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2025成都国际数字文创生态伙伴大会启幕 构筑产业新高地共享城市新未来
Mei Ri Jing Ji Xin Wen· 2025-10-23 20:32
Core Insights - Chengdu has launched China's first "Digital Cultural and Creative Golden Week," driven by 28 local top IPs, successfully converting online traffic into offline consumer engagement [1] - The 2025 Chengdu International Digital Cultural and Creative Ecosystem Partners Conference aims to transform market enthusiasm into industrial development momentum, focusing on global digital cultural resources [1] Group 1: Event Highlights - The conference focuses on six core sectors: film and animation, gaming, and esports, featuring over 340 leaders and experts from the global digital cultural and creative field [2] - Keynote speeches from industry leaders discussed topics such as the international dissemination of local culture and the reconstruction of narratives in the digital age [2] Group 2: Industry Participation - Major companies from gaming (Tencent, NetEase, etc.), film and animation (Walt Disney, Bona Film Group, etc.), and esports (AG, Wolves, etc.) participated in the conference to build an industry ecosystem [3] Group 3: Key Outcomes - The conference released the "2025 China Digital Cultural and Creative City Index," positioning Chengdu among the top cities alongside Beijing, Shanghai, and Shenzhen [4] - A "Chengdu Digital Cultural and Creative 100 Billion Cooperation Opportunity List" was unveiled, presenting 52 specific projects with nearly 30 billion yuan in investment opportunities [4] Group 4: Industry Growth - Chengdu's digital cultural and creative core industry revenue reached 381.9 billion yuan in 2024, with a 7.3% year-on-year growth in the first half of 2025 [5] - Five major global esports events are set to take place in Chengdu from October to December, including the League of Legends World Championship [6] Group 5: International Collaboration - The establishment of the "Chengdu International Digital Cultural and Creative Industry Alliance" aims to enhance international cooperation and resource synergy [6] - 29 key projects were signed at the conference, totaling nearly 10 billion yuan, covering various aspects such as enterprise establishment and international collaboration [6] Group 6: Innovative Projects - Notable projects presented include the animated film plan for the "Xuan Yuan Sword" IP and the "That Year, That Rabbit, Those Things" movie plan, showcasing advancements in AIGC and metaverse directions [6]
全球数字文创精英成都共话产业创新未来
Zhong Guo Xin Wen Wang· 2025-10-23 17:41
Core Insights - The 2025 Chengdu International Digital Cultural and Creative Ecosystem Partnership Conference commenced, gathering over 340 leaders, experts, and representatives from the global digital cultural and creative sector to discuss topics such as AIGC empowerment, IP globalization, and new rules in the esports industry [1] Group 1: Digital Cultural and Creative Industry - The President of the China Cultural Industry Association emphasized the importance of utilizing digital technology to revitalize cultural resources and transform cultural value into market value [1] - Chinese digital cultural and creative industry has transitioned from consumer-level applications to breakthroughs in underlying technologies, exemplified by Tencent's games that integrate local elements for global audiences [1] - Chengdu is evolving from a source of "phenomenal hits" to a global hub for "industrial cluster prosperity" in the digital cultural and creative sector [1] Group 2: Trends in IP Creation and Esports - The animation producer from Hollywood highlighted that each technological leap, from film to digital and from manual effects to AI-generated content, marks a new beginning for creative expression, with Chengdu providing an inclusive environment for global collaboration [2] - The chairman of Korean Layson Entertainment noted a shift in IP creation dynamics, where users have become core participants, breaking the previous corporate monopoly on the entire IP creation process [2] - The co-founder of Hero Esports discussed the evolution of esports as a necessary stage in the development of sports influenced by technology, predicting its future integration with VR and metaverse technologies as a unique economic and cultural driver [2]
《2025中国数字文创城市指数》发布 京沪深蓉杭居前五
Zhong Guo Xin Wen Wang· 2025-10-23 13:54
