魔兽世界

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上海将适时开展外企研发游戏产品视同国产试点
Zhong Guo Jing Ying Bao· 2025-07-08 14:55
Group 1 - The Shanghai government has introduced measures to promote the high-quality development of the software and information services industry, including a pilot policy that allows foreign game companies' products developed in Shanghai to be treated as domestic games [1][2] - The measures consist of 17 initiatives aimed at supporting the digital content industry, including the establishment of digital content industry clusters and facilitating financing for digital content projects [2] - In 2023, Shanghai's total sales revenue from online games reached 144.528 billion yuan, with domestic market sales accounting for 119.01 billion yuan and overseas sales approximately 25.52 billion yuan [2] Group 2 - The approval process for domestic and imported games differs, with imported games requiring an overseas IP contract filing, which may be bypassed if games developed in Shanghai are classified as domestic [3] - The potential classification of foreign-developed games as domestic could allow foreign game developers to act as direct publishers in China, changing their role significantly in the market [3][4] - The current measures do not provide detailed regulations on this potential change, leaving uncertainty about its implementation [4]
2025 财富新风口!闲徕手游 + 端游创业,普通人逆袭的黄金赛道
Sou Hu Cai Jing· 2025-07-02 11:27
每天挤地铁通勤两小时,加班到深夜,工资却仅够支付房租和三餐?看着存款数字增长缓慢,想改变却不知从何下手?2025 年,手游与端 游创业正成为普通人实现财富逆袭的绝佳风口,无需高成本投入,也不用专业技术背景,一部手机、一台电脑就能开启创业之路! 据《2024 年全球游戏产业白皮书》显示,全球游戏市场规模已突破 2000 亿美元,其中手游和端游用户占比超八成,且仍保持着强劲的增 长态势。无论是热衷《原神》《王者荣耀》的手游玩家,还是沉迷《英雄联盟》《魔兽世界》的端游爱好者,庞大的用户基数意味着无限 商机。而现在,你无需单打独斗,加入专业的闲徕游戏创业平台,就能轻松共享市场红利。 海量游戏资源,一键接入 闲徕游戏平台整合了仙侠、MOBA、开放世界、卡牌等全品类热门游戏资源,覆盖手游与端游领域。无论是女性偏爱的唯美仙侠游戏,还 是男性热衷的热血竞技游戏,亦或是老少皆宜的休闲益智游戏,应有尽有。无需你耗费精力一家家与游戏厂商谈判对接,也不用担心游戏 资源短缺,平台直接为你打通渠道,一键接入热门游戏,让你专注推广与运营。 专业团队护航,小白也能上手 担心没有经验?完全不必!闲徕平台配备专业运营团队全程陪跑,从游戏推广策略 ...
用电子游戏制作电影的人们
3 6 Ke· 2025-06-05 12:06
玩家在虚拟空间的超现实生活以及彼此间建立的情感联系,与现实生活中的社交一样有价值。 电影制作团队经常要应对天气变化、剧组加班之类的问题,但一般来说,他们不用担心演员会在一艘飞艇上摔倒。然而在制作纪录片《侠盗猎车 手:哈姆雷特》(Grand Theft Hamlet)的过程中,英国演员萨姆·克莱恩(Sam Crane)和马克·奥斯特文(Mark Oosterveen)却不得不考虑像这样 的"奇葩"问题。 几年前,两位演员在疫情期间无事可做,于是决定在电子游戏《GTA Online》的虚拟世界中,演绎莎士比亚的经典悲剧《哈姆雷特》。当莎翁写 下那行传世名句"默然忍受命运暴虐的毒箭"(The slings and arrows of outrageous fortune)时,肯定无法想象在未来的某一天,哈姆雷特会在停机 坪上思考"生存还是毁灭"。不过有趣的是,对这部几乎所有人物最终都会死去的悲剧来说,《GTA Online》可能是个看似不搭调、实则非常合适 的舞台。 "当萨姆第一次在游戏里表演莎士比亚的喜剧时,他告诉我:'在我的想象中,莎士比亚可能带着这部片子参加金球奖评选,如果你表演得很垃 圾,人们就会朝你扔苹果 ...
FTC撤销反垄断诉讼 “游戏史上最大并购案”尘埃落定
Zhong Guo Jing Ying Bao· 2025-05-31 02:00
早在2022年12月,这家反垄断机构试图起诉阻止微软收购动视暴雪,理由是微软完成这笔近690亿美元 的交易后,可能压制竞争对手发展。 2023年7月,美国旧金山联邦法院法官驳回了FTC对微软收购动视暴雪提出的初步禁令请求。法院方面 表示,微软已在书面、公开声明以及法庭上承诺,将在未来10年内保持《使命召唤》在PlayStation平台 上与Xbox同等的待遇;微软还与任天堂达成协议,将《使命召唤》引入Switch平台,并首次与多个云游 戏平台达成协议,使动视(动视暴雪旗下业务部门)的内容登陆这些服务。基于这些原因,法院认为 FTC未能证明微软收购动视暴雪将大幅削弱市场竞争,消费者反而能获得更多对《使命召唤》及其他动 视内容的访问权,因此对初步禁令的动议予以驳回。 中经记者 许心怡 吴可仲 上海报道 美国联邦贸易委员会(FTC)于5月22日正式撤销对微软收购动视暴雪案的反垄断诉讼,意味着这起"游 戏史上最大并购案"的监管争议尘埃落定。 FTC方面表示,考虑到美国第九巡回上诉法院在5月初维持地方法院裁定、驳回禁令申请,继续推进诉 讼"不符合公众利益"。微软方面则表示,FTC的撤诉是"全美玩家与华盛顿常识的胜利"。 ...
