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行业首发!网易易盾推出国内首个AIGC内容安全插件,已接入Coze、Dify等主流平台
Sou Hu Cai Jing· 2025-06-25 09:05
2025年被认为是智能体落地的元年,也是爆发年。无论是个人生活中的智能助手,如旅游规划、健身管家、文案生成智能体,亦或是企业端的数字员工,如 智能客服、供应链管理、金融投顾智能体,都在2025年不断涌现。 但繁荣背后,无论是消费级智能体或是企业级智能体都面临不少难题和挑战,其中之一就是内容安全问题。AI输出的文字、图片是否合规,会不会"乱说 话",让用户体验大打折扣? 今日,网易易盾内容安全插件上线国内各大智能体开发平台,包括Coze、Dify、千帆App Builder、文心智能体平台、腾讯云智能体开发平台及网易 CoreAgent智能协作中枢等,智能体开发者只需一键调用,就能在智能体内添加内容安全检测能力。这也是国内首个在智能体领域被大范围使用的AIGC内容 安全插件,将在未来持续赋能智能体生态健康发展。 4月以来,已有3500余款AI产品被处置 据IDC预测,Agent中国市场规模预计将突破300亿美元。Gartner数据则显示,到2028年,至少15%的日常工作决策将通过AI智能体自主做出,1/3的企业级软 件应用当中都会包含智能体。 智能体依托AI大模型生成多样化内容,其中可能包含虚假信息、敏感词汇 ...
2025 ChinaJoy官宣!定档8月1日
Huan Qiu Wang· 2025-06-25 02:19
据悉,本届ChinaJoy累计743家企业报名参展,其中外资企业237家,来自美国、加拿大、英国、德国、 日本、韩国等37个国家和地区,外资占比达31.8%。BTOC互动娱乐馆:283余家企业参展,展区总面积 11万平方米,聚焦消费级互动娱乐体验。BTOB商务洽谈馆:超460家企业参展,展区面积2.5万平方 米,其中外资企业近208家,占比45.2%。 从目前公布的部分消息来看,现场将有网易游戏将带来《燕云十六声》《第五人格》《永劫无间》IP 《逆水寒》IP在内的40余款运营中的游戏产品,以及新游《遗忘之海》《命运:群星》《万民长歌:三 国》《无主星渊》《灵兽大冒险》等多款新品,部分新品提供现场试玩;世纪华通将带来《无尽冬日》 《龙之谷世界》《传奇新百区-盟重神兵》《冒险岛》《永恒之塔》《街头篮球》《饥困荒野》《血 族》等热门游戏的试玩,还会带来AI美术及AI技术产品的现场体验;完美世界带来《异环》等7款产 品,其中《反恐精英:全球攻势》《DOTA2》《女神异闻录:夜幕魅影》《诛仙世界》《诛仙2》《梦 幻新诛仙》将提供现场试玩。 值得注意的是,2025年,ChinaJoy官方还在探索线上线下联动新玩法,将与支 ...
展会商圈联动 ChinaJoy8月1日开幕 诸多亮点科技产品将集体亮相 创新打造“谷子经济”专区及潮玩生活展区
Jie Fang Ri Bao· 2025-06-25 01:49
Group 1 - The 22nd China International Digital Interactive Entertainment Exhibition (ChinaJoy) will be held from August 1 to 4, 2025, at the Shanghai New International Expo Center, with tickets available on various platforms [1] - The theme for this year's ChinaJoy is "Gathering What You Love," with 743 companies registered to participate, including 237 foreign companies from 37 countries and regions, accounting for 31.9% [1] - The exhibition will feature over 280 companies in the BTOC interactive entertainment hall, covering a total area of 110,000 square meters, and more than 460 companies in the BTOB business negotiation hall, with an area of 25,000 square meters, where nearly 208 foreign companies will participate, making up 45.2% [1] Group 2 - The event will showcase popular products from well-known gaming companies such as Tencent Games, NetEase Games, and Perfect World, providing opportunities for on-site gameplay [1] - The exhibition will host numerous forums and special events, including the China International Digital Entertainment Industry Conference (CDEC) and the Global E-sports Conference, with hundreds of industry guests expected to attend [1] - A new "Smart Entertainment Robot" exhibition area will be introduced, along with the first "Global AI Game and Application Innovation Competition," aimed at exploring the integration of gaming and AI technology [2] Group 3 - The exhibition will further promote the integration of cultural tourism and commerce, with the first Shanghai Summer International Animation Month taking place from July 4 to August 10, featuring events like CCG EXPO and Bilibili World [3] - The event will issue "Dimension Digital Consumption Coupons" to connect with 15 major business districts and themed hotels, creating immersive experiences for fans of gaming and animation [3] - The initiative aims to establish Shanghai as a "global cultural landmark" for dimension culture, attracting gaming and animation enthusiasts from around the world [3]
潮玩疯狂,但游戏公司做不了“泡泡玛特”
3 6 Ke· 2025-06-25 00:17
Core Insights - The LABUBU toy has set a new record in the collectible toy market, selling for 1.08 million RMB, indicating a significant rise in demand for such products [1] - The success of LABUBU has propelled Pop Mart to new heights in the trendy toy market, attracting attention from other brands [1][2] - The gaming industry is increasingly moving from merely licensing IP to actively developing and selling derivative products, with many companies investing in the trendy toy sector [3][4] Group 1: Market Trends - The sales of LABUBU toys on second-hand platforms have skyrocketed, with some originally priced at a few hundred RMB now selling for over ten thousand RMB [1] - On June 1, 2023, the DearNikki blind box series achieved sales of 3.16 million RMB in a single day, showcasing the strong market