文化出海
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新技术新业态助文化“新三样”出海
Jing Ji Ri Bao· 2025-10-21 22:01
Core Insights - The report indicates that Chinese online literature has approximately 200 million active users overseas, covering over 200 countries and regions, with a significant rise in the global cultural consumption market driven by domestic online films and games [1] - By 2027, the total number of Chinese online literature works exported is expected to exceed one million, with overseas revenue from web dramas projected to surpass $10 billion and online game revenue expected to exceed $25 billion [1] - The cultural export ecosystem in China is characterized by government guidance, enterprise leadership, and technological support, creating a competitive advantage for cultural products [2] Digital Trade and Market Growth - The scale of China's digital elements-rich trade, including online games and audiovisual content, is projected to exceed 370 billion yuan in 2024, accounting for 25.8% of cultural trade [1] - New technologies, such as AI, are enhancing translation efficiency and reducing costs, facilitating the international dissemination of Chinese online literature [2] Emerging Trends and New Business Models - The rise of micro-short dramas has gained significant traction in international markets, showcasing China's cultural industry leadership [2] - The industry is evolving from a focus on bold expansion to a more refined approach emphasizing content quality, localization, and resource integration [3] Challenges and Recommendations - Despite the success of the "new three samples," challenges such as rigid models and inconsistent quality persist, necessitating improvements in technology, systems, and talent development [3] - Establishing a digital repository for Chinese cultural genes and a collaborative evaluation mechanism involving academia, enterprises, and international institutions is recommended to prevent cultural distortion [3] Future Directions - The transition from product output to ecosystem building in cultural exports is essential for China to strengthen its position in the global cultural landscape [4]
当文化遇见科技:中国文化产业新潮奔涌
Zheng Quan Shi Bao· 2025-10-21 17:26
Core Insights - The cultural industry is a significant support for social and economic development, directly creating value and driving surrounding consumption, while "cultural+" empowers traditional industries, enhancing their structure and value-added [1] Industry Growth - During the 14th Five-Year Plan period, China's cultural industry has experienced prosperous development, with micro-short dramas emerging globally, and the animated film "Ne Zha" topping the global box office [1][2] - The micro-short drama market is projected to exceed 50 billion yuan in 2024, surpassing annual film box office for the first time, indicating a new trend in content creation [2] Cultural Consumption - The live performance market is thriving, with ticket sales reaching 29.636 billion yuan in 2024, a 66% year-on-year increase, and further growth expected in 2025 [3] - Various consumer promotion initiatives have been launched, with 210,000 related activities held in 2024, distributing 2.3 billion yuan in subsidies, driving consumption by over 140 billion yuan [3] International Expansion - Cultural enterprises are accelerating their international presence, with Pop Mart's revenue growing from 1.77 billion yuan in 2020 to 13.04 billion yuan in 2024, with nearly 40% of revenue coming from overseas [4] - The overseas sales revenue of self-developed games reached 18.557 billion USD in 2024, a 13.39% increase, with over 9.5 billion USD achieved in the first half of the year [5] Film and Television Export - The trend of domestic films being released overseas has become the new norm, with the animated film "Ne Zha" grossing approximately 1 billion yuan overseas this year [6] - The cultural industry is moving from sporadic exports to bulk outputs, breaking regional and cultural barriers [6] Technological Integration - The integration of technology in the cultural industry is crucial for driving innovation and efficiency, with R&D spending by large cultural enterprises reaching 162.5 billion yuan in 2024, a 1.7% increase from the previous year [8] - New cultural business models have emerged, with revenues from new cultural formats exceeding 5.9 trillion yuan in 2024, accounting for over 40% of the cultural industry, reflecting an 88% increase since 2020 [8] Strategic Development - Continuous and forward-looking investment in cutting-edge technologies is essential for enhancing the cultural industry's core competitiveness and ensuring long-term growth [9] - The cultural industry is focusing on high-quality development, contributing to the construction of a modern industrial system and supporting national economic goals [9]
传媒行业周报:谷歌发布Veo3.1,吉比特业绩高增-20251021
Guoyuan Securities· 2025-10-21 04:41
Investment Rating - The report maintains a "Buy" rating for the media industry, indicating a positive outlook for the sector [7]. Core Insights - The media industry experienced a weekly decline of 6.27%, ranking 30th among industries, while the Shanghai Composite Index fell by 1.47% [2][13]. - Key companies such as *ST Rebate, Yue Media, and Tianwei Video performed well, while JiBit saw a significant drop of 14.97% [21][22]. - The report highlights strong growth in AI applications and cultural exports, with a focus on gaming, IP, short dramas, and publishing sectors [5][37]. Summary by Sections Market Performance - The media industry saw a decline of 6.27% from October 11 to October 17, 2025, with the gaming sector down 8.21% and advertising down 5.31% [2][13]. Key Industry Data - AI Applications: iOS download estimates for Deepseek, Doubao, Quark, and Tencent Yuanbao were 493,100, 2,098,800, 749,500, and 1,239,300 respectively, with significant growth in Deepseek and Tencent Yuanbao [3][25]. - Gaming: The iOS game sales chart for October 16, 2025, was led by "Honor of Kings," "Delta Action," and "Golden Shovel Battle" [4][28]. - Film: The total box office for the week was 262 million, with "Volunteer Army: Blood and Peace" leading at 55.88 million [33]. Industry Events and Announcements - Microsoft launched its first self-developed image generation model, MAI-Image-1, which shows promising capabilities in generating realistic images [35]. - JiBit announced a projected net profit increase of 57% to 86% for the first three quarters of 2025 [37]. Investment Recommendations - The report recommends focusing on themes such as AI applications and cultural exports, with specific attention to companies like Giant Network, JiBit, and Kuaishou [5][37].
