BILIBILI(09626)
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BILIBILI(BILI) - 2025 Q1 - Earnings Call Presentation
2025-05-20 11:05
User Metrics - Bilibili's DAUs reached 107 million in 25Q1[4], showing steady growth from 60 million in 21Q1[6] - Average daily time spent per user was 108 minutes in 25Q1[4], increasing from 82 minutes in 21Q1[6] - Bilibili has 368 million MAUs[4] and 32 million MPUs[4] Financial Performance - Total net revenues reached RMB 7003 million in 25Q1, a 24% year-over-year increase[69] - Value-added services revenue was RMB 2807 million in 25Q1, up 11% year-over-year[69] - Advertising revenue grew to RMB 1998 million in 25Q1, a 20% year-over-year increase[69] - Mobile game revenue was RMB 1731 million in 25Q1, a significant increase of 76% year-over-year[69] - Gross profit margin improved to 363% in 25Q1[8], compared to 283% in 24Q1[8] - The company achieved a non-GAAP net profit of RMB 362 million in 25Q1[8] Market Opportunity - The video-based industry is projected to grow significantly, with the market size expected to reach RMB 2940 billion by 2030[11], a 24x increase from RMB 1242 billion in 2023[11]
哔哩哔哩-W(09626)一季度经调整净利润为3.62亿元 同比扭亏为盈 广告及游戏业务表现出色
智通财经网· 2025-05-20 10:16
Core Insights - Bilibili reported a strong financial performance for Q1 2025, with total net revenue reaching RMB 7.003 billion (USD 965 million), a year-on-year increase of 24% [1][2] - The company achieved a gross profit of RMB 2.539 billion (USD 350 million), reflecting a 58% year-on-year growth, and a gross margin of 36.3%, up from 28.3% in the same period last year [1][2] - Adjusted net profit turned positive at RMB 362 million (USD 49.8 million), compared to a loss in the previous year, while net loss narrowed to RMB 10.7 million (USD 1.5 million) [1][2] Revenue Breakdown - Value-added services revenue amounted to RMB 2.807 billion (USD 387 million), an 11% increase year-on-year, driven by growth in live streaming and other value-added services [1] - Advertising revenue reached RMB 1.998 billion (USD 275 million), a 20% increase year-on-year, primarily due to strong growth in performance-based advertising [1] - Mobile gaming revenue surged to RMB 1.731 billion (USD 239 million), a 76% increase year-on-year, largely attributed to the strong performance of the exclusive licensed game "Three Kingdoms: Strategy of the World" [1] User Engagement Metrics - Daily active users (DAUs) reached 106.7 million, up from 102.4 million in the same period last year [1] - Monthly active users (MAUs) hit a record of 368 million, indicating a growing and increasingly engaged user base [2] - The average age of users increased to 26 years, with daily usage time reaching a new high of 108 minutes, and the number of monthly paying users reached a historical peak of 32 million [2]
哔哩哔哩(09626) - 2025 Q1 - 季度业绩

2025-05-20 10:05
Financial Performance - Total net revenue for Q1 2025 reached RMB 7.003 billion (USD 965 million), a year-on-year increase of 24%[11] - Gross profit amounted to RMB 2.539 billion (USD 350 million), representing a 58% year-on-year increase, with a gross margin of 36.3% compared to 28.3% in the same period of 2024[11] - Adjusted net profit for Q1 2025 was RMB 362 million (USD 49.8 million), compared to an adjusted net loss of RMB 456 million in the same period of 2024[11] - Operating profit was RMB 15 million (USD 2.1 million), a significant recovery from an operating loss of RMB 819 million in the same period last year[15] - Adjusted operating profit was RMB 342 million (USD 47.2 million), compared to an adjusted operating loss of RMB 512 million in 2024[15] - Net loss narrowed by 99% to RMB 107 million (USD 15 million) year-over-year[16] - The company reported a net loss of RMB 764.63 million for the three months ended March 31, 2024, compared to a net profit of RMB 88.93 million in the same period of the previous year[28] - The adjusted net loss attributable to Bilibili Inc. shareholders for the three months ended March 31, 2024, was RMB 439,796, with an expected improvement to a profit of RMB 363,088 by March 31, 2025[37] User Engagement - Daily active users (DAUs) reached 106.7 million, while monthly active users (MAUs) hit a record high of 368 million[11] - The average age of users reached 26 years, indicating a maturing user base with increasing purchasing power[11] - The company plans to continue expanding its product and service offerings to enhance user engagement and retention[27] Revenue Breakdown - Advertising revenue was RMB 1.998 billion (USD 275 million), up 20% year-on-year, driven