Core Insights - The "2025 China Digital Cultural and Creative City Index" was released, ranking Beijing, Shanghai, Shenzhen, Chengdu, and Hangzhou as the top five cities in comprehensive strength [1][2] Group 1: Index Overview - The index utilizes a multi-dimensional evaluation system, including 13 primary indicators and 52 secondary indicators, focusing on 208 tertiary indicators to assess the digital cultural and creative development levels of 16 key cities in China [1] - In 2024, the total revenue of cultural enterprises in China reached 141.51 billion yuan, with a year-on-year growth of 6.0%. The 16 industries with distinct cultural new business characteristics generated 59.08 billion yuan, growing by 9.8%, outpacing the overall cultural enterprise growth by 3.8 percentage points [1] Group 2: City Characteristics - Beijing excels in resource integration and digital trade scale, leveraging iconic cultural assets like the Forbidden City and the Great Wall, making it a leader in comprehensive strength [2] - Shanghai shows significant advantages in technology application and urban vitality, leading in the "going out" aspect of digital cultural and creative industries due to its rich international communication channels [2] - Shenzhen focuses on technology empowerment, forming three major trillion-yuan clusters in gaming, animation, and design, with notable strengths in AIGC technology application and collaboration [2] - Chengdu ranks high due to its talent reserve, stable ecosystem, and urban vitality [2] - Hangzhou benefits from digital economy empowerment in cultural creation, with clear advantages in technology application and innovation capabilities, particularly in the animation and gaming sectors [2] Group 3: Differentiated Strategies - For "hardcore technology cities" like Shenzhen and Hangzhou, the index suggests enhancing the integration of industry and city, planning talent housing, and reducing living costs for talent [2] - For "vibrant innovation cities" like Chengdu and Changsha, it recommends establishing AIGC creation centers to improve IP commercialization efficiency and lower technology costs for small and medium enterprises [2] - For "culturally rich cities" like Xi'an and Nanjing, the index advises setting up digital IP development funds to enhance the digitalization rate of cultural relics, focusing on projects like "digital Terracotta Warriors" in the metaverse [2]
释放近300亿元的投资机遇 成都向全球数字文创伙伴发出“组队”邀请
Sou Hu Cai Jing· 2025-10-23 13:26
Core Insights - Chengdu is transitioning from a "hotspot for blockbuster production" to a "new highland for digital cultural and creative industries," inviting global partners to collaborate on a new blueprint for the digital cultural ecosystem [2] Group 1: Investment Opportunities - The "Chengdu Digital Cultural and Creative 100 Billion Cooperation Opportunity List" was unveiled, focusing on six key sectors: film and animation, gaming and esports, creative design, digital music (performing arts), online literature, and digital cultural equipment, offering 52 specific cooperation projects and nearly 30 billion yuan in investment opportunities [3] - A total of 29 key projects were signed at the conference, with a total amount nearing 10 billion yuan, covering various initiatives from enterprise establishment to international cooperation [5] Group 2: Industry Alliances - The "Chengdu International Digital Cultural and Creative Industry Alliance" was established with participation from authoritative institutions from Switzerland, the UK, South Korea, Japan, Saudi Arabia, and Hong Kong, aimed at enhancing Chengdu's international influence and resource collaboration [5] Group 3: Industry Performance - Chengdu ranks among the top cities in China for digital cultural and creative industries, alongside Beijing, Shanghai, and Shenzhen, with a comprehensive index ranking placing it fourth [6] - The core revenue of Chengdu's digital cultural and creative industry reached 381.9 billion yuan in 2024, with a 7.3% year-on-year growth in the first half of 2025 [8] Group 4: Esports Development - Chengdu will host five major global esports events from October to December 2025, marking a significant period for the city's esports industry [10] - The integration of esports with various sectors is seen as a key driver for economic development, emphasizing the importance of creating a sustainable industry ecosystem [11] Group 5: Innovation and Future Trends - The launch of the "Chengdu International Digital Cultural and Creative Innovation Application Competition" aims to establish a global co-creation platform in the AIGC (Artificial Intelligence Generated Content) sector, focusing on game, animation, music, and online literature [12]
重点IP项目投资路演亮相成都 投资方:对成都数字文创产业发展充满信心
Sou Hu Cai Jing· 2025-10-23 12:28
