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百万年薪系列010:从游戏小编到知名IP副总裁,35+的她如今在头部AI公司跨界造梦
3 6 Ke· 2025-05-06 01:33
Core Insights - The article explores the career journey of Chen Xiaoyi, highlighting her unique path through various industries, including gaming, film, and AI, emphasizing the importance of passion and adaptability in achieving success [1][2][3]. Group 1: Career Development - Chen Xiaoyi's career began in the gaming industry, where she joined a top internet gaming company in 2009, capitalizing on the rapid growth of the internet and gaming market in China, which reached a market size of 258 billion RMB, growing by 39.5% year-on-year [9][10]. - After gaining experience in the gaming sector, she transitioned to a well-known film company, where she honed her skills in video editing and production, further enhancing her career prospects [11][12]. - Over a decade, she progressed from a basic employee to the Vice President of an IP team, managing various projects and leading a team that expanded significantly [16][17]. Group 2: Embracing New Technologies - In 2021, after ten years in the IP industry, Chen Xiaoyi recognized the need for a break and decided to pursue her master's degree in arts management while exploring opportunities in AI [22][23]. - She actively engaged in AI art creation, participating in competitions and collaborating with peers to enhance her technical skills and expand her network within the AI community [24][25]. - By 2023, she had joined a leading AI animation lab, where her work gained recognition at film festivals, showcasing her ability to merge technology with creative content [26][27]. Group 3: Future Aspirations - Chen Xiaoyi's long-term vision includes creating AI characters that resonate with audiences, akin to beloved figures from her childhood, such as Doraemon [28][29]. - She aims to leverage her experience in both the cultural and technological sectors to drive innovation in AI, believing that the realization of her aspirations is only a matter of time [30][31].
短视频世界的性别调换,女孩们发起了一场“主体革命”
Tai Mei Ti A P P· 2025-05-05 14:36
文 |纵向青年,作者 | 宽粉,编辑 | 路子甲 当辣妹变成辣弟,女嫁男变成男赘女,夜晚出门被骚扰的人换成男性,衣衫不整的油腻骚扰者变成女 性…… 互联网上刮起一股"性转"浪潮,女性们尝试把男女的典型处境互换,惊觉"这样的好日子他们竟然过了 几千年",于是这场运动一发不可收拾,性别调转主题的图画、视频、短文如雨后春笋般涌现,甚至真 的有人将喉结罩,女性为呼应内衣而发明的虚拟品生产出来。 这场盛大的狂欢,宣泄了女性在父权社会生活千年的委曲与愤怒,也寄予了女性对社会平等的期望。 一场男频小说的移植运动 女性创作者们玩起了一场查找替换的游戏,将男频小说中的女性形象整体替换为男性。 小沫在日常生活中敏感地发现,许多文艺作品中存在令人难以察觉的男性凝视,她想,为什么这些凝视 不可以反过来呢? 于是,她的小红书主页里出现了受尽闲言碎语折磨的弱柳扶风的守寡鳏夫,正直的"我"从天而降拯救 他,还有愣头愣脑、容易脸红的男同事,装点门庭的尤物丈夫,"我"做一些小事就能收获他们崇拜的眼 神。 阿嫖是知乎短篇小说的创作者,今年年初开始在小红书发布"性转文学"片段,她的笔下都是非常经典的 形象:倒贴的富二代、兄弟的寡妻、小野猫一样的同 ...
建设时髦封建主义新恋爱
Hu Xiu· 2025-05-05 06:34
Group 1 - The article discusses the trend of "multiple adaptations" in short dramas, highlighting how the same IP can have several live-action versions in a short period, indicating the popularity of certain themes and character archetypes [1][2][3] - A notable evolution in male lead characters is observed, shifting from traditional domineering roles to more submissive and supportive ones, reflecting changing audience preferences [2][5][7] - The article identifies specific dramas that exemplify this trend, such as "Overly Wild" and "Drunken Kiss Night," which feature male leads who are more proactive and emotionally complex [3][4][5] Group 2 - The concept of "male leads being submissive for love" is explored, with examples of characters who are willing to lower their status and cater to female leads, indicating a shift in narrative dynamics [8][9][10] - The rise of "uncle literature" is noted, where younger male characters are portrayed as more stable and capable, providing a contrast to traditional older male leads [12][13][22] - The article emphasizes the appeal of "uncle literature" in creating a sense of safety and relatability for female audiences, as these characters often possess power and resources while being more approachable [24][25][26] Group 3 - The article highlights the increasing complexity of female characters in short dramas, with a focus on their ambitions and desires, moving beyond traditional romantic narratives [32][34][36] - The emergence of successful non-CP female lead dramas, such as "Cloud Miao," showcases a shift towards narratives that empower women without relying on male characters [43][44] - Overall, the article suggests that the short drama industry is evolving to cater to female audiences by blending traditional and progressive themes, creating a diverse range of narratives [46]
