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9点1氪:泡泡玛特回应“卖79有点贵”直播事故;微信被曝测试“多台手机登录同一账号”,客服回应;陈睿卸任上海哔哩哔哩科技总经理
36氪· 2025-11-08 01:19
Group 1 - Bubble Mart confirmed a live streaming incident occurred and is under investigation, but no employees involved will be dismissed [2] - The company reported a gross margin of 70.3% in the first half of 2025, comparable to Hermes and significantly higher than major competitors like Apple and LVMH [18] Group 2 - WeChat is exploring the possibility of allowing the same account to be logged in on multiple devices, currently in a testing phase [3] - Bilibili announced a change in management with Chen Rui stepping down as general manager, but his core management role remains unchanged [3] Group 3 - Forbes released the 2025 China Rich List, with notable wealth increases among billionaires, including Lei Jun ranking seventh, surpassing Jack Ma [4] - The Chinese government provided 1.1 trillion yuan in subsidies to support pension payments in the first half of the year [4] Group 4 - China Life Insurance has become the largest life insurance company globally, with reserves of $798.07 billion [5] - Xiaomi is set to open end-to-end assisted driving experiences for its vehicles, enhancing user experience [6] Group 5 - Ant Group has restructured its organization, establishing a new health business group to accelerate its healthcare initiatives [8] - The first domestic nuclear drug has been approved for market release, providing new treatment options for advanced prostate cancer patients [11] Group 6 - The Chinese central bank has increased its gold reserves for the 12th consecutive month, reaching approximately 2304.457 tons [12] - Honda is recalling over 400,000 vehicles in the U.S. due to a manufacturing defect that could cause wheels to detach [12]
日本出版商结盟抗衡AI侵权:万代南梦宫、SE等联合要求OpenAI停用作品训练Sora 2
Huan Qiu Wang Zi Xun· 2025-11-04 03:01
Group 1 - Major Japanese content companies, including Bandai Namco, Square Enix, and Toei Animation, have formed the Content Overseas Distribution Association (CODA) to address concerns over AI-generated content using their intellectual property [1][3] - CODA has issued a statement demanding OpenAI to cease using its members' creative works for training the Sora 2 video generation model, which can create videos resembling iconic Japanese anime and game characters [1][3] - The association claims that the default training mechanism of Sora 2 poses legal issues, as it uses copyrighted works without prior permission, violating Japanese copyright law [3] Group 2 - CODA consists of 36 leading Japanese companies in gaming, anime, publishing, and film, representing a significant portion of Japan's cultural industry market value [3] - Bandai Namco reported a 31% year-on-year increase in gaming revenue for the first half of the 2024-2025 fiscal year, but its operating profit fell by 73.7% due to rising costs associated with AI infringement [4]
谁在冒充全红婵的家人?
Xin Lang Cai Jing· 2025-04-30 02:25
Group 1 - The news discusses the unverified claim that Olympic champion Quan Hongchan's family is building a new house, which has gained attention on social media [1] - Multiple accounts have emerged on social media using AI-generated voices of Quan Hongchan and her family to promote the house construction, aiming to attract traffic [1] - The AI-generated videos include links to various products such as camel milk powder and local eggs, leading to instances of users being scammed into making purchases [4] Group 2 - Quan Hongchan's parents rely on fruit farming for their livelihood, and her brother, Quan Jinhua, is a rural live-streaming host promoting local agricultural products [6] - Quan Jinhua aims to support local farmers and address issues of fruit oversupply and market fluctuations through his social media efforts [6][7] - In 2024, Quan Jinhua has publicly urged people to identify and report fake accounts on social media [7] Group 3 - Several celebrities have previously been victims of AI-generated impersonations, raising concerns about the misuse of technology [10] - Legal experts highlight that unauthorized use of someone's likeness or voice through AI constitutes an infringement of rights under Chinese law [11] - Recent regulations require clear identification of AI-generated content to prevent the spread of misleading information [12]
专访盛趣游戏郑慧:私服产业正呈现“隐蔽化”趋势,AI带来新型侵权风险
Mei Ri Jing Ji Xin Wen· 2025-04-27 11:38
Core Viewpoint - The article discusses the challenges and strategies in protecting intellectual property (IP) in the gaming industry, highlighting the increasing sophistication of infringement methods and the need for collaborative efforts among industry stakeholders to combat these issues [1][2]. Group 1: Intellectual Property Protection Strategies - The gaming industry has seen a rise in various forms of infringement, including private servers and unauthorized adaptations, which disrupt market order and harm companies' interests [1]. - Shengqu Games has extensive experience in combating private servers through civil, criminal, and administrative measures, claiming that there are no significant technical barriers left to overcome [2]. - The company has developed a strategy to increase the cost of infringement, such as repeatedly reporting and banning accounts promoting private servers on platforms like Douyin [6]. Group 2: Legal Trends and Case Studies - The "Network Game Litigation Blue Book (2014-2024)" indicates a unique judicial evolution in China, with 52 cases involving mobile games as rights holders and 74 cases as defendants [3]. - A notable case in 2023 involved the protection of game screen consistency as a new standard for infringement recognition, marking a breakthrough in judicial practice [2]. - The compensation amounts in IP infringement cases have significantly increased, with a record compensation of 30 million yuan awarded in a 2022 case [9]. Group 3: Emerging Challenges - New forms of infringement have emerged, such as card blind boxes and AI-generated content, which present challenges in terms of evidence collection and legal enforcement [10]. - The gaming music copyright area is particularly contentious, as it is deeply tied to the game's IP, and the company aims to assert higher compensation based on the music's contribution to the overall game [10]. - The rise of AI technology has introduced new risks, prompting the company to focus on preventing infringement through AI tools and addressing the commercialization potential of AI-generated works [10]. Group 4: Community and Player Engagement - Player education is crucial, as many players have developed a consensus against private servers, understanding the risks associated with them [8]. - The company emphasizes the importance of maintaining a healthy official game ecosystem, which aligns with players' interests and encourages them to report private servers [8]. - The long-term value of classic IPs is rooted in respecting their content, and the company advocates for a collaborative approach among enterprises, players, platforms, and judicial authorities to effectively combat infringement [11].