谷子

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黄金变“谷子”,价格翻倍
Sou Hu Cai Jing· 2025-07-11 04:13
Core Viewpoint - The rise of "golden millet" products, which are gold jewelry linked to popular anime and cultural IPs, is attracting young consumers, but their investment value is questionable due to high premiums and reliance on their "millet" attributes rather than the gold itself [1][7]. Group 1: Market Trends - Multiple collaborations between gold brands and popular IPs have emerged, such as Lao Miao with "Tian Guan Ci Fu" and Chow Tai Fook with Chiikawa, indicating a trend towards targeting the younger, anime-loving demographic [2][4]. - The pre-sale period for these popular collaborative products can extend up to 45 days, reflecting strong consumer interest [2]. Group 2: Consumer Behavior - Young consumers are showing a willingness to pay high premiums for these collaborative products, viewing them as both collectibles and investments, despite concerns about the actual value retention [6][7]. - The perception of these "golden millet" products as investment items is prevalent, but only those with strong fan loyalty, limited availability, and official authorization have potential for appreciation [7]. Group 3: Pricing and Value - Collaborative products are significantly more expensive than regular items, leading to discussions among consumers about the value proposition and the business strategies behind these price increases [6][7]. - The resale value of non-officially authorized "golden millet" products is primarily based on the weight of the gold, with recovery prices around 770 RMB per gram, excluding any premium for the collaboration [7]. Group 4: Industry Insights - The Z generation is becoming the main force in gold consumption, valuing emotional connections and cultural recognition, which these IP collaborations fulfill [7]. - Traditional gold brands are leveraging popular IPs to rejuvenate their image and appeal to younger consumers, but they must carefully assess the value and premium of these collaborations to ensure sustainable growth [7].
万联证券:传媒业呈现周期性变化态势 2025H2把握IP、AI双主线
智通财经网· 2025-07-04 02:47
2)应用端:在影视、广告营销、游戏等多个传媒行业的细分领域进行广泛应用,从而提升内容生产效 率,降低内容生产成本,助力行业变革; 2)盲盒:盲盒是一种基于"未知性"刺激的零售机制,产品形态通常以系列化潮玩为主,通过"随机+限 量"设置引导用户重复购买。除去对成熟IP的依赖,盲盒也注重产品设计的内容承载力与原创IP的商业 转化,同时具备强社交性与圈层粘性,目前市场已经较为成熟,成长潜力可期; 3)卡牌:集换式卡牌占据卡牌市场重要组成部分,通过对战、收集与交易构建互动消费体验,具有强社 交属性与游戏化特征,产品通常围绕动漫、游戏等强IP构建,借助卡牌设定、玩法机制与角色关联实现 用户沉浸,卡牌产品在内容互动性与用户生命周期上具备明显优势。建议关注IP版权丰富、布局IP产品 设计、生产及销售的公司。 AI 1)产品端:如今,AI产业已经衍生出多赛道、多场景的应用,呈现出蓬勃发展的态势,产品覆盖包括AI 智能助手、AI陪伴、AI相机、AI写作等20个赛道,渗透个人生产力、休闲娱乐、日常生活多维度,并 逐步围绕多模态、一站式及Agent进行迭代发展,目标在于提升及完善客户的使用体验,满足个性化需 求; 智通财经APP获 ...
万联晨会-20250704
Wanlian Securities· 2025-07-04 00:53
市 场 研 究 [Table_Title] 万联晨会 [Table_MeetReportDate] 2025 年 07 月 04 日 星期五 [Table_Summary] 概览 核心观点 【市场回顾】 周四 A 股三大指数集体收涨,截止收盘,沪指收涨 0.18%,深成指收 涨 1.17%,创业板指收涨 1.9%。沪深两市成交额 13095.87 亿元。申 万行业方面,电子、电力设备、医药生物领涨,煤炭、交通运输、钢 铁领跌;概念板块方面,同花顺果指数、2025 中报预增、PCB 概念涨 幅居前,兵装重组概念、可燃冰、国产航母概念跌幅居前。港股方面, 恒生指数收跌 0.63%,恒生科技指数收跌 0.67%;海外方面,美国三 大指数集体收涨,道指收涨 0.77%,标普 500 收涨 0.83%,纳指收涨 1.02%。 【重要新闻】 【商务部:1—5 月我国服务进出口总额 32543.6 亿元】2025 年 1—5 月,我国服务贸易稳步增长,服务进出口总额 32543.6 亿元(人民 币,下同),同比增长 7.7%。其中,出口 14033.7 亿元,增长 15.1%; 进口 18509.9 亿元,增长 2.7%。 ...
