游戏业绩增长
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冰川网络预计2025年度归母净利润4.36亿元至5.16亿元
Zhi Tong Cai Jing· 2026-01-29 10:48
冰川网络(300533)(300533.SZ)披露2025年度业绩预告,公司预计归属于上市公司股东的净利润4.36亿 元至5.16亿元;扣除非经常性损益后的净利润3.79亿元至4.59亿元。2025年前三季度,公司销售费用较上 年同期大幅下降。2025年第四季度,公司新产品《X-Clash》海外多国同步首发,销售费用环比增加。 ...
吉比特:预计2025年净利润169000万元到186000万元
Zheng Quan Ri Bao· 2026-01-28 13:45
证券日报网讯 1月28日,吉比特发布公告称,公司预计2025年度实现归属于上市公司股东的净利润 169000万元到186000万元,与上年同期相比,将增加74508万元到91508万元,同比增加79%到97%。 (文章来源:证券日报) ...
心动公司午后涨超4% 《心动小镇》国际版活跃用户数及流水有望超过国服
Zhi Tong Cai Jing· 2026-01-13 05:56
Core Viewpoint - Xindong Company (02400) experienced a stock increase of over 4%, currently trading at 82.1 HKD with a transaction volume of 287 million HKD, following the global launch of its slow-paced life simulation game "Heartopia" on January 8 [1] Group 1: Game Launch and Performance - "Heartopia" has achieved significant success, ranking first on the Apple Store free charts in Japan, South Korea, France, Thailand, and 10 other countries/regions as of January 11 [1] - The game also ranks within the top 20 on the Apple Store free charts in Germany, the United States, Canada, and 30 other countries/regions, totaling 108 countries/regions in the top 200 [1] Group 2: Future Projections - Guojin Securities forecasts that the domestic version of "Heartopia" will launch in July 2024 and become the company's second-largest revenue-generating game by the first half of 2025 [1] - Based on the growth trend of international users and a large overseas user base, it is anticipated that the active user count for the international version may surpass that of the domestic version, with annual revenue expected to exceed that of the domestic version [1] - "Heartopia" is projected to become the company's top revenue-generating game, supported by the solid performance of "Torchlight: Infinite," which also has long-term potential [1]
港股异动丨网易涨超6% 绩后获多家大行唱好
Ge Long Hui· 2025-11-24 03:15
Core Viewpoint - NetEase (9999.HK) experienced a rebound of over 6%, reaching HKD 217, with a total market capitalization of HKD 687 billion [1] Financial Performance - For the third quarter, NetEase reported total revenue of RMB 28.4 billion, representing a year-on-year growth of 8.2% [1] - The net profit for the quarter was RMB 8.6 billion, remaining flat compared to the previous quarter, but showing a year-on-year increase of 32.3% [1] Analyst Ratings - Daiwa raised its target price for NetEase to HKD 263 and reiterated a "Buy" rating [1] - CICC maintained a "Outperform" rating for NetEase with a target price of HKD 275 [1] - JPMorgan noted that NetEase's gaming revenue continues to grow and maintained an "Overweight" rating [1] - CITIC Securities expressed confidence in NetEase's stable revenue and profit performance, highlighting a positive outlook for its future pipeline [1]
A股千亿市值游戏大厂ST华通“摘帽”,旗下手游收入超过网易
Xin Lang Cai Jing· 2025-11-11 03:32
Core Points - Century Huatong, the largest gaming company by market capitalization in A-shares, has received approval from the Shenzhen Stock Exchange to withdraw its other risk warnings, allowing its stock to resume trading under its original name [1] - The company's stock will see an increase in daily trading limit from 5% to 10% following the removal of risk warnings [1] - As of November 10, the stock closed at 17.61 yuan per share, with a year-to-date increase of over 200%, and a total market capitalization of 130.8 billion yuan [1] Financial Performance - In Q3 2025, the company reported revenue of 10.016 billion yuan, a year-on-year increase of 60.19%, and a net profit of 1.701 billion yuan, up 163.78% [2] - The company achieved its first quarterly revenue exceeding 10 billion yuan, marking ten consecutive quarters of revenue growth [2] Game Performance - The company's strong performance is supported by its popular games, with its subsidiary, Diandian Interactive, ranking second in global revenue among Chinese mobile game publishers, only behind Tencent [4] - The game "Whiteout Survival" has topped the Chinese mobile game overseas revenue chart for 15 consecutive months, with global revenue exceeding 3.5 billion USD (approximately 24.9 billion yuan) as of September [4] - Another game, "Kingshot," has generated over 400 million USD (approximately 2.8 billion yuan) in global revenue since its launch in February, ranking second in the overseas revenue chart for September [4]
