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石景山区区长万隆:在京西沃土实现规划蓝图
Xin Jing Bao· 2026-01-27 14:33
新京报:"十四五"期间,石景山区成功打造"首都城市复兴新地标"。站在"十五五"的新起点,与"十四 五"时期相比,石景山区发展的核心逻辑将有哪些延续和升级? 1月25日,石景山区委副书记、区长万隆做客新京报千龙网北京两会访谈间,系统阐述了"十五五"时期 区域发展核心逻辑。 他表示,石景山区将在延续转型主线的基础上,推动发展战略向"规划走向现实、集聚迈向融合"升级, 继续做强信息技术、现代金融两大千亿级产业集群,精心培育人工智能、科幻等特色与未来产业,并将 加速"两园一河"蓝图落地,深化文商旅体展赛事融合,致力于将京西这片沃土打造为功能复合、活力充 沛、宜居宜业的幸福家园。 从破旧立新到融合跃升 万隆:"十四五"时期,石景山区发展的核心逻辑是"破旧立新",即通过城市更新和产业重构,实现空间 重塑与动能转换。站在"十五五"新起点,我们的核心逻辑在延续这一转型主线的同时,将实现"从规划 走向现实、从集聚迈向融合"的战略升级。 首先是发展目标的升级。"十四五"我们完成了产业体系从"1+3+1"高精尖向"主导+特色+未来"现代化体 系的迭代,搭建了骨架。"十五五"的目标是实现从"物理空间聚集"向"产业集群生态"的升级。例 ...
奈飞(NFLX.US)Q4电话会:电视竞争非常激烈 有信心通过收购审批
智通财经网· 2026-01-22 13:22
智通财经APP获悉,近日,奈飞(NFLX.US)召开了2025财年第四季度财报电话会。奈飞表示,展望2026 年,公司会专注于把核心业务做得更好,公司也在继续扩大 "云优先"的游戏策略规模。奈飞正在全力 推进收购 Warner Bros. Studios 和 HBO 的交易落地,公司认为这是战略上的加速器。同时,奈飞会在推 动并维持健康增长的前提下做这些事。公司预计 2026 年收入为 510 亿美元,同比增长 14%。 奈飞指出,公司内容上线节奏非常强。公司今年上半年一开始就会推出一些很强的作品,开年就会有不 错的爆款。2025 年内容排期更偏 "后半段",2026 回归到季节性分布,因此会导致上半年内容摊销同比 增速更高;2026 年下半年仍会比上半年更重一些,尤其是 Q4——第四季度通常都是公司一年里最 "拥 挤" 的季度。但总体来说,今年的片单与排期会比 2025 年更平滑、更均衡。 奈飞续指,电视市场非常动态、竞争激烈,创作者、用户注意力、广告和订阅预算的争夺都在加剧。电 视消费的竞争边界正在模糊,不少服务同时把内容放在传统线性频道和流媒体上,越来越多平台进入客 厅电视。公司的交易会强化市场竞争,确 ...
高中学历加入米哈游,离职后他跟蔡浩宇都搞AI,路线不同
3 6 Ke· 2025-12-24 11:41
2024年的RubyConf China演讲中,丁盛豪在视频中显得非常活跃,语速很快,讲到兴起时会不自觉地"蹦"一下。他看起来也很喜欢幽默感,在介绍演讲的 主题时说:我觉得在这样一个技术会议上讨论艺术非常的合适,毕竟我毕业于庆应义塾大学。 讲完了他还要自己作个笑点解析:义塾的谐音是艺术。在后面讲到其他准备好的包袱时,他更是自己憋不住先笑出来。 我们一起聊了几个小时,如果能抛去录音中那一大串我有点听不懂的技术名词,他更像那种班上的"好哥们",学习不一定是最好的,但你知道有些有趣的 难题只能找他聊聊。有时三五天过去,可能连你自己都忘了问题是什么的时候,他又会突然找到你说:"我想到一个这样的思路……" 如果你还没听过丁盛豪的名字,那看看他的经历,你可能会明白我的错位感从何而来。 刚进入米哈游时,丁盛豪的学历一栏还显示着"高中",但他已经能在一周内写出云游戏的原型。在别的硬件大厂准备和罗技合作、重资研究时,丁盛豪只 花了200来块钱,买了个古早手机和自制的键盘就复刻了NVIDIA Reflex的延迟测量流程 。 我对丁盛豪的感受实在有一种错位感。 他单独设计了PCB电路替代了高度集成的BMC芯片,大幅改善了当时云游戏 ...
