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2025年国内游戏市场实销、用户规模创新高,游戏产业多元价值释放
Cai Jing Wang· 2025-12-22 11:45
中国音像与数字出版协会理事长孙寿山在大会上表示,当前游戏产业正处于品质升级与格局重塑的关键 节点,呈现全球游戏产业热度显著提升、精品化发展成为全球共识、游戏经济持续拓展其广度与深度、 人才教育注重产学研协同四大良好态势,与此同时,科技赋能、文化引领、责任治理也正在成为全球游 戏产业的新发展底色。 报告显示,2025年国内游戏市场实际销售收入达3507.89亿元,同比增长7.68%;用户规模突破6.83亿, 同比增长1.35%。 过去一年,游戏产业持续繁荣,中国游戏在全球的影响力越来越大。 12月19日,中国音像与数字出版协会第一副理事长、游戏工委主任委员张毅君在2025年度游戏产业年会 上发布《2025年中国游戏产业报告》(以下简称"报告")。报告显示,2025年国内游戏市场实际销售收 入达3507.89亿元,同比增长7.68%;用户规模突破6.83亿,同比增长1.35%,两项核心指标双双创下历 史新高。 此外在全球市场出现了越来越多的中国游戏,正在以高品质的产品吸引全球玩家,出海不再是热词,而 成为了游戏厂商必须布局的业务。 同时,2026年游戏市场依旧有着强劲的增长空间,张毅君预测,2026年小程序游戏继 ...
2025年度中国游戏产业年会“游戏营销与出海论坛”圆满举办,共探游戏新征程
Xin Lang Cai Jing· 2025-12-22 11:25
12月19日,2025年度中国游戏产业年会分会场"游戏营销与出海论坛"由中国音像与数字出版协会游戏出版工作委员会主办,Appcahrge,三七互娱(维 权),游戏客栈承办,联合合作伙伴蓝标传媒旗下亿动广告传媒(Madhouse Inc.)共同呈现,作为游戏产业年会重要组成部分,吸引全球超400家游戏发 行商、65家研发企业参与,多个海外国家和地区游戏同仁齐聚,搭建起高效沟通桥梁,为游戏行业合作与出海发展注入强劲动力,成为今冬游戏圈极具影 响力的行业盛会。 游戏营销与出海论坛:共探出海生态全链路 大会开场,中国音像与数字出版协会副秘书长、游戏工委秘书长唐贾军发布《2025中国游戏出海研究报告》,依托游戏工委在行业数据统计、趋势研判的 权威优势,报告全面覆盖2025年全球及中国游戏出海市场规模、区域收入构成、海外发行商与产品状况、重点品类表现及未来趋势等。报告显示,2025年 中国自主研发游戏在海外市场的实际销售收入为204.55亿美元(约1464亿人民币),同比增长10.23%,近两年中国游戏出海收入增速维持在两位数水平, 策略类(含SLG)游戏仍是中国移动游戏出海的核心收入来源。同时,报告指出,中国游戏出海在 ...