Core Insights - The 2025 Chengdu International Digital Cultural and Creative Ecosystem Partner Conference showcased various projects in the fields of AIGC, metaverse, and national trends, injecting new momentum into Chengdu's digital cultural industry [1] - Chengdu Xingyue Chenshi Cultural Development Co., Ltd. aims to raise approximately 80 million yuan for the development of its IP projects, including the animated film adaptation of the popular web novel "Zhetian" [3] - The conference highlighted the growing interest from investors in Chengdu's digital cultural sector, driven by the city's rich cultural heritage and supportive policies [6] Group 1 - The conference featured key IP projects such as the "Xuanyuan Sword" animated film and the "That Year, That Rabbit, Those Things" movie plan, among others [1] - Chengdu Xingyue Chenshi's Vice President, Jiang Jiaming, emphasized the importance of transforming Chengdu's abundant IP resources into globally influential products [3] - The company has recently acquired the cultural IP "Xuanyuan Sword" and is collaborating with local cultural IPs for development [3] Group 2 - Investment manager Wang Zhihao from Sichuan Cultural Industry Investment Group noted the significance of the projects presented, including Yingmu Technology's new product "GO3," which is expected to drive the development of Chengdu's upstream and downstream industries [6] - Mo Jing, General Manager of Sichuan Xinhua Ruiheng Capital, expressed confidence in Chengdu's digital cultural industry, highlighting the city's innovative and inclusive environment [6] - The conference attracted attention from various investors looking to discover high-quality investment opportunities in the digital cultural sector [3][6]
当成都决定寻找全球“新坐标”
Mei Ri Jing Ji Xin Wen· 2025-10-23 06:57
Core Insights - Chengdu is positioning itself as a leading hub for the digital cultural and creative industry, aiming to create a high-level innovation platform and ecosystem to foster new IPs and projects [2][3][10] Group 1: Industry Development - Chengdu ranked fourth in the 2025 China Digital Cultural and Creative City Index and released a list of 100 billion yuan cooperation opportunities in the digital cultural sector [2] - The city achieved a cultural and creative industry added value of 287.6 billion yuan in 2024, with a year-on-year growth of 11.7%, and the core digital cultural industry revenue reached 381.9 billion yuan [3] - In the first half of this year, the added value of the cultural and creative industry was 187.2 billion yuan, growing by 7.4%, while the core digital cultural industry revenue was 212.1 billion yuan, with nearly 900 registered digital cultural enterprises [3] Group 2: Events and Engagement - The 2025 Chengdu International Digital Cultural and Creative Ecosystem Partner Conference attracted over 340 global leaders and showcased the city's commitment to advancing the digital cultural industry [1][2] - The recent "Super Golden Week" saw significant attendance at events like the 21st World Line Animation Exhibition, which attracted 40,000 visitors on its opening day [8] - The conference announced that five world-class esports events will be held in Chengdu from October to December, highlighting the city's growing importance in the global esports landscape [10] Group 3: Policy and Support - Chengdu has implemented supportive policies for nurturing digital cultural startups, including financial services and entrepreneurial support, making it the first city to focus on this sector [14] - The city has established itself as a favorable environment for innovation, with strong government support and a welcoming business climate, which is crucial for the growth of the digital cultural industry [12][14] Group 4: Global Outreach - Chengdu is actively engaging in international investment promotion, having facilitated nearly 10 billion yuan in cooperation agreements with European partners [19] - The city is becoming a key entry point for European companies into the Chinese market, with significant projects like the establishment of the German machine tool headquarters in Chengdu [19] - The international digital cultural ecosystem conference reflects Chengdu's unique industrial appeal and its readiness to embrace global opportunities [22]
2025成都国际数字文创生态伙伴大会启幕,构筑产业新高地共享城市新未来
Mei Ri Jing Ji Xin Wen· 2025-10-23 04:33
