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84万人次到场打卡!ACG碰上会展,广州掀起暑假消费浪潮
Sou Hu Cai Jing· 2025-08-14 10:16
Core Viewpoint - The article highlights the booming ACG (Anime, Comic, Game) culture and consumption in Guangzhou during the summer, driven by various events and initiatives that integrate the exhibition economy with consumer vitality [1][2]. Group 1: ACG Events and Participation - In the first half of the year, Guangzhou hosted 11 large-scale ACG exhibitions, covering a total area of 520,000 square meters and attracting 840,000 visitors from both domestic and international locations [2]. - The 36th Firefly Animation and Game Carnival in Guangzhou attracted 1.5 million online ticket purchases and 288,000 attendees, marking a significant turnout for the event [2]. - The first Kurofest in Guangzhou drew over 10,000 players, with nearly half of the attendees traveling from outside the province, setting a record for the brand's offline participation [2]. Group 2: Economic Impact and Consumer Engagement - The ACG exhibitions have stimulated the "ticket root economy," enhancing the integration of business, travel, and cultural consumption in Guangzhou, leading to the emergence of influential ACG consumer markets [2][3]. - The Guangzhou ACG events have created a "exhibition-store integration" consumption model, effectively linking events with local commercial districts to drive consumer traffic [4][5]. - The Guangzhou Comic Exhibition showcased over 7,000 original IPs, generating significant sales and promoting a new consumption ecosystem that combines exhibitions, commerce, and tourism [7]. Group 3: Government Support and Future Prospects - The Guangzhou government is actively promoting the ACG industry through policies aimed at enhancing the digital economy and supporting the development of international competitive digital IPs [9][10]. - The gaming industry in Guangzhou is projected to generate approximately 140.67 billion yuan in total revenue in 2024, reflecting a year-on-year growth of about 10.5% [10]. - The city is implementing measures to reward new and expanding exhibitions, with financial incentives aimed at fostering the growth of the ACG sector [10].
二次元攻占上海
投资界· 2025-08-14 08:16
Core Viewpoint - Shanghai is emerging as a central hub for the gaming industry in China, particularly in the realm of ACG (Anime, Comic, and Games), showcasing significant cultural influence and economic potential [5][15][22]. Group 1: Events and Cultural Influence - Shanghai hosts numerous gaming and ACG events throughout the year, indicating its status as a leading city in the industry [7][15]. - The city has integrated ACG culture into various urban spaces, such as the "元界" (Neo World) street, which features themed installations and events that enhance the cultural landscape [10][12]. - The first "Shanghai Summer International Animation Month" was held, uniting major ACG events and promoting local culture through a "dimension map" connecting various attractions [15][16]. Group 2: Industry Development and Support - The Shanghai government is actively supporting the gaming industry by establishing incubators and service centers to foster growth and innovation [13][17]. - Notable companies like Eagle Horn, Mihayou, and Lilith are recognized for their contributions to the local gaming ecosystem and their social responsibility initiatives [17][18]. - The collaboration between gaming companies and local government is evident in various cultural exchange programs, such as the "Shanghai Day" event in New York, showcasing local ACG culture internationally [18][19]. Group 3: Economic Impact and Future Prospects - ACG events are significant drivers of local economic growth, with Shanghai increasing its investment in this sector to attract more visitors and enhance cultural tourism [15][16]. - The gaming industry in Shanghai is positioned for further growth, with a focus on integrating gaming as a vital part of the city's cultural identity [22].
单月千场漫展、微博小红书纷纷入局:“二次元”蛋糕那么好抢吗?
