CENTURY HUATONG(002602)

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蛰伏三年、从代理到自研霸榜 拆解点点互动年入150亿元出海背后:拒绝“赌博式投入”
Mei Ri Jing Ji Xin Wen· 2025-05-19 11:50
Core Insights - The company, Diandian Interactive, aims to achieve an annual revenue of 15 billion yuan within three years through its transition from game agency to self-developed games [1][2]. Group 1: Company Performance - Diandian Interactive is expected to generate approximately 15 billion yuan in revenue for 2024, representing a year-on-year growth of 155% and accounting for nearly 70% of the total revenue of its parent company, Century Huatong [2][3]. - The flagship product, "Whiteout Survival," has consistently topped the charts in overseas revenue since its launch, while another game, "Kingshot," saw a revenue increase of 209% in April, reaching 19 million dollars in monthly revenue [2][5]. Group 2: Product Strategy - The core competitive advantage of "Whiteout Survival" lies in its unique blend of casual gaming elements with SLG (Strategy Game) mechanics, which has broadened its user demographic to include a significant number of female players [6][3]. - Diandian Interactive's success is attributed to its strategic focus on product lifecycle management, with multiple products currently in the explosive growth phase [3][5]. Group 3: Market Positioning - The company has successfully capitalized on a gap in the SLG market, leveraging its expertise in overseas distribution and product launch strategies to achieve significant market penetration [7][6]. - Century Huatong plans to maintain a balanced product structure by developing several mid-sized games alongside its blockbuster titles, aiming for a healthy business model [8]. Group 4: Future Outlook - The company is investing in AI and cloud data center businesses, viewing these as strategic growth areas for the future, despite current revenues being primarily driven by gaming [10][11]. - Century Huatong is committed to enhancing compliance management following past regulatory challenges, ensuring that all business operations adhere to legal frameworks [12].
单日涨幅超14%!超预期财报带动游戏板块集体“升温”
智通财经网· 2025-05-18 06:12
从行业层面来看,随着2024年以来游戏版号按节奏发放、新产品陆续上线,游戏行业整体恢复性增长态 势显著。智通财经APP了解到,心动公司在2024年不仅成功实现扭亏目标,还录得显著净利润增长;世 纪华通(SZ.002602)于2025年一季度实现营收81.45亿元,同比增长91.12%,扣非后净利润13.46亿元,同 比增长107.95%,业绩增速远超行业平均水平。 伽马数据发布的2025年第一季度中国游戏产业季度报告显示,2025年第一季度中国游戏市场收入857.04 亿元,同比增长17.99%。其中,海外市场表现突出,中国自主研发游戏海外市场实际销售收入48.05亿 美元,同比增长17.92%。 网易(09999)交出的一份超预期单季财报,带动游戏板块一片飘红。5月16日,网易盘中股价快速上扬, 最高攀升至195港元以上,单日涨幅超14%,市值突破6100亿港元,创下历史新高;迅游科技(300467.SZ) 与冰川网络(300533.SZ)分别上涨4.31%与4.07%,心动公司(02400)、中旭未来(09890)也涨超2%。 网易Q1财报显示,得益于《漫威争锋》、《燕云十六声》等近期上线的多款新游屡创佳 ...