吉比特(603444):Q3业绩亮眼,《杖剑》持续性好于预期,品类能力多点开花
Shenwan Hongyuan Securities· 2025-11-04 10:16
Investment Rating - The investment rating for the company is "Buy" (maintained) [3][6]. Core Insights - The company reported a strong Q3 performance with total revenue of 1.97 billion yuan, a year-on-year increase of 129%, and a net profit attributable to shareholders of 570 million yuan, up 308% year-on-year, exceeding market expectations [6]. - The new game "杖剑" (Zhang Jian) has shown better-than-expected sustainability in both domestic and overseas markets, contributing significantly to revenue growth [6]. - The company has raised its earnings forecast based on the strong performance of new titles, projecting revenues of 6.27 billion yuan, 7.16 billion yuan, and 7.78 billion yuan for 2025, 2026, and 2027 respectively [6]. Financial Data and Profit Forecast - Total revenue (million yuan): - 2024: 3,696 - 2025E: 6,265 - 2026E: 7,156 - 2027E: 7,788 - Year-on-year growth rates (%): - 2025E: 69.5 - 2026E: 14.2 - 2027E: 8.8 - Net profit attributable to shareholders (million yuan): - 2025E: 1,779 - 2026E: 2,008 - 2027E: 2,310 - Gross margin (%): - 2025E: 93.4 - 2026E: 88.2 - 2027E: 89.9 - Return on equity (ROE %): - 2025E: 29.8 - 2026E: 30.2 - 2027E: 31.0 [2][6][8]. Market Data - Closing price (yuan): 452.01 - Market capitalization (million yuan): 32,563 - Dividend yield (%): 2.68 - Price-to-earnings ratio (PE): - 2026E: 16 - 2027E: 14 [3][6].
三家游戏厂商交成绩单,市场承压但利润集体翻倍
Di Yi Cai Jing· 2025-10-30 14:53
Core Viewpoint - Despite the overall pressure in the gaming industry, companies like Century Huatong, Perfect World, and Youzu Network have reported significant revenue and profit growth in Q3 2025, showcasing unique reasons for their performance [1]. Group 1: Century Huatong - Century Huatong achieved a quarterly revenue of 10.02 billion yuan, marking a 60.2% year-on-year increase, with a net profit of 1.7 billion yuan, up 163.8% [2]. - The company’s total revenue for the first three quarters reached 27.22 billion yuan, surpassing the total revenue of the previous year [2]. - The growth is primarily driven by two successful overseas games: "Whiteout Survival," which has generated over 3.5 billion USD (approximately 24.9 billion yuan) in global revenue, and "Kingshot," which has earned over 400 million USD (approximately 2.8 billion yuan) since its launch [3]. Group 2: Perfect World - Perfect World reported Q3 revenue of 1.73 billion yuan, a 31.5% increase year-on-year, with a net profit of 160 million yuan, up 176.6% [4]. - The company’s revenue for the first three quarters reached 5.42 billion yuan, close to last year's total, reflecting a 33% year-on-year growth [4]. - The revenue increase is attributed to the launch of new games and a recovery from previous losses, with significant contributions from titles like "Zhu Xian World" and "Persona 5: Phantom X" [4]. Group 3: Youzu Network - Youzu Network reported Q3 revenue of 330 million yuan, a 12% year-on-year increase, with a net profit of approximately 26.2 million yuan, a staggering 4467% increase from the previous year [5]. - The company is recovering from a previous loss of about 390 million yuan in 2024, indicating a significant turnaround [5]. Group 4: Industry Overview - The overall gaming market in China saw a decline, with Q3 sales revenue at approximately 88 billion yuan, down 4% year-on-year, and overseas sales revenue for self-developed games dropping over 3% [5]. - The growth of the three companies occurs against the backdrop of an industry downturn, highlighting their unique strategies and recovery paths [5].