AI智能家庭(AI2H)研究报告(1)
Sou Hu Cai Jing· 2025-09-25 16:56
Core Insights - The report on AI Smart Home (AI2H) highlights the integration of artificial intelligence into home environments, emphasizing a shift from passive responses to proactive services, creating a dynamic intelligent ecosystem [1][7][8] - Major telecommunications operators in China and abroad are actively developing AI2H strategies, with domestic operators launching initiatives like "Mobile Love Home," "Beautiful Home," and "AI All-in-One," while international players like SKT and Deutsche Telekom are exploring AI home services [1][7][8] Group 1: AI Empowerment in Home Services - AI is transforming home services by enabling personalized and proactive experiences through intelligent agents, digital humans, and home robots [12][20] - Intelligent agents serve as the "smart brain" of the home, providing personalized entertainment and health management, thus enhancing the overall living experience [13][15] - Digital humans act as emotional companions, offering interaction and support, particularly for the elderly and children, thereby enriching family dynamics [16][17][20] Group 2: AI Smart Home Concept and Industry Practices - AI2H represents a new paradigm in home services, focusing on human-centered design and proactive service delivery across various life scenarios [20][21] - The industry faces challenges such as fragmented ecosystems and insufficient service depth, which AI2H aims to address by leveraging telecommunications' strengths in connectivity and service integration [21][22] Group 3: Key Elements of AI Smart Home - The AI2H framework consists of five core elements: business content, cloud platforms, intelligent agents, network capabilities, and user-facing AI terminals, all of which are essential for delivering a cohesive smart home experience [33] - The evolution of home broadband services is shifting towards enhancing existing user value through AI-driven lifestyle services, marking a significant transition in the telecommunications industry [32][33] Group 4: Future Outlook for AI Smart Home - The report anticipates that AI2H will drive significant growth in the telecommunications sector by extending value chains and enhancing user engagement through integrated smart home solutions [26][32] - As AI technologies continue to advance, the demand for customized and intelligent home services is expected to rise, prompting operators to innovate and adapt their offerings [32][33]
14.39亿主力资金净流入,云游戏概念涨2.63%
Core Insights - The cloud gaming sector has seen a rise of 2.63%, ranking second among concept sectors, with 19 stocks increasing in value, including Xinghui Entertainment which hit the daily limit up of 20% [1] - Major gainers in the sector include Guanjie Technology, Perfect World, and He Sheng New Materials, while major losers include Gehua Cable, Dafu Technology, and Guomai Culture [1] Market Performance - The cloud gaming concept sector attracted a net inflow of 1.439 billion yuan, with 13 stocks receiving net inflows, and 6 stocks exceeding 100 million yuan in net inflow [2] - The top net inflow stocks include Xinghui Entertainment with 384 million yuan, followed by Perfect World, Sanqi Interactive Entertainment, and ST Huaton [2] Stock Flow Ratios - The highest net inflow ratios were observed in Guanjie Technology (27.71%), Xinghui Entertainment (25.83%), and He Sheng New Materials (22.11%) [3] - The detailed stock flow data shows significant trading activity and net inflow percentages for various companies within the cloud gaming sector [4]
云游戏概念涨2.10%,主力资金净流入这些股
Group 1 - The cloud gaming sector saw a rise of 2.10%, ranking fourth among concept sectors, with 20 stocks increasing in value, including Giant Network and ST Kevin reaching their daily limit up [1][2] - Notable gainers in the cloud gaming sector included Xihua Entertainment, which rose by 11.29%, followed by ST Zhongqingbao at 4.16% [1][2] - The sector experienced a net inflow of 111 million yuan from main funds, with Perfect World leading the inflow at 165 million yuan [2][3] Group 2 - The top stocks by net inflow ratio included Perfect World at 11.84%, followed by Sheng Tian Network at 11.12% and He Sheng New Materials at 10.80% [3][4] - The trading volume and turnover rates for key stocks in the cloud gaming sector were significant, with Xihua Entertainment showing a turnover rate of 16.91% [3][4] - Decliners in the sector included Oriental Pearl and Sanqi Interactive Entertainment, which fell by 3.40% and 2.37% respectively [1][4]