文化“新三样”远航,中国生活方式全球圈粉
Zhong Guo Xin Wen Wang· 2025-10-17 07:05
Core Viewpoint - The cultural phenomena of online dramas, literature, and games, referred to as the "new three samples," are gaining global popularity and showcasing a "Chinese style" in cross-cultural exchanges, reflecting China's economic transformation and cultural soft power enhancement [1]. Group 1 - The "new three samples" are becoming a vibrant aspect of global cultural exchange, highlighting China's growing influence [1]. - The success of cultural exports is a testament to China's economic restructuring and the improvement of its digital competitiveness [1]. - The phenomenon illustrates the effective integration of cultural services into the new development paradigm [1].
从内容精品到治理提升 恺英网络以创新不断激发产业活力
Xin Hua Wang· 2025-10-17 02:51
Core Viewpoint - The article highlights the sustainable development path of Kaiying Network, emphasizing its commitment to AI innovation, cultural empowerment for overseas expansion, and shareholder returns amidst the transformation of the gaming industry during the "14th Five-Year Plan" period [1]. Group 1: Innovation and Product Development - Kaiying Network has increased its R&D investment, totaling 1.976 billion yuan from 2021 to 2024, focusing on a diverse product matrix including RPG, SLG, and anime genres [3]. - The company has revitalized its classic IP "Legend" and launched new titles like "Dragon Valley World," which quickly gained user popularity [3]. - Kaiying Network has multiple upcoming projects and has successfully obtained several game licenses, laying a solid foundation for future growth [3]. Group 2: AI and Cross-Industry Integration - The company has developed an AI tool platform "SOON" that significantly shortens game development cycles and enhances production efficiency [5]. - AI applications such as "Warm Star Valley Dream Journey" and "EVE," along with AI+hardware products like DPVR AI Glasses, have expanded new consumer scenarios beyond traditional gaming [5]. Group 3: Cultural Expansion and Revenue Growth - Kaiying Network has actively engaged in cultural trade, with overseas revenue accounting for an increasing share of total revenue, reaching 202 million yuan in the first half of 2025, a year-on-year increase of 59.57% [6]. - The company’s RPG title "MU Immortal" and strategy game "Nobunaga's Ambition: Path to the World" have been well-received by overseas users [6]. Group 4: IP Value and Cultural Promotion - The company leverages traditional Chinese culture for its overseas business, with projects like "Seasonal Customs" and adaptations of original IPs into various media formats [7]. - Kaiying Network's digital asset platform "Shiyuan Cube" utilizes digital and blockchain technology to promote traditional cultural IPs globally [7]. Group 5: Corporate Responsibility and Governance - Kaiying Network emphasizes the balance between economic performance and social responsibility, investing over 800 million yuan in share buybacks since 2019 and distributing a total of 1.212 billion yuan in cash dividends [8]. - The company has contributed over 15 million yuan to support education in underdeveloped areas and has logged over 7,000 hours of volunteer service [9]. - Kaiying Network has reduced carbon emissions by 10.22 tons over the past five years and actively participates in industry standard-setting for sustainable development [9].
