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国信证券:Seedance 2.0开启新机遇 布局IP与平台,关注爆款催化
智通财经网· 2026-02-13 01:55
Core Insights - The report from Guosen Securities highlights a positive outlook on the IP and platform segments, particularly focusing on entities with extensive web literature and comic copyright reserves that actively utilize AI technology for IP visualization transformation [1] - The AI animation short drama market is entering a period of explosive growth, with significant increases in production and audience engagement expected by 2025 [1] Group 1: AI Animation Short Dramas - AI animation short dramas utilize AIGC technology to dominate the entire content creation process, significantly lowering production barriers and enabling diverse content forms [1] - By August 2025, platforms have launched a total of 2,902 AI animation micro-dramas, with a rapid increase in monthly releases; the market penetration rate for animation dramas surged from 5% in June to 35% in December, with AIGC animation drama viewership increasing by 181 times throughout the year [1] - The core audience for animation dramas primarily consists of "Generation Z" young adults (ages 24-30), with over 90% being male, contrasting sharply with traditional short drama audiences [1] Group 2: Technological Breakthroughs - Despite advancements in AI video generation technology by 2025, the industry faces four core challenges: lack of consistency, violation of physical logic, audio-visual asynchrony, and loss of directorial control [2] - The introduction of Seedance 2.0 and Keling 3.0 marks a new phase in the industry, enhancing AI's capabilities to provide director-level control and significantly improving content generation efficiency [2] Group 3: Industry Chain Restructuring - Technological advancements are fundamentally transforming the production efficiency and value logic within the AI animation drama industry, drastically reducing costs and production times [3] - The cost of traditional dynamic animation was approximately 2,000-5,000 yuan per minute with a production cycle of 3-5 months, while industrialized AI animation has reduced costs to below 800-1,000 yuan per minute and shortened production cycles to 7-14 days [3] - The application of tools like Seedance 2.0 is lowering the barriers for IP transformation, allowing previously dormant IP assets to be monetized more effectively, shifting valuation models from traditional P/E ratios to cash flow-based assessments [3]
这个人,两次改写中国AI叙事
3 6 Ke· 2026-02-13 01:52
Core Insights - The article discusses the significant impact of Feng Ji, the founder of Game Science and producer of "Black Myth: Wukong," on the narrative of China's AI development through his social media posts [4][34] - Feng Ji's evaluations of DeepSeek R1 and ByteDance's Seedance 2.0 mark pivotal moments in the evolution of China's AI landscape, highlighting the transition from mere technological competition to a more mature stage of innovation and application [4][34] Group 1: Key Events and Evaluations - On January 26, 2025, Feng Ji praised DeepSeek R1 as a "national fortune-level technological achievement," emphasizing its accessibility and affordability [5][6] - He articulated the value of DeepSeek across six dimensions: powerful, cheap, open-source, free, connected, and local [5] - On February 9, 2026, he described Seedance 2.0 as "the strongest on Earth," declaring the end of the "childhood era" of AIGC, indicating a shift towards commercial viability and productivity [13][34] Group 2: Impact on AI Perception - Feng Ji's commentary helped demystify AI technologies, making them relatable to the general public by framing them as tools for everyday use [8][36] - His insights coincided with critical moments in the AI sector, where confidence in Chinese models was essential for their acceptance and integration into daily life [9][34] Group 3: Technological Advancements - DeepSeek's introduction challenged the notion that developing powerful models requires exorbitant resources, demonstrating that algorithmic innovation can significantly reduce costs [16][17] - Seedance 2.0 represents a breakthrough in video generation, showcasing China's capability to compete in this challenging domain [18][19] Group 4: Market Dynamics and Global Competition - The article highlights a shift in the AI landscape, where smaller companies can now compete alongside industry giants due to reduced barriers to entry and innovative algorithms [32][33] - The global attention on Chinese AI advancements, as evidenced by Elon Musk's comments on Seedance 2.0, indicates a growing recognition of China's role in the international tech arena [27][28] Group 5: Cultural and Societal Integration - The 2026 Spring Festival saw a surge in AI tool usage for traditional activities, indicating a cultural shift towards integrating AI into everyday life [22][24] - This trend reflects a broader democratization of technology, where AI tools are accessible to a wider demographic, including older generations in smaller cities [25][24]
贾樟柯准备用Seedance 2.0拍短片,“人人皆可做导演”时代来了?