去发掘美,传递美
Ren Min Ri Bao· 2025-05-04 22:12
Group 1 - The core mission of the company is to discover and convey beauty through mural art, which is seen as a means of cultural innovation and expression [1][2] - The company faced challenges in the mural business, including difficulties in commercial cooperation and issues with mural durability, but these challenges fueled a determination to innovate and improve [1] - The company has successfully built a reputation through social media, particularly WeChat, and has established a team named "Mumu Bird" [1] Group 2 - The company emphasizes the cultural significance of mural art, viewing it as a means to preserve and promote cultural heritage, as demonstrated by the restoration of lost murals [2] - The company engages in community-oriented projects, such as creating murals that raise awareness for social issues, including accessibility for the visually impaired and creating warm environments for special needs children [2] - The company believes that art should not only beautify life but also inspire and uplift society, reflecting the values of the new generation [2]
让美的创造更贴近青年(艺坛走笔)
Ren Min Ri Bao· 2025-05-04 21:52
Group 1 - The core viewpoint emphasizes the need for contemporary art creation to resonate more closely with youth, focusing on both the content and form of artistic expression [1][2] - The representation of youth in art is evolving, showcasing their diverse roles and contributions, moving away from traditional heroic depictions to more relatable and emotional portrayals [1][2] - The increasing cultural confidence among youth is driving them to participate actively in creative processes, rather than being passive observers, leading to a rise in cross-disciplinary collaborations [2][3] Group 2 - The trend of cross-disciplinary art is gaining momentum, with youth bringing new possibilities to this space, as evidenced by recent competitions that attracted significant participation from young creators [2] - Youth are developing a unique aesthetic experience that blends local and global influences, fostering a dialogue between different cultures and artistic expressions [3] - The openness and inclusivity of youth aesthetics are reshaping the dimensions of artistic creation, prompting artists to consider the integration of local and global perspectives [3]
美国山海经,赛博时代的新型怪谈
虎嗅APP· 2025-05-03 08:47
以下文章来源于那个NG ,作者阿珂可 那个NG . 本文首发于虎嗅年轻内容公众号"那個NG"(ID:huxiu4youth)。在这里,我们呈现当下年轻人的面貌、故事和态度。 最近网上火的东西越来越抽象了。 比如这美国山海经是啥?脑腐生物又是啥? 让我们走近科技,保持人类理性,陷入AI疯狂。 用关注决定视界|复杂世界的策展人 出品 | 虎嗅青年文化组 作者 | 阿珂可 编辑、题图 | 渣渣郡 如果不知道这俩是什么,那你也很有可能已经刷到过下面这种类似视频。 最近我的抖音变得好难看,挤满了打着美国山海经和脑腐生物Tag的产物。 图源:左@怪物彼岸花,右@五十岚上夏 估计各位的第一反应都跟我一样:这啥啊...... 图片上的生物感觉就像喝了核废水一样,各种有生命没生命的残肢都用一种看似符合进化论的方式融为一体。更抽象的是, 这些视频大多都是发音教学。 主播指着图片,呓语般读着一连串像乱码一样的字幕(其实是图上生物的名字)。文案里掺着 #美国山海经 ##tungtungtung##耐克鲨鱼#这样的话题,要是之前没了解过,还以为谁不小心坐键盘上了。 图源: @盐洗澡 虽然无法理解,但这玩意儿最近简直成了流量之王。 专业 ...
美国山海经,赛博时代的新型怪谈
Hu Xiu· 2025-05-03 02:16
最近网上火的东西越来越抽象了。 比如这美国山海经是啥?脑腐生物又是啥? 让我们走近科技,保持人类理性,陷入AI疯狂。 最近我的抖音变得好难看,挤满了打着美国山海经和脑腐生物Tag的产物。 如果不知道这俩是什么,那你也很有可能已经刷到过下面这种类似视频。 专业一点,它们的学名叫做意大利脑腐生物(Italian Brainrot Animals),指用人工智能生成的荒诞图像。图内生物结合了超现实主义风格的创作。元素包括 动物、日常物品、食物、武器和想象成分,佐以意大利味儿的名字和配音生成视频(原因可能是意大利口音在TikTok上老被嘲讽)。 圈内TOP梯队的之一——Tung Tung Tung Sahur可以说是里面最火的了。第一条关于它的视频已经在Tiktok上斩获了超740万的流量,点赞也已经过了500万。 在Youtube上,关于这个东西的视频也正在泛滥成灾。 还有人二创出了Tung Tung Tung Sahur的约会、用木棍打别人屁股、和耐克鲨鱼1v1、斗殴被警察带走等一系列视频。这家伙的生活简直比我的还要丰富不 少。 图源:左@怪物彼岸花,右@五十岚上夏 估计各位的第一反应都跟我一样:这啥啊..... ...
