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智通ADR统计 | 1月8日





智通财经网· 2026-01-07 22:21
Market Overview - The Hang Seng Index (HSI) closed at 26,184.20, down by 274.75 points or 1.04% from the previous close of 26,458.95 [1] - The index reached a high of 26,390.97 and a low of 26,183.42 during the trading session, with an average price of 26,287.19 [1] Major Blue-Chip Stocks Performance - HSBC Holdings closed at 124.996 HKD, down 1.73% from the previous close [2] - Tencent Holdings closed at 619.762 HKD, down 0.76% from the previous close [2] - Alibaba Group (W) saw a decline of 3.25%, closing at 145.900 HKD [3] - Other notable declines include: - Xiaomi Group (W) down 1.55% to 38.160 HKD [3] - NetEase (S) down 2.88% to 222.600 HKD [3] - Meituan (W) down 1.51% to 104.500 HKD [3] ADR Performance - Tencent's ADR closed at 619.762, reflecting a decrease of 0.76% compared to its Hong Kong stock price [3] - HSBC's ADR was at 124.996, down 1.73% from its Hong Kong counterpart [3] - Alibaba's ADR closed at 142.841, down 2.10% compared to its Hong Kong price [3]
网易腾讯集体押注,射击游戏2026年增长可期?
Mei Ri Jing Ji Xin Wen· 2026-01-07 13:08
艾媒咨询CEO(首席执行官)张毅在接受《每日经济新闻》记者采访时表示,这一现象的核心支撑除玩法 创新外,关键在于电竞生态商业化闭环的构建与高价值付费设计的落地;同时,头部集中效应显著,跨 平台协同导流与全球化出海溢价也发挥了关键支撑作用。 若论及2025年增长最为迅猛的游戏品类,射击赛道当属第一。 2025年末,中国音像与数字出版协会第一副理事长、游戏工委主任委员张毅君发布《2025年中国游戏产 业报告》,其中一组数据引发市场关注。报告显示,在国内收入排名前100名的移动游戏产品中,射击 游戏品类以7%的数量贡献了18.29%的收入,全年增量接近百亿元,成为国内第二大游戏品类。 这一赛道并非大厂独舞,腾讯、网易、点点互动等头部厂商不仅自身实现了产品创新突破,更带动了中 小团队的发展,各自凭借差异化创新形成了多元竞争格局。 此外,国内厂商在射击游戏移动端体验优化上的持续突破,成为推动品类市场扩容的重要变量。 市场容量超预期扩容 射击作为游戏行业的主流品类,长期占据核心市场份额,而2025年该赛道的热度更是创下近年新高。 从全球市场表现来看,多款重量级射击新作密集登场并斩获亮眼成绩:美国互动娱乐软件公司EA(艺电 ...
Sensor Tower:点点互动《Whiteout Survival》稳坐2025年12月出海手游收入榜冠军宝座
智通财经网· 2026-01-07 11:17
Core Insights - Sensor Tower data indicates that the mobile game "Whiteout Survival" by DianDian Interactive has successfully launched a Christmas-themed event, significantly boosting global player spending and securing its position as the top-grossing mobile game for overseas markets, with projected total revenue exceeding $4 billion by December 2025 [1] Group 1: Game Performance and Revenue - "Gossip Harbor" by Lemon Microfun saw a 7% increase in revenue this month, reaching a historical high and ranking second in overseas mobile game revenue [1] - "Call of Duty Mobile" experienced a 36% month-over-month revenue increase due to extensive updates, including a sixth anniversary celebration and new game modes, ranking fifth in revenue [2] - "Genshin Impact" achieved a 47% increase in overseas revenue with the launch of the new version "Moon's Three," climbing five spots to ninth in revenue rankings [2] - "Where Winds Meet," an international version of NetEase's martial arts open-world game, debuted in the overseas market, ranking 27th in overseas mobile game revenue in its first month [3] - "Love and Deep Space" by Die Paper Network saw a 38% increase in overseas revenue, ranking tenth in revenue and fifth in growth, with total overseas revenue surpassing $400 million [4] - "Zero Zone" by miHoYo experienced a 56% increase in overseas revenue, achieving its highest daily revenue since launch and topping various market charts [4] - "Nobunaga's Ambition: True War" launched in Japan, resulting in a 207% increase in overseas revenue, ranking eighth in growth [4] Group 2: Download Rankings - "Block Blast!" by Hungry Studio topped the overseas mobile game download chart with an 11% increase in downloads [6] - "Vita Mahjong" by Vita Studio ranked second in downloads, with over 170 million downloads since its launch in December 2023 [6] - "Mobile Legends: Bang Bang" by Mouton Technology saw an 8% increase in downloads, securing the third position in the download rankings [7]