第十九届杭州文博会10月17日开幕
Hang Zhou Ri Bao· 2025-10-17 02:22
Core Insights - The 19th Hangzhou Cultural Expo is set to showcase over 5,800 domestic and international cultural brands, highlighting a more diverse cultural China and creative Hangzhou [1] - The expo reflects the growth of Hangzhou's cultural industry, which has become a significant pillar of the local economy, with a focus on "cultural + technology," "cultural + tourism," and "cultural + livelihood" [2][3] Group 1: Cultural Industry Growth - Hangzhou's cultural industry has seen substantial growth, with its added value surpassing 3,000 billion yuan in 2023, maintaining a leading position in both provincial and national contexts [3] - The city's cultural industry is supported by various cultural corridors and has a strong focus on digital content, film production, and creative design, contributing to a vibrant economic landscape [3][4] Group 2: Internationalization and Cultural Export - Hangzhou is recognized as a UNESCO Creative City, with its cultural innovations gaining international visibility, particularly through the export of cultural "new three items" such as online literature, web series, and online games [5][6] - The export value of these cultural products is projected to reach 1.8 billion USD in 2024, with significant contributions from online gaming and animation [6] Group 3: Technological Integration - The expo will feature a new digital city pavilion showcasing cutting-edge technologies like AI-generated art and immersive interactions, emphasizing the integration of culture and technology [4] - The rise of digital cultural enterprises in Hangzhou is expected to generate revenues of 885.5 billion yuan in 2024, reflecting a growth rate of approximately 10% [3]
19岁的杭州文博会 年年不重样
Hang Zhou Ri Bao· 2025-10-15 02:27
Core Insights - The "New Power" theme is a significant highlight of this year's Hangzhou Cultural Expo, showcasing innovative and creative cultural exhibits that attract attention [4] - The expo features a dedicated "Cultural New Three Samples Going Abroad" exhibition, focusing on the achievements and innovations in online literature, web dramas, and online games from Hangzhou [4] - Over twenty leading cultural enterprises from Hangzhou are participating, displaying nearly a hundred influential works [5] Group 1 - The "Cultural New Three Samples Going Abroad" exhibition will cover an area of 300 square meters, providing an immersive interactive experience with various engaging activities [4] - The exhibition aims to present the vibrant atmosphere of Hangzhou's creative culture going global, allowing visitors to experience the cultural exports through multiple sensory formats [4] - The JIU JIU BIRDS Migratory Postman Nature Paradise is another major new exhibit, transforming natural science education into an interactive adventure for attendees [5] Group 2 - The JIU JIU BIRDS exhibit includes seven interactive zones, such as a no-power flying bird park and a bird language telephone booth, designed to engage visitors in nature exploration [6] - The Hangzhou International Craft Week is returning with an expanded area of approximately 500 square meters, featuring over 70 artisans and brands, promoting traditional craftsmanship [6] - The Hong Kong Pavilion has doubled in size this year and will showcase popular global toy designs and works from renowned comic artists, enhancing the cultural experience [6]
文投会北上“招亲”:共筑文化项目与资本“京湾之链”
2 1 Shi Ji Jing Ji Bao Dao· 2025-10-14 13:22
Core Insights - The development of the cultural sector relies heavily on capital support, with the 2025 Guangdong-Hong Kong-Macao Greater Bay Area Cultural Industry Investment Conference (2025 GBA Cultural Investment Conference) aiming to connect cultural projects with capital to foster a healthy ecosystem for cultural industry growth [1][4] - The conference is scheduled to take place from November 26 to 28, 2025, in Guangzhou, featuring a series of activities designed to empower high-quality development in the cultural industry [1][3] Group 1: Conference Overview - The 2025 GBA Cultural Investment Conference will include a "1+8+N" format, consisting of one main conference, eight investment project roadshows, and various investment service activities [1][3] - The conference aims to enhance understanding among cultural enterprises and investment institutions regarding project selection criteria and to promote interaction and cooperation within the cultural industry [1][2] Group 2: Cultural Industry Landscape - China's cultural industry has evolved from traditional sectors to a large cultural ecosystem characterized by digital technology, cross-industry integration, and user experience [3][4] - Guangdong Province is the largest cultural industry province in China, with a total revenue of 2.5 trillion yuan from large-scale cultural enterprises in 2024, accounting for approximately one-sixth of the national total [3][4] Group 3: Investment Opportunities - The 2025 GBA Cultural Investment Conference aims to create a platform for efficient investment and financing connections between cultural enterprises and investment institutions, focusing on new cultural business models that represent future lifestyles and production methods [4][6] - The conference has successfully hosted two previous editions, with a total of 250 billion yuan in cultural industry investment funds announced, and actual financing amounts reaching 15.1 billion yuan in 2023 and 63.87 billion yuan in 2024 [3][4] Group 4: Regional Collaboration - Beijing, as a cultural and financial center, is increasingly collaborating with Guangdong and the Greater Bay Area, with local investment institutions showing interest in participating in Guangdong's cultural industry chain [6][7] - The integration of cultural and technological sectors is accelerating, with significant investment opportunities emerging in areas such as AIGC, the metaverse, and digital content creation [7][8]