NBD游研所|拆解A股游戏公司一季报:头部厂商出海“吸金” 中小厂商困守买量红海
Mei Ri Jing Ji Xin Wen· 2025-05-18 04:59
Core Viewpoint - The A-share gaming industry in China is experiencing a structural recovery in Q1 2025 after policy adjustments and market reshuffling in 2024, with a reported revenue of 85.704 billion yuan, a year-on-year increase of 17.99% [1] Industry Overview - The gaming industry has transitioned from extensive growth to a "technology-driven content" phase, with AI and globalization as the two core tracks for future development [2] - The market landscape is increasingly polarized, with only 7 out of 17 listed gaming companies achieving growth in both revenue and profit in Q1 2025 [2] Company Performance - Century Huatong led the industry with a revenue growth of 91.12%, reaching 8.145 billion yuan, marking a historical high [3] - Youzu Network reported a revenue of 359 million yuan, a year-on-year increase of 7.29%, with a net profit of 24.7035 million yuan, up 43.74% [3] - 37 Interactive Entertainment experienced a decline in both revenue and net profit, with Q1 2025 revenue at 4.243 billion yuan, down 10.67%, and net profit at 549 million yuan, down 10.87% [3] - Perfect World saw a significant turnaround with a revenue of 2.023 billion yuan, a year-on-year increase of 52.22%, and returned to profitability [4] - Tencent and NetEase maintained stable revenue growth of 10% or more, showcasing strong market competitiveness [4] Market Dynamics - The outflow of gaming companies to overseas markets has become essential as domestic user growth plateaus, with overseas revenue becoming a core growth engine [5] - Century Huatong's overseas revenue reached 11.367 billion yuan in 2024, accounting for 50.26% of total revenue [6] - Emerging markets such as Southeast Asia and Latin America are becoming new growth points due to increased smartphone penetration and unique cultural preferences [7] Technological Advancements - The integration of generative AI technologies has significantly optimized efficiency across the gaming industry, impacting everything from development to operations [8] - Tencent reported a 24% increase in gaming revenue to 59.5 billion yuan in Q1 2025, supported by AI applications [9] - 37 Interactive Entertainment indicated that over 80% of its 2D art assets and over 30% of its 3D models were generated with AI, enhancing its competitive edge in a rapidly evolving market [10]
一渠春水入海流——天津以金融“活水”涵养“蓝色经济”
Xin Hua She· 2025-05-17 11:58
渤海湾畔,金融"活水"正奔涌。一批港产城融合发展重点项目"如虎添翼",一个个金融创新首单争相涌 现……各类航运金融要素正在天津加快聚集,形成了具有竞争力的航运金融服务体系,不断提升金融对 港口、航运、贸易的支撑作用,为"蓝色经济"发展提供源源不断的支持。 推动重点项目加快建设 位于天津港保税区临港区域的港口型国家粮食物流枢纽及应急储备保障中心项目现场,挖掘机轰鸣,不 少子项目今年将竣工投用。 "项目总投资113亿元,包含码头、筒仓、粮食廊道等子项目。眼下,堆场消防能力提升工程即将竣工投 用,能极大提升码头的消防应急、保障功能。"天津临港港务集团有限公司董事长刘宏伟说。 图 为临港控股新建40万吨粮食仓储项目。(受访者供图) 大项目需要大资金,这离不开金融机构的强力支撑。 "我们联合多家银行组成银团,为项目申报了79.10亿元的银团贷款,助力保障国家粮食安全。"银团牵 头行中国建设银行天津市分行公司业务部副总经理董楠告诉记者。 走进中国银行天津市分行航运金融中心,工作人员正在为客户介绍其航运专属金融产品。记者了解到, 自中心成立以来,中国银行天津市分行不断完善航运场景下专属金融服务方案,已为航运场景下企业提 供 ...
世纪华通回应投资者“何时摘帽、分红”提问;卡普空2024财年业绩创新高丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-05-13 23:35
每经记者|张梓桐 每经编辑|张海妮 丨 2025年5月14日 星期三 丨 NO.1 卡普空2024财年业绩再创新高 5月13日消息,卡普空(Capcom)在其最新发布的投资者报告中宣布,公司再次实现了创纪录的财务表 现。根据截至2025年3月31日的2024财年报告,卡普空连续第八年实现了净销售额和利润的全面增长。 数据显示,卡普空在2024财年的净销售额飙升至1696亿日元(约合82.5亿元人民币),同比增长 11.3%;净利润达到484.5亿日元(约合23.57亿元人民币),同比增幅为11.7%。 点评:卡普空业绩增长背后,《怪物猎人:荒野》功不可没。该游戏发售后表现极为出色,在第一个月 内销量就突破了1000万套,成为拉动业绩的关键引擎。同时,"怪物猎人"系列的整体强劲销售也有力推 动了卡普空的业绩增长。此外,卡普空采取的持续在数字商店以较低价格销售老游戏的策略,成功延长 了这些游戏的生命周期,为公司带来了稳定且持续的收入。 NO.2 索尼意外泄露《剑星》PC版宣传片 5月13日消息,索尼运营人员在社交平台上不慎提前放出了《剑星》PC(个人电脑)版宣传片。此次失 误源于私密视频与公开视频设置混淆,致使该 ...
