刺客信条
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腾讯战投Vantage Studios落地,育碧获11.6亿欧“关键输血”
Guo Ji Jin Rong Bao· 2025-11-24 12:22
当地时间11月24日,游戏厂商育碧(UBISOFT)盘中一度涨13%,截至记者发稿涨3.67%,每股报7.29欧元。 消息面上,这一法国老牌游戏厂商近期披露了2025-2026财年上半年的最新业绩,同时确认与腾讯的战略合作交易已正式完成。 最新财报显示,2025—2026财年上半年,育碧总净预订额同比增长20.3%至7.724亿欧元。其中公司第二季度净预订额同比增长39%至4.91亿欧元,高于 此前给出的约4.5亿欧元业绩指引。 | | In Em | Reported ch vs. H1 202 | | --- | --- | --- | | IFRS 15 sales | 657.8 | (2.1)% | | Net bookings | 772.4 | 20.3% | | Digital net bookings | 685.8 | 30.2% | | PRI net bookings | 475.3 | 51.9% | | Back-catalog net bookings | 741.4 | 50.0% | | IFRS operating income | (120.2) | NA | | Non ...
艺电550亿美元私有化 游戏寡头时代将至?
Zhong Guo Jing Ying Bao· 2025-10-17 20:13
中经记者 许心怡 吴可仲 上海报道 以创意立足的游戏行业会迎来寡头时代吗? 近年来,老牌游戏公司被收购的案例频频出现。最新一例是以沙特为首的财团出手,预计以550亿美元 的估值收购美国游戏公司艺电。 这将是继微软收购动视暴雪后,规模最大的一笔游戏行业收购案。而就在10月,获得腾讯注资的育碧子 公司成立,将负责"刺客信条"及其经典游戏系列的发展。 这些获得投资或被收购的老牌游戏公司都曾创造出长红数十年的经典游戏IP,但近年来面临创意枯竭、 增长乏力的窘境。在广大大数据研究院分析师胡小璐看来,这些经典IP被收购后,或许会向高回报的实 时服务型模式倾斜,加入内购及其他消费模式。 "史上最大全现金私有化交易" 近日,艺电宣布,其将被一个投资者财团100%收购。这笔交易对艺电的估值高达550亿美元,股东将获 得每股210美元的现金。 该交易已获艺电董事会批准,预计在2027财年第一季度(2026年6月30日前)完成。交易需满足惯常的 交割条件,包括获得必要的监管批准以及艺电股东的同意。交易完成后,艺电的普通股将不在任何公开 市场上市交易。该公司还表示,未来艺电总部仍将位于加利福尼亚州红木城,安德鲁·威尔逊也将继续 担任 ...
成都街头邂逅“哪吒”“花花” 数字文创升级黄金周文旅新场景
Zhong Guo Xin Wen Wang· 2025-10-05 05:00
Core Insights - Chengdu is showcasing its digital cultural creativity during the Golden Week, integrating technology, cultural creativity, and tourism to present a vibrant new landscape [1][4] - The city is positioning itself as a hub for young creators and a destination for global youth to experience Chinese digital cultural creativity [2][4] - Chengdu's digital cultural industry is recognized as a leading force in China, with a significant number of digital cultural enterprises and a projected industry scale of 3.819 billion RMB by 2024 [5][6] Group 1: Events and Activities - Chengdu International Digital Cultural Season features multiple activities targeting the diverse needs of young audiences, including anniversary celebrations for the game "Honor of Kings" [2][3] - The city is hosting a series of events such as the "Global Premiere of Lu Ban Qi Hao" and the "KPL Annual Finals," transforming Chengdu into a vibrant hub for esports and digital culture [2][3] Group 2: Industry Strength and Development - Chengdu is home to 690 registered digital cultural enterprises, making it a significant center for digital cultural creativity in Southwest China [5][6] - The local government has implemented various policies to support the sustainable development of the film, esports, and sci-fi industries, contributing to the city's status as a breeding ground for original IPs [6]
成都,在玩一种很新的“时尚”
Mei Ri Jing Ji Xin Wen· 2025-09-28 12:50
Core Viewpoint - The 2025 Chengdu International Digital Cultural and Creative Season has officially launched, showcasing a blend of digital technology and local culture, highlighting Chengdu's status as a hub of creativity and industry [1][4]. Group 1: Creativity - The launch event featured a "Digital Cultural and Creative Night" with 28 popular local IPs, reflecting Chengdu's vibrant digital cultural industry and its resonance with young people [4]. - Chengdu is seen as a "talent magnet," attracting young individuals from across the country, exemplified by the upcoming "Anime New Vision - Chengdu World Line Anime Exhibition" [4]. - The city has successfully utilized the "language" of young people to create top-tier IPs, supported by leading gaming companies and digital cultural enterprises [8]. Group 2: Industry Strength - In 2024, Chengdu's cultural and creative industry is projected to reach an added value of 280 billion yuan, with over 6,000 digital cultural enterprises [10]. - The city's competitive advantage in the digital cultural industry is attributed to its cultural heritage, industrial strengths, policy advantages, and talent pool [10]. - Chengdu has established a robust ecosystem of cultural and creative industry parks, attracting and nurturing leading digital cultural enterprises [10]. Group 3: Long-term Strategy - Chengdu is committed to a long-term strategy, continuously improving its top-level design to cultivate more successful IPs, particularly in the esports sector [14]. - The city has initiated various policies to support the digital cultural industry, including a policy package targeting gaming, esports, and digital cultural startups [14][15]. - Chengdu is actively enhancing its "cultural + finance" ecosystem to provide valuable resources for cultural market entities, facilitating better development opportunities [16].