传媒行业周报:OpenAI发布Sora2及SoraApp,SoraAPP表现亮眼-20251014
Guoyuan Securities· 2025-10-14 08:12
Investment Rating - The report maintains a "Buy" rating for several companies in the media sector, including Giant Network, Kying Network, and others [4][9][6]. Core Insights - The media industry experienced a weekly decline of 3.83%, ranking 31st among industries, while the Shanghai Composite Index rose by 0.37% [2][12]. - Key performers in the media sector included Visual China and Mingchen Health, with notable weekly gains [19][20]. - The report highlights strong growth in AI applications and cultural exports, particularly in gaming, IP, short dramas, and publishing [4]. Market Performance - The media industry saw a decline of 3.83% from October 4 to October 10, 2025, with the gaming sector down 4.88% and the film sector down 7.51% [12][19]. - The total box office for the National Day holiday in 2025 was 1.835 billion yuan, a 24% year-on-year decrease, with an average ticket price of 36.6 yuan [40][44]. Key Data and Trends - In September 2025, the top five AI applications globally by monthly active users (MAU) were ChatGPT, Quark, Doubao, Baidu Cloud, and DeepSeek [23][24]. - The gaming sector had 32 Chinese companies in the global top 100 mobile game publishers, generating a total revenue of 1.95 billion USD, accounting for 36.1% of the monthly global revenue [30][32]. - The top three films during the National Day holiday were "Volunteer Army: Blood and Peace," "731," and "Assassination Novelist 2," with box office earnings of 4.51 billion yuan, 3.45 billion yuan, and 2.95 billion yuan, respectively [40][44]. Investment Recommendations - The report suggests focusing on themes such as AI applications and cultural exports, with specific attention to gaming and publishing sectors [4]. - Recommended companies include Giant Network, Kying Network, and Meitu [4][9].
深圳推动深港两地文化产业重点领域提质增效
Zhong Guo Fa Zhan Wang· 2025-10-13 17:21
Core Viewpoint - The "Measures for Promoting High-Quality Development of the Cultural Industry" implemented by the Qianhai Authority aims to enhance cultural product supply, foster cultural exchange between Shenzhen and Hong Kong, and elevate cultural soft power through systematic support policies across 17 sectors including tax, film, performing arts, and cultural tourism [1] Tax Incentives and Consumer Boost - The Measures reduce tax burdens for cultural enterprises and talent, with eligible companies taxed at a reduced rate of 15% [2] - Hong Kong residents working in the Qianhai area will have their personal income tax burden exceeding that of Hong Kong exempted [2] - Support for eligible high-end and scarce foreign talents includes tax subsidies based on the tax difference between mainland China and Hong Kong [2] - The Measures encourage cultural consumption activities in A-level scenic spots and hotels, providing up to 1 million yuan annually for qualifying entities [2] - A budget of up to 5 million yuan is allocated annually for promotional measures like issuing consumption vouchers [2] Focus on Film, Animation, and Cultural IP - The Measures provide significant support for film projects, offering up to 300,000 yuan annually for eligible co-production projects between Shenzhen and Hong Kong [3] - Productions shot in Qianhai can receive an additional reward of 50,000 yuan [3] - In the animation and gaming sector, up to 300,000 yuan is available for hosting themed exhibitions and supporting game technology R&D [3] - The Measures also incentivize IP project incubation and transformation, with rewards of up to 200,000 yuan for qualifying enterprises [3] Promoting Cultural Export and Hong Kong Collaboration - The Measures support cultural enterprises going abroad, with annual funding of up to 300,000 yuan for eligible gaming companies and 100,000 yuan for advertising and micro-short film companies [4] - Cultural export service platforms will be established in Qianhai to assist companies with market research and legal consulting [4] - Support is also extended to Hong Kong performing arts groups, with up to 200,000 yuan available for eligible groups performing in Qianhai [4] Tourism Industry as a Key Link - The Measures provide a one-time reward of 150,000 yuan for travel agencies operating in Qianhai [5] - Support for developing boutique tourism routes between Shenzhen and Hong Kong includes up to 150,000 yuan annually for qualifying travel agencies [5] - Incentives are also available for organizing overseas tourism groups to Shenzhen and promoting inbound tourism products [5]