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暴雪《暗黑破坏神 2:重制版》登陆 Steam,但锁国区
Xin Lang Cai Jing· 2026-02-14 04:26
Core Viewpoint - Blizzard announced the new "Sorcere's Ascendancy" DLC for "Diablo II: Resurrected," introducing a new class and gameplay innovations after 25 years [1][14]. Pricing and Availability - The DLC was released on February 12 and is available on Steam, priced at 288 HKD (approximately 254.8 CNY), with an 84.36% positive review rate [3]. - The Chinese version, operated by NetEase, began an open beta test on August 27, 2025, with bundle prices set at 268 CNY for the standard package, 388 CNY for the deluxe package, and 558 CNY for the ultimate package. Existing players can upgrade for 168 CNY [3]. New Features and Gameplay Innovations - The new class, "Sorcere," is characterized by its mastery of forbidden spells and dark powers, allowing players to summon demons and control weapons with their mind [5][15]. - Significant gameplay updates include a revamped endgame experience, a new inventory system allowing stacking of runes and gems, a loot filter for customized drop display rules, and a new chronicle system to track collected items [5][17]. - The game introduces a variety of new items, including dark gold equipment, runewords, and sets, enhancing the overall gameplay experience [5][24]. Bundled Rewards and Cross-Promotions - Purchasing any bundle that includes the "Sorcere's Ascendancy" DLC grants players additional rewards from related titles such as "Diablo IV" and "World of Warcraft," including exclusive items and bonuses [25][26].
韩国大厂Nexon拿下暴雪合约:正开发《星际争霸》射击游戏新作
Xin Lang Cai Jing· 2026-02-10 12:39
韩媒据此推测,这款新作将摒弃原作的即时战略类型,转向第一人称或第三人称射击玩法,这一转型符 合当下市场趋势,也规避了与暴雪自家RTS产品的直接竞争。 快科技2月10日消息,据韩国媒体报道,韩国游戏巨头Nexon获得暴雪《星际争霸》IP新作开发与发行 权,双方已签署合作协议,项目团队组建与人才招募工作同步启动。 去年就有消息传出,包括Nexon、NCSOFT、Netmarble和Krafton等韩国知名开发商共同在与暴雪角逐 《星际争霸》的IP开发权,而如今看来Nexon是胜出的一方。 分析认为,Nexon近期推出的类魂动作游戏《狂战士:卡赞》与PvEvP射击游戏《Arc Raiders》取得的 市场成功,是打动暴雪的关键因素。 据透露,Nexon邀请了Choi Jun-ho担任负责人,他是《星际争霸》自定地图Temple Destruction的创作 者,Nexon看上的应该是他对游戏的了解。 团队同时整合了公司旗下射击游戏部门,该部门曾开发经典FPS《突击风暴》,具备成熟的枪械手感与 多人对战设计经验。 去年就有消息传出,包括Nexon、NCSOFT、Netmarble和Krafton等韩国知名开发商共同在 ...
暴雪宣布《守望先锋 2》恢复原名,旨在传递游戏长期运营稳定预期
Xin Lang Cai Jing· 2026-02-08 04:04
Core Viewpoint - Blizzard has officially announced the rebranding of "Overwatch 2" to simply "Overwatch," aiming to alleviate player concerns about future game replacements and to signal the game's long-term operational stability [1][3]. Group 1: Rebranding and Strategic Intent - The name change is not an admission of strategic failure but a move to reassure players about the game's future [1][3]. - Walter Kong, the global general manager of the Overwatch series, acknowledged the challenges faced during the game's development, which have become a foundation for its future [3]. - Game director Aaron Keller emphasized that current player feedback is positive, with many considering the game to be in its best state ever, thus negating the need for Blizzard to admit to any strategic failures [3]. Group 2: New Content and Narrative Direction - The rebranding marks a significant step in Blizzard's efforts to undertake a large-scale brand overhaul for Overwatch, transitioning into a "story-driven new phase" [3]. - Blizzard announced a new narrative cycle lasting a year, centered around "The Reign of Talon," which will consist of six seasons released over the year [3]. - The first season is set to launch on February 10, introducing five new heroes, with an additional five heroes to be added throughout the year, ensuring continuous content for players [3]. Group 3: Shift in Development Focus - This new direction contrasts sharply with the initial plans for "Overwatch 2," which aimed to shift focus from PvP combat to PvE cooperative campaigns [4]. - Blizzard indicated that the past few years of development served as a necessary exploratory phase, allowing the game to adjust to its current state [4].
