B-Ray Media(600880)

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Sora概念(文生视频)板块走高 元隆雅图涨停
news flash· 2025-05-29 05:04
Group 1 - The Sora concept (text-to-video) sector is experiencing a surge, with companies like Yuanlong Yatu (002878) hitting the daily limit up, while Zhejiang Shuju Culture (600633), Aorui De (600666), Fengyuzhu (603466), Huayang Lianzhong (603825), and Borui Chuanbo (600880) also seeing significant gains [1] - There is an influx of dark pool funds entering these stocks, indicating increased investor interest and potential for further price movements [2]
博瑞传播(600880) - 四川商信律师事务所关于博瑞传播2024年年度股东大会的法律意见书
2025-05-20 10:30
四川商信律师事务所 关于成都博瑞传播股份有限公司 2024年年度股东大会的 法律意见书 成都博瑞传播股份有限公司: 受贵公司之委托,四川商信律师事务所(以下简称"本所")指派李星龙、 张盘州律师(以下简称"本所律师")出席贵公司 2024年年度股东大会,并依据 《中华人民共和国公司法》(以下简称《公司法》)《上市公司股东会规则》(以 下简称"《股东会规则》"及《公司章程》的规定,出具本法律意见书。 为出具本法律意见书,本所及经办律师特作如下声明: 1、本所及经办律师依据《证券法》、《律师事务所从事证券法律业务管理办 法》和《律师事务所证券法律业务执业规则》等规定及本法律意见书出具目以前 已经发生或者存在的事实,严格履行了法定职责,遵循了勤勉尽责和诚实信用原 则,进行了充分的核查验证,保证本法律意见所认定的事实真实、准确、完整, 所发表的结论性意见合法、准确,不存在虚假记载、误导性陈述或者重大遗漏, 并承担相应法律责任。 2、对于本所律师所审查的公司本次股东大会有关文件和材料,公司保证其 已提供为出具本法律意见书所必需的材料,所提供的原始材料、副本、复印件等 材料、口头陈述均真实、准确、完整,有关副本、复印件等 ...
博瑞传播(600880) - 博瑞传播2024年年度股东大会决议公告
2025-05-20 10:30
证券代码:600880 证券简称:博瑞传播 公告编号:2025-015 号 成都博瑞传播股份有限公司 2024年年度股东大会决议公告 本公司董事会及全体董事保证本公告内容不存在任何虚假记载、误导性陈述 或者重大遗漏,并对其内容的真实性、准确性和完整性承担法律责任。 重要内容提示: 本次会议是否有否决议案:无 一、 会议召开和出席情况 | 1、出席会议的股东和代理人人数 | 314 | | --- | --- | | 2、出席会议的股东所持有表决权的股份总数(股) | 397,949,616 | | 3、出席会议的股东所持有表决权股份数占公司有表决权股 | | | 份总数的比例(%) | 36.3978 | (四) 表决方式是否符合《公司法》及《公司章程》的规定,大会主持情况等。 本次股东大会由公司董事会召集。公司董事长母涛因工作原因无法出席本 (一) 股东大会召开的时间:2025 年 5 月 20 日 (二) 股东大会召开的地点:公司会议室(成都市锦江区三色路 38 号"博瑞• 创意成都"大厦 23 楼) (三) 出席会议的普通股股东和恢复表决权的优先股股东及其持有股份情况: 次会议,经全体董事推举,由董事、 ...
博瑞传播(600880) - 博瑞传播2024年年度股东大会会议文件
2025-05-12 09:15
2024 年年度股东大会会议文件 博瑞传播 2024 年年度股东大会会议文件 博瑞传播 成都博瑞传播股份有限公司 2024 年年度股东大会会议文件 2024 年年度股东大会会议文件 博瑞传播 2024 年年度股东大会现场会议议程 | (2025 | | --- | | 年 5 月 | | 20 日) | | 序 | 会议议程 | | --- | --- | | 1 | 介绍与会董事、监事、高管及嘉宾 | | 2 | 介绍股东大会秘书处成员名单 | | 3 | 说明参与现场会议的股东资格及持股确认情况 | | 4 | 宣布 2024 年年度股东大会正式开始 | | 5 | 议案 1:关于审议公司董事会《2024 年年度工作报告》的议案 | | 6 | 议案 2:关于审议公司监事会《2024 年年度工作报告》的议案 | | 7 | 议案 3:关于审议公司 2024 年年度报告及摘要的议案 | | 8 | 议案 4:关于审议公司《2024 年年度财务决算报告》的议案 | | 9 | 议案 5:关于审议公司 2024 年年度利润分配预案的议案 | | 10 | 议案 6:关于审议公司 2024 年度日常关联交易完成情 ...
