网络视听

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短剧被抄袭,要如何维权?
Xin Lang Cai Jing· 2025-07-04 07:12
Core Viewpoint - The rise of micro-dramas has significantly impacted the online audiovisual industry, but copyright issues such as plagiarism and unauthorized adaptations have become increasingly prominent [1][4]. Group 1: Copyright Issues - The short drama brand Tinghuadao issued a statement claiming that "The Fireworks of the World" plagiarized its copyrighted work "Home and Away" for commercial gain, highlighting nine instances of "high similarity" between the two works [1]. - The main forms of piracy in the short drama market are unauthorized adaptations and remakes, with Tinghuadao previously addressing infringement through negotiations with companies and platforms [1][4]. - Following the copyright claim, "The Fireworks of the World" was removed from relevant platforms and applications [1]. Group 2: Legal Perspectives - Experts emphasize that determining infringement requires comprehensive comparisons of scripts and dialogues, as mere visual comparisons are insufficient [4][5]. - The threshold for recognizing substantial similarity is generally set at 70%, while 30% to 70% indicates partial copying, and below 30% is typically not considered infringement [4]. - The difficulty in proving infringement is compounded by the fast-paced nature of short dramas, which often leads to challenges in gathering evidence and lengthy court proceedings [4][5]. Group 3: Originality and Expression - The originality of short drama content is a critical factor in assessing copyright claims, with comparisons focusing on main storylines, character settings, and narrative structures [5][6]. - Elements such as dialogue, visual presentation, and camera work are also essential in determining whether a work possesses unique expression [6]. - Many common themes and settings in short dramas may fall into the public domain, complicating the protection of certain narrative elements under copyright law [5][6].
引领视听文艺新浪潮 第三届北京网络视听艺术大会开幕
Zhong Guo Xin Wen Wang· 2025-07-03 01:30
Core Insights - The Third Beijing Network Audio-Visual Art Conference opened on December 2, focusing on key topics such as artificial intelligence, content value, and cultural heritage [1][2] - The conference aims to promote the quality of micro-short dramas and explore cross-industry integration through the "Chasing Light Plan" international micro-short drama competition, which has received 1,070 submissions [1][2] Group 1 - The conference is guided by the Chinese Federation of Literary and Art Circles, the Chinese Writers Association, and the Beijing Municipal Government, with the Beijing Radio and Television Bureau as the organizer [1] - A significant project list titled "2025 'Beijing Big Audio-Visual' Network Audio-Visual Boutique Project" was released, featuring 80 high-quality works to commemorate the 80th anniversary of the victory in the Chinese People's War of Resistance Against Japanese Aggression [1] - The project list is divided into six chapters, including "Passing on the Flame," "Witnessing the River of Civilization," and "Appreciating Diverse Rhythms," covering various formats such as web dramas, web films, micro-short dramas, and web variety shows [1] Group 2 - The opening ceremony included a promotion of key network audio-visual literary works and the release of the "2024 Beijing Micro-Short Drama Report," aimed at empowering industry development from multiple dimensions [2] - The conference features six thematic seminars, a creator's night, and various activities, addressing industry hot topics like web variety shows, web dramas, and new popular literature [3] - The conference's theme is "Waves of Audio-Visual Art, Radiant Literature," focusing on creating platforms for leading audio-visual art value, integrating industry ecology, and empowering creation through technology [3]
2025“北京大视听”网络视听精品发布,涵盖七大艺术类型
Xin Jing Bao· 2025-07-02 11:49
Core Points - The third Beijing Network Audiovisual Art Conference opened with the theme "The Tide of Audiovisual and the Radiance of Art" [1] - The Beijing Municipal Bureau of Radio and Television announced the "Beijing Big Audiovisual" project for 2025, featuring 80 high-quality works across various genres [1][2] Summary by Categories Project Overview - The "Beijing Big Audiovisual" project includes six chapters covering seven types of online audiovisual art, such as web dramas, web films, micro-short dramas, and online variety shows [1] Thematic Chapters - "Passing on the Flame" focuses on revolutionary history with works like "Finding Li Shunzhang" and "The Footprints of Faith - Beijing Red Memory" [1] - "Witnessing the River of Civilization" aims to narrate the changes of the times and China's progress, featuring "Historical Records of Governance" and "Zashi Special Happiness" [1] - "Tasting the Smoke of Life" conveys warmth through ordinary struggles with titles like "You Must Be Happy" and "Let's Farm 3" [1] - "Traveling through the Landscape" celebrates the country's beautiful scenery with works such as "The City in My Heart - Altay" and "My Journey Has Wind 2" [1] - "Upholding Justice" addresses contemporary issues with titles like "Marriage Emergency Room" and "The Sound of Flowers Blooming" [1] - "Appreciating Diverse Rhythms" constructs a peak of artistic excellence with works like "The Strange Events of the Tang Dynasty" and "Soul Ferry: Ten Years" [1] Expectations and Impact - The project is expected to reflect the latest achievements in the capital's online audiovisual art creation and meet the spiritual and cultural needs of the people [2]
