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《燕云十六声》重拳打击外挂 联合警方破获制售外挂案件
智通财经网· 2025-11-29 09:00
除了法律手段的强势介入,官方亦持续通过技术监测进行常态化打击。数据显示,近期在一周内,官方 已永久封禁违规账号763个,并对近1200名违规玩家进行了清除排行榜等处理,有效净化了游戏环境。 智通财经APP获悉,近日,《燕云十六声》官方发布打击外挂最新进展,宣布通过技术手段与法律途径 双管齐下,在维护游戏公平方面取得显著成效。其中,一项联合警方破获外挂制售案件的消息尤为引人 关注。 据官方公告,2025年11月,网易(09999)法务部联合公安机关在湖南成功抓获一名针对《燕云十六声》 的外挂作者秦某。经调查,该嫌疑人自2025年1月起,编写具备"加速、减伤、秒杀"等作弊功能的外挂 程序,并通过网络渠道非法售卖,累计获利数万元。目前,秦某已被依法采取强制措施。此举展示了官 方从源头上打击外挂、追究法律责任的决心。 《燕云十六声》运营团队表示,维护公平健康的游戏秩序是长期坚持的目标,未来将继续加大打击力 度,并呼吁玩家通过游戏内举报系统共同参与,携手维护绿色江湖。 ...
触乐本周行业大事:11月184款版号下发,字节或有意出售沐瞳,腾讯完成对育碧子公司战略投资
Sou Hu Cai Jing· 2025-11-29 07:16
Group 1: Game Approval and Market Trends - In November, the National Press and Publication Administration approved a total of 184 games, bringing the total number of game licenses issued in 2025 to 1,624, with 1,532 being domestic and 92 being imported [1][4] - The number of domestic game licenses approved each month has consistently exceeded 110 over the past year, indicating a stable growth trend compared to last year [4] - Notable games approved this month include Tencent's "No Man's Land," Bilibili's "Shining! Lume," and Perfect World's "Dream New Zhu Xian: Light Enjoy" [1] Group 2: ByteDance and Savvy Games Group Negotiations - ByteDance is reportedly in talks with Saudi Savvy Games Group to sell its gaming subsidiary, Mouton, with negotiations still ongoing and no final agreement reached [5] - Mouton's flagship game, "Mobile Legends: Bang Bang," has over 1.5 billion downloads globally and is considered a core asset of ByteDance's gaming business [5] - There are concerns regarding Savvy's financial situation, which may impact the negotiations, as the Saudi Public Investment Fund is facing funding shortages [7] Group 3: Tencent's Strategic Investments - Tencent has completed a strategic investment of €11.6 billion (approximately 900 million RMB) in Ubisoft's subsidiary, Vantage Studios, acquiring a 26.32% economic interest while Ubisoft retains control [8][10] - Vantage Studios will focus on major Ubisoft IPs like "Assassin's Creed," "Far Cry," and "Rainbow Six," aiming to develop them into evergreen brands with annual revenues of €1 billion [8] Group 4: Game Releases and Updates - Tencent's Level Infinite has secured global publishing rights for the upcoming cross-platform game "Project Spirits" developed by Shift Up, indicating Tencent's deepening involvement in game development [11][13] - Bilibili's game "Yao Guang Lu: Chaos Princess" will cease online operations on December 8, 2025, after a short lifespan, reflecting challenges in sustaining player engagement [16][18] - NetEase's collectible card game "Onmyoji: The Card Game" will stop new content updates after January 1, 2026, although servers will remain operational [19][21] Group 5: Acquisitions and Market Expansion - Nintendo plans to acquire 80% of Bandai Namco Studios Singapore by April 1, 2026, to enhance its game development capabilities [22][24] - The Chinese Embassy in Belarus praised NetEase's "Yanyun Sixteen Sounds," highlighting the increasing success of Chinese ARPGs in international markets [25][28] - Kaien Network's investment in the AI game "EVE" is set for a second test, with plans for a Q1 2026 launch, showcasing the industry's focus on AI-driven gaming experiences [29][31]
超百家企业捐赠总额超12亿港元,企业驰援香港大埔火灾救援
第一财经· 2025-11-29 07:06
Core Points - A significant fire occurred in Hong Kong's Tai Po district, resulting in major casualties and prompting over 100 companies and foundations to donate for emergency relief and community recovery efforts, with total donations exceeding HKD 1.2 billion [2][4]. Donation Summary - Major companies such as Yuexiu Group donated HKD 10 million, while China Overseas and China State Construction contributed HKD 20 million [3]. - Tencent donated HKD 30 million, and Alibaba made an initial donation of HKD 20 million [3]. - Other notable contributions include HKD 30 million from the Li Ka Shing Foundation and HKD 12 million from the Chaozhou Association [4]. - The total amount of donations has surpassed HKD 1.2 billion as of the latest reports [4].