腾讯发布寒假限玩通知 引入AI守护新功能;网易《遗忘之海》开启测试|游戏早参
Mei Ri Jing Ji Xin Wen· 2026-02-05 22:36
Group 1 - Tencent has implemented a gaming restriction for minors during the winter and Spring Festival holidays, allowing only 15 hours of gameplay from February 5 to March 5, with specific login times [1] - The introduction of AI features such as "AI Game Weekly Report," "AI One-Click Control," and "Parent AI Assistant" aims to enhance parental control experiences and strengthen Tencent's responsible corporate image [1] - The application of AI technology in compliance scenarios provides new solutions for social responsibility in the gaming industry, potentially driving the development of related family service sectors [1] Group 2 - Blizzard has officially reverted the name of "Overwatch 2" back to "Overwatch," signaling a return to its classic branding [2] - The company announced a comprehensive update plan for 2026, including the introduction of annual stories, 10 new heroes, 2 new maps, and collaborations with Hello Kitty, alongside UI and competitive mode remakes [2] - This move reflects a trend in the industry where established service games maintain their lifecycle through continuous content iteration and multi-platform expansion [2] Group 3 - NetEase's "Forgotten Sea," developed by Joker Studio, has begun its Beta testing phase, primarily targeting PC platforms with limited mobile access [3] - The game is set to be released in 2026 across multiple platforms, including PC (Steam), PS5, iOS, and Android, supporting multiple languages [3] - By exploring the open-world genre, NetEase demonstrates its commitment to innovation and cross-genre expansion, which could optimize its product structure and impact the competitive landscape of the domestic open-world mobile game market [3]
5000万元年度扶持落地,上海“游戏沪十条”来了
Guo Ji Jin Rong Bao· 2025-12-26 05:13
Core Viewpoint - Shanghai has officially launched the "Game Shanghai Ten Measures" to support the development of the gaming and esports industry, with an annual special funding of 50 million yuan as the core, aiming to create a comprehensive and systematic support system for the industry [1] Group 1: Policy Overview - The "Game Shanghai Ten Measures" breaks the previous district-level support model and covers ten areas including industrial cluster construction, high-quality creation, technological innovation, cultural export, and financial support [1][2] - The policy aims to build a world-class gaming and esports cluster, enhance the industry ecosystem, and promote international cooperation [2][5] Group 2: Financial Support and Investment - The policy includes the establishment of an industrial investment fund to support key enterprises and small teams in the industry, providing systematic support for small and medium-sized gaming companies [3][6] - The investment fund will help identify and nurture talent and teams in the gaming and esports sectors, benefiting the entire industry [4] Group 3: Industry Growth and Projections - Shanghai's gaming industry is projected to achieve sales revenue of 170.7 billion yuan by 2025, with a year-on-year growth of approximately 9.6%, and overseas revenue expected to reach 30.3 billion yuan, growing by 13.7% [2][3] - The city has already formed a complete ecosystem with major companies like Tencent and NetEase leading, and international firms like Blizzard and EA establishing a presence [3] Group 4: Talent and Innovation - The policy emphasizes talent cultivation and innovation incentives, including the establishment of a knowledge property rights protection mechanism to combat infringement [6] - Shanghai aims to create a supportive environment for startups through incubators and one-stop services for new gaming enterprises [3][6] Group 5: International Expansion - The "Game Shanghai Ten Measures" focuses on facilitating the international expansion of gaming companies, addressing challenges such as copyright infringement and complex processes in overseas markets [9] - A comprehensive overseas service platform will be established to support localization, compliance, and financial services for gaming products [9] Group 6: Cultural Integration and Industry Events - The policy encourages the integration of original gaming content with traditional Chinese culture and Shanghai's urban characteristics, promoting cross-industry collaboration [9] - It aims to enhance the level of industry exhibitions, such as the China International Digital Interactive Entertainment Expo, to build bridges for domestic and international industry exchanges [9]
上海“游戏沪十条”要来了
第一财经· 2025-12-19 12:30
2025.12. 19 本文字数:4025,阅读时长大约10分钟 作者 | 第一财经 刘晓洁 12月19日,2025游戏产业大会上传来重磅消息:上海即将推出支持游戏电竞产业发展十条举措(简 称"游戏沪十条"),将优质的资源精准投向关键环节,支持上海乃至中国游戏产业的高质量发展。 从大会公布的视频来看,"游戏沪十条"围绕产业集聚区建设、出海、科技赋能、人才培养、金融支 撑、电竞等领域展开。据了解,上海每年还将安排5000万元专项资金支持游戏电竞产业。 上海已经是全国游戏电竞产业高地。大会公布的数据显示,2025年,上海网络游戏产业预计实现销 售收入1707亿元,同比增长约9.6%;其中海外收入预计达303亿元,同比增长13.7%。在上海, 一条覆盖技术、研发、运营、出海、衍生品开发等各关键环节、梯队完整的产业链已然成型。 但"立足今日,更需谋划未来"。今年4月,中宣部牵头印发《网络出版科技创新引领计划》,将游戏 定位为发展新质生产力、推动文化繁荣、助力科技自立自强的重要力量。政策鼓励下,近年来,各个 省市地区都在大力发展游戏产业,竞争激烈。 渶策资本创始合伙人胡斌对第一财经记者表示,看到"游戏沪十条"的消息," ...
