动漫
Search documents
4500平方米!国家动漫园联合启迪之星打造全新“加速器”
Sou Hu Cai Jing· 2026-02-05 15:44
Group 1 - The newly unveiled incubation space, created by the National Animation Park and Tsinghua Unigroup (Tianjin Eco-City), covers approximately 4,500 square meters and offers office spaces ranging from 55 to 480 square meters to meet the needs of enterprises at different development stages [1][4] - Tsinghua Unigroup (Tianjin Eco-City) has been operational in the Eco-City for 10 years, successfully incubating over 400 companies and nurturing more than 100 high-quality enterprises, including national high-tech enterprises and specialized small and medium-sized enterprises [3] - The new incubation space will primarily serve high-growth enterprises, providing personalized services such as enterprise management, market expansion, project packaging, listing guidance, and cross-border operations [4] Group 2 - The unveiling of the incubation space is accompanied by the launch of the Trade Forest Cross-Border Industry-Education Integration Innovation Center, which focuses on addressing the challenges faced by small and medium-sized enterprises in international markets [4] - The center will offer comprehensive services including cross-border e-commerce operation guidance, policy interpretation, capital connection, and overseas market expansion to help enterprises seize new opportunities globally [4] - A service agreement was signed between LaiPIC and Tsinghua Unigroup (Tianjin Eco-City) to leverage the advantages of the Eco-City and the national cultural export base platform, aiming to expand into the Singapore and ASEAN markets [4]
知名动漫角色形象被用于成人用品展示 法院判决侵权赔偿
Xin Lang Cai Jing· 2026-02-05 12:03
北京互联网法院经审理查明,被告丙公司运营的涉案店铺曾发布3款成人硅胶娃娃商品,并在相关商品 首图、视频及商品详情介绍等多处展示了硅胶娃娃穿戴"小*""宁**"两角色服装、饰品及假发的形象, 并摆出站、坐、跪等各种姿势。经比对,前述被诉侵权图片及视频中硅胶娃娃的形象与"小*""宁**"角 色形象基本一致。但涉案店铺对外销售的成人硅胶娃娃是裸体娃娃,并未将硅胶娃娃与涉案角色的服 装、饰品、假发等一同出售。 法院审理认为,根据涉案《动画片制作委托合同》《承制合作合同》《版权声明书》《授权书》等证 据,原告甲公司是涉案动漫及其中角色形象的著作权人,原告乙公司经授权获得涉案角色形象的非独占 性著作权及维权权利,二者有权就涉案动漫及涉案角色形象主张权利。 被告丙公司在涉案店铺使用涉案角色形象宣传其成人硅胶娃娃,还将娃娃摆出具有性暗示的姿势,割裂 了作品表达和思想之间的一致性,构成对保护作品完整权及信息网络传播权的侵害。 此外,法院认为,涉案店铺使用前述作品及角色名称,系对其所展示图片、视频及所售商品的描述,属 于对角色形象使用行为的附随行为。在已对涉案店铺使用被诉侵权图片、视频行为作出认定的情况下, 无需依据反不正当竞争 ...
年客流量破1.35亿,广州北京路如何跑赢“下半场”?
Nan Fang Du Shi Bao· 2026-02-04 06:53
2025年广府庙会期间,惠福东路美食花街吸引不少人前来品尝美食。 作为广州建城2200多年来从未偏移、从未断代的城市中轴线,北京路自古便是商肆连绵的繁华之地。自2019年以 来,北京路接连开展两期改造提升,通过空间再造、业态焕新等方式,成为青年人争相打卡的"潮玩地标"。2025 年,北京路全年累计客流量达1.35亿人次,再创历史新高。2026年元旦假期,三天累计接待客流167.5万人次,同 比增长30%,实现新年"开门红"。 然而繁华背后,商圈仍面临消费热度时空不均、历史文化资源活化不足等痛点问题。站在客流量破亿的新起点, 承载着广州城市记忆与商业脉搏的北京路商圈如何跑赢"下半场"?南都记者走访北京路多个街区、商业体,对此 进行了深入调查。 每到春节临近,广州北京路便人山人海,西湖花市、广府庙会等一系列年俗文化活动,让世界各地的人在此同享 广府年味。 今年,更新改造后的北京路多了些新潮味:传统骑楼变潮玩集聚地,老牌商场成二次元碰头点,全国首部环境戏 剧更是吸引剧迷王晓从外地赶来,不到一年就打卡了20次北京路。 改造活化存量物业 发力"首店经济"打造城市地标 2025年10月,北京路步行片区改造提升项目二期完成 ...
