AR技术
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教育家精神万里行|王昕欣:数字乡土育梦人
Xin Lang Cai Jing· 2025-12-31 12:42
2015年扎根乡村教育一线至今,面对农村英语教育基础薄弱的现状,王昕欣学习"数字化"创新模式,她 率先将AR技术融入英语课堂,使课文场景栩栩如生,学习内容更加生动直观。她带领学生走出教室,开 展红色研学、劳动实践与科技探访活动,将乡土资源转化为育人素材,激发学生对家乡的热爱与责任 感。她关爱留守儿童与单亲家庭学生,通过"爱心衣橱"项目为全校150名学生申请棉衣。她创建微信视 频号"香中育梦星辰闪烁",记录学生成长点滴,让外出务工的家长远程见证孩子的进步。 能为孩子们多做点儿事,是王昕欣最简单的愿望,她说,每一名乡村孩子,都值得被梦想照亮。 编辑:呼乐乐 王昕欣,黑龙江省佳木斯市汤原县香兰镇中学副校长,2024年全国优秀教师。 ...
以数为媒促进红色文化与思政教育深度耦合
Xin Hua Ri Bao· 2025-11-19 23:34
Core Viewpoint - The integration of red culture into ideological and political education in universities is essential for enhancing educational quality and fostering a sense of belief among students, while also promoting the inheritance of red genes [1] Group 1: Systematic Integration of Red Culture Resources - Digital technology enables the systematic and comprehensive organization of red culture resources across different regions, transforming them from isolated storage to a structured supply model [2] - The establishment of a national-level "Red Culture Digital Resource Library" is proposed to categorize and digitize dispersed red culture resources, facilitating easy access and retrieval [3] Group 2: Innovation in Ideological Education Models - The traditional one-way teaching model is inadequate for contemporary students, who prefer interactive and immersive learning experiences; digital technologies can create engaging environments for red culture education [4] - Utilizing technologies like VR and AR can enhance the learning experience by providing interactive and immersive educational scenarios [4] Group 3: Extending Educational Scenarios - Digital dissemination allows for the sharing of red culture resources across regions and institutions, creating a multi-dimensional ideological education environment [5] - Online platforms can host various modules such as cloud lectures, exhibitions, and volunteer activities to engage students in red culture [5] Group 4: Offline Integration and Practical Applications - The integration of digital technology in campus spaces can create an immersive red culture educational atmosphere, with interactive screens and digital reading areas [6] - Local red resources can be utilized to develop digital navigation systems for field studies, enhancing the depth of learning experiences [6] Group 5: Comprehensive Coupling of Red Culture and Ideological Education - Achieving deep integration of red culture and ideological education requires a multi-faceted approach, focusing on resource reconstruction, teaching innovation, and scenario extension [7] - Future efforts should leverage AI and big data for precise interpretation and intelligent resource delivery, while fostering a collaborative educational mechanism [7]
当参观者成为体验者(编辑手记)
Ren Min Ri Bao· 2025-10-22 21:57
Core Insights - The application of VR and AR technologies in the archaeological site of Liangzhu transforms visitors from mere observers into active participants, allowing them to engage with the 5,000-year-old Liangzhu civilization in a more immersive way [1] - The integration of technology enhances the breadth and depth of the content provided, shifting from merely conveying knowledge to stimulating humanistic thinking and boosting cultural confidence, thus accelerating the evolution of cultural dissemination towards a more diverse and profound direction [1] - The continuous upgrade and widespread application of technology support the revitalization of history and the enhancement of visitor experiences, with expectations for digital technology to reach more relics and artifacts, breathing new life into them in the modern era [1]
仲裁事项落定!光峰科技首秀光博会,AR创新成果引期待
Ge Long Hui· 2025-08-21 11:35
Core Viewpoint - The arbitration ruling has resolved a long-standing dispute for the company, allowing it to focus on its core business and technological advancements [1][2]. Group 1: Arbitration Outcome - The company and its Hong Kong subsidiary are required to pay a total of $12.69 million to GDC, while GDC must pay $1.98 million plus accrued interest to the company [1]. - The initial claim from GDC was $38 million, which was significantly reduced after the arbitration process [1]. - The arbitration stemmed from a dispute regarding the execution of a settlement agreement related to a compensation plan from 2021 [1]. Group 2: Business Focus and Future Plans - With the arbitration conclusion, the company can now concentrate on its core technology and business development [2]. - The company is actively expanding into AR and robotics applications [2]. - The company plans to showcase its technological advancements at the 26th China International Optoelectronic Expo from September 10 to 12 [2].