63款游戏年流水曝光:一款推广花了6.6亿,12款流水超五亿
3 6 Ke· 2025-05-07 12:18
Core Insights - The gaming industry is witnessing a significant focus on SLG (Simulation and Strategy Games) products, with companies like Shenzhou Taiyue and IGG reporting synchronized growth in revenue and profits from their flagship titles [2][6][10] - Mini-games are emerging as a popular segment, contributing significantly to revenue for companies such as Zhongqingbao and Zhangqu Technology, indicating a shift in consumer preferences [2][24][30] Revenue and Performance - In 2024, 12 games reported annual revenues exceeding 500 million yuan, with 10 games showing year-on-year growth, including titles like "Age of Origins" and "Doomsday: Last Survivors" [6][7] - Shenzhou Taiyue's "Age of Origins" generated 352,915 million yuan in revenue, marking a 7% increase, while "War and Order" also maintained strong performance with over 100 million yuan in revenue [7][8] - IGG's "Kingdom Age" remains a top revenue generator, although its income has declined from 30 billion HKD to nearly 26 billion HKD [11] Marketing and Promotion - Ten games had promotional expenses exceeding 10 million yuan, with "Age of Origins" leading at 66,080 million yuan, representing 19% of its revenue [18][19] - Companies are increasingly focusing on reducing promotional expenditures to enhance profitability, as seen with "Super World" and "War and Order" [20][21] Mini-Game Market - The mini-game market is experiencing rapid growth, with a reported revenue of 39.836 billion yuan in 2024, a 99.18% increase year-on-year [24] - Companies like Xinghui Entertainment and Zhongqingbao are actively investing in mini-games, with titles like "Anti-Japanese Heroes 2" generating significant revenue [30][32] Future Developments - Shenzhou Taiyue is planning to test new SLG titles in the overseas market, indicating a strategic expansion [10] - IGG is also set to launch new SLG projects, aiming for diversified growth in the coming years [12]
成都博瑞传播股份有限公司
Shang Hai Zheng Quan Bao· 2025-04-26 03:11
登录新浪财经APP 搜索【信披】查看更多考评等级 2024年12月6日,财政部颁布了《企业会计准则解释第18号》(财会〔2024〕24号),规定了"关于浮动 收费法下作为基础项目持有的投资性房地产的后续计量"以及"关于不属于单项履约义务的保证类质量保 证的会计处理"的内容,自印发之日起施行。 由于上述会计准则解释的发布,公司需对会计政策进行相应变更,并按以上文件规定的生效日期开始执 行上述会计准则。 (一)根据《准则解释第17号》的要求,会计政策变更的主要内容如下: 1、关于流动负债与非流动负债的划分 在列示方面:(1)企业在资产负债表日没有将负债清偿推迟至资产负债表日后一年以上的实质性权利 的,该负债应当归类为流动负债。企业是否有行使上述权利的主观可能性,并不影响负债的流动性划 分;(2)对于企业贷款安排产生的负债,企业将负债清偿推迟至资产负债表日后一年以上的权利可能 取决于企业是否遵循了贷款安排中规定的条件;(3)对负债的流动性进行划分时的负债清偿是指,企 业向交易对手方以转移现金、其他经济资源(如商品或服务)或企业自身权益工具的方式解除负债。 在披露方面:附有契约条件且归类为非流动负债的贷款安排,且企业 ...
博瑞传播(600880) - 博瑞传播关于2024年年度报告更正公告
2025-04-25 14:00
公司简称:博瑞传播 证券代码:600880 编号:2025-014 号 特此公告。 成都博瑞传播股份有限公司 董事会 "第十节财务报告 七、合并财务报表项目注释 63、营业收入和营业成本" 中补充披露营业收入扣除情况表,具体如下: (2)营业收入扣除情况表 项目 本年度 具体扣除 情况 上年度 具体扣除 情况 营业收入金额 54,648.76 57,251.64 营业收入扣除项目合计金额 233.03 332.88 营业收入扣除项目合计金额占营业收入的比重 (%) 0.43% / 0.58% / 一、与主营业务无关的业务收入 1. 正常经营之外的其他业务收入。如出租固定 资产、无形资产、包装物,销售材料,用材料 进行非货币性资产交换,经营受托管理业务等 实现的收入,以及虽计入主营业务收入,但属 于上市公司正常经营之外的收入。 233.03 332.88 2. 不具备资质的类金融业务收入,如拆出资金 利息收入;本会计年度以及上一会计年度新增 的类金融业务所产生的收入,如担保、商业保 理、小额贷款、融资租赁、典当等业务形成的 收入,为销售主营产品而开展的融资租赁业务 除外。 3. 本会计年度以及上一会计年度新增贸 ...
