位AI基础能力。目前,巨人网络正加快推动AI驱 动 ...
巨人网络:征途IP产品持续扩圈,打造游戏+AI生态图谱-20250425
GOLDEN SUN SECURITIES· 2025-04-25 06:23
证券研究报告 | 年报点评报告 gszqdatemark 2025 04 25 年 月 日 巨人网络(002558.SZ) 征途 IP 产品持续扩圈,打造游戏+AI 生态图谱 事件:公司发布 2024 年年报,2024 年公司实现营业收入 29.23 亿元,同 比下滑 0.05%;实现归母净利润 14.25 亿元,同比增长 31.15%;实现扣 非归母净利润 16.23 亿元,同比增长 18.23%。公司年度利润分配预案拟 向全体股东每 10 股派发现金红利 1.40 元(含税)。 征途 IP 赛道:成熟产品实现用户扩圈,小程序端完成突破。2024 年,公 司上线多个季度资料片,2024 年 6 月的年度" 征途嘉年华"和 10 月的周 年庆典持续吸引核心玩家,强化了玩家对游戏的归属感。《原始征途》创新 地利用短剧这一新形式营销,形成 短剧+代言人"双驱动模式,精准契 合买量需求,传播辐射范围广泛,吸引大量潜在用户。爆款新游戏《王者 征途》凭借独特玩法设计与精准的市场定位,实现了小程序端的突破。"《王 者征途》自 2024 年 2 月上线小程序平台以来,成功引入超 2500 万新增 用户,全年贡献流水 6 亿 ...