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丁磊回归,网易就能“侠之大者”?
Sou Hu Cai Jing· 2025-05-19 03:57
一年之后,结果: 网易单季净利超百亿,股价应声大涨超13%。 日前,网易发布2025年第一季度财报。 财报显示,网易Q1净收入较去年同期的269亿元同比增7.4%,达288亿元人民币;毛利润为185亿元,同比上涨8.6%。 细看财报不难发现,游戏业务仍是网易的核心驱动力,是其旗下各业务单元中唯一呈现正增长态势的细分领域。 数据显示,一季度,有道、网易云音乐、创新及其他业务的净收入分别为13亿、19亿、16亿,同比下滑7%、5%及20%。 如果网易失去游戏,丁磊将会怎样? 为了不失去,他"放弃"养猪,回来造游戏、玩武侠。 同时,去年12月上线的《燕云十六声》(下称"《燕云》")被丁磊寄予众望。 "我相信《燕云》在未来5年-10年会是一个长青的游戏项目。"丁磊如是说。 数据显示,作为网易的开放世界力作,自2024年12月上线以来,截至3月用户量级已突破3000万。 3月,《燕云》推出新版本"河西"区域。 网易管理层强调,将会持续对其美术表现与玩法设计进行迭代。 此外,网易多款新品在海外市场取得较好成绩: 《漫威争锋》4月发布第二赛季更新后,再度登顶Steam全球畅销榜榜首。 《七日世界》手游版正式全球公测,在全球 ...
「游戏风云」《第五人格》《燕云十六声》新老游戏齐出力,网易Q1业绩“回春”
Hua Xia Shi Bao· 2025-05-16 13:55
华夏时报(www.chinatimes.net.cn)记者 于玉金 北京报道 (《燕云十六声》游戏截图) "公司目前的计划是从S3赛季开始,将赛季的更新周期由三个月调整为两个月,同时从今年5月开启《漫威争锋》 系列赛事,建立赛事生态。"丁磊进一步表示,"我们相信更高效的内容更新节奏配合游戏赛事生态的建立会有效 稳定并提升游戏的各项数据。" 刚刚过去的2025年Q1,随着新老游戏一同发力,网易Q1业绩大涨。5月15日晚间,网易发布财报显示,其2025年 Q1净收入为288亿元,同比增加7.4%;归属于公司股东的净利润同比增长103亿元,上一季度和去年同期分别为88 亿元和76亿元。 网易收入增加在于在线游戏净收入增加,如《第五人格》及若干新上线的游戏。 网易CEO丁磊在2024年选择回归游戏一线,此后网易内部开启了人事调整与组织变革,这在外界看来,网易将坚 持用精品思维去做长青游戏。去年12月上线的《燕云十六声》(下称"《燕云》")被丁磊寄予众望,"我相信《燕 云》在未来5年-10年会是一个长青的游戏项目。"丁磊如是说。 新游发力 网易2025年Q1净收入为288亿元,上一季度和去年同期分别为267亿元和269 ...
完美世界:游戏业务拐点至,诛仙世界新品贡献-20250427
HTSC· 2025-04-27 10:30
Investment Rating - The report maintains a "Buy" rating for the company [8] Core Views - The company reported a revenue of 5.57 billion RMB in 2024, a year-over-year decrease of 28.50%, and a net loss attributable to shareholders of 1.29 billion RMB, a year-over-year increase in loss of 361.98% [1] - The first quarter of 2025 saw a revenue increase of 52.22% year-over-year, reaching 2.02 billion RMB, with a net profit of 302 million RMB, indicating a turnaround in profitability driven by the new game "Zhu Xian World" [1][2] - The company is focusing on high-quality game projects and expects new titles like "Yihuan" and "Zhu Xian 2" to contribute positively to future performance [3] Summary by Sections Financial Performance - In 2024, the gaming business reported a net loss of 725 million RMB, compared to a profit of 490 million RMB in the previous year, primarily due to project closures and underperforming titles [3] - The first quarter of 2025 saw the gaming business revenue grow by 10.37% to 1.42 billion RMB, with a net profit of 292 million RMB [2] Revenue and Profit Forecast - The company expects a net profit of 640 million RMB in 2025, adjusted down from previous estimates, and an increase to 1.42 billion RMB in 2026 [5][14] - The target price for the stock is set at 14.63 RMB, based on a 20x PE valuation for 2026 [5] Cost and Margin Analysis - The gross margin for the first quarter of 2025 was 52.29%, a decrease of 14.65 percentage points, attributed to the increased revenue from the lower-margin film business [4] - The report indicates a significant reduction in expense ratios across sales, management, and R&D due to increased revenue and the absence of prior optimization costs [4]