by strong growth in performance-based advertising[12] - Mobile gaming revenue surged to RMB 1.731 billion (USD 239 million), a 76% increase year-on-year, primarily due to the strong performance of the exclusive licensed game "Three Kingdoms: Strategize the World"[13] - Revenue from value-added services was RMB 2.807 billion (USD 387 million), an 11% increase year-on-year, mainly due to growth in live streaming and other value-added services[12] Operating Expenses - Total operating expenses amounted to RMB 2.524 billion (USD 348 million), an increase of 4% compared to the same period in 2024[14] - Sales and marketing expenses were RMB 1.167 billion (USD 161 million), up 26% year-over-year, primarily due to a partnership with CCTV for exclusive live streaming during the 2025 Spring Festival Gala[14] - Research and development expenses decreased by 13% to RMB 841 million (USD 116 million) due to improved R&D efficiency[14] Cash Flow and Assets - Operating cash flow for the quarter was RMB 1.302 billion (USD 179 million), significantly up from RMB 638 million in Q1 2024[11] - Cash generated from operating activities was RMB 1.302 billion (USD 179 million), up from RMB 638 million in the same period last year[16] - As of March 31, 2025, cash and cash equivalents, along with short-term investments, totaled RMB 17.397 billion (USD 2.397 billion)[16] - The company's cash and cash equivalents decreased from RMB 10,249,382 on December 31, 2024, to RMB 9,601,900 by March 31, 2025, a decline of 6.34%[32] Future Outlook - The company aims to continue expanding its business and community through efficient and sustainable operations, focusing on profit growth and long-term shareholder value[12] - Future guidance indicates expected total net revenue of RMB 7,734.16 million for the year ending December 31, 2024[28] - The company is focusing on improving its operational efficiency and managing costs effectively to mitigate losses[27] Shareholder Information - The weighted average number of ordinary shares outstanding was 415,274,340 for the three months ended March 31, 2024[28] - The weighted average number of ordinary shares outstanding (basic) increased from 415,274,340 for the three months ended March 31, 2024, to 420,086,397 by March 31, 2025[37]
Bilibili Inc. Announces First Quarter 2025 Financial Results
Globenewswire· 2025-05-20 10:00
Core Insights - Bilibili Inc. reported strong financial results for Q1 2025, with total net revenues reaching RMB 7.0 billion (US$ 965.1 million), a 24% increase year-over-year [4][6] - The company experienced significant growth in user engagement, with daily active users (DAUs) at 107 million and monthly active users (MAUs) at 368 million, indicating a maturing user base with increased spending power [3][6] - Bilibili's gross profit rose by 58% year-over-year to RMB 2.54 billion (US$ 349.9 million), with a gross profit margin of 36.3%, up from 28.3% in the same period last year [6][9] Financial Performance - Total net revenues were RMB 7.00 billion (US$ 965.1 million), representing a 24% increase from Q1 2024 [4][6] - Revenue from value-added services (VAS) was RMB 2.81 billion (US$ 386.9 million), an 11% increase year-over-year [4] - Advertising revenues reached RMB 2.00 billion (US$ 275.3 million), a 20% increase year-over-year, driven by performance-based advertising [5][6] - Mobile games revenues surged to RMB 1.73 billion (US$ 238.6 million), marking a 76% increase year-over-year, primarily due to the success of the game "San Guo: Mou Ding Tian Xia" [7][6] Profitability and Margins - Gross profit increased to RMB 2.54 billion (US$ 349.9 million), with a gross profit margin of 36.3%, reflecting improved monetization efficiency [6][9] - The company reported an adjusted net profit of RMB 361.5 million (US$ 49.8 million), compared to an adjusted net loss of RMB 455.9 million in Q1 2024 [14][6] - Operating cash flow was RMB 1.30 billion (US$ 179.4 million), significantly higher than RMB 637.7 million in the same period last year [16][6] User Engagement Metrics - Average daily time spent per user reached a record of 108 minutes, indicating high user engagement [3] - Monthly paying users hit an all-time high of 32 million, showcasing the growing spending power of the user base [3] Cost Structure - Cost of revenues was RMB 4.46 billion (US$ 615.2 million), a 10% increase year-over-year, primarily due to higher revenue-sharing costs [8] - Total operating expenses were RMB 2.52 billion (US$ 347.8 million), reflecting a 4% increase from the same period in 2024 [9] Strategic Outlook - The company aims to continue unlocking the potential of its community by enhancing commercial solutions and focusing on profitable growth [3][6] - Bilibili is positioned to capture emerging opportunities in the video platform market, leveraging its unique content and community engagement [3]