Guo Ji Jin Rong Bao· 2026-02-13 01:03
两年前的春节,美国AI公司OpenAI旗下AI视频生成模型Sora横空出世。如今,中国科技巨头在这一领域吸引了全球范围内的关注。 2月12日,预热多日后,字节跳动Seed团队对外正式发布新一代视频创作模型Seedance 2.0,并已上线即梦AI、豆包等平台。目前,用户打开豆包,便可 在"AI创作Seedance 2.0"入口,发送相关指令来生成视频。官网显示,用户每天享有10个视频生成额度,在点击同意《AI分身使用须知》后,可以创建AI 分身来生成专属视频。 据介绍,Seedance 2.0采用统一的多模态音视频联合生成架构,支持文字、图片、音频、视频四种模态输入,集成了目前业界最全面的多模态内容参考和 编辑能力。具体来看,允许用户同时输入多达9张图片、3段视频、3段音频以及自然语言指令,模型可参考输入素材中的构图、动作、运镜、特效、声音 等元素,打破传统视频生成的素材边界。 从Seedance 2.0官方展示的视频来看,Seedance 2.0能高保真地合成时序精密的复杂交互场景,比如在双人花滑场景中,模型较好地演绎了同步起跳、空中 旋转、精准落冰等一系列高难度动作;在细腻的特写镜头中,模型生成的画面能够 ...
传媒行业人工智能专题:Seedance 2.0开启新机遇,从IP到平台、如何看AI漫画机会
Guoxin Securities· 2026-02-13 00:50
Investment Rating - The report maintains an "Outperform" rating for the media industry [2] Core Insights - The AI animation short drama sector is entering a period of explosive growth, with a projected market size of 240 billion yuan by 2026, driven by advancements in AIGC technology [3][5] - The introduction of Seedance 2.0 and Keling 3.0 marks a new phase in AI video generation, enhancing production efficiency and quality [4][60] - The audience for AI animation short dramas is predominantly young males aged 24-30, contrasting sharply with traditional short drama demographics [22] Summary by Sections AI Animation Short Dramas - AI animation short dramas utilize AIGC technology throughout the production process, significantly lowering the barriers to entry for content creation [3][10] - By January-August 2025, platforms launched a total of 2,902 AI animation short dramas, with the viewership share of animation dramas rising from 5% to 35% within the year [3][22] Technological Breakthroughs - Seedance 2.0 and Keling 3.0 have addressed key pain points in AI video production, such as consistency in character design and physical logic [4][60] - These advancements allow for a more industrialized production process, reducing costs from 2,000-5,000 yuan per minute to below 1,000 yuan, and shortening production cycles from months to weeks [5][19] Industry Restructuring - The technological advancements are reshaping the industry value chain, leading to significant cost reductions and efficiency gains [5] - The valuation models for IP companies are expected to shift from traditional P/E ratios to cash flow-based models, unlocking previously dormant IP assets [5] Investment Recommendations - The report suggests focusing on IP and platform segments, particularly those with extensive web literature and comic rights, and those leveraging AI for visual transformation [6] - Attention should also be given to content producers capable of generating cross-genre hit works in the AI animation short drama market [6]
Seedance2.0火爆出圈! 视频生成模型,如何带来创作革新
Jiang Nan Shi Bao· 2026-02-12 23:40
近日,字节跳动公司最新视频生成模型Seedance2.0开启小范围内测,此举不仅受到资本市场关注,更 在专业领域引起反响。从国内社交平台到海外科技圈,相关讨论量持续飙升。 1.降低制作门槛,让更多人成"电影主角" Seedance2.0火爆出圈! 视频生成模型,如何带来创作革新 "我提供了两张卡通人物图片,再输入'新年''红包'等关键词,过了15分钟后,两个卡通人物互赠春节红 包的10秒短视频就已经生成。"科幻发烧友李安宁体验Seedance2.0后,连连称赞,"从镜头语言到台词, 再到动作的塑造很自然,符合大众审美。" "可以确定,Seedance2.0将会对剧集、广告片等形成直观冲击。其快速生成的内容,在镜头运用、特效 表现、画面稳定性和一致性方面都有着较好的性能,基本上能够独立胜任小型的视频制作,或是用于填 补一些中大型制作中的部分片段。"南京艺术学院传媒学院副教授严宝平认为,"当然,Seedance2.0需要 进一步强化对影视产业制作全链路的支持,相信还会有更让我们惊喜的迭代。" Seedance2.0之所以引发业界震动,主要由于在多模态输入、画面一致性及生成逼真度上展现出的技术 突破。 "AIGC的 ...