游戏企业“困局” 高投入重度产品遇冷,时间金钱打水漂
无独有偶,带着"高投入、长周期"光环问世,但上线后市场遇冷的重度游戏产品并不止《解限机》一 款。 11月5日,中手游发布2024年财报补充公告,由于旗下开放世界仙侠手游《仙剑世界》上市后表现未达 预期,中手游对《仙剑世界》研发开支无形资产减值约1.58亿元;11月24日,网易战魂工作室历时6 年、预计投入超10亿的《射雕》正式停服,该作于2024年3月上线,期间曾因公测反馈不佳进行了大规 模回炉重做,但最终仍未避免被网易放弃的结局。 作为文化产品,一款游戏的市场表现受多方面因素影响,但对于高投入的重度产品,除了必要的大量经 济、时间成本外,其很大程度上也与公司的中远期战略和大型项目长线管理能力相关,直接影响着市场 和投资者对厂商研发运营和盈利能力的预期。 一面是市场和玩家对产品标准要求的不断提升,一面是重度投入产品的高沉没成本和潜在风险,如何在 自身研运能力、市场需求、成本管理等多重要素间取得平衡,当产品市场遇冷后是选择调整坚守还是果 断放弃?成为中国游戏产业迈向成熟期的过程中,自龙头到初创企业都不得不重视的问题。 为何遇冷 "随着版号发放的常态化,大部分产品目前都可以正常审批上线,但市场整体规模增长已经进入 ...
NTES vs. TYL: Which Stock Is the Better Value Option?
ZACKS· 2025-11-28 17:41
Investors with an interest in Internet - Software and Services stocks have likely encountered both NetEase (NTES) and Tyler Technologies (TYL) . But which of these two stocks presents investors with the better value opportunity right now? Let's take a closer look.We have found that the best way to discover great value opportunities is to pair a strong Zacks Rank with a great grade in the Value category of our Style Scores system. The proven Zacks Rank puts an emphasis on earnings estimates and estimate revi ...
民谣歌手创业后,再获2000万投资:核心团队来自网易暴雪字节
Sou Hu Cai Jing· 2025-11-28 15:15
本轮融资恰逢游戏行业的技术变革时期。Precedence Research数据显示,2024年全球游戏市场规模达 3724亿美元,预计2034年将突破7217亿美元,AIGC与UGC成为核心增长引擎。 何仕豪认为,Roblox等平台的市值增长验证了UGC模式的商业价值,而反舌鸟通过Agent技术实现了 UGC生产的标准化与规模化,这正是市场看好的核心逻辑。目前反舌鸟最新一轮估值为5亿元,较同类 企业10亿起步的估值形成显著洼地,且已明确两年内的上市路径。 反舌鸟科技表示,本轮融资后,他们将推进三大战略:其一,升级AI工具链,深化Agent模型在游戏逻 辑生成与运营优化中的应用;其二,加速产品落地,年内完成多款UGC游戏开发及全球合作产品发 行;其三,构建硬件生态,推进为细分行业和年轻用户服务的娱乐产品。 同时,领投方联掌门户拥有覆盖数千社区的智能终端网络和广告能力,将为反舌鸟的UGC内容提供流 量入口和品牌营销。他们表示:"UGC游戏与社区场景的融合是未来增长引擎,反舌鸟的技术与我们的 资源互补,将开启沉浸式互动新篇章。" 反舌鸟科技创始人何仕豪,曾于2016年通过参与《中国好歌曲》成名。反舌鸟科技团队成员来 ...
11月游戏版号出炉:B站杀入捉宠赛道,和平精英PC端来了
Guo Ji Jin Rong Bao· 2025-11-28 07:25
Core Insights - The National Press and Publication Administration released information on the approval of domestic online games for November 2025, issuing a total of 184 licenses, including 178 domestic and 6 imported games [1] - The number of game licenses issued in November set a new annual high, with a total of 1,624 licenses granted in 2025 so far, surpassing the total of 1,416 licenses issued in 2024 [1] - Notable companies such as Tencent, Perfect World, Bilibili, and others received approvals for key products, including Tencent's "No Man's Land" and Perfect World's "New Zhu Xian: Light Enjoy" [1] Group 1: Game Approvals - A total of 184 online games received licenses in November, marking a significant increase in the number of approvals compared to previous months [1] - The cumulative number of game licenses issued in 2025 reached 1,624, with 1,532 for domestic games and 92 for imported games [1] - The approval of 184 games includes several key products from well-known companies, indicating a robust market for new game releases [1] Group 2: Specific Game Insights - Bilibili's new game "Shining! Luming" is likely a pet-catching and nurturing game, marking Bilibili's entry into the pet game segment [2] - The competitive landscape for pet-catching games is intense, with major players like miHoYo and NetEase also launching similar titles [4] - "Star Sand Island," developed by Seed Lab, is a farming simulation game set to release in February 2026 on multiple platforms, highlighting the popularity of life simulation games [4] Group 3: Imported Games - The imported game "Rhythm Source Point" is the domestic version of the popular music game "Arcaea," known for its unique 3D gameplay and high reputation among players [5]
多家企业驰援香港大埔火灾救援,捐款捐物总额超6亿港元
Xin Lang Cai Jing· 2025-11-28 02:02
Group 1: Incident Overview - A major fire occurred in Hong Kong's Tai Po district, resulting in 94 fatalities, including one firefighter, and 76 injuries, with 11 being firefighters [1] - The Hong Kong government established a relief fund with an initial allocation of 300 million HKD to assist affected residents [1] Group 2: Corporate Donations - Alibaba Group announced a donation of 20 million HKD for immediate relief efforts and additional support for affected families [2] - Tencent Charity Foundation pledged a total of 30 million HKD, including an initial 10 million HKD and an additional 20 million HKD to the relief fund [2] - ByteDance (Hong Kong) and Baidu each committed 10 million HKD for emergency relief and community recovery efforts [2] Group 3: Additional Corporate Contributions - Various companies, including NetEase, Xiaomi, and Kuaishou, each donated 10 million HKD to support emergency relief and community recovery [3] - Anta Group and Bosideng Group each contributed 30 million HKD, while Li Ning Group and Xtep Group donated 20 million HKD each for disaster relief [4][5][6] - Other companies like 361°, Chow Tai Fook, and Nongfu Spring also made significant contributions, totaling millions in cash and supplies [7][8] Group 4: Broader Industry Response - Multiple sectors, including automotive, real estate, and finance, participated in the relief efforts, with companies like Chery Automobile and BYD each donating 10 million HKD [9][10] - Financial institutions and logistics companies, such as Didi and SF Express, also pledged substantial amounts for emergency aid and recovery efforts [15]
