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35岁斩杀线的大厂弃子,用游戏记录了北京996班味人生
3 6 Ke· 2025-12-29 08:56
"当你在这个行业呆久了就会发现,这其实是常态。每天都有这样血腥又残酷的事在发生。"紫荆说,"但圈外人不知道,玩家不知道。他们只看到光鲜的 成品,看不到底下埋葬的尸骨。" 而到了35岁,这个被视为互联网"斩杀线"的年纪,摆在他面前的路并不多,要么降薪去其他大厂卷,继续在不确定的项目中消耗生命;要么不破不立,干 脆换一条路走。 于是紫荆和他的三个前同事——包括一位同样35岁的主美,选择裸辞,留在北京创业,自己做游戏。 在北京游戏圈,紫荆算是一个标准的35岁老兵。 他2012年校招入行,在游戏行业摸爬滚打十几年,早已见惯了项目的生老病死。但当刀子真落在自己所在的项目组时,他心里还是会有些无奈。 那是他们团队做的第二个项目,一款卡牌游戏。大家熬了无数个大夜,好不容易做完了,就在上线前两三个月,老板突然宣布:项目砍掉,团队解散。甚 至没给一个像样的理由。 作为创业后的第一个项目,这群经历过职场毒打的中年人,决定把自己的困境、迷茫以及对现实的观察,全部做进游戏里。但他们又担心游戏太丧、太压 抑,把玩家吓走,于是决定引入百合恋爱来作为调剂。 最终团队立项了《橘香仲夏》这款职场题材的百合文字AVG,试图记录当代职场人困境的游 ...
“K-POP猎魔女团”意外成就“史上最火”,奈飞首个青少年超级IP出现,下一个爆火玩具要来了?
Hua Er Jie Jian Wen· 2025-11-06 01:40
Core Insights - Netflix is experiencing unexpected success with its animated musical film "K-POP Hunter," which has garnered over 325 million views and dominated charts for over four months [1][2] - Retailers and toy manufacturers underestimated the film's potential, resulting in a missed opportunity for holiday sales as related merchandise will not be available until early next year [1][3] - The challenge for Netflix lies in transforming "K-POP Hunter" into a long-term children's IP, which could yield significant returns beyond just holiday toy sales [1][7] Retailers' Misjudgment - The film's rapid rise to popularity was unforeseen by its creators, with Netflix's marketing efforts initially receiving a lukewarm response from retailers [2][3] - Previous attempts to launch toys based on Netflix's children's content have largely failed, leading to skepticism among retailers [2][5] - The lack of successful toy lines from Netflix's popular IPs highlights the company's struggle in the merchandise space [2][7] Urgent Remedial Measures - Following the film's success, various companies, particularly from East Asia, have begun reaching out to Netflix for collaboration on merchandise [3][4] - The production of toys requires significant lead time, complicating the ability to capitalize on the film's popularity [3][5] - Major toy manufacturers have formed a rare agreement to share licensing rights, allowing them to produce and sell toys more efficiently [3][5] Marketing and IP Development - Netflix is actively working to maintain the film's momentum through social media campaigns and collaborations with food and beauty brands [6][7] - The company has plans for a sequel, which is crucial for establishing a lasting IP, with production timelines extending several years [6][7] - The success of the sequel and the timely release of merchandise will be critical for Netflix to solidify "K-POP Hunter" as a major children's IP [6][7]
三七互娱股价上涨1.36% 近三年累计分红超57亿元
Jin Rong Jie· 2025-08-15 19:12
Core Viewpoint - As of August 15, 2025, the stock price of Sanqi Interactive Entertainment is 17.13 yuan, reflecting a 1.36% increase from the previous trading day, with a trading volume of 684,100 hands and a transaction amount of 1.163 billion yuan [1] Group 1: Company Overview - Sanqi Interactive Entertainment focuses on interactive entertainment, primarily engaging in the research, development, publishing, and operation of mobile and web games [1] - The company's product portfolio includes various game types such as MMORPG, SLG, card games, and simulation management [1] Group 2: Financial Performance - Over the past three fiscal