ST华通(002602) - ST华通:投资者关系互动记录表
2025-05-13 10:28
证券代码:002602 证券简称:ST 华通 浙江世纪华通集团股份有限公司 投资者关系活动记录表 编号:2025-002 | 投资 | □特定对象调研 □分析师会议 | | | --- | --- | --- | | 者关 | □媒体采访 √业绩说明会 | | | 系活 | □新闻发布会 □路演活动 | | | 动类 | □现场参观 | | | 别 | | | | | □其他(请文字说明其他活动内容) | | | 参与 单位 | | | | 及人 | 投资者网上提问 | | | 员 | | | | 时间 | 年 月 日 2025 5 13 | 15:00-17:00 | | 地点 | 公司通过全景网"投资者关系互动平台"(https://ir.p5w.net)采用网络远程的方式 | | | | 召开业绩说明会 | | | | 1、董事、总裁 谢斐 | | | 上市 | | | | 公司 | 2、董事、财务总监 钱昊 | | | 接待 | 3、副总裁、董事会秘书 黄怡 | | | 人员 | | | | | 4、独立董事 李臻 | | | | 投资者提出的问题及公司回复情况 | | | | 公司就投资者在本次说明 ...
2025游戏公司「破产」模拟器:大家挣的钱,还够活多久?
创业邦· 2025-05-12 10:06
游戏葡萄 . 以下文章来源于游戏葡萄 ,作者游戏葡萄君 有前瞻、有判断。投稿与合作:hi@youxiputao.com 来源丨游戏葡萄(ID:youxiputao) 作者丨秋秋 图源丨Midjourney 在你看来,一家游戏公司多久会破产? 比尔盖茨曾提出过微软破产论,将公司的死亡倒计时定在18个月;国内累计分红过60亿的吉比特,曾将 公司现金储备的标准定在18个月、36个月;在心动连年亏损时期,也有证券厂商分析,心动账上的30亿 现金,足以支持公司在无收入的情况下度过三年。 但葡萄君扒完2024年财报发现:80%的上市游戏公司离「破产」不足9个月,个别甚至撑不过30天。 ——这项名为「安全月数」的指标,衡量的是公司断粮后,仅靠货币资金续命的时间。 虽然这项指标有些极端,比如计算方式有些粗略、厂商很难陷入无收入状态、借款/投融资/资产变现等续 命手段也有很多……但它也能突破一些行业粉饰,相对真实地展现不同公司的生存状况、抗风险能力 (文末附65家上市公司营收利润及安全月数情况总表)。 注:安全月数计算公式:A股安全月数=去年年末货币资金/去年月均经营活动现金流出小计;港美股安全 月数=去年年末现金及等价物/去 ...
ST华通(002602) - 关于公司相关人员收到浙江证监局警示函的公告
2025-05-12 09:45
浙江世纪华通集团股份有限公司(以下简称"公司")相关人员于近日分别收 到中国证券监督管理委员会浙江监管局(以下简称"浙江证监局")下发的《关于 对严正山采取出具警示函措施的决定》([2025]77 号)(以下简称"《警示函一》")、 《关于对邵恒采取出具警示函措施的决定》([2025]78 号)(以下简称"《警示函 二》")、《关于对谢斐采取出具警示函措施的决定》([2025]79 号)(以下简称"《警 示函三》")、《关于对郦冰洁采取出具警示函措施的决定》([2025]80 号)(以下简 称"《警示函四》")、《关于对王一锋采取出具警示函措施的决定》([2025]81 号) (以下简称"《警示函五》")、《关于对周宓采取出具警示函措施的决定》([2025]82 号)(以下简称"《警示函六》")、《关于对黄怡采取出具警示函措施的决定》 ([2025]83 号)(以下简称"《警示函七》"),现将相关内容公告如下: 一、《警示函一》的具体内容 严正山: 根据中国证券监督管理委员会行政处罚决定书([2024]112 号),浙江世纪华 通集团股份有限公司(以下简称公司)存在以下违法违规行为:一是公司 2018- 20 ...