教育终究“败”给广告:丁磊的有道蓝图,周枫反向实现了
Sou Hu Cai Jing· 2026-01-07 10:52
Core Insights - The article discusses the evolution of NetEase Youdao, highlighting its shift from an educational technology company to a focus on advertising and AI applications, driven by the need for profitability and market relevance [3][4][15]. Group 1: Company Performance - By 2025, NetEase's market value is expected to return to the top five in China's internet sector, with a stable cash flow from its gaming business and successful independent financing for Cloud Music [3]. - Youdao's revenue growth has slowed since 2021, with 2024 marking its first year of positive operating profit, but profit pressures remain in 2025 [3][4]. - In the first half of 2025, Youdao reported a net income of 4.34 billion yuan, a slight increase of 1.4% year-on-year, with online marketing services revenue reaching 1.88 billion yuan, up 25.2% [4]. Group 2: Strategic Shifts - Youdao has rebranded itself as a "learning and advertising AI application service provider," indicating a strategic pivot towards advertising as its core growth driver [4][15]. - By the third quarter of 2025, online marketing services revenue surpassed educational services for the first time, becoming Youdao's largest revenue source [4][15]. - The company has shifted its narrative from "online education" to "AI + advertising," adapting to market demands and investor expectations [12][15]. Group 3: Leadership and Vision - CEO Zhou Feng's transition from an academic background to a focus on profitability reflects a pragmatic approach to business, balancing idealism with market realities [7][15]. - The relationship between Ding Lei and Zhou Feng is characterized by trust and support, with Ding providing significant equity and resources to empower Zhou in leading Youdao [12][13]. - Zhou's vision for AI in education has evolved, focusing on practical applications that generate cash flow rather than purely on educational ideals [10][19]. Group 4: Market Context - The competitive landscape is shifting, with major players like OpenAI and Google advancing rapidly in AI technology, prompting Youdao to emphasize its unique position in the market [9][18]. - The article notes the challenges of aligning AI solutions with the diverse needs of students, parents, and teachers, highlighting the complexity of the education market [10][19]. - Youdao's recent product, the "AI Answer Pen," has achieved significant sales, indicating a successful entry into the hardware market, but the company must navigate a more competitive environment moving forward [17][20].
港股科技股继续走弱





Jin Rong Jie· 2026-01-07 06:17
港股科技股跌幅进一步扩大,恒生科技指数跌2.3%,成分股中,腾讯音乐跌超5%,阿里巴巴、比亚迪 股份跌超4%,蔚来、哔哩哔哩、小鹏汽车、快手、零跑汽车跌超3%,腾讯、美团、网易、中芯国际跌 超2%。 本文源自:金融界AI电报 ...
Sensor Tower:点点互动《Whiteout Survival》稳坐2025年12月出海手游收入榜冠军宝座
Zhi Tong Cai Jing· 2026-01-07 06:00
柠檬微趣《Gossip Harbor》本月收入再度上涨7%,创历史新高,摘得出海手游收入榜亚军。12月双档 活动轮番上阵:圣诞主题"Once Upon a Snowglobe"碰撞新年狂欢"End-of-Year Errands",以创新玩法与 丰厚奖励持续激活玩家热情,稳坐全球合成手游赛道头把交椅。 12月《使命召唤手游》以密集更新引爆海外市场:11日游戏开启六周年庆典,同步上线第11赛季"全球 行动",引入备受期待的新模式"DMZ: 禁区";12日重磅推出与《街头霸王6》(Street Fighter 6)的跨界联 动,并上线全新武器蓝图与战斗通行证。系列更新撬动玩家活跃度与付费意愿,助力游戏海外收入环比 提升36%,成功问鼎增长榜冠军,跻身收入榜第5名。 12月初,米哈游《原神》迎来全新"月之三"版本"空月之歌·间奏",全新剧情、角色和活动的上线再次 掀起玩家热潮,当日即登顶日本iOS手游畅销榜。版本加持下本期海外收入劲增47%,排名飙升5位至收 入榜第9名,强势斩获增长榜亚军。 继11月全球公测引爆市场后,朝夕光年3D ARPG手游《境 界 刀鸣》(英文:BLEACH: Soul Resonance) ...