数娱工场 | 告别“人力堆砌”,游戏产业全面转向“AI驱动”
Xin Hua Cai Jing· 2025-12-21 03:01
Core Insights - The 2025 China Game Industry Annual Conference highlighted AI, engine development, and mixed reality (XR) as key investment areas for companies in the gaming sector [1][2] - AI technology is deeply integrated into game design, user behavior analysis, and operational strategy optimization, becoming a focal point for future capital investments [1][2] Group 1: AI Integration in Game Development - Multiple game companies are actively incorporating AI across the entire game development and operation process, significantly enhancing efficiency and reducing creative barriers [3] - Century Huatong reported that AI is integrated into approximately 80% of its game development processes, improving creative efficiency and reducing costs [3] - 37 Interactive Entertainment's AI model "Xiao Qi" has improved the digital efficiency and quality of content by integrating over 40 AI capabilities, with AI-generated 2D art assets exceeding 80% [3] Group 2: AI's Impact on Operational Efficiency - Youzu Network has developed an internal platform "YOOZOO.AI" that enhances efficiency across research, publishing, and localization, achieving a 3-5 times increase in production efficiency [4] - Tencent has established a comprehensive AI capability system, with its latest AI-driven 3D character animation pipeline achieving up to 8 times efficiency improvement in certain production stages [4] Group 3: AI Applications in Game Marketing and User Engagement - AI is transforming game marketing and operations by generating advertising materials and analyzing user data, leading to a 20%-40% reduction in customer acquisition costs [7] - AI-driven content generation allows for personalized gaming experiences, significantly expanding game content boundaries and reducing user churn rates [7] Group 4: AI's Role in Global Market Expansion - China's self-developed games achieved overseas sales of $20.455 billion in 2025, with AI technology becoming a critical factor in enhancing operational efficiency for international competition [9] - Companies like Chuangmeng Tiandi are leveraging AI to capture real-time feedback from global social media, aiding in content iteration and localization for long-term operational products [9] Group 5: Future Trends in AI and Game Development - The integration of AI across the game development pipeline is expected to shift focus towards creativity, with the potential for AI to autonomously generate games based on a single theme or idea [8] - The deep integration of AI in game development and operations is seen as essential for achieving high-quality growth in the global gaming market [11]
“游戏沪十条”让全球玩家迷上上海
Xin Lang Cai Jing· 2025-12-20 06:42
Core Insights - The 2025 China Game Industry Conference highlighted the release of the "Game Shanghai Ten Measures," aimed at supporting the high-quality development of domestic games and injecting strong momentum into the industry [1][4]. Group 1: Industry Growth - China's game industry achieved steady growth, with actual sales revenue reaching 350.79 billion yuan in 2025, a year-on-year increase of 7.68%, and a user base expanding to 683 million, up 1.35% [1]. - Self-developed games contributed significantly, with domestic market sales reaching 291.09 billion yuan, a growth of 11.64%, supported by stable long-term products and new releases [1]. - The overseas market for self-developed games saw actual sales of $20.46 billion, marking a 10.23% increase, maintaining a scale exceeding 100 billion yuan for six consecutive years [1]. Group 2: Policy Support - The "Game Shanghai Ten Measures" includes systematic support policies with an annual funding total of 50 million yuan, aimed at creating a globally influential game and esports industry ecosystem [2]. - Key functional areas identified for development include Xuhui Caohejing, Yangpu Dazhongzhi, and Jing'an Daning, focusing on building a robust industry hub with comprehensive services and active consumer engagement [2]. - Xuhui District attracted over 70 game companies, including Tencent and NetEase, with the gaming industry revenue reaching 52.17 billion yuan in the first three quarters of 2025, a 5.0% year-on-year increase [2]. Group 3: Cultural Integration and Innovation - The "Game Shanghai Ten Measures" encourages the development of original high-quality games that incorporate traditional Chinese culture and reflect Shanghai's urban characteristics [3]. - Companies like Paper Games collaborate with national cultural institutions, while Century Huatong emphasizes technological innovation, viewing the gaming industry as a platform for cultural and technological advancement [3]. Group 4: Esports Development - Shanghai aims to become a global hub for esports, with plans to accelerate the development of a globally influential proprietary event system and promote synergy between international top events and local IPs [3]. - The Perfect World Esports event attracted nearly 90,000 attendees and generated 370 million yuan in surrounding consumption, showcasing the potential of esports to drive economic growth [3].
2025年国内游戏市场收入超3500亿元 再创历史新高
Zhong Guo Jing Ying Bao· 2025-12-20 06:07
12月19日,2025年度中国游戏产业年会发布《2025年中国游戏产业报告》(以下简称"《报告》")。 游戏出海方面,自研游戏海外市场实际销售收入204.55亿美元,同比增长10.23%,规模已连续六年超千 亿元人民币。其中,自研移动游戏海外市场实际销售收入184.78亿美元,同比增长13.16%。 中国音像与数字出版协会理事长孙寿山表示,今年是"十四五"收官之年,也是我国迈向高质量发展新阶 段的关键年。值此背景下,游戏产业也处在品质升级与格局重塑的关键节点,创新动能持续释放,呈现 量质齐升、结构优化、国际化加速的良好态势。 《报告》显示,2025年,国内游戏市场实际销售收入3507.89亿元,同比增长7.68%;用户规模6.83亿 户,同比增长1.35%。两项数据均创历史新高。其中,2025年,自主研发游戏国内市场实际销售收入 2910.95亿元,同比增长11.64%。 中国音像与数字出版协会第一副理事长、游戏工委主任委员张毅君表示,市场收入与用户规模同步增长 主要有几点原因:一是移动游戏品质提升,新品市场表现出色;二是多款头部长青游戏创新玩法、优化 运营;三是小程序游戏增长强劲;四是产品多端互通,玩家数量 ...