years, the cumulative cash dividend amount reached 5.778 billion yuan, and the total amount for the last three buybacks exceeded 700 million yuan [1] - On August 15, 2025, the net inflow of main funds into Sanqi Interactive Entertainment was 18.071 million yuan, while the net outflow over the past five days was 1.49 billion yuan [1] Group 3: Future Prospects - At the 2025 ChinaJoy exhibition, the company showcased cutting-edge technology products such as brain-computer interface AI headsets and AR glasses [1] - The company has over twenty key game products in reserve, with the 2025 semi-annual report expected to be disclosed on August 26 [1]
上海漕河泾游戏人:围城之中,去留两难
3 6 Ke· 2025-07-21 12:07
我知道你,你是一个漕河泾的游戏打工人。 徐汇漕河泾,占地近五平方千米,地图上标明的、未标明的、大大小小的游戏公司数不胜数。这里诞生过《原神》这样的爆款,也出过无数换皮小游戏, 而你就身处其中一家公司。 你是9号线、12号线百万通勤者中的一员,每天早高峰随人流从4号口、7号口涌出地面,踏上前往工位的固定路线。配表、跑检查流程、和同事扯皮—— 这就是你的一天。 公司规定晚上七点下班,但最近项目在赶暑期档活动,手头的活还没做完,新需求又一波接一波,你常常加班到夜里十点,好在十点之后打车可以报销。 我问他们,漕河泾是什么? 有人说了三个字:食住行。没错,漕河泾打工人并不在意"衣",带着大logo的公司文化衫即穿搭精髓。 也有人说了四个字——应许之地。但应许的,是哪一片土地?哪一个时刻?又是许给谁的?没人能说得清。 01 "少年心气是不可再生之物" 莉莉丝和米哈游的班车每天早上会经过桂林路的十字路口,顺着人流往宜山路方向开,出现概率不低,像是游戏里定点儿刷新的背景板。 大胖每天等红绿灯时,偶尔能瞥见它们从身边掠过。他听说那只是从地铁站开到园区的接驳车,真正的通勤路程还得靠双脚补完。但那一刻,贴着"米哈 游专用"的车厢看 ...
悦己消费大时代研究报告-财通证券
Sou Hu Cai Jing· 2025-05-30 09:34
Group 1: Evolution of Consumption Society in Japan and the U.S. - The generational shift has profoundly influenced the evolution of consumption societies in Japan and the U.S. [1] - In Japan, the Taisho and early Showa generations led the transition from the first to the second consumption society, followed by the New Human Generation and part of the Baby Boomer generation driving the third consumption society [1] - In the U.S., Baby Boomers focus on unique product advantages, Generation X prefers time-saving products, Generation Y is enthusiastic about energy-saving and green consumption, while Generation Z contributes significantly to digital and gaming consumption [1] Group 2: Current State and Potential of China's Consumption Society - The post-90s and post-95s generations in China have developed consumption concepts similar to Japan's New Human Generation and the U.S. Baby Boomers, emphasizing spiritual satisfaction and personalized consumption [2] - Compared to Japan and the U.S., China's service consumption currently stands at 46.1%, indicating significant room for growth in the service sector [2] Group 3: Characteristics of the Third Consumption Society and Self-Satisfaction Consumption Trends - In the third consumption society, consumers prioritize emotional and psychological factors over mere functionality when selecting products, leading to a shift in brand positioning from "leader" to "supporting role" [3][10] - Self-satisfaction consumption is emerging as a key trend, focusing on emotional resources, emotional resolution solutions, and legal emotional release [6][11] Group 4: Emotional Consumption Trends - Emotional resources include the pet economy, IP toys, and temple economy, catering to spiritual and emotional needs [6] - Emotional resolution solutions are found in beauty and personal care products, gold and jewelry, and new-style food and beverages that address appearance and safety anxieties [6] - Legal emotional release is represented by outdoor activities, light alcoholic beverages, and tobacco products, which help consumers manage stress [6]