中国移动上半年净利达762亿元 同比增8.4%
Xin Hua Wang· 2025-08-12 05:49
Core Insights - In the first half of 2023, China Mobile achieved operating revenue of 530.7 billion yuan, a year-on-year increase of 6.8%, with communication service revenue reaching 452.2 billion yuan, up 6.1% [1] - The net profit attributable to shareholders was 76.2 billion yuan, reflecting an 8.4% year-on-year growth [1] - The company reported comprehensive growth across personal, family, government, enterprise, and emerging businesses [1] Revenue Breakdown - Personal market revenue reached 259.4 billion yuan, a 1.3% increase year-on-year, with mobile customers totaling 985 million, netting an increase of 10.38 million [2] - Family market revenue was 64.9 billion yuan, up 9.3%, with broadband customers reaching 255 million, netting an increase of 11.15 million [2] - Government and enterprise market revenue was 104.4 billion yuan, a 14.6% increase, with the number of government and enterprise customers reaching 24.3 million, netting an increase of 1.1 million [2] - Emerging market revenue, including services like Migu Video and cloud gaming, reached 23.5 billion yuan, up 18.4% [2] Digital Transformation - Digital transformation revenue reached 132.6 billion yuan, a 19.6% increase, contributing 84.1% to the growth of communication service revenue, and accounting for 29.3% of total communication service revenue [2] Capital Expenditure - Capital expenditure for the first half of 2023 was 81.4 billion yuan, a reduction of approximately 10 billion yuan compared to 92 billion yuan in the same period of 2022 [3] - The full-year capital expenditure plan for 2023 is set at 183.2 billion yuan, comparable to 185.2 billion yuan in 2022, indicating an increase in spending in the second half of the year [3] Infrastructure Development - By the end of June 2023, China Mobile had opened 1.761 million 5G base stations, serving 393 million 5G network customers [3] - The company is advancing its 5G evolution and has completed key technology trials for 5G-A [3] Computing Power Network - China Mobile is enhancing its computing power service capabilities, with a total of 478,000 IDC racks available, and over 804,000 computing power servers deployed [4] - The company has achieved the longest 400G all-optical network transmission distance in the world, covering 5,616 kilometers [4] R&D Investment - Research and development expenses for the first half of 2023 were 8.5 billion yuan, a 21.6% increase, representing 1.6% of operating revenue [6] - The company is leading in 5G-A technology and has made significant progress in 6G research and development [6] - China Mobile has developed an AI platform and is actively collaborating with over 1,300 partners to enhance the industry chain [6]
2025中国游戏科技发展白皮书
艾瑞咨询· 2025-07-26 13:51
Core Viewpoint - Game technology is driving innovation in the digital economy, evolving from traditional entertainment to a key engine for new productive forces, with significant contributions to technological advancements and cross-industry applications [1][2]. Group 1: Game Industry Growth - The Chinese game industry has transformed from imitation to innovation, achieving a revenue scale of 455.06 billion yuan in 2024, with a compound annual growth rate (CAGR) of 26.8% over nearly two decades [3]. - The user base is projected to exceed 750 million by 2024, with a CAGR of 18.6%, providing a solid foundation for ongoing industry growth [3]. - Self-developed games have become a pillar of the industry, with their market share rising from around 60% to over 80%, indicating significant progress in domestic innovation capabilities [5]. Group 2: International Expansion - The overseas revenue of the Chinese game industry has surpassed 100 billion yuan, with core markets in the US, Japan, and South Korea accounting for 57.3% of this revenue, demonstrating the competitive