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名创优品(09896) - 翌日披露报表
2025-04-08 10:24
FF305 翌日披露報表 (股份發行人 ── 已發行股份或庫存股份變動、股份購回及/或在場内出售庫存股份) 表格類別: 股票 狀態: 新提交 公司名稱: 名創優品集團控股有限公司 呈交日期: 2025年4月8日 如上市發行人的已發行股份或庫存股份出現變動而須根據《香港聯合交易所有限公司(「香港聯交所」)證券上市規則》(「《主板上市規則》」)第13.25A條 / 《香港聯合交易所有限公司GEM證券 上市規則》(「《GEM上市規則》」)第17.27A條作出披露,必須填妥第一章節 。 | 第一章節 | | | | | | | | | --- | --- | --- | --- | --- | --- | --- | --- | | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | 於香港聯交所上市 | 是 | | | 證券代號 (如上市) | 09896 | 說明 | | | | | | | A. 已發行股份或庫存股份變動 | | | | | | | | | | | | 已發行股份(不包括庫存股份)變動 | | 庫存股份變動 | | | | | 事件 | 已發行股份(不包括庫存股份)數 目 | | 佔有 ...
名创优品(09896) - 翌日披露报表
2025-04-08 04:10
公司名稱: 名創優品集團控股有限公司 FF305 翌日披露報表 (股份發行人 ── 已發行股份或庫存股份變動、股份購回及/或在場内出售庫存股份) 表格類別: 股票 狀態: 新提交 呈交日期: 2025年4月8日 如上市發行人的已發行股份或庫存股份出現變動而須根據《香港聯合交易所有限公司(「香港聯交所」)證券上市規則》(「《主板上市規則》」)第13.25A條 / 《香港聯合交易所有限公司GEM證券 上市規則》(「《GEM上市規則》」)第17.27A條作出披露,必須填妥第一章節 。 | 第一章節 | | | | | | | | | --- | --- | --- | --- | --- | --- | --- | --- | | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | 於香港聯交所上市 | 是 | | | 證券代號 (如上市) | 09896 | 說明 | | | | | | | A. 已發行股份或庫存股份變動 | | | | | | | | | | | 已發行股份(不包括庫存股份)變動 | | | 庫存股份變動 | | | | | 事件 | 已發行股份(不包括庫存股份)數 目 | | 佔有 ...
名创优品(09896) - 翌日披露报表
2025-04-07 11:12
表格類別: 股票 狀態: 新提交 公司名稱: 名創優品集團控股有限公司 呈交日期: 2025年4月7日 如上市發行人的已發行股份或庫存股份出現變動而須根據《香港聯合交易所有限公司(「香港聯交所」)證券上市規則》(「《主板上市規則》」)第13.25A條 / 《香港聯合交易所有限公司GEM證券 上市規則》(「《GEM上市規則》」)第17.27A條作出披露,必須填妥第一章節 。 FF305 翌日披露報表 (股份發行人 ── 已發行股份或庫存股份變動、股份購回及/或在場内出售庫存股份) | 第一章節 | | | | | | | | | --- | --- | --- | --- | --- | --- | --- | --- | | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | 於香港聯交所上市 | 是 | | | 證券代號 (如上市) | 09896 | 說明 | | | | | | | A. 已發行股份或庫存股份變動 | | | | | | | | | | | 已發行股份(不包括庫存股份)變動 | | | 庫存股份變動 | | | | | 事件 | 已發行股份(不包括庫存股份)數 目 | | 佔有 ...
名创优品(09896) - 翌日披露报表
2025-04-07 00:16
FF305 翌日披露報表 (股份發行人 ── 已發行股份或庫存股份變動、股份購回及/或在場内出售庫存股份) 表格類別: 股票 狀態: 新提交 公司名稱: 名創優品集團控股有限公司 呈交日期: 2025年4月7日 如上市發行人的已發行股份或庫存股份出現變動而須根據《香港聯合交易所有限公司(「香港聯交所」)證券上市規則》(「《主板上市規則》」)第13.25A條 / 《香港聯合交易所有限公司GEM證券 上市規則》(「《GEM上市規則》」)第17.27A條作出披露,必須填妥第一章節 。 第 1 頁 共 7 頁 v 1.3.0 | 1). | 已購回以作註銷但尚未註銷之股份 | 411,600 | % | HKD | 36.4374 | | --- | --- | --- | --- | --- | --- | | | 變動日期 2025年3月26日 | | | | | | 2). | 已購回以作註銷但尚未註銷之股份 | 530,600 | % | HKD | 37.6823 | | | 變動日期 2025年3月27日 | | | | | | 3). | 已購回以作註銷但尚未註銷之股份 | 269,000 | % | ...