第三届网络视听艺术大会下周在京召开
Bei Jing Ri Bao Ke Hu Duan· 2025-06-26 14:40
Core Viewpoint - The third Network Audio-Visual Art Conference aims to promote high-quality development in the network audio-visual arts sector, contributing to the construction of a cultural powerhouse and a cultural center in Beijing [1][2]. Group 1: Conference Overview - The conference will take place from July 2 to 3, featuring a grand opening ceremony, six thematic seminars, a creator's night, and various activities focused on network audio-visual arts [1][8]. - Three main platforms will be established: a value-leading platform for audio-visual arts, an integrated ecosystem platform for the industry, and a technology-enabled creative platform [7][1]. Group 2: Key Events and Activities - The opening ceremony will highlight the "Beijing Big Audio-Visual" project, showcasing 80 high-quality works that reflect the latest achievements in the capital's network audio-visual arts [2]. - A report on the development of micro-short dramas in Beijing for 2024 will be released, analyzing the growth path and industry potential of this format [2]. - The conference will also feature a series of thematic seminars addressing current trends and challenges in network audio-visual arts, including topics like network variety shows, network dramas, and new popular arts [2][11]. Group 3: Talent Development and Industry Support - The conference will facilitate resource promotion and networking activities, inviting representatives from various districts to showcase new policies for high-quality development in the cultural industry [4]. - A "Creator's Night" will provide a platform for young creators to share their experiences and stories, fostering a supportive environment for talent development [5][4]. - Collaboration with major universities will be established to create dialogue and exchange activities for aspiring professionals in the network audio-visual arts field [5].
郭元强调研数字创意产业发展探索文化和科技融合有效机制推动数字创意产业高质量发展
Chang Jiang Ri Bao· 2025-06-25 07:30
Group 1: Digital Creative Industry Development - The digital creative industry is a strategic emerging industry strongly promoted by the state, playing a significant role in cultural industry development and meeting the spiritual and cultural needs of the public [3] - Wuhan has a solid foundation for the development of the digital creative industry due to its rich cultural resources, deep cultural heritage, and a large pool of innovative talent [3] - The government emphasizes the importance of leveraging opportunities and fully utilizing the chain-long system to promote the rapid development of the digital creative industry through comprehensive planning in industrial layout, policy support, and resource allocation [3] Group 2: Company Innovations and Initiatives - Weipai Network Technology Co., Ltd. focuses on creating classic IP and internet products, recognized as a key cultural export enterprise, and is encouraged to enhance its influence by producing more original quality products and expanding both domestic and international markets [1] - Wuhan University of Technology Digital Communication Engineering Co., Ltd. has launched the first AI model in the publishing industry, BOOKSGPT, to facilitate the digital transformation of traditional publishing [2] - Yihua Kaitian Cultural Communication Co., Ltd. is encouraged to continue deepening its focus on the digital content industry and creatively transform traditional Chinese culture through animation and gaming [1]
打击盗版呵护创新火种
Jing Ji Ri Bao· 2025-06-10 22:08
Core Viewpoint - The "Sword Net 2025" initiative launched by multiple government departments aims to combat copyright infringement and piracy in the digital economy, ensuring sustainable development in the industry [1][2]. Group 1: Current Issues in Copyright Protection - The industry faces various copyright infringement issues, including the sale of pirated content and unauthorized reproductions on social media, which undermine the value of creators' labor [1][2]. - The production cost of quality micro-dramas can reach hundreds of thousands, while piracy allows infringers to capture most of the traffic revenue at almost no cost [1]. Group 2: Importance of Copyright Protection - Copyright protection is essential not only for safeguarding creators' rights but also for fostering innovation and maintaining a healthy creative ecosystem [2][3]. - Strengthening copyright protection provides institutional support for widespread innovation, as infringement harms the motivation of creators [2]. Group 3: Challenges and New Measures - The persistent nature of piracy, especially in the digital realm, poses significant challenges, with new forms of infringement emerging alongside advancements in technology [2]. - The "Sword Net 2025" initiative focuses on identifying and combating new types of infringement, utilizing technological means to enhance enforcement effectiveness [2][3]. Group 4: Future Directions - There is a need to raise public awareness of copyright issues and create a societal atmosphere that respects copyright [3]. - The initiative aims to improve regulatory services for copyright transactions and establish a long-term mechanism for copyright protection [3].