demand for trendy toys [1] - According to data from Gamma, over 50% of top mobile games from 2019 to 2023 have launched derivative products, indicating a growing trend in the gaming industry [3] Group 2: Industry Dynamics - Game companies are shifting their strategies from simple IP licensing to investing in and developing their own derivative products, creating a more integrated supply chain [4][6] - Notable examples include MiHoYo and G-bits investing in trendy toy platforms, indicating a trend of deeper involvement in the toy market [4] - The success of the game "Black Myth: Wukong" has led to a significant push in merchandise sales, with the game developer taking full control of the product design and production [6][12] Group 3: Consumer Behavior - The majority of consumers purchasing game-related merchandise are female, with over 60% of buyers being women, which presents a challenge for male-oriented games to penetrate the trendy toy market [10] - The sales of female-oriented games' merchandise have been significantly higher, as they align closely with the demographics of their user base [10][12] - Despite the potential for male gamers to spend, there is a reluctance to pay high prices for merchandise, preferring to invest in in-game purchases instead [12] Group 4: IP Development - The rise of light-content IPs like LABUBU and Disney's Lingna Belle demonstrates a shift in how IPs can achieve popularity without traditional storytelling [15][16] - Traditional IPs, which rely on rich narratives and character development, may face challenges as the market sees success from lighter, more flexible IPs [15][16] - The gaming industry's derivative product market remains underdeveloped, but the emergence of companies like Pop Mart is driving growth in this sector [16]
星巴克中国回应被收购事宜;泡泡玛特疑进军家电行业;苹果官网首次支持国补;梅花创投吴世春回应被冻结超2亿资产丨邦早报
创业邦· 2025-06-24 23:52
Group 1 - The 2025 New Wealth Rich List reveals that Zhang Yiming has become the richest person with a net worth of 481.57 billion yuan, surpassing Zhong Shanshan by 120 billion yuan [2][3] - The total market value of the 500 entrepreneurs on the list is 13.7 trillion yuan, an increase of 11% year-on-year, with an average market value of 27.38 billion yuan [2] - The threshold for entry into the list is set at 6.62 billion yuan, with 341 entrepreneurs having a market value exceeding 10 billion yuan [2] Group 2 - Starbucks China is evaluating the best ways to seize growth opportunities, amidst reports of investment interest from Hillhouse Capital and other institutions [5] - JD Logistics is recruiting full-time riders for its food delivery service, aiming to enhance operational efficiency [6] - Vivo's legal department has reported a leak of confidential information regarding an unreleased phone product, leading to a police report [11] Group 3 - Nezha Auto may need to return over 2 billion Thai Baht (approximately 438 million yuan) in subsidies due to unmet production targets in Thailand [14] - The number of game approvals in June reached a new high for the year, with Tencent and NetEase receiving import licenses [28][29] - Beijing ranks among the top five global startup cities, according to the Startup Genome report [29] Group 4 - Easy Control Smart Driving has completed over 400 million yuan in D-round financing, led by CATL's investment platform [24] - Samsung plans to launch new Galaxy Z smartphones on July 9, featuring advanced AI and ultra-thin foldable designs [25] - Faraday Future has introduced its FF AI 2.0 system, which integrates with OpenAI for enhanced user interaction [26]
6月游戏获批版号创近几年新高 机构看好AI助推下行业降本增收潜力(附概念股)
Zhi Tong Cai Jing· 2025-06-24 23:18
政策支持上,浙江省商务厅等17部门联合印发了《关于支持游戏出海的若干措施》,提出20项具体举 措,旨在推动游戏产业国际化发展,赋能数字贸易强省建设,加速中华优秀传统文化全球传播。《措 施》全面覆盖游戏出海产业、平台、生态等领域,全方位对游戏行业提供政策支持,有望进一步提升国 内游戏产品全球竞争力,带动整体游戏行业发展。 此外,北京市印发《关于促进北京市游戏电竞行业高质量发展的支持办法(暂行)》,其中提出,加强精 品创作扶持。组织实施北京市网络游戏精品出版工程,建立网络游戏重点选题库,引导推出价值导向正 确、体现北京四个文化特点、市场竞争力强的京产网络游戏精品。 文件还提到激励技术创新应用。推动人工智能、AIGC等科技与游戏电竞产业深度融合,加快技术成果 在游戏研发、运营等各环节的创新应用。在文化科技领域课题中,加大高新技术应用于游戏研发的课题 数量与申请比例。 6月24日晚,国家新闻出版署发布了6月份的国产和进口网络游戏审批信息。本次国产版号数量为147 个,进口网络游戏版号有11款,本批次版号数量创近几年新高。机构认为,新游戏的发行节奏良好,行 业竞争格局望改善。目前来看,游戏行业在估值方面具备吸引力,尤其 ...