网易-S(09999.HK):游戏业务稳健发力 内容多元化布局
Ge Long Hui· 2025-05-23 09:43
Core Insights - The company reported a revenue of 28.83 billion yuan in Q1 2025, representing a year-over-year increase of 7.4% and a quarter-over-quarter increase of 7.8% [1] - The adjusted net profit for the same period was 11.24 billion yuan, showing a significant year-over-year growth of 32.0% [1] Group 1: Game Performance - The gaming and related services revenue reached 24 billion yuan in Q1, with a year-over-year increase of 12.1% [1] - Notable game performances included "Marvel: Contest of Champions" topping the Steam global sales chart after its April update, and "Yanyun Sixteen Sounds" surpassing 30 million total players [1] - Long-term operational games like "Identity V" and "Naraka: Bladepoint" showed stable revenue contributions, with "Identity V" being a major income source for the quarter [1] Group 2: New Game Pipeline and AI Strategy - The company has a diverse new game pipeline including titles like "Destiny: Rising" and "Marvel: Secret Wars," enhancing its game product matrix [2] - The Youdao business is advancing its "AI-native" strategy, achieving a gross margin of 47.3% in Q1, focusing on AI-enabled products and services for educational transformation [2] Group 3: Music and Community Engagement - NetEase Cloud Music achieved a gross margin of 36.7% in Q1, with a focus on community ecosystem development to enhance user retention [2] - The platform is leveraging AI capabilities for song recommendations and content creation, enriching its creator ecosystem [2] Group 4: Financial Projections - The company forecasts revenues of 113.86 billion yuan, 118.78 billion yuan, and 124.09 billion yuan for the years 2025, 2026, and 2027 respectively [2] - Projected net profits (Non-GAAP) for the same years are 38.81 billion yuan, 39.92 billion yuan, and 41.31 billion yuan [2]
网易-S(09999):游戏业务稳健发力,内容多元化布局
Huaan Securities· 2025-05-22 05:05
Investment Rating - The investment rating for the company is "Buy" (maintained) [1][9] Core Views - The company's game business is showing steady growth, with a diversified content strategy [1] - In Q1 2025, the company achieved revenue of 28.83 billion yuan, a year-over-year increase of 7.4% and a quarter-over-quarter increase of 7.8% [4] - The gross profit for Q1 2025 was 18.48 billion yuan, with a gross margin of 64.1%, reflecting a year-over-year increase of 0.7 percentage points [4] - The adjusted net profit for Q1 2025 was 11.24 billion yuan, a year-over-year increase of 32.0%, with a net margin of 39.0%, up 7.3 percentage points year-over-year [4] Summary by Sections Game Business Performance - The revenue from games and related services in Q1 was 24 billion yuan, a year-over-year increase of 12.1% [5] - Key titles contributing to revenue include "Identity V," which was the main revenue driver, and several new games like "Marvel Showdown" and "Yanyun Sixteen Sounds" performing well in the market [5] - Long-term operational games are showing stable performance, with titles like "Identity V" and "Naraka: Bladepoint" maintaining steady revenue streams [5] Youdao Business Strategy - Youdao's business is advancing its "AI-native" strategy, achieving a gross margin of 47.3% in Q1 [6] - The strategy focuses on AI-enabled products and services to drive intelligent transformation across various industries [6] Cloud Music Operations - Cloud Music achieved a gross margin of 36.7% in Q1, with a focus on community ecosystem building to enhance user engagement [7] - The platform is leveraging AI capabilities for song recommendations and content creation, enriching its creator ecosystem [7] Financial Projections - Revenue projections for 2025, 2026, and 2027 are 113.86 billion yuan, 118.78 billion yuan, and 124.09 billion yuan respectively, with corresponding net profits of 38.81 billion yuan, 39.92 billion yuan, and 41.31 billion yuan [8] - The company expects a year-over-year revenue growth of 8.1% in 2025, followed by 4.3% and 4.5% in the subsequent years [11]
网易-S(9999.HK)2025Q1财报点评:游戏稳健 降本增效带动利润显著增长
Ge Long Hui· 2025-05-20 01:42
机构:国海证券 研究员:陈梦竹/尹芮 事件: 2025 年5 月15 日公司公告2025Q1 财报,2025Q1 实现营收288.29 亿元(YoY+7.4%、QoQ+7.8%);归 母净利润为103.01 亿元(YoY+34.9%、QoQ+17.5%),non-GAAP 归母净利润为112.37 亿元 (YoY+32%、QoQ+16.1%)。 我们的观点: 1、主要财务指标分析:网易2025Q1 实现营业收入288.29 亿元( YoY+7.4% 、QoQ+7.8% ) ; 归母净 利润为103.01 亿元(YoY+34.9%、QoQ+17.5%),经调整归母净利润为112.37 亿元( YoY+32% 、 QoQ+16.1% ) 。毛利率同比提升至64.1%(YoY+0.7pct、QoQ+3.3pct),销售费用率9.4%(YoY- 5.6pct、QoQ-1.2pct)、研发费用率15.2%(YoY-0.3pct、QoQ-1.5pct)、管理费用率3.3%(YoY-1.1pct、 QoQ-1.0pct)。 2 、游戏业务: 2025Q1 游戏及增值服务实现收入288.3 亿元(YoY+7.4%、QoQ+7 ...