港股科技股普跌,恒生科技指数跌1.5%!腾讯音乐跌5%,阿里巴巴跌3%,比亚迪股份、快手跌超2%,腾讯网易跌2%





Ge Long Hui· 2026-01-07 03:18
Group 1 - The Hong Kong stock market experienced a decline in technology stocks, with the Hang Seng Technology Index falling by 1.5% [1] - Notable declines among major companies include Tencent Music down nearly 5%, Alibaba down over 3%, and BYD, Kuaishou, Xpeng Motors, NIO, Kingdee International, Tongcheng Travel, and Bilibili all down over 2% [1] Group 2 - Tencent Music's stock decreased by 4.72%, with a year-to-date decline of 2.03%, and a total market capitalization of 209.41 billion [2] - Alibaba's stock fell by 3.45%, with a year-to-date increase of 1.96%, and a total market capitalization of 2.78 trillion [2] - BYD's stock dropped by 2.82%, with a year-to-date increase of 1.10%, and a total market capitalization of 878.90 billion [2] - Kuaishou's stock decreased by 2.78%, with a year-to-date increase of 14.78%, and a total market capitalization of 319.98 billion [2] - Xpeng Motors' stock fell by 2.63%, with a year-to-date decline of 2.08%, and a total market capitalization of 148.53 billion [2] - NIO's stock decreased by 2.52%, with a year-to-date decline of 7.47%, and a total market capitalization of 93.39 billion [2] - Kingdee International's stock fell by 2.39%, with a year-to-date increase of 4.29%, and a total market capitalization of 49.20 billion [2] - Tongcheng Travel's stock decreased by 2.35%, with a year-to-date increase of 3.92%, and a total market capitalization of 54.81 billion [2] - Bilibili's stock fell by 2.33%, with a year-to-date increase of 8.55%, and a total market capitalization of 86.64 billion [2] - Tencent Holdings' stock decreased by 1.82%, with a year-to-date increase of 3.67%, and a total market capitalization of 5.66 trillion [2] - NetEase's stock fell by 1.75%, with a year-to-date increase of 4.94%, and a total market capitalization of 712.98 billion [2]
游戏板块年终总结及展望
2026-01-07 03:05
Summary of the Conference Call on the Gaming Sector Industry Overview - The Chinese gaming market is projected to reach a scale of 330 billion yuan in 2025, with a year-on-year growth of 15%, and a fourth-quarter growth rate approaching 10%, indicating a significant recovery [1] - The user base continues to grow, with female players accounting for 48%, highlighting the potential of the female-oriented gaming market [1][3] - The female-oriented gaming market is expected to reach 8 billion yuan in 2024, with a year-on-year growth exceeding 120% [1][5] - The mini-program gaming market is also showing strong growth, with a projected year-on-year increase of over 30% in 2025 [1][6] Key Insights and Arguments - The performance of products like "Love and Deep Space" and the growth potential in simulation and casual competitive segments are driving new growth points in the market [1] - The overseas revenue growth for self-developed mobile games is expected to be 11% in 2024 and 13% in 2025, with global mobile game revenue projected to reach 81 billion USD by the end of 2025, reflecting a year-on-year growth of approximately 7.5% [1][7][9] - The issuance of game licenses has reached a new high, promoting the supply of quality content and enhancing ARPU (Average Revenue Per User) [1][8] Notable Trends - The PC gaming market in China is expected to grow by 15%, while the console gaming market is projected to grow by over 