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CD Projekt创始人9070万波兰兹罗提收购自家创立的GOG平台
Sou Hu Cai Jing· 2025-12-29 23:42
IT之家在此援引官方新闻稿,本次收购不会影响 GOG 的日常运营,这家游戏平台将继续保持独立,通过其"无拷贝保护"(No DRM)哲学支持玩家和开发 者。 同时,GOG 将与 CD Projekt 继续保持合作,意味着《巫师 3:狂猎》、《赛博朋克 2077》等游戏今后仍可在 GOG 平台以无 DRM 的形式购买。而且由于 GOG 仍掌握在 CD Projekt 创始人手中,这次收购对消费者来说不会有任何变化。 IT之家 12 月 30 日消息,CD Projekt 在 2008 年创立了 GOG 游戏平台,主打"完全无拷贝保护"(DRM)游戏发行,并在后续推出"经典游戏保护计划",让 玩家能在未来用现代平台继续游玩复古游戏。 不过 GOG 昨天宣布,CD Projekt 联合创始人兼大股东 Michał Kiciński 已收购 GOG.com的所有股份,意味着他们不再隶属于 CD Projekt。 据悉,Michał Kiciński 花费了 9070 万波兰兹罗提(IT之家注:现汇率约合人民币 1.77 亿元)达成此次收购,GOG 在去年的营收额约为 4700 万欧元(现汇 率约合 3.88 亿元人民币 ...
《光环》上了 PS5,但其实主机大战早已结束
3 6 Ke· 2025-10-31 00:42
Core Viewpoint - The so-called "console war" has effectively ended, with major players like Sony and Microsoft shifting their focus from hardware competition to content and services, as evidenced by the upcoming release of Halo on PlayStation 5 [3][43]. Group 1: Sony's Strategy - Sony has moved away from the "console war" mentality, prioritizing game sales over hardware sales, and has begun releasing its exclusive titles on rival platforms like Windows and Nintendo Switch [4][6]. - The PlayStation 5 has sold over 80 million units globally, with its ecosystem generating more profit than all previous PlayStation consoles combined [8][10]. - Sony's business model focuses on selling hardware at a loss to attract players, who then purchase games, but faces challenges from the rise of mobile gaming and fragmented attention spans [10][15]. Group 2: Microsoft's Approach - Microsoft aims to make gaming more accessible, with CEO Satya Nadella stating that the competition is not with other games but with short videos [20]. - The Xbox division has been under pressure to achieve a 30% profit margin, leading to cost-cutting measures including layoffs and studio closures [22][23]. - Microsoft emphasizes its subscription service, Xbox Game Pass, as a flagship product, while also expanding its game library through acquisitions [24][26]. Group 3: Nintendo's Position - Nintendo continues to focus on exclusive titles, maintaining a strong ecosystem without engaging in the "console war" [33][35]. - The upcoming Switch 2 aims to support third-party games more robustly, with high-profile titles like Cyberpunk 2077 being featured [37]. - Nintendo is evolving into a broader entertainment company, producing movies and expanding its revenue streams beyond gaming [41]. Group 4: Industry Trends - The gaming industry is shifting towards a more fragmented entertainment landscape, with companies focusing on different aspects: Sony on content, Microsoft on services, and Nintendo on unique experiences [43]. - The rise of smartphones and short-form content is reshaping how consumers engage with entertainment, leading to a more competitive environment for traditional gaming platforms [15][43].
