Workflow
IDREAMSKY(01119)
icon
Search documents
创梦天地(01119)拟发行合计2.36亿股
智通财经网· 2025-09-29 22:37
智通财经APP讯,创梦天地(01119)发布公告,于2025年9月29日,公司及深圳创梦与资本化协议认购人 (PLR Worldwide Sales Limited)订立资本化协议,据此,资本化协议认购人已有条件同意认购,而公司已 有条件同意按每股认购股份1.098港元的发行价向资本化协议认购人配发及发行1.66亿股认购股份,以抵 销深圳创梦对资本化协议认购人的特许权使用费。 于2025年9月29日,公司与各认购协议认购人订立认购协议,据此,各认购协议认购人已有条件同意认 购,而公司已有条件同意按每股认购股份1.098港元的发行价向各认购协议认购人配发及发行合共 6977.56万股认购股份。 认购事项的所得款项总额将约为7661万港元,其中估计所得款项净额约为7633万港元。公司拟将认购事 项的所得款项净额用于游戏产品的运营推广支出及一般营运资金。 认购价为每股认购股份1.098港元,相较于9月29日收市价每股1.050港元溢价约4.57%。假设除资本化事 项及认购事项外,公司的已发行股本自本公告日期起至资本化事项及认购事项完成之日止并无其他变 动,资本化协议及认购协议项下的认购股份相当于公司于本公告日期的现 ...
创梦天地拟发行合计2.36亿股
Zhi Tong Cai Jing· 2025-09-29 22:34
创梦天地(01119)发布公告,于2025年9月29日,公司及深圳创梦与资本化协议认购人(PLR Worldwide Sales Limited)订立资本化协议,据此,资本化协议认购人已有条件同意认购,而公司已有条件同意按每 股认购股份1.098港元的发行价向资本化协议认购人配发及发行1.66亿股认购股份,以抵销深圳创梦对资 本化协议认购人的特许权使用费。 于2025年9月29日,公司与各认购协议认购人订立认购协议,据此,各认购协议认购人已有条件同意认 购,而公司已有条件同意按每股认购股份1.098港元的发行价向各认购协议认购人配发及发行合共 6977.56万股认购股份。 认购事项的所得款项总额将约为7661万港元,其中估计所得款项净额约为7633万港元。公司拟将认购事 项的所得款项净额用于游戏产品的运营推广支出及一般营运资金。 认购价为每股认购股份1.098港元,相较于9月29日收市价每股1.050港元溢价约4.57%。假设除资本化事 项及认购事项外,公司的已发行股本自本公告日期起至资本化事项及认购事项完成之日止并无其他变 动,资本化协议及认购协议项下的认购股份相当于公司于本公告日期的现有已发行股本(不包括 ...
创梦天地(01119) - 根据一般授权发行新股份
2025-09-29 22:05
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告之內容概不負責,對其準確 性或完整性亦不發表任何聲明,並明確表示,概不對因本公告全部或任何部分內容而產生或 因倚賴該等內容而引致之任何損失承擔任何責任。 iDreamSky Technology Holdings Limited ࡋỖཙൠ、ᢰ᧗㛑ᴹ䲀ޜਨ (於開曼群島註冊成立的有限公司) (股份代號:1119) 根據一般授權發行新股份 於2025年9月29日(交易時段後),本公司及深圳創夢與資本化協議認購人訂 立資本化協議,據此,資本化協議認購人已有條件同意認購,而本公司已有 條件同意按每股認購股份1.098港元的發行價向資本化協議認購人配發及發行 166,440,983股認購股份,以抵銷深圳創夢對資本化協議認購人的特許權使用費。 於2025年9月29日(交易時段後),本公司與各認購協議認購人訂立認購協議, 據此,各認購協議認購人已有條件同意認購,而本公司已有條件同意按每股 認購股份1.098港元的發行價向各認購協議認購人配發及發行合共69,775,600 股認購股份。 假設除資本化事項及認購事項外,本公司之已發行股本自本公告日期起至資 本化事項及認購事 ...