80%, significantly outpacing global averages [3][10][11] - The rapid expansion of the Steam platform's simplified Chinese user base indicates a strong demand for PC and console games among Chinese players [10] - The integration of AI technology in gaming is driving the industry towards a new phase of intelligence, with expectations for blockbuster AI-enhanced games to emerge in 2026 [19][20] Emerging Products and Market Dynamics - New game launches in 2025 include titles from Kaiying Network and Perfect World, with several games expected to be released in the first half of the year [12][13] - Mid-tier developers are expected to have a rich product matrix in 2025, indicating strong growth demand [14] - The mini-program gaming market is transitioning from a focus on user acquisition to emphasizing development and operational capabilities, with product quality and gameplay becoming increasingly important [15] Policy Impacts - Policy incentives for mini-game developers include maintaining a 40% incentive ratio and increasing the cap from 2.4 million to 4 million, which is expected to enhance developer earnings and positively impact the mini-game market in 2026 [16] Future Outlook - The gaming industry in China is anticipated to remain vibrant in 2026, driven by content co-creation, emerging genres like simulation management and UGC (User Generated Content), and innovations from AI technology [21] - Investment opportunities are expected to arise from companies with strong revenue performance or significant upcoming catalysts, including Shanghai Huatuo, Giant Network, Kaiying Network, Perfect World, and 37 Interactive Entertainment, as well as Tencent Holdings and Xindong Company in the Hong Kong market [21]
2025年12月成功出海中国手游:《Whiteout Survival》领跑收入榜,《使命召唤手游》空降增长榜首
Jin Rong Jie· 2026-01-07 03:03
刚刚,Sensor Tower商店情报平台发布2025年12月中国手游产品在海外市场收入及下载量排行榜,报告 仅统计应⽤商店IAP预估值,不包括⼴告变现收⼊和中国地区第三方安卓渠道收入。 12月出海手游收入榜 点点互动王牌力作 《Whiteout Survival》12月下旬推出圣诞主题活动,多重联动玩法和海量福利层层解 锁,强势点燃全球玩家消费热情,助力游戏稳坐出海手游收入榜冠军宝座。Sensor Tower 最新数据显 示,截至2025年12月《Whiteout Survival》全球累计收入突破40亿美元,再创出海手游商业价值新高 度。 柠檬微趣《Gossip Harbor》本月收入再度上涨7%,创历史新高,摘得出海手游收入榜亚军。12月双档 活动轮番上阵:圣诞主题"Once Upon a Snowglobe"碰撞新年狂欢"End-of-Year Errands",以创新玩法与 丰厚奖励持续激活玩家热情,稳坐全球合成手游赛道头把交椅。 12月《使命召唤手游》以密集更新引爆海外市场:11日游戏开启六周年庆典,同步上线第11赛季"全球 行动",引入备受期待的新模式"DMZ: 禁区";12日重磅推出与《街头霸 ...
智通ADR统计 | 1月7日





智通财经网· 2026-01-06 22:17
Market Overview - The Hang Seng Index (HSI) closed at 26,526.37, down by 184.08 points or 0.69% from the previous close [1] - The index opened at 26,762.67 and reached a low of 26,524.46 during the trading session [1] - The trading volume was 44.585 million shares, with an average price of 26,644.01 [1] Major Blue-Chip Stocks Performance - HSBC Holdings closed at HKD 127.849, down 0.74% compared to the Hong Kong close [2] - Tencent Holdings closed at HKD 630.832, down 0.26% from the Hong Kong close [2] - Alibaba Group (W) saw a decline of 1.31%, closing at HKD 150.800 [3] - China Ping An increased by 4.96%, closing at HKD 72.000 [3] - Meituan (W) had a slight increase of 0.66%, closing at HKD 106.100 [3] ADR Performance - Tencent's ADR price was USD 630.832, reflecting a decrease of 0.26% compared to its Hong Kong stock price [3] - Alibaba's ADR was USD 146.902, down 2.58% from its Hong Kong counterpart [3] - HSBC's ADR closed at USD 127.849, down 0.74% compared to its Hong Kong price [3]