跨次元燃动“上海之夏” 实体商业加强业态创新
Shang Hai Zheng Quan Bao· 2025-07-03 18:56
Core Viewpoint - The article highlights the surge of cross-dimensional consumption in Shanghai, driven by various IP-themed events and activities, particularly during the summer season, indicating a significant shift towards integrating culture, commerce, tourism, and exhibitions [1][4]. Group 1: Events and Activities - The "Shanghai Summer International Consumption Season" was launched on July 4, 2025, introducing the first "Shanghai Summer International Anime Month" to attract young consumers [1][4]. - The "Shining! Dimension Festival 2.0" commenced on June 27, attracting a large number of young fans, with sales exceeding 10 million yuan within the first few days [2][3]. - Various shopping centers in Shanghai are hosting numerous IP-themed pop-up events, with a focus on creating engaging consumer ecosystems [1][3]. Group 2: Consumer Behavior - A significant portion of the consumer base, approximately 70%, comes from outside an 8-kilometer radius, indicating that shopping centers are becoming key gathering places for anime and gaming enthusiasts [3][5]. - Consumers are increasingly traveling long distances, often carrying luggage filled with merchandise, showcasing the popularity of IP-related products [3][5]. Group 3: Industry Trends - The IP consumption market is expected to enter a trillion-yuan industry phase by 2024, with a growing emphasis on creating unique consumer experiences in shopping malls [4][6]. - The integration of IP culture into commercial spaces is seen as a way to attract younger demographics and enhance overall foot traffic [5][7]. - The rise of "Guziko" stores, which sell derivative products from anime and games, is noted, but there are concerns about their sustainability without a strong cultural atmosphere [6][7]. Group 4: Future Outlook - The article suggests that while the current trend of IP and anime-related activities is beneficial for driving foot traffic, the challenge lies in maintaining long-term consumer engagement and operational efficiency [7][8]. - Companies are expected to continue innovating in their offerings and experiences to capitalize on the popularity of IP culture and ensure sustained commercial vitality [7][8].
私募上半年成绩单出炉事件应对成致胜关键
Zhong Guo Zheng Quan Bao· 2025-07-02 20:16
