游戏市场增长

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5月中国游戏市场规模同比涨近一成 《三角洲行动》增长迅速
Nan Fang Du Shi Bao· 2025-06-23 15:37
Core Insights - In May, China's gaming market reached a scale of 28.051 billion yuan, marking a year-on-year growth of 9.86% and a month-on-month increase of 2.56% [1] - The mobile gaming market contributed significantly with a scale of 21.177 billion yuan, showing a year-on-year growth of 11.96% and a month-on-month growth of 3.69% [3] - The client game market saw a scale of 5.819 billion yuan, with a year-on-year growth of 1.58% and a month-on-month growth of 0.34% [3] Mobile Gaming Market - Notable new releases and updates in May stimulated player engagement and spending, including the launch of new seasons and content updates for existing games [1][3] - Tencent's long-standing FPS game "Peacekeeper Elite" launched its SS33 season, which contributed to its ranking at the top of the App Store sales chart [3] - The game "Delta Force" also saw a significant increase in revenue, attributed to the introduction of a new game mode and promotional activities [4] Client Game Market - The client game market's growth was primarily driven by new and returning titles, with successful launches such as "Victory Goddess: New Hope" and "Romance of the Three Kingdoms: Fantasy Continent 2" [3] - The game "Yanyun Sixteen Sounds" received a major content update, contributing to its performance in the client game market [3] Overseas Market Performance - Chinese self-developed games achieved actual sales revenue of 1.577 billion USD in overseas markets, reflecting a year-on-year growth of 6.93% and a month-on-month growth of 1.50% [6] - Key contributors to this growth included "Kingshot" and "Genshin Impact," with the latter seeing a significant increase in revenue following a new version release [7] Top Performing Games - The top games in terms of revenue in May included "Kingshot," "Genshin Impact," and "Civilization Domination," with "Kingshot" experiencing a doubling of revenue [7][8] - "Genshin Impact" launched a new version that significantly boosted its overseas revenue by over 50% [7]
传媒行业跟踪报告:移动端长线产品、次新品表现优异,游戏市场4月同比增长21.93%
Wanlian Securities· 2025-06-16 13:56
Investment Rating - The industry is rated as "Outperforming the Market" with an expected increase of over 10% relative to the market index in the next six months [4][36]. Core Insights - The Chinese gaming market showed a strong performance in April 2025, with a year-on-year revenue growth of 21.93% and a month-on-month growth of 2.47%, reaching a total revenue of 27.351 billion yuan [1][14]. - The mobile gaming sector specifically saw a revenue of 20.424 billion yuan, reflecting a year-on-year increase of 28.41% and a month-on-month increase of 3.07%, driven by strong performances from long-term products and new releases [1][15]. - The global gaming market experienced a decline in revenue, with a year-on-year decrease of 0.31% and a month-on-month decrease of 4.57%, totaling 6.5 billion USD in April 2025 [2][18]. - The top three revenue-generating games globally were "Honor of Kings," "Honkai: Star Rail," and "SD Gundam G Generation ETERNAL," with the first and third benefiting from strong IP collaborations [2][21]. Summary by Sections 1. Chinese Gaming Market - In April 2025, the actual sales revenue of the Chinese gaming market was 27.351 billion yuan, with a month-on-month growth of 2.47% and a year-on-year growth of 21.93% [14]. - The mobile gaming market achieved a revenue of 20.424 billion yuan, with a month-on-month increase of 3.07% and a year-on-year increase of 28.41%, supported by strong long-term products and new releases [15]. 2. Global Gaming Market - The global mobile gaming revenue in April 2025 was 6.5 billion USD, showing a year-on-year decline of 0.31% and a month-on-month decline of 4.57% [2][18]. - The top three games in terms of revenue growth were "Honor of Kings," "Honkai: Star Rail," and "SD Gundam G Generation ETERNAL," with significant contributions from IP collaborations and new character releases [21]. 3. Revenue Rankings - In the Chinese App Store's top 10 games for April 2025, Tencent's games occupied 7 positions, maintaining a dominant market presence [24]. - The top five games included "Honor of Kings," "Peacekeeper Elite," "Gold Shovel Battle," "Dungeon & Fighter: Origin," and "Endless Winter," with Tencent holding four of these spots [24]. 4. Overseas Market Performance - The revenue from self-developed games in overseas markets reached 1.554 billion USD in April 2025, showing a year-on-year increase of 9.62% despite a month-on-month decline of 4.40% [34]. - "Honkai: Star Rail" saw a significant increase in overseas revenue, rising by 136%, while "Kingshot" experienced a 209% increase in revenue [31][34]. 5. Investment Recommendations - The report suggests focusing on companies with rich license reserves, strong R&D capabilities, frequent high-quality IP collaborations, and stable content output capabilities, as the market shows robust growth potential [33].
报告:4月中国游戏市场规模为273.51亿元 同比增长21.93%
news flash· 2025-05-30 13:08
Core Insights - The Chinese gaming market reached a scale of 27.351 billion yuan in April 2025, showing a year-on-year growth of 21.93% and a month-on-month growth of 2.47% [1] - The growth is primarily driven by long-term products with an operational cycle of one year or more [1] - April is traditionally a slow season for the gaming industry, making this performance noteworthy, especially with some games achieving record high active user numbers [1] - The actual sales revenue of China's gaming overseas market also saw a year-on-year increase of nearly 10% [1]
一季度国内移动游戏销售同比涨两成,三大原因促使用户换手机
Nan Fang Du Shi Bao· 2025-05-20 14:35
Core Insights - The Chinese gaming market reached a scale of 857.04 billion yuan in Q1 2025, showing a year-on-year growth of 17.99% but a quarter-on-quarter decline of 1.21% [1][5]. Market Performance - The domestic client game market generated 179.19 billion yuan, with a year-on-year increase of 6.85% and a quarter-on-quarter growth of 3.62% [5]. - The mobile game market achieved actual sales revenue of 636.26 billion yuan, reflecting a year-on-year growth of 20.29% but a quarter-on-quarter decline of 2.18% [5]. - The web game market's actual sales revenue was 11.13 billion yuan, continuing a downward trend for four consecutive quarters [5]. Game Titles and Categories - Top-performing games in Q1 included "Honor of Kings," "Peacekeeper Elite," and "Crossfire: Gunfight King," with significant contributions from Tencent [6][7]. - The revenue share of MOBA, shooting, and strategy games increased, while the share of role-playing games saw a significant decline [7]. Overseas Market - The revenue from self-developed games in overseas markets grew by 17.92% year-on-year, reaching approximately 346.90 billion yuan (48.05 billion USD) [9]. - Key overseas titles with rapid revenue growth included "Frost Awakening," "Archery Legend," and "Love and Deep Space" [9][10]. User Experience Insights - A survey highlighted common issues in mobile gaming experiences, such as overheating, frame drops, and battery drain, prompting 78.51% of users to consider upgrading their devices [10][13]. - The report recommends mobile manufacturers focus on optimizing performance to address these user experience pain points [13].