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年轻人迷上“痛金”,价格是金价的2至3倍,热门款0.01g卖到600多元
21世纪经济报道· 2025-08-27 13:31
Core Viewpoint - The article discusses the rising trend of "pain gold" (痛金), a fusion of traditional gold products with anime and pop culture elements, particularly appealing to younger consumers, creating a "breakthrough revolution" in gold consumption [1][2]. Group 1: Market Trends - "Pain gold" is gaining popularity among young consumers, particularly in the context of the "otaku" culture, where items are adorned with anime elements to express preferences [2][5]. - Various gold brands have launched IP collaboration products, with notable examples including partnerships with popular franchises like "Saint Seiya" and "Tomb Raider" [2][7]. - The demand for these IP collaboration gold products is high, with reports of limited editions selling out quickly and attracting customers from outside the local area [6][12]. Group 2: Consumer Behavior - Consumers are purchasing "pain gold" not only for its investment potential but also for emotional value tied to their favorite characters, indicating a shift from traditional gold as a mere investment tool to a form of emotional spending [12][17]. - The younger demographic, particularly those born after 2000, is driving the trend, with many expressing a willingness to pay a premium for items that resonate with their interests [10][12]. - The emotional connection to the IPs enhances the perceived value of the gold products, making them more than just financial assets [12][17]. Group 3: Pricing and Valuation - The pricing of "pain gold" products is generally 2-3 times higher than the market price of gold, with some items priced significantly above the gold content value due to added design and licensing costs [14][16]. - For example, a "pain gold" bracelet weighing 0.6g is priced at over 1500 yuan, translating to approximately 2500 yuan per gram, which is considerably higher than standard gold prices [16][19]. - The resale value of "pain gold" in the secondary market can exceed the original purchase price, but the liquidity and potential for appreciation are limited compared to traditional gold products [19][20].
长城快评丨“痛金”消费走红 切勿盲目跟风“掏空”钱包
Sou Hu Cai Jing· 2025-08-26 13:42
Core Insights - The article discusses the emerging trend of "pain gold," a fusion of IP elements from anime, games, and films with gold jewelry, appealing to young consumers who value both emotional and collectible aspects [3][4]. Group 1: Market Dynamics - The popularity of "pain gold" is driven by the increasing influence of subculture and IP products, leading to a unique "peripheral economy" that resonates with younger demographics [3]. - The high price of traditional gold jewelry has limited its consumption, while "pain gold" offers a lower entry price point, making it more accessible to young consumers [4]. - The transaction value of IP gold products has seen a significant increase, with a reported year-on-year growth of 294% [4]. Group 2: Pricing and Profitability - "Pain gold" has a high premium due to its complex production process and IP licensing fees, resulting in retail prices that can be several times higher than traditional gold jewelry [4]. - Some manufacturers employ "hunger marketing" strategies, creating a perception of scarcity and driving prices up significantly [4]. Group 3: Risks and Considerations - The high premium of "pain gold" is contingent on the popularity of the associated IP, which can be volatile; many IPs may lose popularity over time, leading to potential price collapses [5]. - Young consumers are advised to approach "pain gold" purchases with caution, avoiding impulsive buying and excessive leveraging, as the emotional appeal may not sustain long-term value [5]. - Businesses should prioritize established IPs with proven longevity to mitigate risks of unsold inventory and market saturation [5].