2025最赚钱IP排行榜出炉,没有哪吒?也没有LABUBU?
3 6 Ke· 2026-02-03 02:37
近日,由"海外数据调查机构Civixplorer"发布的《全球最赚钱媒体特许经营权排行榜》在社媒中广泛传播。榜单统计了全球最赚钱的26个IP,数据涵盖这 些IP截至2025年12月止,在游戏、电影、电视、玩具、卡牌、书籍及商品等方面的一切收入。 榜单显示,"精灵宝可梦"以总收入2880亿美元成为全球最赚钱IP,远超第2名"Hello Kitty"近2000亿美元。"维尼熊""米老鼠""星球大战""马力欧""面包超 人""迪士尼公主系列""漫威"以及"JUMP漫画"进入前十。 而中国IP竟然无一上榜,"哪吒""原神""LABUBU"这些近年被大肆宣传、作为中国文化出海典型的大爆款,在顶级全球IP面前被"秒得渣都不剩"。 事实真的是这样吗?或许吧。 但首先,Civixplorer不是数据调查机构,而是一家无官方认证、主要发布数据可视化图片的自媒体(为方便阅读,下文英文网站页面截图,均已自动翻译 为中文)。 首页 关于 博客 Q ■ 商店 哪吒、LABUBU没上榜?因为2025全球最赚钱IP排行榜是假的? Civixplorer是什么分析公司吗 Civixplorer并非正规分析公司,甚至不具备合法注册的机构主体资 ...
奥飞娱乐:“喜羊羊与灰太狼”是公司核心IP之一
Zheng Quan Ri Bao Wang· 2026-02-02 08:11
Core Viewpoint - The company emphasizes that "Pleasant Goat and Big Big Wolf" is one of its core IPs, managed by its wholly-owned subsidiary Guangdong Original Power Culture Communication Co., Ltd, which is responsible for content production and commercialization [1] Group 1 - The audience base and brand influence of the IP remain stable [1]
给“柯南”提个醒——超越商业利益,负起文化责任
Xin Lang Cai Jing· 2026-02-02 00:29
企业的合规体系不应仅限于法律合规,也应包含历史价值观合规。针对二战罪行、殖民伤害、种族歧视 等公认红线,日本企业应建立健全"黑名单制度",强化审查机制,也亟需加强对员工的历史观教育。希 望这次的事件能给日本企业提个醒:打造一个值得两国民众信任的品牌,前提是有一颗敬畏历史的心。 中日文化交流始终是两国关系中的正能量。越是两国关系困难之际,那些肩负中日文化交流重任的日本 企业越应发挥增进两国理解信任的桥梁纽带作用。希望日本文化企业能从中汲取教训,真正听懂中国年 轻人的声音,致力于通过文化作品传递正确的历史观。对于中国观众而言,不必因此全盘否定日本文 化,但无疑应提高敏感性和鉴别力,对其中可能夹带的、特定的历史修正主义内容保持高度清醒和零容 忍的坚决态度。 日前,日本动画《名侦探柯南》因与曾深陷辱华争议的漫画联动,激起国内舆论热议。 作为陪伴中国几代观众的经典动漫,《名侦探柯南》在国内拥有广泛的粉丝基础。正因如此,此次与争 议作品的联动事件格外受到关注。事件发酵后,《柯南》在华版权代理迅速发表声明,强调联动活 动"无任何立场含义",并传达日本版权方"一贯支持中日文化友好交流,并希望通过作品传递积极向上 的价值观"的 ...