吉比特:第三季度净利润同比增长308%
Guo Ji Jin Rong Bao· 2025-10-30 09:24
Core Viewpoint - G-bits (603444.SH) reported significant growth in Q3 2025, with revenue reaching 1.968 billion yuan, a year-on-year increase of 129.19%, and net profit of 569 million yuan, up 307.7% [1] Financial Performance - Q3 revenue was 1.968 billion yuan, reflecting a 129.19% increase compared to the same period last year [1] - Net profit for Q3 was 569 million yuan, showing a remarkable growth of 307.7% year-on-year [1] - For the first three quarters, net profit totaled 1.214 billion yuan, which is an 84.66% increase compared to the same period last year [1] Dividend Announcement - The company plans to distribute a cash dividend of 60 yuan (including tax) for every 10 shares to all shareholders [1] Revenue Drivers - The growth in performance is primarily attributed to the increased revenue and profit contributions from games such as "Tales of the Sword (Mainland Version)", "Tales of the Sword (Overseas Version)", "Treasure Hunting with Friends", and "Sword Quest: Eternal Life (Mainland Version)" [1]
巨人网络三季度营收同比上涨115.63%,吉比特三季度归母净利润增长307.7%,游戏ETF(159869)现涨近2.5%
Mei Ri Jing Ji Xin Wen· 2025-10-29 02:54
Core Insights - The A-share gaming sector saw an initial rise on October 29, with notable stocks like Jiubite hitting the daily limit, and others such as Sanqi Interactive Entertainment, Kaiying Network, and Perfect World also experiencing gains [1] - Jiubite reported a significant increase in revenue and net profit for Q3 2025, with revenue reaching 1.968 billion yuan, up 129.19% year-on-year, and net profit at 569 million yuan, up 307.70% [1] - Giant Network also posted strong Q3 results, with revenue of 1.706 billion yuan, a year-on-year increase of 115.63%, and net profit of 640 million yuan, up 81.19% [2] - Sanqi Interactive Entertainment reported a decline in revenue for the first three quarters of 2025, totaling 12.461 billion yuan, down 6.59%, but net profit increased by 23.57% to 2.345 billion yuan [3] Summary by Company Jiubite - Q3 2025 revenue reached 1.968 billion yuan, a 129.19% increase year-on-year [1] - Net profit for Q3 was 569 million yuan, up 307.70% [1] - Revenue for the first three quarters was 4.486 billion yuan, a 59.17% increase, with net profit at 1.214 billion yuan, up 84.66% [1] - Growth attributed to new game launches and a 59.46% increase in overseas revenue [1] Giant Network - Q3 2025 revenue was 1.706 billion yuan, a 115.63% increase year-on-year [2] - Net profit for Q3 was 640 million yuan, up 81.19% [2] - Revenue for the first three quarters totaled 3.368 billion yuan, a 51.84% increase, with net profit at 1.417 billion yuan, up 32.31% [2] - Performance driven by increased game revenue, indicating effective product line strategies [2] Sanqi Interactive Entertainment - Revenue for the first three quarters of 2025 was 12.461 billion yuan, down 6.59% year-on-year [3] - Q3 revenue was 3.975 billion yuan, a decline of 3.23%, while net profit increased by 49.24% to 944 million yuan [3] - Growth supported by long-term operation of existing products and successful new game launches [3] - Planned cash dividend of 2.10 yuan per 10 shares, totaling an estimated 462 million yuan [3]
港股异动 | 创梦天地(01119)涨超5% 《卡拉彼丘》手游本月将开启公测 全平台预约人数已突破千万
智通财经网· 2025-10-16 02:55
Core Viewpoint - Chuangmeng Tiandi (01119) shares rose over 5%, currently up 5.31% at HKD 1.19, with a trading volume of HKD 17.77 million, driven by the announcement of the mobile game "Karabichu" set for public testing on October 23, 2025, and exceeding 10 million pre-registrations [1] Group 1 - The mobile game "Karabichu" is expected to launch its full platform public test on October 23, 2025, with over 10 million pre-registrations [1] - The company’s self-developed game "Karabichu" has seen significant improvements in user engagement metrics, with MAU, revenue, payment rate, and average monthly payment amount increasing by 10%, 75%, 23%, and 59% respectively in the first half of this year [1] - The PC version of "Karabichu" remains in the top ten of the Steam weekly sales chart in Japan, indicating a strong player base [1] Group 2 - The mobile game has completed three rounds of testing and is expected to launch domestically in 2025, leveraging the content and player base from the PC version to rapidly expand in the mobile gaming market [1] - The positive outlook for the mobile game is supported by the strong performance of the PC version and the anticipated growth in the mobile gaming sector [1]