Hu Xiu· 2025-08-14 00:12
Core Insights - The presence of ACG (Anime, Comic, Game) culture remains strong during the summer, with notable box office predictions for domestic animations and games [1] - The number of comic conventions in China has surged, with over 1,000 events expected in May alone, indicating a significant growth in the ACG market [2] - The user base for the broader ACG community in China is projected to grow from 210 million in 2017 to 526 million by 2025, with the market size for ACG-related products expected to reach 652.1 billion yuan [2] Industry Trends - Major players like Weibo and Xiaohongshu are entering the ACG space, with Xiaohongshu's RED LAND event attracting nearly 300,000 participants [2][3] - The RED LAND event features an open-world adventure concept and aims to engage younger audiences, although it lacks the depth of experience seen in established conventions [3][4] - The growth of female users in the ACG community is notable, with women making up 48% of online game users by mid-2025, reflecting a shift in demographics [6] Market Dynamics - Traditional conventions like BW and CJ are adapting to include both consumer and business elements, with significant attendance numbers reported [7] - The rise of comic conventions in smaller cities is evident, with events in places like Zhejiang seeing over half of the conventions held in county-level cities [12][13] - The economic impact of these conventions is substantial, with local businesses reporting increased sales during event periods [12] Challenges and Opportunities - Despite the growth, challenges remain in terms of user engagement and the quality of experiences offered at smaller conventions [4][13] - The potential for further development in the ACG market is significant, with a growing user base and increasing interest in ACG culture across various demographics [14]
(经济观察)二次元文化在广州释放消费新动能
Zhong Guo Xin Wen Wang· 2025-08-13 14:05
Core Insights - The ACG (Animation, Comic, Game) culture in Guangzhou is driving significant consumer activity during the summer, with various events attracting large crowds and enhancing the local economy [1][3]. Group 1: Event Highlights - In the first half of the year, Guangzhou hosted 11 major ACG exhibitions, covering a total area of 520,000 square meters and attracting 840,000 visitors [3]. - The 36th Firefly Animation and Game Carnival in Guangzhou saw 1.5 million online ticket purchases and 288,000 attendees [3]. - The "KUROFEST" event attracted over 10,000 players, with nearly half of the attendees coming from outside the province, setting a new record for the brand [3][4]. Group 2: Economic Impact - The ACG events have created a vibrant consumer environment, with various shopping districts in Guangzhou becoming popular destinations for ACG-related activities [3][4]. - The "Z Generation" (born between 1995 and 2010) is projected to spend over 3,000 yuan annually on anime and related products, contributing to a market size of nearly 1 trillion yuan [4]. - Guangzhou's gaming industry is expected to generate approximately 140.67 billion yuan in revenue in 2024, marking a year-on-year growth of about 10.5% and accounting for 43.17% of the national revenue in the sector [5]. Group 3: Government Support - The Guangzhou government is implementing supportive policies to enhance the ACG and gaming industries, leveraging the city's strong foundation in animation and a dynamic business environment [5]. - The government has distributed nearly 50,000 special consumption vouchers to stimulate spending within the ACG community [4][5].
首届上海之夏国际动漫月圆满收官:三大顶级漫展齐聚,文旅商体展大联动
第一财经· 2025-08-13 09:41
Core Viewpoint - The article highlights the significance of the first Shanghai Summer International Animation Month, which successfully integrated three major animation events, showcasing Shanghai's deep engagement in the cultural industry and its appeal to professionals in the sector [3][4]. Industry Overview - The "Guzi Economy" market in China reached 168.9 billion yuan in 2024, with a year-on-year growth of 40.63%, and is expected to exceed 200 billion yuan in 2025. The broader subculture market is estimated to grow from 597.7 billion yuan in 2024 to 652.1 billion yuan in 2025 [5]. - The rise of the subculture has attracted significant capital investment, with major listed companies in the sector including Perfect World, G-bits, Giant Network, and Bilibili [6][7]. Investment Trends - From 2011 to 2024, the average single financing amount in the subculture industry has been below 200 million yuan, with Beijing and Shanghai being the top two cities for financing events [7]. - Notable investments include the angel round funding for the subculture operation company "Dream Factory," which received several million yuan from Deep Industry Capital [9]. Event Significance - The Shanghai Summer International Animation Month attracted 480 exhibitors from various countries, emphasizing Shanghai's historical role as a hub for animation culture in China [10][12]. - The event featured Bilibili World and ChinaJoy, which have evolved into comprehensive platforms for digital entertainment and cultural exchange [11]. Cultural and Economic Impact - The event aligns with the diverse and personalized demands of consumers, particularly Generation Z, who value cultural and emotional connections over mere product functionality [12]. - The integration of cultural, tourism, and commercial elements in the event aims to create a new cultural landmark in Shanghai, enhancing the local economy through increased consumer engagement [15][17]. Media and Promotion - The event was supported by major local media, with over 1 million attendees expected, significantly benefiting local businesses and tourism [19][20]. - The promotional efforts included a comprehensive media strategy that resulted in over 58,000 mentions online and a reach of over 2.6 billion views [22].