果然财评|“痛金”狂飙:情感消费下的黄金新局与隐忧
Sou Hu Cai Jing· 2025-08-25 06:34
Core Insights - The emerging concept of "Pain Gold" has gained significant traction among young consumers, combining anime and gaming IP with gold jewelry, creating a new market phenomenon [2][4] - "Pain Gold" disrupts traditional gold pricing logic, where the value is now determined by the scarcity and popularity of the IP rather than just weight and international gold prices [4][6] - The World Gold Council's report indicates a substantial shift in consumer behavior, with gold jewelry ownership among the 18-24 age group rising from 37% in 2019 to an expected 62% by 2025 [4] Market Dynamics - The sales of IP gold products have surged, with a reported 294% year-on-year growth in transactions on e-commerce platforms, and specific collaborations achieving over 100,000 units sold in six months [2][4] - The pricing of "Pain Gold" often exceeds 2,000 RMB per gram, significantly higher than the typical gold price of around 1,000 RMB per gram, reflecting the added value of IP licensing and design costs [6] Consumer Behavior - "Pain Gold" aligns with the Z generation's demand for personalized and emotional consumption, serving as a social currency that conveys identity and interests [5] - The intrinsic value of gold provides a safety net for consumers, making "Pain Gold" a more stable choice compared to other collectibles with high price volatility [5] Challenges and Risks - The high premium associated with "Pain Gold" raises concerns about its long-term value retention, especially as the popularity of specific IPs can fluctuate [6] - The market is witnessing a polarization in the resale value of "Pain Gold," with limited editions seeing price increases while regular items face depreciation [6] Future Outlook - UBS has raised its gold price forecast for 2026 to 3,700 USD per ounce, suggesting that high gold prices may become the norm [7] - Brands need to effectively communicate the narrative behind their IPs to sustain consumer interest and repeat purchases, while consumers should approach "Pain Gold" with a clear understanding of its emotional versus investment value [7]
为了这个6000亿市场,互联网大厂又“打起来”了
3 6 Ke· 2025-08-25 03:07
Group 1 - The core viewpoint of the article highlights the rapid growth and potential of the ACG (Anime, Comic, and Game) market in China, particularly focusing on the increasing engagement and spending of the Z generation on second-dimensional content [1][3][28] - In the past year, the fastest-growing categories on Xiaohongshu were ACG and gaming content, with year-on-year growth rates of 175% and 168% respectively, indicating a significant trend in user engagement [1] - The overall market size for the ACG sector is projected to reach 597.7 billion yuan by 2024, with the number of users expected to hit 503 million, nearly half of the total internet users in China [1][28] Group 2 - The Z generation, which constitutes a significant portion of the ACG user base, has a total disposable income of 13 trillion yuan, with 95% of them being ACG users who show a higher willingness to pay compared to the average [3][28] - The ACG content creation sector has established a robust profit model, with the market for comics growing from 300 million yuan in 2016 to 6.8 billion yuan in 2023, reflecting a compound annual growth rate of 56.2% [3][9] - The derivative market related to ACG has also seen substantial growth, with the market size increasing from 5.3 billion yuan in 2016 to 102.4 billion yuan in 2023, representing a compound annual growth rate of 52.7% [9] Group 3 - Platforms like Bilibili have reported significant revenue from ACG short dramas, with a monthly revenue exceeding 10 million yuan and a quarterly growth rate of nearly 140% [4] - Despite the growth in ACG content, Bilibili's derivative product revenue has been declining, with a drop from 5.1 billion yuan in Q1 2023 to 4.7 billion yuan in Q1 2025, indicating challenges in monetization [14][15] - The overall industry faces a structural contradiction of "hot traffic, cold conversion," as many platforms struggle to effectively monetize their ACG content despite high engagement [19][28] Group 4 - The offline retail sector has seen a revival due to ACG culture, with significant sales increases reported in various shopping malls, such as a 150% year-on-year increase in sales at Chengdu Tianfu Hong Mall [10] - The ACG market's growth has also led to increased tourism and event participation, with a notable rise in travel bookings during ACG-related events [10] - Major internet companies are increasingly investing in ACG, with platforms like Taobao and JD.com launching dedicated sections for ACG products, indicating a shift in focus towards this lucrative market [32]
上海南京路步行街的三重“生命力”:年轻力、场景力与焕新力
Sou Hu Cai Jing· 2025-08-22 06:57
Core Insights - The competition for young consumer traffic is intensifying, with events like Bilibili World and the 2025 G-Power Digital Entertainment Festival attracting significant attendance and engagement [2][4][45] - The integration of diverse cultural elements such as sports, e-sports, and digital technology is essential for physical retail spaces to maintain relevance and attract younger audiences [4][17] Group 1: Event Highlights - Bilibili World 2025 attracted 300,000 visitors over three days, showcasing the appeal of offline events for online communities [2] - The 2025 G-Power Digital Entertainment Festival achieved over 1.5 billion total exposure across online and offline channels, indicating a successful blend of digital and physical experiences [4][15] - The "Happy Summer" event transformed the Nanjing Road pedestrian street into a vibrant cultural hub, enhancing the area's appeal to a younger