上海“游戏沪十条”要来了!迎政策“春风”,游戏电竞行业怎么看?
Di Yi Cai Jing· 2025-12-19 11:12
Core Insights - Shanghai is launching ten measures to support the development of the gaming and esports industry, termed "Game Shanghai Ten Measures," aimed at enhancing the quality of the gaming industry in Shanghai and China [1][3] Group 1: Industry Development - The gaming industry in Shanghai is projected to achieve sales revenue of 170.7 billion yuan in 2025, with a year-on-year growth of approximately 9.6%, and overseas revenue expected to reach 30.3 billion yuan, growing by 13.7% [3] - The "Game Shanghai Ten Measures" focuses on building industrial clusters, enhancing technology empowerment, talent cultivation, and financial support, among other areas [4][6] - The policy aims to attract more game entrepreneurs to Shanghai, enhancing the city's overall competitiveness [3][4] Group 2: Investment and Financial Support - The measures include the establishment of an industrial investment fund to support key enterprises and small teams in the gaming industry [4][6] - The Shanghai Gaming Industry Special Fund is being established to support single-player game development and related cultural sectors, with a focus on both state-owned and market-driven capital [6][11] - The policy is expected to boost confidence among investors and entrepreneurs in the gaming sector, as it provides clear support and reduces uncertainties [6][12] Group 3: IP and Esports Development - The policy emphasizes the cultivation of IP ecosystems, encouraging the development of original game products that promote traditional Chinese culture and Shanghai's unique characteristics [8][9] - Shanghai is recognized as a leading esports hub, with plans to enhance its global esports event profile and support local esports clubs [9][11] - The measures aim to create a self-branded esports event system with global influence, indicating a long-term commitment to developing the esports industry [9][12] Group 4: International Expansion - The "Game Shanghai Ten Measures" propose the creation of a comprehensive service platform for international expansion, addressing localization, compliance, and financial services for gaming companies [11][12] - Shanghai's gaming companies have shown strong demand for international market entry, despite facing challenges such as intellectual property issues abroad [11][12] Group 5: Talent and Ecosystem - Shanghai's unique cultural and talent advantages position it as a favorable environment for the gaming and esports industry [12][16] - The measures include optimizing talent cultivation by supporting the establishment of gaming-related academic programs and attracting talent [12][16] - The city has developed a complete gaming ecosystem, with major companies and emerging players contributing to a vibrant industry landscape [12][15]
韩媒:元宇宙热潮为何遇冷
Huan Qiu Shi Bao· 2025-12-09 22:50
Group 1 - The article discusses the decline of the once-popular "metaverse" concept, highlighting Meta's decision to cut jobs in its Reality Labs division focused on metaverse technologies [1][2] - The metaverse, originally a concept from Neal Stephenson's 1992 novel "Snow Crash," gained significant attention and investment as remote social interactions became commonplace, with companies like Microsoft and Disney investing heavily [1][2] - Despite attracting trillions of Korean won in investments and skyrocketing stock prices, many companies in the metaverse space have struggled to establish a stable profit model, leading to significant losses, particularly for Meta, which reported over $70 billion in losses since 2021 [2][3] Group 2 - The article identifies key reasons for the metaverse's struggles, including vague definitions and lack of engaging content, which left businesses unable to answer the question of what users could actually do in the metaverse [3] - The focus of public interest has shifted towards rapidly advancing AI tools like ChatGPT, indicating a potential decline in enthusiasm for the metaverse [3] - Despite current challenges, the article suggests that the metaverse is not yet dead, drawing parallels to the survival of companies like Amazon and Google after the internet bubble burst, and indicating that technological advancements may still emerge in the future [3]
游戏行业的品牌战略:如何让产品从爆款进化为文化符号
3 6 Ke· 2025-12-03 03:33