名创优品(09896) - 翌日披露报表
2025-04-07 00:10
公司名稱: 名創優品集團控股有限公司 FF305 翌日披露報表 (股份發行人 ── 已發行股份或庫存股份變動、股份購回及/或在場内出售庫存股份) 表格類別: 股票 狀態: 新提交 呈交日期: 2025年4月7日 如上市發行人的已發行股份或庫存股份出現變動而須根據《香港聯合交易所有限公司(「香港聯交所」)證券上市規則》(「《主板上市規則》」)第13.25A條 / 《香港聯合交易所有限公司GEM證券 上市規則》(「《GEM上市規則》」)第17.27A條作出披露,必須填妥第一章節 。 | 第一章節 | | | | | | | | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | 於香港聯交所上市 | 是 | | | | 證券代號 (如上市) | 09896 | 說明 | | | | | | | | A. 已發行股份或庫存股份變動 | | | | | | | | | | | | | 已發行股份(不包括庫存股份)變動 | | 庫存股份變動 | | | | | | 事件 | 已發行股份(不包 ...
他们靠卖玩具,全都成为了百亿富豪
盐财经· 2025-04-06 09:51
Core Viewpoint - The article highlights the explosive growth and popularity of the LABUBU brand within the collectible toy market, emphasizing its significant revenue contributions and the changing consumer behavior among the younger generation, particularly Generation Z [5][10][49]. Group 1: Market Demand and Sales Performance - LABUBU's blind box series saw overwhelming demand, with a live online sale attracting 30,000 viewers and selling out in seconds [3][4]. - The resale market for LABUBU blind boxes has seen prices surge to 1.5-2 times the original price, with hidden variants reaching a premium of 845% [4]. - The total revenue for the THE MONSTERS series, which includes LABUBU, reached 3.04 billion RMB in 2024, marking a staggering year-on-year growth of 726.6% [5][6]. Group 2: Consumer Behavior and Trends - The article discusses a shift in consumer behavior, where young consumers are increasingly seeking emotional connections through collectibles rather than traditional luxury goods [9][10]. - The popularity of blind boxes, which account for 36.6% of the collectible toy market, is attributed to their ability to create a sense of excitement and surprise [16][17]. - The article notes that the target demographic for these products is primarily young adults, with the 18+ age group surpassing children in toy consumption in the U.S. [49]. Group 3: Company Strategies and Innovations - Companies like Pop Mart and TOP TOY have successfully commercialized collectible toys by leveraging popular IPs and creating engaging retail experiences [7][32]. - The operational strategies of these companies include data-driven approaches to identify potential bestsellers and optimize product offerings [48]. - The article mentions that the growth of the collectible toy market is supported by a mature manufacturing base in China, particularly in Dongguan, which is the world's largest toy production hub [36][37]. Group 4: Future Outlook - The collectible toy market in China is projected to reach 76.4 billion RMB by 2024, with a compound annual growth rate of 20% over the next three years [16]. - Companies are planning to expand their retail presence, with TOP TOY aiming to open 80-100 new stores in 2025 [33]. - The article concludes that the trend of adult consumers driving the toy market is likely to continue, with Chinese brands poised to make a significant impact globally [49].
泡泡玛特、名创优品们,能让“谷子经济”走多远?