阅文集团(00772.HK):新丽业务减值致亏损 关注IP+AI漫剧发展潜力
Ge Long Hui· 2026-02-12 22:43
Core Viewpoint - The company anticipates a Non-IFRS net profit of 800 to 900 million yuan for 2025, despite expecting an IFRS net loss of 750 to 850 million yuan primarily due to an 1.8 billion yuan goodwill impairment related to New Li Media [1] Group 1: Financial Forecasts - The company plans to announce its 2025 performance on March 17, 2025, with a projected revenue of 7.279 billion yuan, representing a 10.4% year-on-year decline [1] - The Non-IFRS net profit is expected to be 855 million yuan, reflecting a 25.1% decrease compared to the previous year [1] - The company expects a net loss of 150 million yuan from New Li Media due to fewer drama releases and lackluster box office performance [1] Group 2: Business Development - The copyright operation new business is progressing well, with profits outside of New Li Media expected to increase by 25% [1] - Online business revenue is projected to remain stable at 4.045 billion yuan for 2025 [1] - The company anticipates that revenue from copyright operations, excluding New Li Media, will reach 2.585 billion yuan, marking a 5.5% increase, driven by new business initiatives such as short dramas and IP derivatives [1] Group 3: Future Outlook - New Li Media has a rich reserve of dramas but faces uncertainties; the company is actively expanding its AI comic drama business [2] - The drama "Youth Has Its Own Way" is set to air on January 31, 2026, with additional projects in the pipeline [2] - The company plans to launch an upgraded "Creative Partner Program" in Q4 2025, introducing AIGC tools like "Comic Drama Assistant" [2] Group 4: Profit Forecast and Valuation - Due to losses from New Li Media, the company has revised down its Non-IFRS net profit forecasts for 2025, 2026, and 2027 by 38.2%, 7.1%, and 2.5% to 855 million, 1.461 billion, and 1.619 billion yuan respectively [2] - The current price corresponds to a Non-IFRS P/E of 24.7 and 22.0 for 2026 and 2027, respectively [2] - The target price is maintained at 43.5 HKD, reflecting an 8.5% upside potential based on the company's IP and AI comic drama development prospects [2]
北京朝阳推动数字视听产业发展
Ren Min Ri Bao· 2026-02-12 21:46
Group 1 - The event in Beijing focused on the theme "Cultural Technology Driven: New Ecology of Digital Audiovisual" and released a three-year action plan for the high-quality development of the digital audiovisual industry in Chaoyang District from 2026 to 2028 [1] - The action plan includes 18 measures aimed at enhancing the quality of leading industries such as film, advertising, animation, and music, with a target to exceed a scale of 200 billion yuan in the digital audiovisual industry within three years [1] - Chaoyang District is positioned as a core area for the capital's cultural center construction, leveraging its advantages in resource aggregation and full-chain collaboration to promote the prosperity of the cultural industry [1] Group 2 - Chaoyang District is leveraging technological innovation advantages in areas like Wangjing, Jiu Xian Qiao, and others to drive key technology research and development, aiming to create an innovation growth pole for the AIGC audiovisual industry [2] - Cuigezhuang Township is identified as an important hub for the digital audiovisual industry cluster in northern Chaoyang, attracting representative enterprises in the audiovisual field and forming a solid industrial foundation and innovation ecosystem [2]
关于首届AI春节红包大战的5个看法
Ge Long Hui· 2026-02-12 21:28
价值50亿的红包正在向你涌来! 春节倒计时,大厂红包大战的氛围越来越浓。文心、元宝、千问、豆包,这些在科技圈耳熟能详的AI产品,正试图借助一年一度的春节流量洪峰从极客玩具 升级成大众工具。 熟悉的红包营销手段,却有着截然不同的运营目标:AI的全民化破圈。 当大洋彼岸的OpenAI用GPT-5重塑一切,当Google的Gemini悄然融入数十亿用户的搜索框时,中国的科技大厂们坐不住了。这场被称为"首届AI春节红包 大战"的混战背后,是2025年中国互联网关于AI的集体焦虑,或者说,FOMO(Fear of Missing Out,害怕错过)情绪的集中爆发。 无需多言,红包大战一定会成为AI技术普及的催化剂。十一年前的春节,微信红包引爆移动支付,让全球用户跑步进入无现金支付时代。但现在,一个问题 却不容回避:当前AI产品成熟度到了移动支付当时的状态吗?如果没有,声势浩大的AI红包大战,还能复刻当年移动支付大战的成功叙事吗? AI红包大战能否复刻移动支付大战? 回望移动互联网时代那几场经典的红包战役,移动支付、网约车、短视频、外卖都有一个共同特征:加速的是成熟度极高的应用级产品。比如2014年红包 大战爆发时,扫码 ...