Core Insights - Chengdu has launched China's first "Digital Cultural and Creative Golden Week," driven by 28 local top IPs, showcasing the potential of digital cultural creativity in urban development [1] - The 2025 Chengdu International Digital Cultural and Creative Ecosystem Partners Conference aims to transform market enthusiasm into industrial momentum, focusing on global digital cultural resources [1][3] Industry Development - The conference emphasizes six core sectors: film and animation, gaming and esports, and discusses cutting-edge topics like AIGC and global IP [3] - Over 340 leaders, experts, and representatives from the digital cultural sector participated, highlighting Chengdu's strategic upgrade in the industry [3] Key Achievements - The conference released the first "2025 China Digital Cultural City Index," positioning Chengdu among the top cities alongside Beijing, Shanghai, and Shenzhen [5] - A "Chengdu Digital Cultural Creative 100 Billion Cooperation Opportunity List" was unveiled, featuring 52 projects with nearly 30 billion yuan in investment opportunities [5] Economic Impact - Chengdu's digital cultural core industry is projected to generate 3,819 billion yuan in revenue by 2024, with a 7.3% year-on-year growth in the first half of 2025 [6] - Five major global esports events are set to take place in Chengdu from October to December, including the League of Legends World Championship [6] Collaborative Initiatives - The establishment of the "Chengdu International Digital Cultural Industry Alliance" aims to enhance research, resource collaboration, and international cooperation [7] - The conference saw the signing of 29 key projects worth nearly 10 billion yuan, covering various aspects such as enterprise establishment and international cooperation [10]
大数据观察·点读“十四五”丨从一座小镇看民营经济高质量发展
Ren Min Ri Bao· 2025-10-09 23:59
人民日报记者 窦瀚洋 ●健全支持民营企业发展的法治环境、政策环境和市场环境,依法平等保护民营企业产权和企业家 权益 ●完善促进中小微企业和个体工商户发展的政策体系,加大税费优惠和信贷支持力度 ●鼓励民营企业改革创新,提升经营能力和管理水平 ●支持民营企业开展基础研究和科技创新、参与关键核心技术研发和国家重大科技项目攻关 ——节选自"十四五"规划纲要 在浙江省杭州市西湖区之江文化产业带核心区,有一座艺创小镇。它邻近凤凰山与铜鉴湖,风光秀 丽,集聚了3000余家文创企业,涌动着民营经济的澎湃活力。 "公司能成长壮大,离不开良好的创业环境。"浙江花果山文化传媒有限公司首席执行官周建敏说, 公司自2019年落户艺创小镇以来,人员规模已从最初的几个人发展为如今的130人。 "在小镇的这几年,公司成长得很快。这里就像是我们的'花果山'。"周建敏介绍,"小镇汇聚了影 视、动漫、游戏、创意设计等众多数字文创产业链企业,有什么需求,很快就能匹配到合作伙伴。大家 聚在一起,平时也有交流借鉴的机会。" 研发出品《黑神话:悟空》,参与制作《哪吒之魔童闹海》,联合出品《浪浪山小妖怪》……"十 四五"期间,艺创小镇内的企业累计出品或参与 ...
大数据观察|从一座小镇看民营经济高质量发展
Sou Hu Cai Jing· 2025-10-09 01:42
艺创小镇象山艺术公社"象鼻Park"街区。杭州西湖艺创小镇供图 ●健全支持民营企业发展的法治环境、政策环境和市场环境,依法平等保护民营企业产权和企业家权益 ——节选自"十四五"规划纲要 在浙江省杭州市西湖区之江文化产业带核心区,有一座艺创小镇。它邻近凤凰山与铜鉴湖,风光秀丽, 集聚了3000余家文创企业,涌动着民营经济的澎湃活力。 ●完善促进中小微企业和个体工商户发展的政策体系,加大税费优惠和信贷支持力度 ●鼓励民营企业改革创新,提升经营能力和管理水平 ●支持民营企业开展基础研究和科技创新、参与关键核心技术研发和国家重大科技项目攻关 "公司能成长壮大,离不开良好的创业环境。"浙江花果山文化传媒有限公司首席执行官周建敏说,公司 自2019年落户艺创小镇以来,人员规模已从最初的几个人发展为如今的130人。 研发出品《黑神话:悟空》,参与制作《哪吒之魔童闹海》,联合出品《浪浪山小妖怪》……"十四 五"期间,艺创小镇内的企业累计出品或参与制作优秀视听作品80部,并初步形成超50亿元级大视听产 业集群。去年,小镇内企业实现总营收超100亿元。 激发灵感 增进交流 在动画电影《哪吒之魔童闹海》中,"天元鼎内大战"等场景以 ...
从一座小镇看民营经济高质量发展
Xin Hua Wang· 2025-10-08 23:41
Core Viewpoint - The article highlights the development of Yichuang Town in Hangzhou, Zhejiang Province, which has become a hub for over 3,000 cultural and creative enterprises, generating annual revenue exceeding 10 billion yuan, showcasing the vitality of the private economy in the region [1][3]. Group 1: Development and Growth - Yichuang Town has transformed from a cement factory site to a cultural and creative industry park, officially established in 2008 and recognized as a provincial-level characteristic town in 2019 [3]. - The town has produced or participated in the creation of 80 outstanding audiovisual works during the "14th Five-Year Plan" period, forming a significant audiovisual industry cluster valued at over 5 billion yuan [1]. - Companies in the town, such as Huaguoshan Cultural Media, have experienced rapid growth, expanding from a few employees to 130 since 2019 [1][3]. Group 2: Supportive Environment - The town provides a beautiful natural environment that fosters creativity and inspiration among employees, enhancing their work experience [2]. - Yichuang Town offers a grid-based management service to meet the needs of enterprises, facilitating connections and collaborations within the industry [5][6]. - The local government has implemented various policies to support the development of cultural and creative industries, including financial assistance and project management guidelines [7]. Group 3: Talent and Innovation - The collaboration between local universities and the government promotes talent development, ensuring a steady influx of skilled professionals into the creative industries [6]. - Companies are increasingly focusing on innovation and transformation, with Huaguoshan Media expanding into new business areas such as IP incubation [5][7]. - The town aims to integrate traditional culture with digital technology, targeting growth in animation, gaming, and film technology sectors [7].