BILIBILI(BILI) - 2025 Q1 - Quarterly Results

2025-05-20 10:00
Financial Performance - Total net revenues for Q1 2025 were RMB7.00 billion (US$965.1 million), representing a 24% year-over-year increase[5] - Total net revenues for the three months ended March 31, 2025, were RMB 7,003,248, a decrease of 9.4% compared to RMB 7,734,161 in the previous quarter[31] - Gross profit rose by 58% year-over-year to RMB2.54 billion (US$349.9 million), with a gross profit margin of 36.3%[5] - Gross profit for the three months ended March 31, 2025, was RMB 2,539,098, compared to RMB 2,788,216 in the previous quarter, reflecting a gross margin of 36.3%[31] - Adjusted net profit for Q1 2025 was RMB361.5 million (US$49.8 million), compared to an adjusted net loss of RMB455.9 million in Q1 2024[16] - The net loss attributable to Bilibili Inc.'s shareholders for the three months ended March 31, 2025, was RMB 9,102, compared to a profit of RMB 89,960 in the previous quarter[31] User Engagement - Daily Active Users (DAUs) reached 107 million, while Monthly Active Users (MAUs) hit 368 million, with an average user age of 26[4] - Average daily time spent per user was 108 minutes, and monthly paying users reached an all-time high of 32 million[4] Revenue Breakdown - Advertising revenues increased by 20% year-over-year to RMB2.00 billion (US$275.3 million)[5] - Advertising revenue decreased by 16.3% to RMB 1,997,635 from RMB 2,388,673 in the previous quarter[31] - Mobile games revenues surged by 76% year-over-year to RMB1.73 billion (US$238.6 million)[5] - Value-added services (VAS) revenue was RMB 2,807,340, down 8.9% from RMB 3,083,071 in the previous quarter[31] Operating Expenses and Cash Flow - Total operating expenses increased by 4% year-over-year to RMB2.52 billion (US$347.8 million)[10] - Operating expenses totaled RMB 2,524,090, a decrease of 5.2% from RMB 2,661,775 in the previous quarter[31] - Operating cash flow was RMB1.30 billion (US$179.4 million), up from RMB637.7 million in the same period of 2024[18] - Net cash provided by operating activities was RMB 1,302,095 for the three months ended March 31, 2025, compared to RMB 1,400,988 in the previous quarter[37] Assets and Liabilities - Cash and cash equivalents, time deposits, and short-term investments totaled RMB17.40 billion (US$2.40 billion) as of March 31, 2025[18] - Total current assets increased to RMB 20,579,392 as of March 31, 2025, from RMB 19,756,055 as of December 31, 2024[35] - Total liabilities rose to RMB 18,900,142 as of March 31, 2025, compared to RMB 18,594,587 as of December 31, 2024[35] Share Information - The weighted average number of ordinary shares, basic, was 420,086,397 for the three months ended March 31, 2025, an increase from 417,829,038 in the previous quarter[39]
陈睿年薪是马化腾的5倍多!B站这是大赚了吗?
Sou Hu Cai Jing· 2025-05-20 06:22
Core Viewpoint - Bilibili's chairman Chen Rui's annual salary of 254 million yuan has sparked significant public outrage, especially given the company's history of losses and the stark contrast with other industry leaders like Tencent's Ma Huateng, whose salary is only 45.07 million yuan [1][3]. Group 1: Salary Breakdown - Chen Rui's reported salary is primarily composed of stock incentives, with 99.1% of the total being stock options rather than cash [3][5]. - The basic salary is 2.115 million yuan, accounting for approximately 0.83% of the total compensation [5]. Group 2: Company Performance - Bilibili is projected to turn a profit in 2024 after nine consecutive years of losses, marking a significant milestone for the company [7][9]. - The turnaround is attributed to two main factors: a 40% increase in game revenue, reaching 5.61 billion yuan, and a 40% growth in advertising revenue as brands increasingly target young users on the platform [9][12]. Group 3: Public Sentiment and Industry Context - The public reaction is fueled by the perception of disparity between high executive compensation and the struggles of regular employees, especially in light of recent industry layoffs [9][12]. - Concerns are raised about whether the high-level incentives are shared with lower-level employees and if the performance metrics for these incentives are genuinely tied to company success rather than superficial achievements [16][17].