博瑞传播2024年营业收入5.42亿元 旗下成都文交所扭亏为盈
Zheng Quan Shi Bao Wang· 2025-04-25 12:59
Core Viewpoint - The company reported a decline in revenue and net profit for 2024, but is actively pursuing digital transformation and new business opportunities in various sectors, including cultural innovation, smart education, and gaming expansion [1][2][3]. Financial Performance - The company achieved an operating income of 542 million yuan, a year-on-year decrease of 5.9% - The net profit was 18.82 million yuan, down 47.83% year-on-year [1]. Digital Transformation and Strategic Partnerships - The company is focusing on digital transformation in line with national strategies, with significant efforts in smart education and partnerships with major institutions like Sichuan University Huaxi Hospital and Chengdu No. 7 Middle School [2]. - The company signed nearly 100 contracts in 2024, with a total contract value exceeding 500 million yuan [2]. Gaming Sector Expansion - The gaming division established a comprehensive business system and successfully launched its "overseas" strategy, with gaming revenue reaching 587 million yuan, including 152 million yuan from overseas markets [3]. - New products have been developed and existing games have successfully entered Southeast Asian markets [3]. Cultural and Creative Industry Growth - The company’s cultural exchange platform and creative product trading platform have seen significant growth, with total transaction volume exceeding 1 billion yuan [4]. - The company successfully issued the first copyright asset-backed notes in the country, marking a new milestone in its innovative business [4]. Future Outlook - The company aims to become a significant capital platform for Chengdu's cultural and digital economy, focusing on innovation and digital transformation to enhance operational efficiency [4].
博瑞传播(600880) - 2024 Q4 - 年度财报(更正)
2025-04-25 12:25
Financial Performance - The company's operating revenue for 2024 was approximately ¥541.86 million, a decrease of 5.90% compared to ¥575.85 million in 2023[22]. - The net profit attributable to shareholders for 2024 was approximately ¥18.82 million, down 47.83% from ¥36.07 million in 2023[22]. - The basic earnings per share for 2024 was ¥0.02, a decrease of 33.33% from ¥0.03 in 2023[24]. - The company achieved total operating revenue of 579 million RMB and a net profit of 29.33 million RMB, with a net profit attributable to shareholders of 18.82 million RMB[33]. - Net profit for the period was CNY 29.33 million, down 42.23% year-on-year, with net profit attributable to shareholders decreasing by 47.83% to CNY 18.82 million[53]. - The software development and system integration business generated revenue of CNY 280.96 million, a decline of 5.19% year-on-year, with a gross margin of 43.80%[56]. - The media business reported revenue of CNY 104.76 million, with a gross margin of 29.60%, reflecting a slight increase of 2.51% in revenue[56]. - The company reported a total profit of 37.26 million RMB during the reporting period, indicating a focus on sustainable development and risk management[33]. Assets and Liabilities - The total assets at the end of 2024 were approximately ¥4.11 billion, an increase of 2.77% from ¥4.00 billion at the end of 2023[23]. - The total equity attributable to shareholders at the end of 2024 was approximately ¥3.04 billion, a slight increase of 0.26% from ¥3.03 billion at the end of 2023[23]. - The company's total liabilities remain low, indicating strong financial stability and risk resistance[51]. - The company’s total assets include no overseas assets, representing 0% of total assets[75]. Cash Flow - The company reported a negative cash flow from operating activities of approximately ¥41.27 million, an improvement of 64.02% compared to a negative cash flow of ¥114.69 million in 2023[22]. - The company’s cash flow from operating activities showed a significant recovery with a net cash flow of 62.44 million RMB in the fourth quarter[26]. - The company reported a significant increase in cash flow from financing activities, amounting to CNY 62.31 million, compared to a negative cash flow of CNY 49.45 million in the previous year[57]. - Net cash flow from operating activities improved by 64.02%, reaching -¥41,266,346.62 compared to -¥114,689,556.55 in the previous year[68]. Dividends and Shareholder Returns - The cash dividend distribution plan includes a cash dividend of ¥0.10 per 10 shares, totaling approximately ¥10.93 million, which represents 58.11% of the net profit