“网文+视听”融出文化新样式
Ren Min Ri Bao· 2025-06-03 19:35
Group 1 - The core viewpoint of the article emphasizes the integration of online literature and audiovisual content as a current trend in the cultural industry, highlighting the need for creators to adapt to new technologies and enhance literary quality for better content transformation [1] - The event organized by the China Writers Association attracted over 70 participants, including online writers, screenwriters, and key representatives from online literature and audiovisual platforms, focusing on innovative paths for the conversion of online literature to audiovisual content [1][2] - The training program featured discussions on the development trends of online micro-short dramas and the pathways for transforming online literature IP into audiovisual works, enhancing participants' understanding and confidence in the integration of literature and audiovisual content [3] Group 2 - Online literature platforms are leveraging rich copyright and content resources to convert literary works into audiovisual products, with companies like iReader Technology creating self-produced dramas and expanding into overseas markets [2] - Audiovisual platforms and film production companies are improving short drama creation models by utilizing long drama resources, as seen with Huace Film & TV's strategy to link long and short dramas [2] - The training sessions provided insights into the potential for content transformation, with participants expressing a commitment to furthering creative and adaptation practices to support high-quality integration of online literature and audiovisual content [3]
第四届山东网络视听大会发布精品佳作,齐鲁壹点斩获多项荣誉
Qi Lu Wan Bao Wang· 2025-05-28 05:21
Core Viewpoint - The Fourth Shandong Network Audiovisual Conference highlights the importance of high-quality content creation in the industry, showcasing numerous award-winning projects and setting new benchmarks for network audiovisual development in Shandong [1][3]. Group 1: Event Highlights - The conference featured the release of outstanding network audiovisual programs from Shandong over the past five years, including network dramas, films, documentaries, and short videos, aiming to establish industry standards [3]. - A total of 50 previously aired Shandong network audiovisual projects were announced, with notable entries from Qilu Evening News and Qilu Yidian, including the documentary "Shiguang Ji" and the audio work "Stories from Yimeng" [3]. - The 2025 "Qilu Literary Peak Plan" key projects were unveiled, with Qilu Evening News and Qilu Yidian's short video series "Guangmang" being selected [3]. Group 2: Company Achievements - In recent years, Qilu Evening News and Qilu Yidian have leveraged their audiovisual content strengths to create numerous high-quality works, including the 20-episode micro-documentary "Red Qilu: A Century of Memories" in 2021, which received national recognition [5]. - The 10-episode political micro-documentary "Shiguang Ji," launched in 2022, narrates the development stories of Shandong under the leadership of the Communist Party, earning accolades from provincial and national broadcasting authorities [5]. - The conference also included discussions with industry professionals, sharing creative experiences and exploring new paths for network audiovisual integration and innovation, further promoting high-quality development in Shandong's network audiovisual sector [5].
2025·全国文化企业30强(上)
Jing Ji Ri Bao· 2025-05-26 22:17
Group 1: China Publishing Group Co., Ltd. - In 2024, China Publishing Group Co., Ltd. improved management quality, achieving a balance between social and economic benefits [1] - The company published 21,000 titles with a reprint rate of around 60% [1] - The group won multiple awards, including the "Five One Project" Excellent Works Award and had the highest number of publications selected as "Good Books" in 2024 [1] Group 2: China Education Publishing Media Group Co., Ltd. - The group integrated the latest achievements of the Party's innovative theory into textbooks, reflecting the creative transformation of traditional culture [2] - It published over 45,000 books and donated more than 53 million yuan in cash and materials [2] - The group focused on developing future industries, including "Artificial Intelligence+" initiatives [2] Group 3: China Film Co., Ltd. - In 2024, China Film Co., Ltd. released 46 films, capturing 70.19% of the total box office for domestic films [3] - The company provided distribution services for 646 films, accounting for over 88% of the national box office [3] - It received multiple awards, including the "Five One Project" Award and the Golden Rooster Award [3] Group 4: Huaxia Film Distribution Co., Ltd. - Huaxia Film Distribution Co., Ltd. produced and distributed several award-winning films, contributing positively to the film industry [4] - The company provided quality distribution services to over 120 clients and released 22 films [5] - The first global high-frame LED cinema, "Huaxia Film Center," was established, leading industry upgrades [5] Group 5: China International Television Corporation - The company supported major promotional efforts for significant events, including the 20th National Congress of the Communist Party and the 75th anniversary of the founding of New China [6] - It achieved a record high in international communication business contracts and expanded its overseas media channels [6] - The company launched various cultural and sports events, enhancing its market presence [6] Group 6: Kuaishou Technology Co., Ltd. - Kuaishou Technology Co., Ltd. developed a video generation model, achieving over 6 million users and generating over 65 million videos [7] - The company created a job recruitment platform, leading to 43.2 million employment opportunities [7] - Kuaishou integrated various sectors, becoming a new carrier for the digital economy [7] Group 7: iQIYI, Inc. - iQIYI, Inc. covered over 1 billion users, ranking high in user engagement in the online video industry [8] - The company produced award-winning original content and expanded its use of AI in content production [8] - iQIYI developed immersive experiences using VR and gaming technologies [8] Group 8: Weibo Corporation - Weibo Corporation operated over 100,000 government and media accounts, achieving nearly 3 trillion annual reads [10] - The company promoted cultural themes and engaged in significant topics, generating substantial online discussions [10] - Weibo collaborated with various organizations to enhance cultural heritage and tourism [10] Group 9: Hebei Publishing and Media Group Co., Ltd. - The group achieved a revenue of 6.883 billion yuan, with a net profit of 1.186 billion yuan, reflecting steady growth [11] - It focused on reforming governance and resource allocation, with R&D investment increasing by 201% [11] - The group built 158 cultural spaces and hosted numerous reading events [11] Group 10: Shanghai Film Group Corporation - Shanghai Film Group Corporation produced award-winning works and achieved significant box office success, with total box office exceeding 7.5 billion yuan [12] - The company launched an AI creation center, pioneering a new creative model [12] - It attracted over 140,000 visitors to its film tourism projects [12] Group 11: Oriental Pearl New Media Co., Ltd. - The company integrated various media resources and advanced its smart broadcasting and cultural tourism sectors [13] - It launched significant projects, including a nationwide release of a dance film and a popular urban drama [13] - The company enhanced its cultural consumption offerings, attracting millions of visitors to its attractions [13] Group 12: Jiangsu Phoenix Publishing and Media Group Co., Ltd. - The group ranked first among domestic publishing companies in the global publishing top 50 [16] - It published over 120 award-winning titles and implemented four major original publishing projects [16] - The group achieved over 3.2 billion yuan in digital economy revenue [16] Group 13: Jiangsu Provincial Radio and Television Information Network Co., Ltd. - The company developed a comprehensive cultural and technological system, establishing a unique broadcasting platform [17] - It launched innovative projects in smart television and audio-visual applications [17] - The company collaborated internationally to create culturally impactful content [17] Group 14: Zhejiang Publishing United Group Co., Ltd. - The group focused on high-quality publishing and launched numerous themed books [18] - It established a dual online and offline distribution system, enhancing bookstore operations [18] - The group explored AI and big data applications in publishing [18]
第二十一届文博会开幕 广东“政策包”87项举措推动6大文化领域高质量发展 这个“政策包”满满含金量“含穗量”
Guang Zhou Ri Bao· 2025-05-22 19:24
Core Viewpoint - The Guangdong government has launched a comprehensive policy package consisting of 87 measures aimed at stimulating the cultural industry, which is a significant sector in the province, accounting for a substantial portion of the national cultural market [1][2]. Group 1: Policy Package Overview - The policy package targets six key areas: film, performing arts, animation, online games, esports, and online audio-visual sectors, with the goal of unlocking market potential and investment enthusiasm in Guangdong's cultural industry [1]. - Guangdong is recognized as the largest cultural industry province in China, with a total cultural industry scale that has ranked first nationally for 22 consecutive years [1]. - The expected revenue for cultural enterprises in Guangdong for 2024 is projected to reach 2.5 trillion yuan, approximately one-sixth of the national total [1]. Group 2: Innovation Directions - The policy package emphasizes seven innovative directions, including support for high-quality production of original works and a comprehensive approach to the entire industry chain [2]. - It aims to enhance collaboration within the Greater Bay Area, leveraging the leading roles of Guangzhou and Shenzhen while coordinating with Hong Kong and Macau [2]. - The package encourages the application of cutting-edge technologies in cultural sectors, such as exploring robotics in performing arts [2][3]. Group 3: Talent and Environment - There is a focus on attracting and cultivating talent through partnerships with educational institutions, targeting high-level and urgently needed professionals in the cultural industry [3]. - The policy also aims to create a favorable environment for cultural enterprises by optimizing administrative processes and establishing platforms for trade and public services [3].