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因信息披露违法违规 三七互娱及相关责任人合计受罚3255万元
12月5日,三七互娱(002555)发布公告称,公司及董事长李卫伟等6名相关责任人当日收到中国证监会 下发的《行政处罚决定书》,因多项信息披露违法违规行为,合计被处以3255万元罚款,相关违法事实 涉及2014年至2021年期间的年报及临时公告披露问题。 此次行政处罚源于2023年6月的立案调查。公告显示,证监会经调查查明,三七互娱存在四类违法事 实,涵盖虚假记载与重大遗漏两大情形。其一,2014年至2020年年报存在股东持股虚假记载。2014年原 芜湖顺荣汽车部件股份有限公司重大资产重组配套融资时,吴卫东、吴卫红等四人认购的共计2271.71 万股股份,实为代董事长李卫伟、副董事长曾开天持有,相关代持资金来源于二人收到的股权收购款, 减持指令及收益分配均由二人控制,而公司历年财报未如实披露该情况。 其四,2018年至2021年年报存在关联交易重大遗漏。其间公司与海南力源信息(300184)科技有限公司 等关联方发生多笔关联交易,金额分别为1.15亿元、1.08亿元、7.6亿元和1.93亿元,但均未在对应年度 报告中披露,上述关联方均由李卫伟、曾开天等人设立并控制。 根据各项违法事实的性质、情节及社会危害程度 ...
三七互娱:公司相关人员收到安徽证监局警示函
Di Yi Cai Jing· 2025-12-05 10:42
Group 1 - The core issue involves Sanqi Interactive Entertainment receiving a warning letter from the Anhui Securities Regulatory Bureau regarding violations related to financial disclosures [1] - The company was found to have false records in its 2018 annual report regarding shareholder holdings and failed to disclose a related party transaction of 115 million yuan with Hainan Liyuan and the acquisition of Jiangsu Jiguang's equity [1] - In the 2020 annual report, the company also failed to disclose an indirect acquisition of Guangzhou Sanqi's equity as a related party transaction, constituting significant omissions [1] Group 2 - The violations are in breach of Article 63 of the Securities Law of 2005 and Article 78, Section 2 of the Securities Law of 2019 [1] - The Anhui Securities Regulatory Bureau has decided to issue warning letters to 13 individuals, including directors, independent directors, supervisors, and deputy general managers, and these actions will be recorded in the integrity archives of the securities and futures market [1]
三七互娱:相关人员收到安徽证监局警示函
Xin Lang Cai Jing· 2025-12-05 10:01
三七互娱公告,公司相关人员于2025年12月5日收到安徽证监局下发的警示函。经查明,公司存在违法 行为:2018年年报披露的股东持股情况存在虚假记载,未披露收购江苏极光股权事项为关联交易、未披 露与海南力源等公司发生的关联交易,存在重大遗漏;2020年年报未披露间接收购广州三七股权事项为 关联交易,存在重大遗漏。 ...
三七互娱(002555) - 关于公司及相关责任人收到《行政处罚决定书》的公告
2025-12-05 10:01
证券代码:002555 证券简称:三七互娱 公告编号:2025-057 三七互娱网络科技集团股份有限公司 关于公司及相关责任人收到《行政处罚决定书》的公告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误 导性陈述或重大遗漏。 三七互娱网络科技集团股份有限公司(以下简称"公司")、公司实际控制人兼董事长 李卫伟先生和公司副董事长曾开天先生于 2023 年 6 月 27 日分别收到中国证券监督管理委员 会(以下简称"证监会")下发的《中国证券监督管理委员会立案告知书》(编号:证监立 案字 03720230061 号、证监立案字 03720230062 号、证监立案字 03720230063 号)。因涉嫌 信息披露违法违规,根据《中华人民共和国证券法》《中华人民共和国行政处罚法》等法律 法规,证监会决定对公司、李卫伟和曾开天立案。详见公司于 2023 年 6 月 28 日刊登在《中 国证券报》《上海证券报》《证券时报》《证券日报》和巨潮资讯网(http://www.cninfo.com.cn) 的《关于收到中国证券监督管理委员会立案告知书的公告》。 2025 年 10 月 31 日公司和 ...