demographic [9][48] Group 2: Consumer Trends - The Nanjing Road pedestrian street sees over 100 million annual visitors, with a significant increase in young consumers, particularly during the summer months [5] - The rise of "second dimension" culture has led to a rapid expansion of related commercial activities, positioning the area as a hub for youth culture akin to Tokyo's Akihabara [5][42] - The integration of traditional brands with modern consumer trends is evident, as old brands innovate to attract younger customers through collaborations and digital marketing [27][39] Group 3: Cultural and Technological Integration - The use of digital technology and cultural innovation is driving the success of events like the G-Power Festival, which combines various entertainment forms to create a lively atmosphere [4][20] - The Nanjing Road area is leveraging VR and immersive experiences to enhance visitor engagement, showcasing a blend of cultural heritage and modern technology [31] - The festival's diverse offerings cater to all age groups, promoting a multi-dimensional consumer experience that includes sports, culture, and entertainment [17][20] Group 4: Economic Impact - The G-Power Festival led to a 16% increase in UnionPay transaction amounts during its duration, highlighting the positive economic impact of such events on local businesses [39] - The introduction of extended operating hours for traditional brands during peak tourist seasons has resulted in significant sales increases, demonstrating the effectiveness of adapting to consumer needs [36][39] - The Nanjing Road pedestrian street is evolving into a world-class commercial destination, with ongoing upgrades and the introduction of flagship stores to enhance its appeal [44][42]
84万人次到场打卡!ACG碰上会展,广州掀起暑假消费浪潮
Sou Hu Cai Jing· 2025-08-14 10:16
Core Viewpoint - The article highlights the booming ACG (Anime, Comic, Game) culture and consumption in Guangzhou during the summer, driven by various events and initiatives that integrate the exhibition economy with consumer vitality [1][2]. Group 1: ACG Events and Participation - In the first half of the year, Guangzhou hosted 11 large-scale ACG exhibitions, covering a total area of 520,000 square meters and attracting 840,000 visitors from both domestic and international locations [2]. - The 36th Firefly Animation and Game Carnival in Guangzhou attracted 1.5 million online ticket purchases and 288,000 attendees, marking a significant turnout for the event [2]. - The first Kurofest in Guangzhou drew over 10,000 players, with nearly half of the attendees traveling from outside the province, setting a record for the brand's offline participation [2]. Group 2: Economic Impact and Consumer Engagement - The ACG exhibitions have stimulated the "ticket root economy," enhancing the integration of business, travel, and cultural consumption in Guangzhou, leading to the emergence of influential ACG consumer markets [2][3]. - The Guangzhou ACG events have created a "exhibition-store integration" consumption model, effectively linking events with local commercial districts to drive consumer traffic [4][5]. - The Guangzhou Comic Exhibition showcased over 7,000 original IPs, generating significant sales and promoting a new consumption ecosystem that combines exhibitions, commerce, and tourism [7]. Group 3: Government Support and Future Prospects - The Guangzhou government is actively promoting the ACG industry through policies aimed at enhancing the digital economy and supporting the development of international competitive digital IPs [9][10]. - The gaming industry in Guangzhou is projected to generate approximately 140.67 billion yuan in total revenue in 2024, reflecting a year-on-year growth of about 10.5% [10]. - The city is implementing measures to reward new and expanding exhibitions, with financial incentives aimed at fostering the growth of the ACG sector [10].
二次元攻占上海
投资界· 2025-08-14 08:16
Core Viewpoint - Shanghai is emerging as a central hub for the gaming industry in China, particularly in the realm of ACG (Anime, Comic, and Games), showcasing significant cultural influence and economic potential [5][15][22]. Group 1: Events and Cultural Influence - Shanghai hosts numerous gaming and ACG events throughout the year, indicating its status as a leading city in the industry [7][15]. - The city has integrated ACG culture into various urban spaces, such as the "元界" (Neo World) street, which features themed installations and events that enhance the cultural landscape [10][12]. - The first "Shanghai Summer International Animation Month" was held, uniting major ACG events and promoting local culture through a "dimension map" connecting various attractions [15][16]. Group 2: Industry Development and Support - The Shanghai government is actively supporting the gaming industry by establishing incubators and service centers to foster growth and innovation [13][17]. - Notable companies like Eagle Horn, Mihayou, and Lilith are recognized for their contributions to the local gaming ecosystem and their social responsibility initiatives [17][18]. - The collaboration between gaming companies and local government is evident in various cultural exchange programs, such as the "Shanghai Day" event in New York, showcasing local ACG culture internationally [18][19]. Group 3: Economic Impact and Future Prospects - ACG events are significant drivers of local economic growth, with Shanghai increasing its investment in this sector to attract more visitors and enhance cultural tourism [15][16]. - The gaming industry in Shanghai is positioned for further growth, with a focus on integrating gaming as a vital part of the city's cultural identity [22].
单月千场漫展、微博小红书纷纷入局:“二次元”蛋糕那么好抢吗?