2025年国内游戏行业销售收入超3500亿创新高
Zheng Quan Shi Bao· 2025-12-19 22:32
客户端、主机游戏等均保持稳健增长。2025年,国内客户端游戏市场实际销售收入为781.6亿元,同比 增长14.97%。报告提到,这主要得益于端游中的头部长青产品收入稳中有增,以及多款热门移动游戏 新品在PC端同步发行。 证券时报记者 吴志 12月19日,游戏行业的盛会——2025年度中国游戏产业年会在上海举行。会上,2025年游戏行业多项重 要数据相继披露。 中国音像与数字出版协会第一副理事长、游戏工委主任委员张毅君在会上正式对外发布《2025年中国游 戏产业报告》,并对报告进行详细解读。 报告显示,2025年,国内游戏市场实际销售收入3507.89亿元,同比增长7.68%;用户规模6.83亿,同比 增长1.35%。两项数据均创历史新高。 张毅君表示,2025年游戏市场收入与用户规模同步增长的主要原因,一是移动游戏品质提升,新品市场 表现出色;二是多款头部长青游戏创新玩法、优化运营;三是小程序游戏增长强劲;四是产品多端互 通,玩家数量得以扩张。 从具体品类来看,移动游戏仍然占据国内游戏市场主导地位。2025年,国内移动游戏市场实销收入 2570.76亿元,同比增长7.92%,占游戏市场总销售收入的73.29% ...
中国游戏产业聚焦“上海时间” 真金白银培育次世代消费生态
Shang Hai Zheng Quan Bao· 2025-12-19 19:40
◎记者 罗茂林 作为国内游戏产业一年一度的盛会,12月18日至19日,2025中国游戏产业年会第一次来到上海徐 汇。"活动从早一直排到晚,甚至还有演出,这非常'上海'。"一位北京游戏公司的负责人感慨今年大会 的与众不同。 这是属于中国游戏产业的"上海时间"。中国音像与数字出版协会常务副理事长兼秘书长敖然感触颇 深:"就在此刻,在会场外不远的'元界'特色街区,游戏IP已经与城市生活深度融合,这是上海释放出来 的青年引力和澎湃消费动能。" 变化不仅在于此,不少参会嘉宾告诉记者,今年大会的议题更加丰富了,中小厂商亮相的也更多了。从 众星捧月,到群星璀璨,大会议题变化的背后,折射出中国游戏产业内部的结构性变化。而上海,无疑 是这场多元生态培育的探索者与先行者。 郭晨凯 制图 "整个游戏相关产业包含核心层、关联层和辐射层。"敖然介绍,其中:核心经济层是游戏产业本体创造 的经济规模,超过4800亿元;关联经济层,涵盖硬件、营销、渠道、云计算乃至游戏视频、衍生品、电 竞等IP衍生消费,规模约为5548亿元;辐射经济层,包含游戏与文化、旅游、教育、医疗等更多领域的 交叉融合,据不完全估算,经济贡献超过1730亿元。 "经过二 ...