微软正在开发新“租户Copilot”服务,计划建立“Agent工厂”;腾讯上线AI浏览器,灰度测试Agent功能丨AIGC日报
创业邦· 2025-05-19 23:59
Group 1 - Nvidia plans to open-source its advanced physics engine, Newton, in July, which supports GPU acceleration and enables effective learning through experience [1] - Tencent has upgraded its QQ browser to an AI browser, introducing QBot with five major functions, including AI search and AI writing, currently in gray testing [1] - Microsoft is developing a new service called "Tenant Copilot" to assist tenants in creating AI agents, with plans to announce it at the upcoming developer conference [1] - Bilibili has open-sourced its anime video generation model, AniSora, which allows users to create various anime-style video segments easily [1]
FBIF 食品创新展 2025展览报告出炉!内含FBIF本届最佳展位榜单发布!
FBIF食品饮料创新· 2025-05-19 00:30
Core Insights - The FBIF Food Innovation Expo 2025 showcased over 700 exhibitors across various sectors, including dairy, beverages, snacks, and functional foods, covering an exhibition area of over 62,000 square meters [1][2][4] - The event attracted more than 39,000 visitors from over 6,500 companies, with over 35% of attendees being senior management [3][4] Group 1: Event Overview - The FBIF Food Innovation Expo serves as a professional platform for food companies to showcase innovations and connect with industry leaders [1] - The exhibition featured three main areas: Hall 4.2, Hall 5.2, and Hall 6.2, facilitating efficient connections across the supply chain [1][2] Group 2: Audience and Exhibitor Feedback - The audience comprised over 39,000 visitors, with 13,975 senior management personnel, accounting for 35.67% of the total [3] - Exhibitors reported high-quality interactions, with many expressing intentions to secure booths for the next year [4][5] Group 3: Media Coverage - The event received extensive media coverage, with participation from 88 mainstream and industry-specific media outlets, including major platforms like CCTV and Xinhua [7] - Influencers and bloggers shared content across social media platforms, enhancing the event's visibility [13] Group 4: Best Booth Awards - The awards recognized outstanding booth designs, with categories such as Best Overall Booth, Best Visual Impact, and Best Cultural Feature [18][19][21] - Notable winners included Yili for Best Overall Booth and Wangwang for Most Popular Booth, showcasing innovative and engaging designs [19][24] Group 5: Exclusive Activities - The event featured exclusive activities like the FBiF Channel Matching Conference and Foodtalks Salon, which facilitated networking and knowledge sharing among industry professionals [74][106] - The FBiF Channel Matching Conference attracted 1,207 suppliers, focusing on specialized content and enhanced visitor experience [74][75] Group 6: Global New Product Showcase - The FBiF Global New Product Collection highlighted over 650 innovative food products, with top selections including unique beverages and snacks that captured audience interest [140][142] - Products like the HPP Cold Brew Tea and the TAKEO Cricket Rice Cake stood out for their creativity and appeal [142][159] Group 7: Creative Packaging Showcase - The FBiF Global Creative Packaging Collection featured 160 innovative packaging designs from 30 countries, emphasizing sustainability and aesthetic appeal [162][166] - Noteworthy designs included edible packaging and unique cultural representations, attracting significant attention from attendees [166][171]
纳斯达克中国金龙指数收涨0.52%
news flash· 2025-05-16 20:03
智通财经5月17日电,热门中概股多数上涨,纳斯达克中国金龙指数收涨0.52%。小牛电动涨12%,哔哩 哔哩涨近7%,蔚来涨近3%,网易、京东跌超2%。 纳斯达克中国金龙指数收涨0.52% ...
Bilibili Inc. Announces Repurchase Right Notification for 1.25% Convertible Senior Notes due 2027
Globenewswire· 2025-05-13 11:00
Core Viewpoint - Bilibili Inc. is notifying holders of its 1.25% Convertible Senior Notes due 2027 about their right to require the company to repurchase these notes for cash on June 15, 2025, under the terms of the Indenture [1][3]. Summary by Sections Repurchase Right - Holders of the Notes can exercise the 2025 Repurchase Right from May 14, 2025, to June 12, 2025, allowing them to require the company to repurchase all or a portion of their Notes [1][2]. - The repurchase price will be 100% of the principal amount plus accrued and unpaid interest up to June 15, 2025 [3]. Repurchase Procedures - To exercise the 2025 Repurchase Right, holders must follow specific transmittal procedures through the Depository Trust Company (DTC) [4][5]. - Holders must ensure that any physical certificates are properly signed and delivered to the Paying Agent before the expiration time [4]. Financial Details - As of May 13, 2025, there is an aggregate principal amount of US$92,000 of the Notes outstanding, meaning the total cash purchase price if all Notes are repurchased would be US$92,000 [3]. Contact Information - Holders can refer to the Indenture for complete repurchase procedures and can contact Deutsche Bank Trust Company Americas for any inquiries regarding the mechanics of the repurchase [8][9].