传媒行业周报系列2026年第5周:智能体Clawbot爆火出圈,1月182款游戏版号落地
HUAXI Securities· 2026-02-01 10:25
Investment Rating - Industry rating: Recommended [4] Core Insights & Investment Recommendations - The rise of Clawbot, an open-source AI gateway, indicates a significant shift in AI integration into workflows, allowing users to control tasks via messaging apps, enhancing user privacy and flexibility [2][19] - The stable issuance of 182 game licenses in January reflects consistent regulatory policies, boosting market confidence and catering to diverse player needs [3][20] - Investment opportunities include: 1) Hong Kong internet leaders benefiting from consumer stimulation and employment stability 2) The gaming industry, supported by policy incentives and technological advancements 3) The film and cultural tourism sectors, which are expected to recover due to consumer policies [20] Industry Data Film Industry - Top three films by box office for the week include "Return to Silent Hill" with 24.397 million yuan, "Zootopia 2" with 23.501 million yuan, and "Water Pipe" with 22.594 million yuan [21][22] Gaming Industry - Top three iOS games are "Honor of Kings," "Delta Force," and "Peacekeeper Elite," while the top three Android games are "Heart Town," "Arknights: End of the World," and "Goose Goose Duck" [23][24] TV Series Industry - The top three TV series by viewing index are "The Peaceful Year," "Small Town Big Events," and "The Sun Shines on Me," with indices of 78.1, 76.8, and 75.9 respectively [25][26] Variety and Animation - The top variety show is "Sounding Far 2025," followed by "Sound of Life: Chinese Flow Season" and "Please Pay Attention to the Universe," while the top animation is "Immortal Reversal" with a viewing index of 237.8 [27][29]
31个广东驻境外经贸代表处走进东莞 助推“东莞优品”全球行
Xin Lang Cai Jing· 2026-01-30 10:23
Core Insights - The "Guangdong Provincial Trade Promotion Council Overseas Institutions Dongguan Event" aims to connect 31 overseas economic and trade representative offices and 50 overseas Guangdong business associations, facilitating global economic resource integration and supporting Dongguan enterprises in joining global supply chains [1][3]. Group 1: Economic Goals and Projections - Dongguan's total import and export volume is projected to reach 1.58 trillion yuan by 2025, ranking fifth nationally and second in Guangdong [3]. - Dongguan produces nearly 25% of the world's smartphones, 20% of sweaters, and 25% of animation derivatives, showcasing its strong manufacturing base and international competitiveness [3]. Group 2: Strategic Initiatives - The Guangdong Provincial Trade Promotion Council will launch the "Yue Enterprises Going Global" service plan, allowing local cities, especially Dongguan, to identify overseas target enterprises or business organizations for potential collaboration [3]. - The council will leverage overseas institutions, foreign consulates, and business associations to enhance country-specific industry analysis and investment matching services [3]. Group 3: Networking and Collaboration - New economic and trade representative offices in Japan, South Korea, and the UK were inaugurated, along with the establishment of new business associations in Venezuela and Jamaica, expanding Guangdong's overseas service network [4]. - Representatives from overseas Guangdong business associations shared insights on international market trends and collaboration experiences during the event [4]. Group 4: Promotion of Local Products - The event featured a dedicated "Dongguan Quality Products" display area, showcasing local innovations and benchmark products in various fields, including smart manufacturing, technology, trendy toys, and food [4].