首届上海之夏国际动漫月圆满收官:三大顶级漫展齐聚,文旅商体展大联动
Di Yi Cai Jing· 2025-08-13 08:31
Group 1: Event Overview - The first Shanghai Summer International Animation Month event successfully linked three major animation exhibitions: CCG EXPO, Bilibili World, and ChinaJoy, under the theme "Manga City, High Summer" from July 4 to August 10 [1] - The event showcases Shanghai's deep engagement and youthfulness in the cultural industry, attracting more professionals to enhance the development of the ACGN (Animation, Comics, Games, and Novels) culture and related industries [1] Group 2: Market Insights - The "Guzi Economy" market in China reached 168.9 billion yuan in 2024, with a year-on-year growth of 40.63%, and is expected to exceed 200 billion yuan by 2025; the broader ACGN peripheral market is projected to grow from 597.7 billion yuan in 2024 to 652.1 billion yuan in 2025 [4] - The rise of ACGN culture has attracted significant capital investment, with major listed companies in the industry including Perfect World, Gigabit, Giant Network, 37 Interactive Entertainment, Bilibili, and others [4] Group 3: Investment Trends - From 2011 to 2024, the average single financing amount in the ACGN industry has remained below 200 million yuan, with Beijing and Shanghai being the top two cities for financing events [5] - Investment entities in the ACGN sector are evenly split between investment firms and industrial companies, with notable investors including JAFCO Asia, ANRI, and Temasek, and significant industrial players like Bilibili and Pop Mart [5] Group 4: Cultural Significance of Shanghai - Shanghai is recognized as one of the birthplaces of Chinese animation, with a rich history dating back to the first animated feature film "Princess Iron Fan" in 1941, and has been a hub for international animation since the reform and opening up [8] - The city’s cultural and economic diversity makes it an ideal location for the development and dissemination of animation culture, particularly appealing to the Z generation consumers who value cultural and emotional connections [9] Group 5: Economic Impact - The Shanghai Summer International Animation Month is expected to attract over a million domestic and international visitors, significantly benefiting local businesses and tourism [15] - The event's integration of cultural, tourism, and commercial elements aims to create a comprehensive economic impact, enhancing Shanghai's position as a global cultural landmark [12][15] Group 6: Media and Promotion - The event has generated substantial media coverage, with over 580,000 mentions and more than 26 billion views across various platforms, highlighting the extensive promotional efforts by local media [18] - Shanghai Media Group played a crucial role in promoting the event, leveraging multiple platforms to maximize outreach and engagement [16][18]
湘财证券走进百联股份:引领次元文化新消费,共筑商业生态新势能
Quan Jing Wang· 2025-08-12 09:53
Core Viewpoint - The event "I am a Shareholder - Walking into Bailian Group and Walking with High Quality" aimed to enhance investors' understanding of the investment value of listed companies in Shanghai, particularly highlighting Bailian Group's recent development highlights amidst the new consumption wave [3][4]. Company Overview - Bailian Group is a landmark enterprise in Shanghai's commerce, with a rich history that includes the success of four major companies and a diversified business layout following multiple mergers and reorganizations [3]. - The company operates various retail formats, including department stores, large supermarkets, and chain specialty stores, showcasing its strong resource integration capabilities [3]. Market Insights - Bailian Group has demonstrated keen market insight by capturing the potential of the ACG (Anime, Comic, and Games) culture among young consumers, successfully transforming it into commercial value through innovative marketing strategies and experiential consumption [4]. - The company has pioneered the outlet model in China, continuously innovating to enhance the shopping experience by integrating traditional culture with modern commerce [4]. Digital Transformation and Innovation - Bailian Group is actively pursuing digital transformation and scenario-based consumption, with successful projects like the First Department Store Commercial Center and Bailian TX Huaihai, as well as new outlet projects near Chengdu Panda Base [4]. - The company has implemented AI technology extensively in B2B applications for data analysis and decision-making efficiency, and in B2C applications for member systems and product development [5][6]. Industry Trends - The retail industry is a crucial part of the national economy, contributing significantly to GDP, but it faces challenges such as declining foot traffic and average transaction value, particularly in the luxury goods sector [5]. - The rise of Generation Z, which constitutes 20% of the population and accounts for 40% of consumption, is driving a shift towards personalized services and immersive experiences in retail [5]. Event Impact - The successful hosting of the event provided investors with a deeper understanding of Bailian Group's strategic layout, innovative measures, and future development prospects, while also emphasizing the company's commitment to investor relations management and high-quality development [6].