attributable to shareholders for the year[6]. - The cumulative cash dividend amount over the last three accounting years is CNY 34,986,626.94, with an average annual net profit of CNY 31,706,348.34, resulting in a cash dividend ratio of 110.35%[139]. - The company has not proposed any cash profit distribution plan despite having positive distributable profits, indicating a focus on reinvestment or other uses of retained earnings[136]. Strategic Initiatives - The company is enhancing its business strategy by integrating new productivity models, focusing on "Smart+" and "AI+" initiatives in collaboration with leading firms like Huawei and iFlytek[35]. - The company is committed to digital transformation and business upgrades in response to macroeconomic pressures and industry competition[33]. - The company is actively pursuing market expansion and innovation in the cultural and educational sectors to enhance its competitive position[34]. - The company is focused on building a comprehensive digital cultural asset trading platform, leveraging blockchain technology for secure and intelligent transactions[47]. Research and Development - The number of R&D personnel is 150, accounting for 27% of the total workforce[65]. - R&D expenses decreased by 6.33% to ¥47,334,808.10, representing 8.74% of total revenue[64]. - The company continues to engage in various research and development initiatives, focusing on cultural finance and economic development[118]. Governance and Compliance - The company held 1 annual and 2 extraordinary shareholder meetings in 2024, adhering to legal and regulatory requirements for governance and decision-making processes[110]. - The board of directors convened 12 meetings during the reporting period, ensuring compliance with relevant regulations and maintaining shareholder interests[110]. - The company has established a comprehensive internal control system covering five key elements, continuously adapting to regulatory changes[109]. - The internal control audit report received a standard unqualified opinion, indicating effective internal control measures[143]. Market Position and Competition - The company is collaborating with over 60 domestic and international enterprises to upgrade the "Intangible Cultural Heritage Expo Park" into a new cultural landmark in Chengdu, covering various sectors including e-sports and virtual reality[34]. - The company successfully incubated new educational IP projects, achieving a 160% year-on-year growth in influence across 15 cities, with over 10 million users in its new media segment by 2024[36]. - The gaming segment generated a total revenue of 587 million yuan, with overseas revenue reaching 152 million yuan, marking a significant expansion in international markets[37]. Social Responsibility - The company donated a total of 0.916 million RMB to various educational institutions, benefiting 1,183 individuals[149]. - The company participated in poverty alleviation activities with a total investment of 0.15 million RMB, helping 10 individuals[149]. - The company will disclose its 2024 Social Responsibility Report and ESG Report on April 26, 2025[148]. Shareholder Structure - The total number of ordinary shareholders increased from 59,449 to 68,328 during the reporting period[175]. - The top ten shareholders hold a total of 23.37% and 12.22% of shares, with Chengdu Borui Investment Holding Group Co., Ltd. and Chengdu Media Group being the largest shareholders[176]. - Chengdu Borui Investment Holding Group Co., Ltd. has 255,519,676 shares, representing 23.37% of the total shares[176]. Legal Matters - The company is involved in a major lawsuit with a claim amount of RMB 16 million, with ongoing legal proceedings expected to impact future profits[161]. - The company has no significant litigation or arbitration matters pending that could affect its financial status[160]. - The company has no bankruptcy reorganization matters or delisting risks reported[160].
博瑞传播(600880) - 博瑞传播关于召开2024年年度股东大会的通知
2025-04-25 12:09
证券代码:600880 证券简称:博瑞传播 公告编号:2025-012 成都博瑞传播股份有限公司 关于召开2024年年度股东大会的通知 本公司董事会及全体董事保证本公告内容不存在任何虚假记载、误导性陈述 或者重大遗漏,并对其内容的真实性、准确性和完整性承担法律责任。 重要内容提示: 一、 召开会议的基本情况 (一)股东大会类型和届次 2024年年度股东大会 (四)现场会议召开的日期、时间和地点 召开的日期时间:2025 年 5 月 20 日 14 点 30 分 召开地点:公司会议室(成都市锦江区三色路 38 号"博瑞•创意成都"大厦 23 楼) 股东大会召开日期:2025年5月20日 本次股东大会采用的网络投票系统:上海证券交易所股东大会网络投票 系统 (二)股东大会召集人:董事会 (三)投票方式:本次股东大会所采用的表决方式是现场投票和网络投票相结合的 方式 无 二、 会议审议事项 本次股东大会审议议案及投票股东类型 | 序号 | | 议案名称 | 投票股东类型 | | --- | --- | --- | --- | | | | | 股股东 A | | | 非累积投票议案 | | | | 1 | 关于审议公 ...