strength of self-developed games in mature markets [8]. Group 3: Technological Advancements - Game technology serves as a testing ground for technological innovations, driving advancements in graphics processing, artificial intelligence, and cloud computing, which in turn enhance infrastructure like NVIDIA GPUs and 5G networks [1][2]. - The evolution of game technology has led to a symbiotic relationship with technological innovation, where breakthroughs in one area stimulate advancements in the other [13][20]. Group 4: Academic Research - The volume of academic research in game technology has seen explosive growth over the past two decades, indicating a heightened focus on the field and its importance in technological innovation and societal value [10]. Group 5: Cross-Industry Applications - Game technology is increasingly being applied in various sectors, including cultural heritage preservation, healthcare, smart transportation, and aerospace, showcasing its versatility and impact beyond entertainment [51][56][59][64]. - The integration of game technology into these fields enhances user experience, operational efficiency, and training effectiveness, demonstrating its potential to drive innovation across industries [56][64]. Group 6: Future Trends - The fusion of game technology with general technologies is expected to deepen, blurring application boundaries and becoming a core driver of technological innovation and economic integration [67]. - Game technology is poised to accelerate the development of the metaverse, providing essential support for the seamless integration of digital and physical worlds [72].
上半年中国各地移动互联网接入流量两位数增长
Zhong Guo Xin Wen Wang· 2025-07-22 15:57
Group 1 - The core viewpoint of the article highlights the rapid growth of mobile internet traffic in China during the first half of 2025, with a total traffic of 1867 billion GB, representing a year-on-year increase of 16.4% [1] - As of the end of June, the number of mobile internet users reached 1.592 billion, with a net increase of 21.41 million users compared to the end of the previous year [1] - The average mobile internet access traffic per user (DOU) in June was 20.75 GB per user per month, showing a year-on-year growth of 14.4% and an increase of 1.05 GB compared to the end of last year [1] Group 2 - The growth rates of mobile internet access traffic in different regions were 15.7% in the East, 16.7% in the Central region, 15.4% in the West, and 25.8% in Northeast China [1] - The telecommunications business revenue for the first half of the year reached 905.5 billion RMB, marking a year-on-year increase of 1%, while the total telecommunications business volume grew by 9.3% when adjusted for last year's prices [1] - The number of 5G base stations reached 4.549 million, accounting for 35.7% of the total mobile base stations, with 1.118 billion 5G mobile phone users reported [2]
上半年电信业务总量同比增长9.3% 信息通信业总体运行平稳
Jing Ji Ri Bao· 2025-07-20 00:49
Group 1 - The total telecommunications business volume in China increased by 9.3% year-on-year in the first half of the year, with total telecommunications revenue reaching 905.5 billion yuan [1] - Emerging businesses such as 5G new calls, live short videos, and cloud gaming have seen significant growth, with mobile internet traffic increasing by double digits for six consecutive months [1] - As of the end of June, China had built over 1.85 million "5G + industrial internet" projects, with 5G base stations totaling 4.55 million and 5G mobile phone users reaching 1.118 billion, resulting in a user penetration rate exceeding 79% [1] Group 2 - The electronic information manufacturing industry demonstrated strong resilience, with the added value of the computer, communication, and other electronic equipment manufacturing industries increasing by 11.1% year-on-year [2] - The software and information technology service industry has made solid progress in high-quality development, with software business revenue reaching 557.88 billion yuan in the first five months, a year-on-year increase of 11.2% [2] - Cloud computing and big data services generated revenue of 585.5 billion yuan, also reflecting a year-on-year growth of 11.2% [2]