三七互娱(002555) - 关于公司相关人员收到安徽证监局警示函的公告
2025-12-05 10:01
一、《警示函》的具体内容 张云、陈夏璘、尹斌、朱宁、倪宁、陈建林、叶欣、柳光强、李扬、何洋、程琳、刘峰 咏、朱怀敏: 经查明,三七互娱网络科技集团股份有限公司(以下简称三七互娱或公司)存在以下违 法行为: (一)2018 年年报披露的股东持股情况存在虚假记载,未披露收购江苏极光股权事项 为关联交易、未披露与海南力源等公司发生的关联交易,存在重大遗漏 2014 年 4 月,原芜湖顺荣汽车部件股份有限公司(以下简称"顺荣股份")重大资产 重组配套融资发行 47,713,715 股"顺荣股份",其中吴卫东认购的 3,559,045 股、吴卫红 认购的 8,159,045 股、吴斌认购的 4,880,716 股、叶志华认购 6,119,284 股实为给李卫伟、 曾开天二人代持。三七互娱 2018 年年报披露的股东持股情况存在虚假记载。 2018 年 2 月 7 日,三七互娱公告收购胡宇航持有的江苏极光网络技术有限公司 20%股权。 经查,胡宇航系三七互娱关联自然人,该交易属关联交易。三七互娱 2018 年年报对该交易 未予披露,存在重大遗漏。 证券代码:002555 证券简称:三七互娱 公告编号:2025-058 三 ...
数字织皖韵,游戏传徽风——三七互娱以创新之力激活安徽文化传播新生态
Jing Ji Guan Cha Wang· 2025-12-05 09:57
Core Insights - The collaboration between 37 Interactive Entertainment and the Wuhu Municipal Party Committee has launched a new version of the game "Time Explosion," integrating Anhui culture into digital platforms, marking a significant step in the digital dissemination of local culture [1][2] Group 1: Cultural Integration - The game "Time Explosion" features a theme of civilization evolution, aligning with Wuhu's historical significance, and creates a digital representation of the city's cultural heritage [2] - Players can experience the historical richness of Wuhu by engaging in trade simulations and exploring the spirit of Anhui merchants, emphasizing values such as integrity and ethical business practices [2][3] - The incorporation of Huangmei Opera elements, including exclusive skins and performances of classic works, aims to attract younger audiences and promote traditional art forms in a modern context [2][3] Group 2: Interactive Engagement - An interactive quiz activity called "Wuyin Transmission" has been introduced to enhance player engagement, allowing them to learn about Wuhu's history and Huangmei Opera while earning rewards [3] - The promotional video released online has generated significant user interest, showcasing a model of collaboration between government guidance and corporate leadership in cultural dissemination [3] Group 3: Technological Empowerment - 37 Interactive Entertainment employs advanced technologies such as AIGC, dynamic capture, and big data to create a diverse cultural dissemination matrix, enhancing the representation of Anhui culture [7] - The company emphasizes a deep exploration of cultural content through field research and in-depth analysis, ensuring that cultural symbols are presented authentically rather than superficially [7] Group 4: Broader Impact - The integration of traditional culture with modern technology demonstrates that they can coexist and enhance each other, fostering cultural confidence among younger generations [8] - The digital empowerment of cultural dissemination not only revitalizes the "Wuyin Business Tide" but also allows Anhui culture to shine in the contemporary era [8]
【行业深度】洞察2025:中国传媒行业竞争格局及市场份额(附市场集中度、企业竞争力等)
Qian Zhan Wang· 2025-12-05 03:55
Group 1 - The core viewpoint of the article highlights the competitive landscape and market concentration of the Chinese media industry, indicating that the industry is characterized by a large number of listed companies and varying levels of competition among them [1][5]. Group 2 - In terms of revenue rankings, the top three media companies in China are BlueFocus, Leo Group, and 37 Interactive Entertainment, each projected to exceed 17 billion yuan in revenue by 2024 [2]. Group 3 - The overall revenue of China's media industry is expected to reach 507.1 billion yuan in 2024, with a CR3 of 20.62%, CR5 of 28.14%, and CR10 of 41.10%, indicating a relatively low market concentration and intense competition [5]. Group 4 - Among the listed media companies, 37 Interactive Entertainment has the highest gross profit margin for its products, reaching 78.63% in 2024 [6]. Group 5 - An analysis using the Five Forces model reveals that the media industry is primarily dominated by large enterprises, with intense competition from smaller firms. The bargaining power of suppliers is strong, while the bargaining power of consumers is weak due to the low substitutability of media products. The threat of new entrants is significant due to low entry barriers, and the risk of market substitution is low [8].