游戏ETF(516010)盘中飘红,近10日净流入超7亿元,机构:9月游戏版号发放量维持高位
Mei Ri Jing Ji Xin Wen· 2025-09-29 06:57
Group 1 - The core viewpoint of the article highlights that the approval volume of game licenses in September remains high, covering various types of products and well-known manufacturers [1] - From the beginning of the year to date, a total of 1,195 domestic games have been approved, with 145 games approved in September, including titles from Tencent, miHoYo, NetEase, and others [1] - For imported games, a total of 80 games have been approved this year, with 11 games approved in September, including titles from Chuangmeng Tiandi and Xinghui Games [1] Group 2 - The game ETF (516010) tracks the animation and gaming index (930901), which selects listed companies involved in animation production, game development, platform operation, and related industry chains to reflect the overall performance of the sector [1] - The index focuses on innovation and growth in the animation and gaming field, covering the entire industry chain from content creation to distribution channels, showcasing distinct industry representation and market vitality [1]
国泰海通|传媒:9月国产游戏版号下发,优质产品表现突出
Core Insights - The article highlights the stable approval process for domestic game licenses in China, with a significant increase in the number of licenses issued in 2025 compared to the previous year [1][3] - The gaming market in August 2025 showed stable performance, with notable revenue contributions from high-quality products, indicating a positive outlook for game development companies [2][3] Group 1: License Approval and Supply - On September 24, 2025, the National Press and Publication Administration approved 145 domestic games and 11 imported games, indicating a robust supply of game licenses [1] - The total number of domestic game licenses issued in 2025 has reached 1,195, significantly higher than the 959 licenses issued in the same period last year, with an average monthly issuance of 132.8 licenses [1] Group 2: Market Performance - In August 2025, the domestic gaming market generated revenue of 29.263 billion yuan, reflecting a month-on-month growth of 0.61% but a year-on-year decline of 13.01% due to a high base from the previous year [2] - Mobile game revenue was 21.521 billion yuan, with a month-on-month increase of 0.85% and a year-on-year decrease of 4.25%, while client game revenue was 6.563 billion yuan, showing a month-on-month decline of 1.11% but a year-on-year increase of 17.59% [2] Group 3: Investment Outlook - The stable approval rhythm for game licenses and the rich supply of game products lead to a favorable investment outlook for companies with strong content reserves and solid fundamentals [3]
国泰海通:9月国产游戏版号下发 优质产品表现突出
智通财经网· 2025-09-25 07:44
Core Viewpoint - The gaming industry in China is experiencing a significant increase in the issuance of domestic game licenses, with a total of 1,195 licenses granted in the first nine months of the year, surpassing the 959 licenses issued during the same period last year [1][3]. Group 1: License Issuance - In September, 145 domestic games were approved, contributing to a total of 1,195 domestic licenses issued this year, which is significantly higher than the 959 licenses issued in the same period last year [1][3]. - The average monthly issuance of licenses has increased from 88.8 in 2023 and 108.8 in 2024 to 132.8 in the first nine months of this year [1][3]. Group 2: Market Performance - The gaming market in August recorded a revenue of 29.263 billion yuan, showing a month-on-month growth of 0.61%, although it experienced a year-on-year decline of 13.01% due to high revenue from a major game in the previous year [4]. - Mobile game revenue reached 21.521 billion yuan, with a month-on-month increase of 0.85% and a year-on-year decline of 4.25%, while client game revenue was 6.563 billion yuan, showing a month-on-month decrease of 1.11% but a year-on-year increase of 17.59% [4]. Group 3: Key Products and Companies - Tencent's game "Delta Action" saw its daily active users rise to 30 million in September, topping the iOS sales chart, indicating strong profit contributions [4]. - The new game "Valorant: Energy Action" is expected to generate over 300 million yuan in its first month [4]. - Companies such as Tencent, NetEase, and Giant Network are highlighted for their strong product performance and market presence [4][5].
9月国产游戏版号下发,优质产品表现突出
Investment Rating - The report assigns an "Increase" rating for the gaming industry, indicating a positive outlook compared to the CSI 300 index, with expected growth exceeding 15% [13]. Core Insights - In September, a total of 145 domestic games received approval, contributing to a total of 1,195 domestic game licenses issued this year, significantly higher than the 959 licenses issued in the same period last year [6][8]. - The gaming market in August showed stability, with a total revenue of 29.263 billion yuan, reflecting a month-on-month growth of 0.61% but a year-on-year decline of 13.01% [6][8]. - The report highlights the strong performance of leading products, such as Tencent's "Delta Action," which reached 30 million daily active users in September, and the anticipated revenue of over 300 million yuan for the new game "Valorant: Energy Action" in its first month [6][8]. Summary by Sections Game License Approvals - In September, 145 domestic games and 11 imported games received approval, with notable titles from Tencent, NetEase, and others included in the list [6][8]. - The approval rate for domestic game licenses has increased, with an average monthly issuance of 132.8 licenses in 2023, up from 88.8 in 2021 and 108.8 in 2022 [6][8]. Market Performance - The gaming market's revenue for August was 29.263 billion yuan, with mobile games generating 21.521 billion yuan and client games 6.563 billion yuan [6][8]. - The report notes that client games are experiencing growth due to cross-platform products, which enhances their profitability compared to mobile games [6][8]. Investment Recommendations - The report recommends companies with strong content reserves and solid fundamentals, including Kain Network, 37 Interactive Entertainment, Giant Network, Perfect World, and others [6][8]. - Specific stock recommendations include Kain Network (28.94 yuan), 37 Interactive Entertainment (22.49 yuan), and Giant Network (44.87 yuan), all rated for "Increase" [7][8].
创梦天地营收降、利润增 《卡拉彼丘》能否承载转型希望?