网易-S(09999):游戏稳健,降本增效带动利润显著增长
Guohai Securities· 2025-05-19 08:35
2025 年 05 月 19 日 公司研究 评级:增持(维持) 研究所: | | chenmz@g | | --- | --- | | 券分析师: 券分析师: | 陈梦竹 ટા 尹芮 S03 | 证券分析师: 陈梦竹 S0350521090003 chenmz@ghzq.com.cn 证券分析师: 尹芮 S0350522110001 yinr@ghzq.com.cn ——网易-S(9999.HK)2025Q1 财报点评 最近一年走势 事件: 2025 年 5 月 15 日公司公告 2025Q1 财报,2025Q1 实现营收 288.29 亿 元(YoY+7.4%、QoQ+7.8%);归母净利润为 103.01 亿元(YoY+34.9%、 QoQ+17.5%),non-GAAP 归母净利润为 112.37 亿元(YoY+32%、 QoQ+16.1%)。 国海证券研究所 请务必阅读正文后免责条款部分 [Table_Title] 游戏稳健,降本增效带动利润显著增长 1、主要财务指标分析:网易 2025Q1 实现营业收入 288.29 亿元 ( YoY+7.4% 、 QoQ+7.8% ) ; 归 母 净 利 润 为 ...
好莱坞如何破解游戏改编魔咒?|声动早咖啡
声动活泼· 2025-05-16 05:00
狮门影业的主席曾表示,由于以往的糟糕成绩,影视行业普遍认为电子游戏难以被改编成票房口碑双丰收的作 品。例如,发行至今已超过 20 年的经典游戏《魔兽世界》,其 2016 年的改编电影在北美遭遇票房惨败,最终 亏损约 1500 万美元。福布斯杂志的统计显示,热门单机游戏《生化危机》虽催生了 7 部真人电影,但在影评 网站烂番茄上的评分普遍低迷,按满分 10 分计算,最高的一部仅获得 3.7 分。 不过,经济学人指出,尽管基于游戏 IP 的影视项目曾遭遇一连串失败,导致许多制片厂对电子游戏敬而远 之,但近两年情况发生了转变。《超级马里奥兄弟大电影》在 2023 年以近 14 亿美元的票房,超越《蜘蛛侠》 和《银河护卫队》,成为当年票房亚军。同时,《英雄联盟:双城之战》《辐射》《赛博朋克:边缘行者》等 游戏改编电视剧,也相继登上 Netflix 等各大流媒体平台的收视榜首。好莱坞正在重新青睐电子游戏。那么, 游戏内容的影视化项目为何能再次赢得好莱坞的关注呢? ▲ 《超级马里奥兄弟大电影》海报 | 图源:任天堂 根据金融时报报道,尽管漫威超级英雄电影曾在 2010 年前后主导全球电影票房,但从 2020 年开始,系列 ...
刚刚,网易一季度营收净利双增长,美股盘前大涨!
Jin Rong Jie· 2025-05-15 12:14
5月15日,游戏巨头网易(09999.HK)披露其2025年第一季度的业绩,整体表现不俗。 与此同时,在游戏及相关增值服务市场推广支出下降的背景下,网易Q1营业费用仅为80.38亿元,同比 减少14.4%。 盈利端,网易2025年Q1归母净利润为103.01亿元,同比大幅增长34.9%。业绩公布之余,公司拟派发股 息,每股0.135美元,延续其过往的分红政策。 分析人士认为,网易2025第一季度的业绩稳健,游戏业务全球化与长线运营能力突出,但公司非游戏业 务面临的竞争似乎较大,增长瓶颈尚需突破。 5月15日,港股网易(09999.HK)股价上涨1.2%,目前报168.1港元/股,市值5325亿港元。在盘后公布 业绩后,美股网易的盘前股价显著上涨。截至发稿,盘前股价报112.3美元/股,涨幅达到4.85%。 本文源自:财华网 背后原因或源于,网易旗下多款新游戏颇受玩家追捧,比如《燕云十六声》自2024年12月上线以来备受 欢迎,截止2025年3月份注册玩家数已突破3000万。《界外狂潮》在2025年3月上线后即点燃了玩家的热 情,三天内登上Steam全球畅销榜第六名,且最高同时在线玩家数突破11万。 此外,暴雪 ...