传媒概念股早盘走弱,传媒ETF跌近2%
Mei Ri Jing Ji Xin Wen· 2025-12-02 03:22
Group 1 - Media concept stocks weakened in early trading, with Kunlun Wanwei down over 3%, and both 37 Interactive Entertainment and Mango Excellent Media down over 2% [1] - The Media ETF fell nearly 2% due to market influences [1] Group 2 - According to a brokerage, the media industry is expected to recover in terms of prosperity in the medium to long term, driven by gradual recovery in content supply, deepening AI technology empowerment, policy support, and expectations of consumer recovery [2] - Companies with strong performance in sectors such as film and television, gaming, and advertising marketing are recommended for attention, along with those involved in digital assets and AIGC-related technologies [2]
游戏板块12月1日涨1.71%,迅游科技领涨,主力资金净流入3.23亿元
证券之星消息,12月1日游戏板块较上一交易日上涨1.71%,迅游科技领涨。当日上证指数报收于 3914.01,上涨0.65%。深证成指报收于13146.72,上涨1.25%。游戏板块个股涨跌见下表: 从资金流向上来看,当日游戏板块主力资金净流入3.23亿元,游资资金净流入2.37亿元,散户资金净流出 5.6亿元。游戏板块个股资金流向见下表: | 代码 | 名称 | 主力净流入(元) | 主力净占比 游资净流入 (元) | | 游资净占比 散户净流入 (元) | | 散户净占比 | | --- | --- | --- | --- | --- | --- | --- | --- | | 002602 | 世纪委通 | 2.05 Z | 6.97% | -4294.19万 | -1.46% | -1.62 Z | -5.52% | | 002517 | 恺英网络 | 1.18亿 | 10.16% | 4109.68万 | 3.54% | -1.59 Z | -13.70% | | 002555 | 三七互娱 | 1.16/Z | 10.74% | 1143.96万 | 1.06% | -1.27 乙 | -11.8 ...
社会服务行业周观点:版号高增与AI加速共振,游戏行业景气度持续上行-20251201
AVIC Securities· 2025-12-01 05:42
Investment Rating - The report indicates a positive investment outlook for the gaming industry, driven by increased licensing approvals and the acceleration of AI integration [1]. Core Insights - The gaming industry is experiencing a sustained upward trend in market sentiment, supported by a combination of high license issuance and advancements in AI technology [1][19]. - The report highlights a significant increase in daily login frequency among players, rising from 3.2 times to 5.7 times, although the average session duration has decreased to 12 minutes, indicating a shift towards more fragmented gaming experiences [19]. - Game developers are responding to these trends by focusing on lightweight products, such as mini-games, which require lower investment and allow for flexible testing [19]. - The report emphasizes the importance of cross-platform experiences and global expansion, as evidenced by recent updates to major game titles and a stable policy environment for international game releases [19]. - AI technology is being leveraged to enhance both development and operational efficiency, with companies like Gigabit and Kaineng Network showcasing significant advancements in cost reduction and development speed [20]. - The report suggests that the combination of supportive policies, industry recovery, and rapid AI implementation constitutes a robust driving force for the gaming sector [20]. Market Review - The social services sector ranked sixth in the weekly performance of Shenwan's primary industry sectors, with a weekly increase of 3.92% [9]. - The report provides a detailed analysis of the performance of various sub-sectors within the social services industry, highlighting both individual stock performances and overall market trends [9][14]. Industry News Dynamics - Recent initiatives in Shanghai aim to stimulate youth economic development through educational programs, reflecting a broader trend of integrating cultural and economic activities [21]. - The launch of the Beijing-Zhangjiakou ice and snow cultural tourism season illustrates the growing emphasis on combining cultural experiences with tourism to drive economic growth [21]. - The report notes the increasing adoption of AI in cultural heritage education, showcasing innovative projects that enhance engagement and learning through technology [21].