夏日经济新活力系列报道 “科技+”助力文旅消费场景焕新升级
Ren Min Wang· 2025-08-20 05:32
Core Viewpoint - The integration of technology and cultural tourism is rapidly evolving, enhancing visitor experiences and driving growth in the tourism sector through immersive and interactive technologies [1][2][3]. Group 1: Technological Innovations in Tourism - The use of holographic images, AI modeling, and smart interactions in performances like "Back to the Journey to the West" in Guizhou showcases how technology enriches cultural experiences [1]. - In Chongqing, thousands of drones create dynamic light shows, illustrating the increasing diversity of tourism experiences enhanced by technology [1]. - The application of AR technology in Shanghai's Yuyuan Garden allows visitors to interact with virtual creatures, merging traditional culture with modern technology [1]. Group 2: Data-Driven Enhancements - Advanced data analysis techniques in Xi'an optimize visitor management by accurately profiling tourists and predicting market demands, thus improving operational efficiency [2]. - The use of drones equipped with visual recognition systems in Hubei allows for personalized photography experiences, enhancing visitor engagement [2]. Group 3: Digital Services and Integration - The "Cloud Tour Suzhou APP" provides comprehensive digital services, integrating information on attractions, accommodations, and local products, facilitating a seamless visitor experience [3]. - Nationwide, the digital transformation completion rate for 5A-level tourist attractions has reached 100%, indicating a significant shift towards digitalization in the tourism industry [3]. Group 4: Cultural and Technological Balance - While technology enhances cultural expression, there is a caution against over-reliance on sensory stimulation that may overshadow cultural depth [3]. - The need for a balanced approach that leverages technology while preserving cultural integrity is emphasized to ensure sustainable development in the tourism sector [3].
2025年全球AR VR行业发展趋势报告
Sou Hu Cai Jing· 2025-04-21 13:41
Core Insights - The report highlights the growth of the global AR/VR industry, driven by the metaverse concept, with the market expected to reach $120.7 billion by 2025 from $93.7 billion in 2024 [1] - Key sectors for AR/VR applications include gaming, education, and healthcare, which are anticipated to undergo significant transformations [1] - The report emphasizes the role of both startups and tech giants in advancing AR/VR technologies, with notable contributions from companies like NVIDIA, Sony, and HTC [1] Industry Overview - The AR/VR industry is evolving as a crucial part of the metaverse infrastructure, reshaping how people interact, work, and engage socially [8][9] - The integration of AI and other technologies is expected to enhance user experiences in the metaverse, influencing consumer behavior and expectations [10][18] - The report outlines the definitions of AR, VR, MR, and XR, clarifying their roles in creating immersive experiences [13] Market Trends - The report identifies several trends in the AR/VR industry, including the expansion of mobile AR from gaming to business tools and the increasing prevalence of cross-platform applications [1] - AI is projected to drive advancements in AR technology, improving scene understanding and content creation [1] - The report notes a decline in consumer enthusiasm for the metaverse despite technological advancements, indicating a need for renewed engagement strategies [1] Key Applications - The gaming industry is highlighted as a significant player in the metaverse, with platforms like Fortnite and Roblox showcasing the potential for large-scale virtual interactions [29] - The metaverse is expected to redefine work and collaboration, offering immersive virtual offices and meetings as alternatives to traditional video conferencing [30] - Education and training sectors are poised for transformation through immersive learning environments, allowing for realistic simulations and skill practice [31][32] Economic Implications - The metaverse is anticipated to develop its own digital economy, where users can buy and sell digital goods and services, including virtual real estate and NFTs [37] - Interoperability between different virtual worlds is a key promise of the metaverse, enabling seamless transitions for users and their digital assets [38] - User-generated content will play a significant role in the metaverse, allowing individuals to create and customize their virtual experiences [39]