二次元“入侵”金饰,“痛金”带火黄金“谷子”
3 6 Ke· 2025-08-12 01:08
Core Insights - The rising gold prices over the past three years have led to increased interest in gold jewelry, creating a "gold fever" among consumers [1] - The trend has extended into the "二次元" (two-dimensional) culture, with major gold brands targeting young consumers who are fans of anime and gaming [1] - Brands like Chow Tai Fook, Lao Feng Xiang, and others have launched IP collaboration gold jewelry, integrating popular characters and themes from various franchises [1] Retail Market Dynamics - The retail price of gold jewelry has surpassed 1000 yuan per gram, making it unaffordable for many consumers [1] - IP collaboration gold jewelry is sold at a premium, with prices ranging from 1300 yuan to 2800 yuan per gram, significantly higher than the standard gold price of around 1020 yuan per gram [2][4] - For example, the Chow Tai Fook Chiikawa collaboration piece is priced at 2800 yuan per gram, which is 2.76 times the market price [2][4] Consumer Behavior - Social media platforms like Xiaohongshu (Little Red Book) play a crucial role in promoting IP collaboration gold jewelry, with many users expressing interest and sharing their purchases [2][8] - Despite the hype, actual foot traffic in physical stores remains low, indicating that the consumer base for these products is still limited [6] - Some consumers are opting for custom-made gold jewelry from goldsmiths, which can be more affordable and unique compared to branded IP collaboration pieces [6] Market Trends and Challenges - The Chinese Gold Association predicts a decline in gold consumption, particularly in gold jewelry, due to high prices, with a projected drop of 26% year-on-year [10] - The high prices of IP collaboration gold jewelry are attributed to licensing fees and advanced manufacturing techniques, which may not translate to higher resale value [5][9] - The resale market for IP collaboration gold jewelry is uncertain, with many pieces losing value once they become widely available [10]
上海正在史无前例地力挺二次元
3 6 Ke· 2025-08-12 01:02
Core Insights - Shanghai has become a central hub for various gaming and anime events, indicating its prominence in the industry [1][3] - The rise of the "二次元" (two-dimensional) culture in Shanghai reflects its growing cultural influence and economic impact within the gaming sector [3][4] Industry Events - Numerous events are scheduled in Shanghai throughout the year, including major gaming and anime conventions such as CCG EXPO and ChinaJoy [3][14] - The first Shanghai International Anime Month was held, featuring a collaboration of multiple major events, showcasing the city's commitment to the industry [14][16] Cultural Influence - The integration of 二次元 culture into urban life is evident, with dedicated spaces like the 元界 Neo World and themed events enhancing the cultural landscape [9][10] - The collaboration between local brands and gaming IPs, such as the partnership between "明日方舟" and "大白兔奶糖," illustrates the blending of traditional and modern cultural elements [18][20] Economic Impact - The gaming industry in Shanghai is not only thriving but also contributing significantly to the local economy through tourism and cultural events [16][17] - The establishment of incubators and service centers for the gaming industry indicates a supportive ecosystem for growth and innovation [11][22] Corporate Responsibility - Companies like 鹰角 and 米哈游 are actively engaging in social responsibility initiatives, contributing to various charitable causes and community support [22][23] - The recognition of these companies at international events, such as the "Shanghai Day" in New York, highlights their role in cultural exchange and representation [25][29] Government Support - The Shanghai government is actively promoting the gaming industry through policies and initiatives aimed at fostering growth and collaboration [20][36] - The establishment of a "次元地图" connecting various cultural hotspots demonstrates the city's strategic approach to enhancing its gaming and cultural landscape [17][31]
拥有厚重工业历史的江心小岛被二次元“点燃” 全球首座“痛岛”迎来首批玩家
Jie Fang Ri Bao· 2025-08-09 01:54
Core Insights - The RED LAND event, launched by Xiaohongshu, transforms the historically industrial island into the world's first "pain island" themed around the ACG (Anime, Comic, Game) culture, attracting significant attention from the youth demographic [1] - The event features a 80,000 square meter exhibition area, with two-thirds of it outdoors, aiming to create an immersive "2.5D open world" experience for players [1] - The event includes various high-profile IPs such as Honor of Kings, Egg Party, and Genshin Impact, showcasing a blend of modern pop culture and historical elements [1] Industry Trends - The "Fading Small Forest" experience area differentiates RED LAND from other exhibitions by recreating scenes from popular games like Ninjala and Jian Wang 3, emphasizing a connection to nature and traditional aesthetics [2] - The Echo Project music festival, scheduled for three consecutive nights from August 8 to 10, will feature advanced technologies like 3D projection and drone formations, enhancing the overall experience for attendees [2] - The integration of ACG culture with urban commercial operations and public spaces indicates a shift in how such cultural events are perceived and executed in major cities like Shanghai [2]