Group 1 - The A-share market in the first half of 2025 experienced significant volatility, leading to a stark performance divergence among private equity firms, with some capitalizing on new trends while others faced losses [1] - Notable private equity firms like Tongben Investment achieved substantial positive returns due to the rise of the new consumption sector, shifting their focus from "big consumption" to "new consumption" since November 2024 [1][2] - The emergence of new consumption is fundamentally a supply-side transformation, driven by factors such as high demand in niche markets and a generational shift towards younger consumers who prioritize emotional value in products [2] Group 2 - The first half of 2025 was characterized by wide fluctuations and structural opportunities in the stock market, with many investors struggling to navigate the volatility and identify long-term trends [2][3] - Key time points included the "DeepSeek moment" before the Spring Festival and overseas disturbances in early April, which influenced the technology sector's revaluation [3] - Some private equity firms reflected on their low allocation to the banking and insurance sectors, which performed well in June, indicating a need for increased research focus on these areas [3] Group 3 - Looking ahead, private equity firms remain optimistic about the second half of the year, focusing on sectors such as artificial intelligence, new consumption, innovative pharmaceuticals, and dividend assets [3][4] - Long-term funds are expected to anchor on fundamentals while speculative funds will seek out previously stagnant sectors for quick rotations, suggesting a complementary market dynamic rather than a zero-sum game [4] - Specific investment directions include a continued emphasis on "technology + consumption," with an increased focus on leading companies in the new consumption space and a broader definition of the technology sector [4]
“新二次元”的金钱游戏
Hu Xiu· 2025-07-02 13:17
时间真快,如今二次元也要分"新""老"了。彼此间还毫无前辈后辈的亲昵,尽是异教徒间的摩擦。新二次元规矩大,老二次元批判新二次元规矩大。以至 于沉寂多年的"反二次元吧"都活过来了,关注人数突破80万。 细想也合理。中华大地的早期二次元,多为1980年前后生人。而如今所谓新二次元,大多是05后。老二次元,能生出新二次元。人差着辈儿,社会环境、 媒介环境、消费环境更是天差地别。 纯以年龄区分新老二次元似乎失之简单粗暴,小红书上的高赞回答还包括但不限于:"喜欢亚克力立牌就是新二次元,喜欢手办就是老二次元","老二次 元叫周边、徽章,新二次元叫谷子、吧唧"。 不中亦不远矣。"ACG受众是二次元"这种古早定义早不适用,取而代之的是大量围绕消费形成的新标准。对不少新二次元、尤其是低龄二次元来说,入坑 爱不爱吃谷、有没有找过委托老师等,才是最值得在意、用以分辨同好的关键。 无消费不成二次元,这次真被资本做局了。 二次元产业规模急速膨胀,商家想要出售的产品、服务越来越多,势必对用户习惯产生影响、乃至重塑。在这个过程中,新二次元担心自己太过"正常"而 泯然众人,也心甘情愿从消费角度来建立新规则,用以强调自己身份的特殊性。 为了得 ...
谷子经济千亿级市场,供需两端发力打开远期成长空间
NORTHEAST SECURITIES· 2025-07-01 08:15
请务必阅读正文后的声明及说明 风险提示:宏观经济走弱导致消费市场需求不振;泛二次元用户规模趋 于饱和;三线及以下城市市场开拓不及预期;IP 授权泛滥导致市场竞争 激烈;IP 运营能力不足。 需求端:用户基础+消费观念+社交属性+较高粘性+下沉市场,培育谷子 经济长期长线发展空间。20 世纪 90 年代初泡沫经济崩溃后,日本进入 "失去的三十年",零售销售额增速下降。但 2002-2020 年,精神消费崛 起和消费观念转变使日本广义动画产业市场规模由 10970 亿日元增长至 24200 亿日元,CAGR 为 4.49%;动画衍生产品市场规模由 4350 亿日元 增长至 5819 亿日元,CAGR 为 1.63%;两人及以上家庭文化娱乐消费支 出占比维持 10%以上。对标日本,精神消费崛起有望带动中国居民文化 娱乐人均消费支出持续增长,谷子经济有望长期从中受益。(1)中国泛 二次元用户基础庞大,2024 年中国用户规模已达 5.03 亿人,且其购买谷 子意愿强烈并付诸行动,持续打开谷子经济市场空间。(2)谷子受到年 轻人青睐,近 70%谷子产品消费者不超过 30 岁,年轻人消费观念转变, 谷子经济有望成为其释放 ...
半年超155家谷店闭店,谷子经济的下一个“救命IP”何时出现?