从客服到客户成功:SaaS 增长的真正起点
3 6 Ke· 2025-11-28 01:49
Core Insights - Customer success is not merely an extension of the service department but is the core driver of growth for SaaS companies [1][3] - A robust customer success system must be built based on the current stage of the company, incorporating strategy design, data analysis, solution capabilities, and foundational services [1][3] - The CEO must take primary responsibility for customer success, emphasizing its importance as a long-term initiative [1][50][51] SaaS Delivery and Value - SaaS delivers value rather than just products, contrasting with traditional software which often fails to create ongoing value [3][4] - Key metrics for SaaS include Net Dollar Retention (NDR) and Annual Recurring Revenue (ARR), which reflect the sustainability and health of the business [3][21] Customer-Centric Approach - Understanding customer needs and aligning them with the company's KPIs is essential for ensuring customer retention and satisfaction [6][10] - A successful customer success team acts as a second sales team, focusing on driving self-growth rather than merely providing services [11][12] Customer Retention and Growth Strategies - Managing customer churn involves evaluating Customer Lifetime Value (LTV) against Customer Acquisition Cost (CAC) to ensure profitability [14][15] - Approximately 40% of customer churn is manageable, with unmet needs being the primary cause [17][18] - NDR is crucial for long-term growth, as it reflects the revenue growth from existing customers through renewals and upsells [21][22] Customer Management Practices - Large customer management requires setting clear revenue goals and conducting regular business reviews (QBR) to ensure alignment and progress [31][32] - Small customer operations focus on automation and lightweight SOPs, emphasizing early-stage engagement and training [33][34] Health Metrics and Demand Discovery - Customer health metrics are complex and require a combination of quantitative data and qualitative assessments to gauge customer status [36][38] - Understanding customer business goals through methods like GPCT helps in accurately identifying and addressing their needs [39][40] Team Management and Cultural Integration - The management of customer success teams should evolve with the company's growth stages, requiring diverse capabilities and clear performance metrics [41][44] - Building a customer-centric culture is essential, with leadership understanding that customer success is a long-term commitment [50][52] Conclusion - A mature customer success system is vital for transforming customers into partners for value creation, driving sustainable revenue growth [55]
游戏企业“困局” :高投入重度产品遇冷,时间金钱打水漂
Core Insights - The Chinese gaming industry has experienced significant growth since 2015, with annual revenue increasing from 140.7 billion to 325.7 billion yuan, driven by mobile gaming expansion and overseas market exploration [1] - The industry is now facing challenges with high-investment games underperforming in the market, leading to potential financial burdens for developers [2][3] Industry Trends - The normalization of game approvals has led to a saturated market, where many new products struggle to meet player expectations, resulting in underperformance [4] - A significant portion of new games released on platforms like Steam fail to generate sufficient revenue, with 40% earning less than $100 [5] Company Challenges - High-investment games are particularly vulnerable to market fluctuations, as their development and operational costs are substantial, impacting overall company performance [3][5] - Companies like Zhongyou and NetEase have faced significant losses due to underperforming titles, leading to asset impairments and project cancellations [2][6] Product-Specific Issues - "Xianjian World" struggled due to its reliance on an older IP and traditional aesthetics, failing to attract a broader audience [6] - "射雕" and "解限机" faced challenges with innovation and mismatched audience expectations, leading to poor market reception [7] Market Dynamics - The gaming market is increasingly competitive, with players demanding higher quality and innovation, while many products fail to differentiate themselves sufficiently [4][9] - Companies often rely on past successful models, which can hinder innovation and adaptability in a rapidly evolving market [10][11] Strategic Adjustments - Companies are attempting to pivot their strategies post-launch, with some opting for restructuring and new leadership to improve project outcomes [12][13] - Understanding consumer needs and differentiating products are critical for success, as many games currently suffer from a lack of unique value propositions [13][14]