Hu Xiu· 2025-08-14 00:12
Core Insights - The presence of ACG (Anime, Comic, Game) culture remains strong during the summer, with notable box office predictions for domestic animations and games [1] - The number of comic conventions in China has surged, with over 1,000 events expected in May alone, indicating a significant growth in the ACG market [2] - The user base for the broader ACG community in China is projected to grow from 210 million in 2017 to 526 million by 2025, with the market size for ACG-related products expected to reach 652.1 billion yuan [2] Industry Trends - Major players like Weibo and Xiaohongshu are entering the ACG space, with Xiaohongshu's RED LAND event attracting nearly 300,000 participants [2][3] - The RED LAND event features an open-world adventure concept and aims to engage younger audiences, although it lacks the depth of experience seen in established conventions [3][4] - The growth of female users in the ACG community is notable, with women making up 48% of online game users by mid-2025, reflecting a shift in demographics [6] Market Dynamics - Traditional conventions like BW and CJ are adapting to include both consumer and business elements, with significant attendance numbers reported [7] - The rise of comic conventions in smaller cities is evident, with events in places like Zhejiang seeing over half of the conventions held in county-level cities [12][13] - The economic impact of these conventions is substantial, with local businesses reporting increased sales during event periods [12] Challenges and Opportunities - Despite the growth, challenges remain in terms of user engagement and the quality of experiences offered at smaller conventions [4][13] - The potential for further development in the ACG market is significant, with a growing user base and increasing interest in ACG culture across various demographics [14]
(经济观察)二次元文化在广州释放消费新动能
Zhong Guo Xin Wen Wang· 2025-08-13 14:05
Core Insights - The ACG (Animation, Comic, Game) culture in Guangzhou is driving significant consumer activity during the summer, with various events attracting large crowds and enhancing the local economy [1][3]. Group 1: Event Highlights - In the first half of the year, Guangzhou hosted 11 major ACG exhibitions, covering a total area of 520,000 square meters and attracting 840,000 visitors [3]. - The 36th Firefly Animation and Game Carnival in Guangzhou saw 1.5 million online ticket purchases and 288,000 attendees [3]. - The "KUROFEST" event attracted over 10,000 players, with nearly half of the attendees coming from outside the province, setting a new record for the brand [3][4]. Group 2: Economic Impact - The ACG events have created a vibrant consumer environment, with various shopping districts in Guangzhou becoming popular destinations for ACG-related activities [3][4]. - The "Z Generation" (born between 1995 and 2010) is projected to spend over 3,000 yuan annually on anime and related products, contributing to a market size of nearly 1 trillion yuan [4]. - Guangzhou's gaming industry is expected to generate approximately 140.67 billion yuan in revenue in 2024, marking a year-on-year growth of about 10.5% and accounting for 43.17% of the national revenue in the sector [5]. Group 3: Government Support - The Guangzhou government is implementing supportive policies to enhance the ACG and gaming industries, leveraging the city's strong foundation in animation and a dynamic business environment [5]. - The government has distributed nearly 50,000 special consumption vouchers to stimulate spending within the ACG community [4][5].
首届上海之夏国际动漫月圆满收官:三大顶级漫展齐聚,文旅商体展大联动
第一财经· 2025-08-13 09:41
Core Viewpoint - The article highlights the significance of the first Shanghai Summer International Animation Month, which successfully integrated three major animation events, showcasing Shanghai's deep engagement in the cultural industry and its appeal to professionals in the sector [3][4]. Industry Overview - The "Guzi Economy" market in China reached 168.9 billion yuan in 2024, with a year-on-year growth of 40.63%, and is expected to exceed 200 billion yuan in 2025. The broader subculture market is estimated to grow from 597.7 billion yuan in 2024 to 652.1 billion yuan in 2025 [5]. - The rise of the subculture has attracted significant capital investment, with major listed companies in the sector including Perfect World, G-bits, Giant Network, and Bilibili [6][7]. Investment Trends - From 2011 to 2024, the average single financing amount in the subculture industry has been below 200 million yuan, with Beijing and Shanghai being the top two cities for financing events [7]. - Notable investments include the angel round funding for the subculture operation company "Dream Factory," which received several million yuan from Deep Industry Capital [9]. Event Significance - The Shanghai Summer International Animation Month attracted 480 exhibitors from various countries, emphasizing Shanghai's historical role as a hub for animation culture in China [10][12]. - The event featured Bilibili World and ChinaJoy, which have evolved into comprehensive platforms for digital entertainment and cultural exchange [11]. Cultural and Economic Impact - The event aligns with the diverse and personalized demands of consumers, particularly Generation Z, who value cultural and emotional connections over mere product functionality [12]. - The integration of cultural, tourism, and commercial elements in the event aims to create a new cultural landmark in Shanghai, enhancing the local economy through increased consumer engagement [15][17]. Media and Promotion - The event was supported by major local media, with over 1 million attendees expected, significantly benefiting local businesses and tourism [19][20]. - The promotional efforts included a comprehensive media strategy that resulted in over 58,000 mentions online and a reach of over 2.6 billion views [22].