3 6 Ke· 2025-04-05 02:04
Group 1 - The core viewpoint of the article highlights the significant rise of the "Guzi economy," with Pop Mart's market value reaching a new high of 210 billion HKD and its stock price increasing tenfold since 2024 [1][2] - The "Guzi" refers to merchandise derived from anime, games, novels, and trendy toys, which has gained traction among young consumers, leading to a cultural consumption wave [2][3] - The emotional connection young people have with characters drives the value of "Guzi," as they are willing to pay high prices for items that represent their favorite characters [3][8] Group 2 - The "Guzi economy" is characterized by a growing number of businesses entering the market, with over 2.72 million new registrations in 2024, reflecting a year-on-year increase of over 40% [9] - The market for "Guzi" is projected to reach 168.9 billion CNY in 2024, a 40.63% increase from 2023, and is expected to grow to 308.9 billion CNY by 2029 [8][9] - Despite the growth, many new "Guzi" stores face challenges, including high operational costs, intense competition, and changing consumer behavior, leading to a significant number of store closures [12][13] Group 3 - Major brands like Miniso and Pop Mart are actively participating in the "Guzi economy," with Miniso reporting a 50% increase in sales in the second quarter of 2024 for its anime-related products [18] - Pop Mart's overseas revenue reached 5.07 billion CNY in 2024, a staggering 375.2% increase, indicating a strong international market presence [20] - Both companies are focusing on product innovation and IP collaborations to enhance their market position and cater to the growing demand for "Guzi" products [21][22]
名创优品(09896) - 翌日披露报表
2025-04-03 10:49
FF305 翌日披露報表 (股份發行人 ── 已發行股份或庫存股份變動、股份購回及/或在場内出售庫存股份) 表格類別: 股票 狀態: 新提交 公司名稱: 名創優品集團控股有限公司 呈交日期: 2025年4月3日 如上市發行人的已發行股份或庫存股份出現變動而須根據《香港聯合交易所有限公司(「香港聯交所」)證券上市規則》(「《主板上市規則》」)第13.25A條 / 《香港聯合交易所有限公司GEM證券 上市規則》(「《GEM上市規則》」)第17.27A條作出披露,必須填妥第一章節 。 | 第一章節 | | | | | | | | | --- | --- | --- | --- | --- | --- | --- | --- | | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | 於香港聯交所上市 | 是 | | | 證券代號 (如上市) | 09896 | 說明 | | | | | | | A. 已發行股份或庫存股份變動 | | | | | | | | | | | 已發行股份(不包括庫存股份)變動 | | | 庫存股份變動 | | | | | 事件 | 已發行股份(不包括庫存股份)數 目 | | 佔有 ...
名创优品(09896) - 翌日披露报表
2025-04-03 04:15
FF305 翌日披露報表 (股份發行人 ── 已發行股份或庫存股份變動、股份購回及/或在場内出售庫存股份) 表格類別: 股票 狀態: 新提交 第 2 頁 共 7 頁 v 1.3.0 FF305 公司名稱: 名創優品集團控股有限公司 呈交日期: 2025年4月3日 如上市發行人的已發行股份或庫存股份出現變動而須根據《香港聯合交易所有限公司(「香港聯交所」)證券上市規則》(「《主板上市規則》」)第13.25A條 / 《香港聯合交易所有限公司GEM證券 上市規則》(「《GEM上市規則》」)第17.27A條作出披露,必須填妥第一章節 。 | 第一章節 | | | | | | | | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | | 於香港聯交所上市 | 是 | | | 證券代號 (如上市) | 09896 | 說明 | | | | | | | | A. 已發行股份或庫存股份變動 | | | | | | | | | | | | | 已發行股份(不包括庫存股份)變動 | | | 庫存股份 ...
为让名创优品叶国富搞潮玩,做了很完整的商业计划书 | 对话TOP TOY孙元文
36氪· 2025-04-02 10:17
Core Viewpoint - The article discusses the competitive landscape of the collectible toy market, focusing on TOP TOY's strategies and growth in comparison to its competitor, Pop Mart. It highlights TOP TOY's unique approach of leveraging existing popular IPs for product development rather than creating its own IPs, which has proven to be a more viable business model. Group 1: Company Performance - Pop Mart has reported a revenue exceeding 10 billion yuan, with profits increasing by over 180%, achieving a market capitalization of over 200 billion HKD [4] - TOP TOY, under Miniso, opened its first flagship store in Shanghai and plans to expand globally, targeting 1,000 stores in 100 countries over the next five years [4] - TOP TOY's revenue reached 980 million yuan last year, marking a 45% year-on-year growth, and the number of stores increased from 148 to 276 [6] Group 2: Business Strategy - TOP TOY's founder, Sun Yuanwen, emphasizes that the company does not view Pop Mart as a direct competitor, as they operate in different segments of the market [8] - The company initially attempted to develop its own IP but faced significant losses, leading to a strategic pivot towards creating products based on established IPs [9][12] - TOP TOY aims to become a global brand by expanding its store presence worldwide, similar to its parent company Miniso [9][10] Group 3: Market Positioning - Sun believes that the uniqueness of an IP is less important than its design, focusing on reimagining popular IPs rather than using original designs [19][21] - The company has shifted its product sourcing strategy from a 70-30 split (self-developed vs. sourced products) to a 50-50 split, with plans to move towards a 70-30 model favoring self-developed products in the future [36][37] - TOP TOY's approach is likened to an Android model, allowing for a diverse range of products, while Pop Mart is compared to an iOS model with a closed ecosystem [40][47] Group 4: Future Outlook - The company plans to focus on store openings and product development, continuously engaging with consumers to explore new IP opportunities [52] - There is a shared concern within the industry about consumer fatigue towards collectible toys, which could impact future sales [54]