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X @Sei
Sei· 2025-08-23 15:30
Sei has captured over 50% of the total gaming market.Gaming represents a perfect value exchange sandbox: high-frequency economies, stable in-game micro-transactions, instant settlement needs.Sei is a frictionless settlement layer for financial use cases of all types.($/acc) https://t.co/kBQDpQgIOm ...
Steam重大更新 避免特定语言用户集中差评造成问题
猿大侠· 2025-08-23 06:37
以下文章来源于蓝点网 ,作者山外的鸭子哥 按照语言进行分区后带来的好处是显而易见的,特定语言用户的差评不会影响游戏在其他语言用户中的评价,使用这些语言的用户可以看到正常的评论和评 分避免被特定语言的评论和评分干扰。 然而 Valve 也意识到按照不同语言的分区系统可能会引发审查,为了避免这方面的争议, Steam 允许用户禁用按照语言进行分区,禁用后 Steam 账户 将会恢复为显示所有语言版本的 Steam 评论的总体评分。 目前 Valve 已经将新的评论 / 评价系统向所有用户推出,接下来 Steam 用户查看游戏评价时都将主要看到自己使用的语言的评论,而不是综合显示各种 语言的评论。 蓝点网 . 科技资讯、软件工具、技术教程,尽在蓝点网。蓝点网,给你感兴趣的内容 知名游戏平台 Steam 日前宣布调整用户评论系统,调整的主要内容是根据不同语言提供不同的评论体系,然后按照不同语言显示对应的游戏评分。 这项策略的主要目的是综合考虑不同文化背景的用户对游戏的态度可能不同,例如特定语言用户认为某个游戏存在冒犯行为,因此可能存在集中涌入进行差 评的情况,而其他语言用户可能没有这种感觉。 一句话总结: --- 未 ...
Roblox vs. Electronic Arts: Which Stock Has More Upside Now?
ZACKS· 2025-08-22 16:26
Core Insights - The gaming industry is undergoing significant changes driven by innovation, user engagement, and platform expansion, with Roblox Corporation and Electronic Arts Inc. being key players in this transformation [1] Case for Roblox (RBLX) - Roblox is experiencing exceptional growth, with second-quarter 2025 bookings increasing by 51% year over year to $1.4 billion and revenues rising by 21%. Daily active users grew by 41% to 111.8 million, largely due to expansion in the APAC region and emerging markets like India and Indonesia [2][3] - The company is investing in enhanced discovery algorithms, global infrastructure, AI-driven content creation, and monetization tools, supported by $4 billion in net liquidity, positioning it as a high-growth player [3] - Despite impressive growth in engagement and bookings, Roblox reported a loss of 41 cents per share, indicating ongoing profitability challenges due to heavy spending and rising costs [4] - The success of breakout hits like "Grow a Garden" may not be sustainable, adding volatility to performance, and management has adopted a cautious tone in its guidance [5] - Roblox faces operational challenges, including untapped advertising revenue and seasonality risks, with much of its fourth-quarter performance dependent on late-quarter bookings [6][8] Case for Electronic Arts (EA) - Electronic Arts began fiscal 2026 with strong performance, reporting net bookings of $1.3 billion, up 3% year over year, driven by franchises like Global Football, Star Wars, and Apex Legends [9][10] - EA SPORTS continues to be a growth engine, with the Global Football franchise showing healthy engagement and record installs for FC Mobile, reflecting successful geographic expansion [11] - Innovative collaborations, such as integrating Apple's MLS Season Pass into FC Mobile, enhance EA's market position [12] - However, live services outside core titles saw a 1% decline in bookings year over year, indicating potential vulnerabilities if engagement falters [14] - The Zacks Consensus Estimate for EA's fiscal 2026 sales implies year-over-year growth of 7.1%, with earnings estimates increasing in the past 30 days [15][16] Price Performance & Valuation - RBLX stock has declined by 3.2% in the past month, while