Sora2甚至可以预测ChatGPT的输出
量子位· 2025-10-02 05:30
Core Insights - Sora2 demonstrates advanced capabilities in predicting ChatGPT outputs and rendering HTML, blurring the lines between video generation and interactive AI [2][6] - The system can simulate interactions, generating audio responses in a ChatGPT-like manner, showcasing its ability to create coherent and contextually relevant content [4][5] - Sora2 exhibits a strong understanding of physical phenomena, such as light refraction, without explicit prompts, indicating a high level of intelligence and information processing ability [14][18] Group 1: Sora2's Capabilities - Sora2 can generate interactive content, including video scenes and audio responses, effectively simulating a conversation with ChatGPT [4][6] - The system successfully rendered HTML code, producing results that closely match what would be seen in a real browser [7][12] - Sora2's ability to understand and simulate physical concepts, like glass refraction, was demonstrated through a practical test, impressing users with its accuracy [15][18] Group 2: Game Simulation and Information Processing - Sora2 accurately recreated elements from the game "Cyberpunk 2077," including map locations, terrain, and vehicle designs, showcasing its capability to extract and integrate key information [21][25] - Despite minor inaccuracies, Sora2's performance in simulating a side quest reflects its advanced information processing skills and understanding of complex scenarios [24][25] - There is speculation that Sora2's high-level performance may be based on training with large language models (LLMs), hinting at its potential for further undiscovered capabilities [26][27]
2025银河科幻大会今日启幕!全球科幻名家齐聚成都,共绘产业新蓝图
Sou Hu Cai Jing· 2025-09-19 14:14
Group 1 - The 2025 Galaxy Science Fiction Conference, themed "Enjoying the Future Before It Arrives," is taking place from September 19 to 21, marking the first international science fiction event in Sichuan after the 2023 Chengdu World Science Fiction Conference [1][3] - The conference aims to establish a science fiction industry ecosystem in Sichuan, promoting the integration of cultural and technological innovation, and enhancing the province's status as a stronghold for the science fiction industry [3][5] - The event features nearly 300 guests from ten countries and regions, including prominent figures in the science fiction community, showcasing the growth of Chinese science fiction from a "plateau" to a "peak" [1][8] Group 2 - The conference launched the "Galaxy Plan," aimed at supporting young science fiction creators, and established the "Chinese Science Fiction Going Global Promotion Alliance" to facilitate international outreach for Chinese science fiction [5][6] - A total of nine significant contracts were signed during the event, with a total investment exceeding 1 billion yuan, focusing on various aspects of the science fiction industry, including digital publishing and cultural tourism [6][11] - The conference introduced a "permanent guest" system, enhancing its international profile by inviting notable authors and industry representatives from around the world to discuss cross-cultural communication and the development of science fiction IP [8][10] Group 3 - The conference features immersive experiences, including author signing events, exhibitions, and film screenings, designed to engage audiences in the science fiction narrative [10][11] - The event aims to leverage Chengdu's innovative resources and technology industry to create rich application scenarios and imaginative spaces for future industrial development [13]
蔡浩宇首款 AI 游戏正式上线,试玩后我发现最该慌的是多邻国
3 6 Ke· 2025-08-18 23:49
27 块钱,六个小时通关,玩完这款蔡浩宇倾注心血的首款 AI 游戏,有没有被科技惊艳到先放一边,英语实力可是获 得了大大的提升! 「Whisper from the Stars」从放出 PV 到发布试玩,虽然不算大爆,但在游戏圈子里还是引起了不少讨论。上周终于发 布了完整版——买,立刻买它。 由于现在只支持英语版,试玩只能找来整个编辑部英语最好的留子同事来做,同事 belike:好久没有讲这么多英语 了。 「好多」是真的很多,整个游戏全部靠对话推进,要么是语音,要么是打字,总之就是只有一个大概的剧本:一个叫 Stella 的天体物理大二学生,在跟随调研团赶赴 Gaia 星球做考察的路上,遇到了意外,她搭乘飞行舱紧急降落到了 Gaia。 第一关还好,因为目标比较明确,就是要逃出飞行舱,很快就能找到办法。基本上在第二关之后,自由发挥成分就很 大了。在走出飞行舱之后,Stella 对自己的下一步行动没什么想法,动不动就抓着玩家聊闲天。 这……也可以调理,权当做游戏角色和玩家建立关系的第一步了,总得有个名字称呼吧,总得知道彼此基本信息吧。 不得不说这个模型的记忆能力算是比较强的,对话量这么大,上下文的储存和记忆很少出 ...
第一个中国 3A 大制作游戏面世:市场决定游戏、游戏又改变市场
晚点LatePost· 2024-08-20 15:59
第一次有了消费 3A 游戏的市场。 文丨李梓楠 贺乾明 编辑丨黄俊杰 今天,打开所有社交媒体、所有视频网站,都是猴子。《黑神话:悟空》甚至在股市掀起一场狂欢,造汽 车轮毂的金固股份盘中涨超 6%,有人分析,或许是因为名字与金箍棒谐音;云计算厂商云里物里涨幅达 30%,被一些股民解读为 "筋斗云供应商"。 相比之下,工作日的 Steam 上有超 220 万人同时在玩《黑神话:悟空》这件事也没那么离奇了。玩家们只 用两个小时就帮《黑神话:悟空》击败发售前花两个亿打广告的《赛博朋克 2077》和 2022 年最佳游戏 《艾尔登法环》,成为 Steam 史上同时在线人数最多的单机游戏。 《黑神话:悟空》由创业公司游戏科学开发,历时 6 年,投入超过 4 亿元人民币。它是一款以中国古典小 说《西游记》为背景制作的买断制动作冒险游戏,是中国游戏业的首款 3A 作品——游戏业将开发成本高、 周期长、投入资源多的游戏称为 3A 游戏,地位相当于电影界的 "大片"。 《黑神话:悟空》也是中国游戏公司第一次用 3D 高画质动作游戏的方式呈现中国神话,因此让中国玩家产 生了前所未有的文化认同感——玩家需要击败的不再是奥丁、宙斯、本 ...