从文化破壁、科技破界到情感破圈 《CMG动漫盛典》以“三重叙事”绘就国漫新图景
Yang Shi Wang· 2026-01-28 04:26
Core Viewpoint - The "CMG Animation Gala" successfully showcased the integration of traditional culture and modern technology, achieving high viewership and engagement, while promoting the development of the domestic animation industry [1][3][20] Group 1: Event Success Metrics - The gala achieved a premiere rating of 0.73% and a share of 5.46%, with an audience exceeding 50 million, ranking first among national satellite channels during the same time slot [1] - Online engagement was significant, with nearly 7 million viewers during the live stream and over 15.2 billion interactions across related content [3] Group 2: Cultural and Technological Integration - The event utilized a "triple narrative" structure to present a comprehensive view of the animation industry, emphasizing historical depth and contemporary relevance [4] - The gala featured innovative performances that blended traditional cultural elements with modern artistic expressions, demonstrating the creative transformation of cultural genes [4][5] Group 3: Emotional Resonance and Audience Engagement - The gala created a "resonance space" that connected industry professionals and the general public, fostering a dialogue between different generations through nostalgic elements [6] - The emotional connection was further highlighted by personal stories shared by fans, reinforcing the cultural significance of animation as a bridge across ages [6] Group 4: International Recognition - The event garnered attention from international animation leaders, who praised China's advancements in cultural transmission and technological innovation within the global animation industry [7] Group 5: Local Economic Activation - The gala's location in Baoding, Hebei, illustrated the potential of animation to empower local cultural tourism, integrating classic characters into a mobile cultural exhibition [8][10] Group 6: Future Directions for the Industry - The event concluded with a collective declaration from industry representatives, emphasizing the importance of cultural roots, technological embrace, and global storytelling [11][20] - The gala set a precedent for the animation industry, showcasing a mature ecosystem that combines creativity, technology, and emotional engagement to enhance its global presence [20]
AI漫剧的最新进展
2026-01-28 03:01
Summary of AI Comic Industry Conference Call Industry Overview - The AI comic market is rapidly growing, with daily consumption increasing from 1 million in June 2025 to 10 million during the National Day holiday in 2026, and potentially reaching 50 to 60 million during the Spring Festival in 2026 [1][4] - The short drama market has reached a scale of 100 billion, providing a solid monetization foundation for AI comics through established business models such as traffic investment and free models [2][1] - The adult content in the Chinese animation market is scarce, creating an opportunity for AI comics to fill this gap [1][3] Key Insights and Arguments - The rapid growth of the AI comic market is driven by a lack of quality content that meets the demands of male audiences, particularly in genres like fantasy, horror, and intellectual battles [5][3] - AI technology breakthroughs, particularly after the release of ChatGPT 3.5 and the application of multi-parameter technology from Tsinghua University, have improved the stability of comic characters and propelled industry development [1][5] - Traditional TV drama production is costly, while AI comics reduce costs and increase efficiency through tools like Keling and Jidream, allowing for a wider variety of content to be produced [1][9] Market Dynamics - The majority of revenue generated in the AI comic market is reinvested into traffic investment, with platforms taking a significant portion of the earnings [4][1] - The future monetization of AI comics will rely heavily on user viewing time and attracting new users [2][16] - The market for AI comics is expected to reach 100 billion in the next two to three years, comparable to the web literature and novel markets [2][22] Production and Tools - AI is widely used in image generation and some script creation, but voice acting still relies primarily on human voices due to the current limitations of AI voice technology [9][10] - Common tools in the industry include Keling, Jidream, and Doubao, with domestic models being preferred due to cost and accessibility issues with overseas models [10][9] - The production of a comic can vary in team size, from one person to dozens, with costs ranging from 50,000 to 150,000 yuan, and potential revenues for high-quality works reaching around 1.6 million yuan [11][18] Challenges and Opportunities - The Chinese TV drama market faces challenges due to high production costs driven by platforms like Youku, iQIYI, and Tencent, which raise actor salaries significantly, thus increasing the overall industry barrier [8][2] - The AI comic industry has the potential to expand into the animated film market if it can overcome technological barriers and the "uncanny valley" effect [2][22] - The competition among production companies is intense, with many lacking strong storytelling capabilities, which is crucial for success despite the lowered production barriers due to AI tools [23][24] Future Outlook - The AI comic industry is poised for significant growth, with the potential to become a mainstream platform, especially as platforms like Hongguo leverage their algorithms to enhance user engagement and advertising revenue [19][28] - The market for male-oriented content, such as horror themes, is currently underdeveloped but shows promise as regulatory scrutiny is less stringent compared to traditional media [30][31] - The overseas market for AI comics is fragmented, but there is potential for growth as demand for short video content exists globally [32][32] Conclusion - The AI comic industry is at a pivotal moment, with rapid growth driven by technological advancements and unmet audience demands. The future will depend on the ability to innovate and adapt to market needs while navigating production challenges and competition.