中国也有了世界第一的模型,他的名字,叫Seedance 2.0。
Xin Lang Cai Jing· 2026-02-12 17:24
来源:数字生命卡兹克 Seedance2.0的火,已经烧了好几天了。 抖音b站到处都是二创视频,微博科技榜一下子上了四个热搜。 就连我前天随手写了一篇关于Seedance 2.0的纯文字,都10万+了。 我的偶像冯骥更是发微博说,AIGC的童年时代,结束了。 (这里我必须得小小的秀一下,我跟偶像的微博互关嘿嘿嘿。。。) 而回到这篇稿子,我说实话,我写的也是踉踉跄跄。 刚写完一半,啪的一下,真人被ban掉了,所有的case都要重新换,重新跑的时候,啪的一下,又是因为太火,字节服务器直接爆炸,现在已经平均20分 钟出一个视频了。 而今天,豆包上的Seedancde 2.0也开始内测。 我都不敢想,正式放开的时候,以豆包的用户量级,字节的服务器会烧成啥样。 太火了,真的太火了,有一种去年DeepSeek R1无限重试的感觉了。。 去年DS,今年SD,真的,每年春节,都不让我们好好休息。 但总算,在一片狼藉中,花了2天多的时间,把这篇稿子写完了。 这次我就不评测模型能力了,因为没啥必要,这就是全世界的No.1,无可争议的No.1,很多老外现在都在X上疯狂求魔法,求Seedance 2.0的使用权限。 现在我单纯去评测 ...
AI重写短剧
Bei Jing Shang Bao· 2026-02-12 16:06
Core Insights - The emergence of AI tools like "Seko" and "有戏AI" is significantly lowering the barriers to entry in the film and short drama industry, allowing ordinary individuals to create content with commercial quality [3][5] - The AI short drama sector is projected to become a billion-dollar industry, with expectations of surpassing a market size of 100 billion yuan by 2026 [6] Group 1: AI Tools and Their Impact - "Seko," developed by SenseTime, is a productivity platform aimed at the AIGC audiovisual industry, enabling users without professional backgrounds to produce AI short dramas and comic dramas [3] - The platform addresses pain points in traditional multi-episode short drama creation, allowing for continuous script creation and significantly reducing production cycles [3] - "有戏AI," launched by 风平智能, achieved impressive early commercial performance, with over 15,000 registered users within five days and an annual recurring revenue exceeding 36 million yuan in its first month [5] Group 2: Market Trends and Predictions - The AI short drama industry is expected to be the first segment of AI applications to exceed a market size of 100 billion yuan, driven by improved production efficiency and cost-effectiveness [6] - The introduction of advanced AI models like Seedance 2.0 is enhancing content production efficiency, with costs for producing a 90-minute project potentially dropping from over 10,000 yuan to around 2,000 yuan [7] - The acceptance of AI-generated content is increasing among audiences, with industry experts noting that high-quality AI works can achieve market recognition [8]