EA shares have risen by 11.6% [17] - RBLX is trading at a forward price-to-sales ratio of 10.99X, above its median of 7.23X, while EA's forward sales multiple is at 5.35X, above its median of 4.84X [20] Investment Outlook - Roblox's growth story is compelling but overshadowed by profitability challenges and reliance on breakout hits, making it less attractive for investors at this time [22] - In contrast, Electronic Arts offers a more balanced profile with established franchises and a strong pipeline, positioning it for steadier long-term performance [23]
Kinhank Launches MotionX: A Family-Friendly AI Motion-Sensing Game Console
Globenewswire· 2025-08-22 03:39
Core Insights - Kinhank has launched the MotionX, a next-generation AI motion-sensing console aimed at promoting active family play and reducing passive screen time [1][7] Product Features - The MotionX console utilizes AI-powered full-body motion tracking, allowing users to engage in gameplay without handheld controllers or wearable devices [5][11] - It features a plug-and-play setup via HDMI, making it compatible with any television and easy to use for players of all ages [11] - The console comes preloaded with 21 family-friendly games, including dance competitions and fitness challenges, with ongoing free content updates provided [3][11] Health and Family Engagement - The MotionX console addresses the growing demand for healthier entertainment options by encouraging movement and social interaction among family members [7][9] - It is designed to support multi-player modes and replayable highlights, enhancing engagement and bonding experiences [11] Privacy and Accessibility - The system ensures user privacy through local data processing, eliminating the need for cloud uploads or user accounts, and includes a physical lens cover for added privacy assurance [8][11] - The design is intended to be accessible for users of all ages and physical abilities, promoting inclusive play [11]
腾讯、米哈游等超50家中国厂商亮相2025科隆国际游戏展
Huan Qiu Wang Zi Xun· 2025-08-22 03:23
来源:环球网 【环球网互娱综合报道 记者 李文瑶】8月20日,全球规模最大的游戏展会之一科隆国际游戏展 (gamescom)在德国科隆开幕。展会官方介绍,今年有超过1500家、来自全球72个国家和地区的厂商 参展,数量较去年增加11%,包括任天堂、微软、腾讯、万代南梦宫、育碧、卡普空等知名厂商,创下 科隆国际游戏展历史纪录。 中国厂商方面,今年有超过50家参展,包括腾讯、米哈游、西山居、鹰角、叠纸、灵游坊、英雄游戏 等,整体数量上较去年增长32%。值得一提的是, 在当地时间8月19日晚的科隆展开幕夜直播 (Opening Night Live)上,游戏科学新作《黑神话:钟馗》压轴登场,引发现场热烈掌声。除此以 外,《古剑》《王者荣耀世界》《三角洲行动》《穿越火线:虹》《命运扳机》《明日方舟:终末地》 《异环》等8款中国本土游戏产品也在开幕夜直播上发布了最新宣传片及消息。其中,由腾讯自研的 《三角洲行动》正式公布了其主机版上线的信息,成为目前首款三端数据互通、并在全球发行的国产自 研FPS游戏。 与此同时,科隆展展会现场,几乎每一个展馆都能看到中国厂商的身影,腾讯《王者荣耀世界》展台、 Level Infini ...
阿里游戏灵犀互娱改向阿里CFO汇报?此前隶属虎鲸文娱
Qi Lu Wan Bao· 2025-08-22 02:48
"N"即2023年3月底阿里巴巴新一轮公司架构变革中的"1+6+N"中的"多家业务公司"。根据变革方案,阿里巴巴集 团之下,设立阿里云智能、淘宝天猫商业、本地生活、国际数字商业、菜鸟、大文娱等六大业务集团和多家业务 公司,形成"1+6+N"的架构,分别建立各业务集团和业务公司的董事会,实行各业务集团和业务公司董事会领导 下的CEO负责制,对各自经营结果负总责。 阿里灵犀互娱汇报对象变更,或意指灵犀互娱将脱离虎鲸文娱集团(原阿里大文娱集团)。根据公开资料,此前 已有先例:淘宝天猫、国际数字商业、1688、闲鱼等电商业务,在阿里2023年启动"1+6+N"改革后,各业务线设 立了独立的CFO。2024年阿里成立电商事业群整合所有国内及跨境电商业务后,财务职能收归集团统一管理,财 务负责人变为实线汇报阿里CFO徐宏。 徐宏现任阿里巴巴首席财务官、集团高级副总裁,2018年7月加入阿里巴巴集团,2019年7月至2022年3月担任阿里 巴巴副首席财务官。加入阿里前,徐宏1996年入职普华永道会计师事务所,并担任合伙人11年。 值得一提的是,启动公司变革时,时任阿里巴巴集团董事长兼CEO张勇还在公开信中表示,市场是最好的 ...
X @Decrypt
Decrypt· 2025-08-22 00:18
RT GG (@ggDecrypt)Crypto Gaming Handheld Shipments Delayed Over 'Excessive' Import Duties► https://t.co/qAFtDTfmKo https://t.co/qAFtDTfmKo ...