3 6 Ke· 2025-07-01 03:32
一年有一年的新热点。今年LABUBU的爆火让潮玩在大众圈层中更加沸腾,但与此同时,去年爆火的"谷子经济"则显得落寞许多。就在泡泡玛特和 LABUBU频频包揽热搜的同期,谷圈的唯一一条热搜则是#多地曝谷子闭店消息#,话题内充斥着"韭菜不好割了" "谷店看着多,全是同样的IP同样的 谷""线下谷价太高所以只逛不买" "入场的人太多,哪有那么好赚钱"等负面声音。 实际上,"谷店倒闭潮"早已不是什么新鲜话题。 简单来说,由于谷店经营存在"可见成本低、隐性门槛高"的特点,致使大量个人创业者与中小品牌在对二次元文化和谷子缺乏深入理解时便仓促入局,短 期内推动行业进入粗放扩张期。而遍地开花的谷店和千篇一律的产品,则加速消耗了消费者的"吃谷"热情。在消费者消费理性意识觉醒、从业者经营和抗 风险能力薄弱以及行业同质化竞争加剧等多重压力下,倒闭潮自然也就不可避免了。 倒闭潮还是开业潮?半年超155家谷店闭店,5个月累计开店755家! 而在谷子店大规模闭店的同时,市场的扩张步伐却并未停止。根据博主@全国谷店地图的统计,尽管今年2月全国谷店开店数量由1月的223家骤降至2月的 34家,但这或主要源于门店开设的行业周期性规律的影响。3 ...
80后、90后、00后,谁更愿意为情绪买单?
Sou Hu Cai Jing· 2025-06-27 15:35
本文自南都·湾财社。 采写 | 南都·湾财社记者 黄驰波 邱康正 张海霞 王静娟 贝贝 当一只LABUBU 3.0玩偶成为全球年轻人疯抢的"社交货币",背后正是情绪经济的强势崛起。从潮玩盲盒到电子宠物,从疗愈经济到户外运动,为情绪买 单已成为年青一代的核心消费逻辑——而这股浪潮正打开消费新空间。 社会大众如何认识情绪消费?哪些赛道、产品,被认为是典型的情绪经济?80后、90后、00后群体又有哪些不一样的情绪消费观?6月27日,在广州举行 的2025价值消费新势力盛典上,南都·湾财社发布《情绪经济社会认知度调研报告》,试图为这些问题寻找答案。 64%中国消费者将精神满足列为首需 今年政府工作报告将"提振消费"列为核心任务,情绪经济正在成为经济新引擎。淘宝天猫618战报显示潮玩、宠物、运动三大情绪赛道爆发,453个品牌成 交破亿,2400家潮玩店增速超100%。全球视野下,2025年日本治愈产业规模剑指7.5万亿日元,欧美疗愈体验消费年增17.5%,印证情绪消费的跨文化势 能。 超8成受访者过去一年有过情绪消费 当前,消费者关注哪种情绪消费?愿意为情绪消费支出多少?不同年龄段的消费者,在情绪消费中更关注哪些话题? ...
一站吃喝玩乐购!首届美好生活博览会在京开幕
Bei Jing Ri Bao Ke Hu Duan· 2025-06-27 12:50
"早上应该空着肚子来,真没想到能一次吃到这么多好吃的!"前来逛展的杨女士说,一路逛下来,她品 尝到了内蒙古牛肉干、长白山珍珠菇、大连海藻、台湾凤梨、新西兰牛奶等,在试吃后,还能以优惠价 格购买这些产品。 记者注意到,许多北京的特色农产品集体参展。在北京优农特色农产品市集专区,来自顺义的野谷健康 产业集团带来了鸽肉和鸽蛋产品。"我们培育出了中国首个具有自主知识产权的肉鸽品种,解决了'卡脖 6月27日,首届美好生活博览会在北京展览馆开幕,300多家企业同台亮相。特色农产品、户外装备、电 子产品、二次元潮玩、新能源汽车……展馆内,覆盖吃穿住行用的各种生活好物琳琅满目,前来逛展的 观众纷纷开启购物模式,感受美好生活。展览将持续至6月29日,市民可免费进场。 好博会由新浪财经主办,阿里巴巴、京东、拼多多、抖音电商联合主办,微博、美团为战略合作伙伴。 走进面积达1.5万平方米的展区,仿佛来到充满烟火气的集市,展商们纷纷摆出特色美食,热情邀请人 们免费试吃。 此外,活力十足的机器人也成为众人围观的对象。宇树科技的人形机器人G1亮相,用流畅的动作与观 众互动。乐享科技旗下的履带机器人W-Bot植入了公司自研的意识仿生模型,可 ...