2025年国内游戏行业 销售收入超3500亿创新高
Zheng Quan Shi Bao· 2025-12-19 17:25
Core Insights - The 2025 China Game Industry Annual Conference revealed significant growth in the gaming sector, with actual sales revenue reaching 350.79 billion yuan, a year-on-year increase of 7.68%, and a user base of 683 million, up 1.35% [1] Group 1: Market Overview - The mobile gaming sector remains dominant, with actual sales revenue of 257.08 billion yuan in 2025, representing a 7.92% year-on-year growth and accounting for 73.29% of total market revenue [1] - Client and console games also showed steady growth, with client games generating 78.16 billion yuan, a 14.97% increase, supported by enduring popular titles and simultaneous releases of mobile games on PC [1] Group 2: Segment Performance - The console gaming market experienced rapid growth, with actual sales revenue of 8.36 billion yuan, marking an 86.33% year-on-year increase, continuing a three-year growth trend [2] - In contrast, the web game market continued to decline, with a 6.74% decrease in revenue, totaling 4.32 billion yuan, marking a decade of revenue decline [2] - The mini-program gaming market expanded significantly, achieving revenue of 53.54 billion yuan, a 34.39% increase [2] Group 3: Domestic and Overseas Performance - The domestic market for self-developed games reached 291.09 billion yuan, reflecting an 11.64% year-on-year growth, supported by stable revenue from enduring titles and new self-developed releases [2] - The overseas market for self-developed games generated 20.46 billion USD, a 10.23% increase, maintaining a revenue scale exceeding 100 billion yuan for six consecutive years, indicating strong performance in game exports [2]
从2025年产业年会看游戏行业:出海与AI仍是“黄金之路”
Guo Ji Jin Rong Bao· 2025-12-19 16:07
张毅君现场表示,"市场收入与用户规模同步增长主要原因:一是移动游戏品质提升,新品市场表 现出色;二是多款头部长青游戏创新玩法、优化运营;三是小程序游戏增长强劲;四是产品多端互通, 玩家数量得以扩张。" 作为中国游戏产业的风向标,中国游戏产业年会一期一会,系统性梳理了行业前沿动态,并深入探 讨未来发展路径。 整体而言,当前游戏行业已进入政策与市场协同驱动的发展新阶段。政策端,国家层面持续释放对 游戏行业的积极信号——游戏产业被定为文化与科技融合的重要载体;各地方政府积极推出专项扶持政 策与资源配套;与此同时,游戏版号发放也实现常态化、稳定化。 而结合与会嘉宾分享,可以窥见,行业层面,围绕"精品化"与"全球化"两大战略的深度布局正在持 续——各大游戏厂商一面在积极布局出海,"掘金"海外市场;一面加速引入AI等前沿技术,提升生产效 率与内容品质…… 出海需因地制宜 12月19日,2025中国游戏产业年会大会在上海市徐汇区举办,中国音像与数字出版协会第一副理事 长、游戏工委主任委员张毅君在会上发布了《2025年中国游戏产业报告》。 2025年,国内游戏市场实际销售收入3507.89亿元,同比增长7.68%;用户规模6 ...
王者荣耀超级IP亮相 深圳南山区游戏电竞产业规模超千亿
2 1 Shi Ji Jing Ji Bao Dao· 2025-12-19 12:12
(原标题:王者荣耀超级IP亮相 深圳南山区游戏电竞产业规模超千亿) 如在11月,两大省级平台——广东(深圳)游戏企业服务中心、广东(深圳)游戏出海服务中心正式揭 牌成立,落地南山。 其中,广东(深圳)游戏企业服务中心重点围绕资源对接、政策梳理、版号咨询和合规服务四大方向开 展工作:依托南山在创新、高校、资本等方面的集聚优势,搭建技术、人才与融资对接平台,推动区内 优质资源向全省游戏企业开放共享;系统梳理各级产业政策,为企业量身定制政策包,推动政策红 利"应享尽享";在上级主管部门指导下,联动广东网络游戏出版联盟等资源,提供从版号申报、防沉迷 系统接入到网络文化经营备案的全流程"一对一"咨询服务,提升运营效率;联合专业法律机构,提供针 对内容审核、数据出海等领域的合规咨询,助力企业规避前端风险。 广东(深圳)游戏出海服务中心落地前海深港现代服务业合作区内的南山街道辖区,将打造集市场研 究、政策咨询、创业孵化、发行运营、人才赋能等功能于一体的士游戏出海服务平台,构建专业化、标 准化出海服务模式,为企业提供适配的解决方案,推动出海企业数量与规模稳步增长,争取游戏出海成 为区域经济潜在的新增长点。 《深圳市南山区推动 ...