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191423亿元,创新高!“数”里行间感受文化产业蓬勃活力
Yang Shi Wang· 2025-09-13 08:01
Group 1 - The cultural industry has become a vital and dynamic sector in the national economy, with growth rates surpassing many traditional industries during the "14th Five-Year Plan" period [1] - In 2024, the cultural industry achieved a record revenue of 19,142.3 billion yuan, marking a 7.1% increase from the previous year [3] - The cultural service industry generated 10,913.4 billion yuan in revenue in 2024, growing by 7.4% and accounting for 57.0% of the total cultural industry revenue, contributing 59.1% to the growth of the cultural industry [3] Group 2 - The "cultural going out" initiative has shown remarkable success, with Chinese online literature, films, and games achieving significant results in overseas markets [6] - The animated film "Ne Zha" has become a major success, with a global box office of 15.9 billion yuan, ranking fifth in global box office history and first among Chinese films [6] - From January to July 2025, service trade is expected to grow steadily, with travel service exports experiencing the fastest growth at 10.4%, including a 62.9% increase in exports [8] Group 3 - The "15th Five-Year Plan" period is seen as a critical stage for the development of the cultural industry, with promising prospects for the integration of culture and tourism [8] - The cultural and tourism industry is anticipated to become a pillar industry, a livelihood industry, and a happiness industry, driven by a series of supportive policies [8]
以“文化深水港”对接“经济新蓝海”|文博会观察
Sou Hu Cai Jing· 2025-05-25 06:50
Group 1 - The core viewpoint of the articles highlights the growing trend of Chinese cultural exports, particularly in online literature, film, and gaming, which are referred to as the "new three" of cultural export [1][5] - The overseas market revenue for China's online literature industry has exceeded 4.3 billion yuan, while Chinese game manufacturers have achieved sales revenue of 18.557 billion USD in international markets [5] - The cultural expo has facilitated significant transactions, with a cumulative transaction amount exceeding 3 trillion yuan and over 4.5 thousand cultural enterprises served [5][7] Group 2 - Guangdong province, as the leading cultural industry province in China, accounts for approximately 40% of the national cultural product and service export value, reaching over 160 countries and regions globally [7][9] - The province has launched a policy package aimed at promoting high-quality development in the cultural industry, emphasizing support for cultural exports across various sectors including film, gaming, and digital media [7] - The cultural expo aims to enhance transaction capabilities through innovative measures such as the introduction of an AI exhibition assistant and a new "exhibition + live streaming + e-commerce" model [5][9]