Core Insights - The gaming industry is experiencing explosive content growth by 2025, making brand recognition a crucial factor for success beyond mere innovation [1][5] - Strong brand strategies create immersive experiences and emotional connections, transforming individual games into cultural phenomena with long-term commercial value [1][10] - Game naming and logo design are essential starting points for brand development, serving as the first touchpoints for players and conveying the game's world and tone [1][12][26] Brand Consistency - Maintaining brand consistency is key for successful game brands, ensuring that every aspect from pre-launch to post-launch aligns with the core game universe [2][29] - A strong brand strategy not only focuses on emotional engagement but also integrates gameplay mechanics, art style, narrative techniques, and character design to create a lasting appeal [9][35] Long-term Brand Operations - The core of long-term brand operations revolves around continuously delivering value centered on player experience and emotional recognition [3][35] - Top-tier game brands extend beyond the games themselves, creating cross-dimensional ecosystems through esports, film, and merchandise, becoming cultural symbols in daily life [4][38] Naming and Logo Design - A compelling game name is not just a label but an invitation that ignites player curiosity and defines the future of the IP [12][21] - Effective naming should consider three core dimensions: alignment with the game world, uniqueness, and the ability to spark curiosity [13][17][19] - A powerful logo serves as the first visual symbol of the brand, accurately conveying the game's world and tone [26][28] Marketing and Community Engagement - Pre-launch marketing should strategically build anticipation, deepening emotional investment from players even before the game is released [30] - Post-launch, brands must shift focus to long-term operations, fostering emotional connections and maintaining engagement through community interaction and social media [32][36] Cultural Integration - Successful game brands integrate into culture and daily life, expanding their reach through esports, film adaptations, and merchandise, thus enhancing emotional ties with players [41][42] - The most successful brands evolve beyond gaming, becoming cultural symbols that reshape the entertainment landscape and continuously attract user engagement [42]
游戏行业的品牌战略:如何让产品从爆款进化为文化符号 | 红杉汇内参
红杉汇· 2025-12-03 00:03
Core Insights - The gaming industry will experience explosive content growth by 2025, making brand recognition a crucial factor for success, surpassing mere innovation [3][4] - Strong brand strategies can create a cohesive gaming universe, supporting sequels, spin-offs, and cultural expansion, transforming individual games into cultural forces with long-term commercial value [3][6] - Game naming and logo design are essential for brand creation, serving as the first touchpoints for players and conveying the game's worldview and tone [3][9] Brand Strategy and Player Experience - A successful game brand is not just an accessory but the core of the gaming experience, creating emotional connections and immersion for players [6][7] - The brand strategy shapes the game's core identity, influencing gameplay mechanics, art style, narrative, and character design, ensuring long-term appeal [7][8] - A powerful brand transcends the game itself, creating a cultural symbol that integrates into daily life through esports, film, and merchandise collaborations [31][32] Naming and Logo Design - A compelling game name serves as an invitation, igniting player curiosity and establishing emotional connections [9][17] - Effective naming should align with the game's universe, be unique and memorable, and spark curiosity [10][12][15] - Logos act as the first visual symbol of the brand, conveying the game's worldview and differentiating characteristics [19][22] Brand Consistency and Marketing - Maintaining brand consistency across all player interactions is vital for creating a lasting cultural impact [24][30] - Pre-launch marketing should strategically build anticipation and deepen emotional investment in the brand [25][26] - Post-launch, brands must focus on long-term engagement, fostering emotional connections and community involvement [27][28] Community and Cultural Integration - Successful brands empower communities, transforming passive audiences into active participants in discussions and experiences [29][30] - Top brands continuously evolve with players, embedding themselves in culture and dialogue [30][31] - The most powerful brands extend beyond gaming, integrating into various cultural dimensions, including esports and media [31][33] Conclusion - Leading game brands have become cultural symbols, reshaping the entertainment landscape and continuously engaging users beyond the gaming experience [35]