我把考古写成歌
Ren Min Ri Bao· 2025-05-02 22:01
Core Viewpoint - The articles highlight the personal journey of a researcher in archaeology who has transitioned into music creation, particularly focusing on songs that reflect the life and experiences of archaeologists in China [1][2][3][4]. Group 1: Personal Background and Musical Journey - The individual began their musical journey in the 1960s, influenced by family and radio, leading to a gradual improvement in singing skills [1]. - In 2019, the individual composed their first song inspired by healthcare workers during the COVID-19 pandemic, which received positive feedback and was broadcasted across multiple provincial television stations [2]. Group 2: Song Creation Related to Archaeology - The first song specifically about archaeologists, titled "I Am a Chinese Archaeologist," was created to reflect the dedication and sacrifices of those in the field [3]. - Additional songs were composed to commemorate the centenary of modern archaeology in China, including "Centenary Heart Voice" and "Archaeological Team Song," showcasing the experiences and emotions of archaeologists [3][4]. Group 3: Collaboration and Impact - Collaborations with the China National Opera and Dance Drama Theater were established for the arrangement and recording of the songs, emphasizing the emotional depth and accuracy of the lyrics [4]. - The songs have been recognized as significant contributions to the personal music career of the individual, enriching their life and providing a platform to honor the archaeological community [4].
《原神》披露“挪德卡莱”地区,创作团队称新地图整合故事线
Nan Fang Du Shi Bao· 2025-05-01 14:30
相较"旅行者"过去涉足的区域,挪德卡莱更具神秘感。结合官方公开信息及游戏内对话、阅读物、壁画等线索,可得知挪德卡莱是一块混沌的自治区域,多 达11方势力在此活跃。此次直播重点介绍了霜月之子、愚人众、狂猎、执灯人、伏尼契商会五个势力。 场景设计方面,挪德卡莱部分地貌带有北欧风格特征,例如此前多款经典游戏作品曾采用的峡湾地貌,将以《原神》特色的美术风格表现。不过,不同于过 往地区,挪德卡莱的人文设定没有现实原型。创作团队表示,这既是创作思路的转变,也是一次挑战,他们希望将挪德卡莱打造成一个以"人"为主题的舞 台,使各色势力更好地融入故事当中。 米哈游方面对南都记者表示,挪德卡莱将是玩家在下一个大版本率先抵达的区域,但并没有明确具体哪个版本上线。 4月30日,米哈游旗下开放世界冒险游戏《原神》播出《原神》幕后的故事,并披露了游戏新地区"挪德卡莱"的全新信息,并分享了产品创作理念与设计思 路。 据创作团队透露,在《原神》过往的冒险旅程中,诸多重要线索尚未充分展开,挪德卡莱将承担信息整合功能,为玩家呈现更完整的故事。今年3月发布的 官方网页曾披露一系列与"月亮"相关的预言,引起诸多解读与猜测。4月30日直播正式确认"月 ...
自2019年以来,至少有204亿美元涌入音乐版权市场展开收购
3 6 Ke· 2025-04-30 11:55
Group 1: Music Copyright Market Growth - The music copyright market has experienced explosive growth, with at least $20.4 billion invested in music rights acquisitions since 2019, attracting both financial giants and new private investors from outside the industry [1][14] - In 2024, Blackstone's Hipgnosis completed a $1.47 billion music rights asset-backed securities transaction, while Concord completed an $850 million asset-backed securities transaction, indicating a trend of significant investments in music rights [1][11] - The rise of streaming economies has led to a reassessment of the value of music copyrights, sparking a global wave of acquisitions, securitization, and trading in music rights [1] Group 2: Epidemic Sound and Song Sleuth Acquisition - Epidemic Sound acquired AI music recognition startup Song Sleuth to enhance its ability to track and commercialize songs used in user-generated content, addressing the long-standing issue of unclaimed royalties [3][4] - The new service, Aentidote, aims to improve the accuracy of tracking these unallocated royalties, boasting a success rate of 95% in identifying them [3][4] - This acquisition marks Epidemic Sound's third major acquisition in three years, reflecting its strategy to focus on music commercialization [4] Group 3: Financial Performance of Epidemic Sound - Epidemic Sound reported a 29% year-on-year revenue growth in 2024, reaching 1.921 billion Swedish Krona (approximately $181.62 million), with a 150% increase in EBITDA, amounting to 147 million Swedish Krona (around $13.9 million) [4] - The company has raised a total of $476 million since its founding in 2009, with a significant funding round of $450 million in March 2021, leading to a valuation of $1.4 billion [4] Group 4: Music Industry Securitization Trends - The music industry has seen a surge in securitization transactions, with KKR's Litmus music planning a $464 million music rights bond issuance, supported by a portfolio valued at over $750 million [9][10] - Other notable transactions include Hipgnosis's $1.47 billion and Concord's $850 million asset-backed securities transactions, highlighting the growing trend of music rights securitization [11][12] - The trend of securitization is expected to continue, with various companies actively expanding their music libraries and seeking new funding avenues [10][12] Group 5: Creator Economy and Market Dynamics - The creator economy is projected to reach $5 trillion by 2027, driving demand for accurate music tracking and monetization solutions [5] - Epidemic Sound's CEO emphasized the importance of creating win-win scenarios for all parties in the rapidly growing creator economy, leveraging technology to enhance value for music rights holders and creators [5][6] - New digital platforms are democratizing access to music copyright investments, facilitating direct transactions between rights holders and investors [19][20]