Xin Lang Zheng Quan· 2025-09-19 08:25
Core Insights - The company reported a revenue decline of 18.9% in the first half of 2025, totaling 686 million yuan, but achieved a net profit of 32.95 million yuan, marking a turnaround from losses [1] - Operating cash flow showed a significant increase of 71.2%, reaching 57.86 million yuan, indicating improved cash management [1] - The company's strategic transformation over the past five years is reflected in its financial performance, with a focus on enhancing player experience over maximizing advertising revenue [1][2] Financial Performance - Revenue decreased primarily due to the lifecycle stage of the game "Honor All-Stars" and a deliberate reduction in advertising slots [1] - Cost control measures and improved profit margins from new products contributed to the profit increase [1] - Sales and marketing expenses rose by 39.4% to 108.4 million yuan, driven by increased promotion for "Kara Bichu" and new game launches [1][2] Product Development - R&D expenses fell by 68.2% to 48.7 million yuan, attributed to the completion of "Kara Bichu" development and enhanced efficiency from AI technology [2] - "Kara Bichu" saw a 9.9% increase in monthly active users and a 74.8% increase in revenue, with significant improvements in payment rates [2] - The game’s unique positioning in the market, combining "anime" and "shooting" elements, has created a competitive edge [2] Market Strategy - The company is focusing on expanding into the Middle East, establishing a regional headquarters in Riyadh and forming partnerships with local gaming platforms [3] - "Kara Bichu" was included in the Saudi Esports World Cup, enhancing its global visibility [3] - The international launch of the PC version has attracted a loyal user base in Japan and the West, maintaining a strong presence on Steam [3] Challenges and Future Outlook - Despite current successes, the company faces challenges in the mobile gaming market, where competition is fierce [3] - There are concerns regarding user retention and content updates, as evidenced by a significant drop in online player numbers [3] - The management acknowledges the risks associated with strategic adjustments and is optimistic about the upcoming mobile version launch, which is expected to drive new growth [3][4] Industry Trends - The performance of "Kara Bichu" will be crucial in determining the company's ability to navigate its transformation phase [4] - The gaming industry is shifting towards a focus on quality, efficiency, and globalization, moving away from previous growth models [4] - The transition from PC to mobile gaming typically expands the user base, attracting non-traditional players [4]
腾讯《三角洲行动》将满周年;创梦天地《卡拉彼丘手游》预约破800万丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-09-17 23:21
Group 1 - Tencent's "Delta Action" anniversary celebration will take place on September 21, featuring offline experiences, online live streaming, and the "2025 Fire World Cup Finals" [1] - The anniversary event is expected to drive significant revenue growth, similar to the "100 billion subsidy" during the May Day holiday, through limited skin sales and event-related collaborations [1] - The capital market has formed clear performance expectations, positioning Tencent's FPS segment as a potential catalyst for investor interest [1] Group 2 - Xinghui Games has launched the pre-selection state feature for its mobile game "Three Kingdoms: Strategy of the Nine Provinces," enhancing user retention and optimizing the alliance experience [2] - This feature allows alliance leaders to secure servers and birth states once their alliance reaches 80 members, facilitating a smoother entry for players during the public test [2] - Xinghui Games' strategic focus on deepening classic products is evident in the pre-launch preparations for "Three Kingdoms: Strategy of the Nine Provinces," aimed at strengthening user loyalty amid intense market competition [2] Group 3 - Chuangmeng Tiandi's mobile game "Kara Bichu" has surpassed 8 million pre-registrations ahead of its official launch in October, indicating strong market anticipation for domestic innovative shooting games [3] - The game has already demonstrated international potential by being the first domestic shooting game to participate in the Saudi eSports World Cup, enhancing its global value [3] - The company's dual strategy of "self-developed + overseas distribution" is expected to clarify its profit structure, with a focus on both new product contributions and stable cash flow from classic products [3]
腾讯《三角洲行动》将满周年;创梦天地《卡拉彼丘手游》预约破800万
Mei Ri Jing Ji Xin Wen· 2025-09-17 23:20
Group 1 - Tencent's "Delta Action" anniversary celebration will take place on September 21, featuring immersive experiences, live streaming, and the "2025 Fire World Cup Finals" [1] - The anniversary event is expected to drive significant revenue growth, similar to the "100 billion subsidy" during the May Day holiday, through limited skin sales and event-related merchandise [1] - The capital market has formed clear performance expectations, positioning Tencent's FPS segment as a potential catalyst for investor interest [1] Group 2 - Xinghui Games has launched the pre-selection state feature for its mobile game "Three Kingdoms: Strategy in the Nine Provinces," enhancing user retention and market potential [2] - The pre-selection feature allows alliance leaders to secure servers and birth states, improving the overall gaming experience [2] - This strategic move reflects Xinghui Games' commitment to deepening its classic product development capabilities amid intense market competition [2] Group 3 - Chuangmeng Tiandi's mobile game "Kara Bichu" has surpassed 8 million pre-registrations ahead of its October launch, indicating strong market anticipation [3] - The game is positioned as a key product in the company's "self-developed + overseas distribution" strategy, showcasing its potential in the global market [3] - The successful international launch of "Kara Bichu" highlights the company's ability to accumulate global operational experience, with plans to integrate compliant stablecoin payment systems [3]