9亿亏损背后:世纪华通、中手游与经典IP的商业困局
Hu Xiu· 2025-05-11 01:01
自上线以来,《无尽冬日》不断创造营收神话,不仅持续称霸全球SLG手游市场,也在国内微信小游戏端上演了"王者荣耀"式的霸榜奇迹,堪称史诗级的 移动游戏里程碑。 但许多股民没想到的是,当其母公司世纪华通(ST华通)发布了2024年财报时,业绩表现大幅跌出预期,此前,世纪华通大幅度下修了2024年全年的利 润规模。如预计净利润从修正前的16亿~23亿元,下滑至修正后12亿元,相当于利润砍掉一半。具体原因,则是世纪华通的长期股权投资,从23.94亿跌 至14.98亿元,造成亏损约9亿元。 | 项目 | 本报告期 | | 上年同期 | 是否 进行 | | --- | --- | --- | --- | --- | | | 原预计 | 最新换计 | | 修正 | | 归属于上市公 | 盈利: 160,000万元 | 盈利:90,000万元- | | | | | 230,000 月元 | 120.000 月元 | 盈利: | | | 司股东的净利 润 | 比上年同期增长: | 比上年同期增长: | 52.404.54万元 | 是 | | | 205.32%-338.89% | 71.74%-128.99% | | | | ...
“游戏小年”A股放榜:过半营收下滑,世纪华通三七断层领先
Nan Fang Du Shi Bao· 2025-05-10 06:33
Core Viewpoint - The overall performance of A-share listed gaming companies in 2024 showed a decline, with over half experiencing revenue downturns, while a few companies achieved significant growth [1][5][11]. Group 1: Company Performance - More than half of the 23 A-share listed gaming companies reported a decline in total revenue in 2024, with 13 companies experiencing a year-on-year decrease compared to 9 in 2023 [5][9]. - Perfect World, once a leading company, saw its gaming revenue drop from 66.69 billion yuan in 2023 to 51.81 billion yuan in 2024, marking a decline of nearly 15 billion yuan [5][11]. - Century Huatong and 37 Interactive Entertainment remained the top gaming companies, with Century Huatong's gaming revenue reaching 208.75 billion yuan, a year-on-year increase of 86.57% [11][12]. - 37 Interactive Entertainment's gaming revenue was 172.93 billion yuan, up 5.47% year-on-year, maintaining its position as a profitable leader with a net profit of 26.73 billion yuan [10][12]. Group 2: Revenue and Profit Trends - The gaming revenue of companies like Jibite and Icefire Network declined significantly, with Jibite's revenue falling to 36.49 billion yuan, a decrease of 11.52% [8][10]. - Icefire Network reported a net profit drop of 190% due to high marketing costs, leading to a net loss of 2.47 billion yuan [14][10]. - Perfect World was the only major A-share gaming company to report a loss, with a net loss of 12.88 billion yuan in 2024 [9][10]. Group 3: Market Dynamics and Strategies - Many companies increased their sales expenses significantly, with Century Huatong's sales expenses rising by 129.47% to 77.42 billion yuan, while 37 Interactive Entertainment's sales expenses reached 97.12 billion yuan, an increase of 6.84% [15][14]. - The trend of "de-gaming" was noted, with companies like Zhongqingbao seeing their gaming revenue contribution drop from 49.59% in 2020 to 22.29% in 2024 [7][9]. - The gaming industry faced challenges with aging main products and a lack of new releases, impacting revenue for companies like Jibite and Electric Soul Network [8][9]. Group 4: International Performance and Employee Trends - Century Huatong achieved overseas revenue of 113.68 billion yuan, accounting for 50.26% of its total revenue, driven by successful titles like "Whiteout Survival" [17][18]. - Perfect World experienced a significant reduction in its workforce, with employee numbers dropping from 5,754 to 3,905, a decrease of 32.13% [19][20]. - Overall, 14 out of 23 companies reduced their workforce, indicating a trend of downsizing in the industry [19][20]. Group 5: Future Outlook - The first quarter of 2025 showed better-than-expected performance for several companies, with Century Huatong reporting a revenue increase of 91.12% year-on-year [22][23]. - Analysts predict continued improvement in the gaming sector as new products are launched and the market adapts to changing consumer preferences [25][22].