申万宏源证券晨会报告-20250818
Shenwan Hongyuan Securities· 2025-08-18 00:42
Group 1: Tencent Holdings (00700) Analysis - Tencent achieved a revenue of 184.5 billion yuan in Q2 2025, a year-on-year increase of 15%, exceeding Bloomberg consensus by 3% [2][14] - Adjusted net profit attributable to shareholders was 63.1 billion yuan, up 10% year-on-year, also surpassing Bloomberg consensus by 2% [2][14] - The gaming segment showed strong performance, with international and domestic game revenues growing by 35% and 17% respectively in Q2 2025 [2][14] - Advertising revenue increased by 20% to 35.8 billion yuan, driven by AI enhancements that improved click-through rates [2][14] - Financial technology and enterprise services revenue grew by 10% to 55.5 billion yuan, marking a return to double-digit growth [3][14] - The company maintains a "buy" rating with an adjusted net profit forecast for 2025-2027 of 255.6 billion, 298 billion, and 336.8 billion yuan respectively [3][14] Group 2: Industry Trends and Insights - The wind power sector is experiencing a high growth period, with significant improvements in profitability reported by various companies [25] - The domestic wind power market is expected to see new installations reach 110 GW in 2025, with Q2 2025 showing a year-on-year increase of 255.61% in new installations [25] - The market for non-road wide-body dump trucks is projected to grow significantly, driven by trends towards larger, electric, and unmanned vehicles [15][18] - The liquid cooling technology for data centers is gaining traction, with a projected market space of approximately 10 billion yuan due to increasing power density and cooling needs [28][26] - The semiconductor industry is seeing a shift towards special integrated circuits, with demand driven by national defense and commercial satellite applications [21][29]
腾讯11.6亿欧元收购育碧新公司25%股权 投资刺客信条等三大IP
Sou Hu Cai Jing· 2025-03-28 09:21
原文地址: https://www.investing.com/news/stock-market-news/tencent-acquires-25-stake-in-ubisofts-new-gaming- subsidiary-93CH-3952688 以下为育碧官方公开的资讯: 育碧加速转型推出新经营模式 成立子公司获腾讯注资11.6亿欧元 育碧今日宣布将成立一家新公司,纳入《刺客信条》、《孤岛惊魂》、《彩虹六号》等其旗下热门游戏 IP(拥有其知识产权);该公司估值约40亿欧元(43亿美元),其中腾讯将投资11.6亿欧元,获得25%股权。 另据Investing报道,该公司不仅将拥有上述IP的全部团队,还将管理其他IP清单或育碧任何正在开发中 的游戏。 受此消息影响,育碧美股开盘后上涨超10%。 育碧宣布正致力于加速转型,并迈出改变经营模式的重大一步,基于刺客信条、孤岛惊魂和彩虹六号三 大品牌成立专门子公司。遵循公司早先启动的正式竞争选择流程,腾讯将投资11.6亿欧元,成为新成立 子公司的少数股东。新子公司将在构建游戏生态系统方面发力,致力于将这些游戏打造成跨平台长青品 牌。在更多投资和创意能力的加持下 ...