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调研速递|奥飞娱乐接受众多投资者调研,回应股东人数、业绩规划等要点
Xin Lang Cai Jing· 2025-09-19 14:10
9月19日,奥飞娱乐在全景网"投资者关系互动平台"举行的2025年广东辖区上市公司投资者集体接待日 活动中,接受了通过该平台参与活动的投资者调研。公司董事长蔡东青、总经理蔡晓东、副总经理兼财 务负责人孙靓、董事会秘书高丹等接待人员,就投资者关心的问题进行了详细解答。 本次投资者活动关系类别为投资者网上提问,时间为2025年9月19日15:30 - 17:00,地点在全景网"投资 者关系互动平台"(https://ir.p5w.net) ,参与单位为通过该平台参与2025年广东辖区上市公司投资者集 体接待日活动的投资者。 在交流环节,投资者提出了多个关键问题: 1.股东持股人数:根据公司《2025年半年度报告》,2025年 6月30日公司股东总数为144,863户。 2.下半年布局与业绩:公司在动漫内容(含动漫电影及相应衍生潮 玩等产品)均有提前规划,为未来业绩提升做准备。 3.特定项目合作:公司表示未参与"731"相关项目 合作;对于与香港泡泡马特的合作意向,公告未提及相关回复;与移为通信合作玩具销售情况良好。 4. 风险情况:公司不存在触发退市风险警示(ST)或其他风险警示(ST)的情形。 5.员工持股计划 ...
奥飞娱乐(002292) - 2025年9月19日投资者关系活动记录表
2025-09-19 11:10
Group 1: Shareholder Information - As of June 30, 2025, the total number of shareholders is 144,863 [2] Group 2: Company Performance and Future Plans - The company has planned ahead for its anime content, including films and related merchandise, to prepare for future performance improvements [2][3] - The company has not participated in the project related to the sale of 100,000 blind boxes [2] - The company is actively seeking to enhance its core competitiveness by learning from outstanding peers in the industry [3] Group 3: Risk and Compliance - The company does not face any delisting risk or other warning risks [3] - The employee stock ownership plan has been disclosed, and further details can be found in the relevant announcements [3] Group 4: Innovation and Content Development - The company adds thousands of minutes of new anime content each year, ranking high in the segmented industry for content volume [3] Group 5: Financial Forecast - Investors are advised to pay attention to the upcoming periodic reports for the third quarter and full-year performance forecasts [3]
当大模型学会吉卜力美学:AI能提高动漫产能吗?
3 6 Ke· 2025-06-30 08:15
Core Viewpoint - The anime industry is at a technological crossroads due to the rapid integration of AI, facing a significant supply-demand imbalance while exploring AI's potential in production processes [1][3]. Group 1: Current State of the Anime Industry - The anime industry is experiencing a historical supply-demand split, with top studios having schedules booked two years in advance, leading to a production bottleneck [3][6]. - The global anime market is growing at over 10% annually, driven by a younger demographic that has grown up with anime, including Gen Z and Gen Alpha [6][8]. - Production in the anime industry remains highly labor-intensive, with 30%-40% still relying on traditional hand-drawn methods, indicating a low level of industrialization and digitalization [8][9]. Group 2: AI Integration Paradigms - Three main types of companies are emerging in the AI-anime space: traditional studios looking to enhance efficiency with AI, disruptive startups rethinking production processes around AI, and hybrid models using AI as an assistant [9][17][24]. - Traditional studios are exploring AI to optimize specific production steps, such as in-between frame generation, but face challenges with stability and quality [10][12]. - Disruptive companies like KAKA Creation are attempting to create content primarily through AI, but often struggle with maintaining the artistic quality and exaggerated aesthetics typical of traditional anime [17][19]. Group 3: Challenges and Future Prospects - The current limitations of AI in generating stable and coherent video content pose significant challenges, with most models generating videos of only 10-20 seconds [32][34]. - The anime industry faces ethical dilemmas regarding AI-generated content, particularly concerning voice acting and the potential displacement of human creators [36][37]. - There is a growing interest in how AI can enhance creative possibilities, such as complex costume designs that were previously too labor-intensive to produce [28][29].