6月147款国产游戏版号获批;甘肃省文旅厅与网易《归唐》达成合作丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-06-24 23:08
点评:去年《黑神话:悟空》带动山西晋城旅游搜索量暴涨,此次合作进一步验证游戏对地方文旅的导 流能力。未来或形成"游戏开发-文旅联动-游戏衍生"的闭环。 6月24日,国家新闻出版署发布2025年6月国产及进口网络游戏审批信息,共147款国产游戏、11款进口 游戏获批版号。本次过审名单中,腾讯、网易、莉莉丝等头部厂商均有重点产品入围。腾讯旗下《穿越 火线:虹》(移动端/客户端)作为"穿越火线"的衍生作品获批,有望延续这一经典游戏的商业价值; 网易的客户端游戏《无主星渊》此前收获好评预期,此次版号落地将加速其上线进程。 点评:版号常态化发放后,游戏行业已进入"供给驱动需求"阶段,优质内容厂商更易脱颖而出。随着暑 期档临近,新游密集上线将带动板块热度。 NO.2 甘肃省文旅厅与网易《归唐》达成合作 6月24日,甘肃省文旅厅宣布与网易旗下单机游戏《归唐》达成合作,共同推动河西走廊历史文化数字 化再现。这是继《黑神话:悟空》之后,国内又一例"游戏+文旅"深度融合的标杆案例,或为游戏行业 与地方经济协同发展提供新范式。 每经编辑|马子卿 |2025年6月25日 星期三| NO.1 6月147款国产游戏和11款进口游戏获批版 ...
6月游戏版号数创近年新高!腾讯、网易在列并获进口版号
第一财经· 2025-06-24 16:28
2025.06. 24 本文字数:813,阅读时长大约2分钟 今年以来,游戏版号发放数量不断创新高,游戏审批速度也有所加快,对厂商新品的推出是很好的支 持,但版号发放步入常态化后,当下游戏市场的竞争也较为激烈,在量的基础上,想要成功,"质"也 越来越重要,市场期待新的爆款游戏。 微信编辑 | 夏木 推荐阅读 2人带144个LABUBU入境被海关查获 2025年已经过半,统计这半年,国产游戏版号的数量已经来到757个,几乎每月的过审数量都在上 升,5月130款版号已经是近年的新高,本个月再次创下新高。除了国产版号之外,进口游戏版号审 批也在加快,从去年的每两月一发,逐渐变成今年的一月一发。 2024年全年,国家新闻出版总署共下发新游戏版号数为1416个,其中,国产游戏版号1306个,进 口游戏版号110个,回到了2020年的版号发放量水平。按照今年的发放趋势,游戏版号数量或许会 进一步增长,有望接近甚至超过2019年的数量。 从产业报告来看,近一年游戏市场有明显的回暖,伽马数据在6月20日发布了《2025年5月中国游戏 产业月度报告》,显示5月中国游戏市场规模为280.5亿元,同比增长近9.9%,中国自主研发游 ...
6月158款游戏版号下发 腾讯拿下《穿越火线:虹》《战术小队:破晓攻势》两款进口游戏
Mei Ri Jing Ji Xin Wen· 2025-06-24 14:28
具体来看6月的获批信息,多家知名游戏厂商拿到游戏版号。其中包括恺英网络《斗罗大陆:魂师大作 战》、广州百田《乱涂彩世界》、莉莉丝《帕萌战斗日记》、四三九九《神都奇缘》《指尖石器》、巨 人网络《无尽修仙》等游戏。 而在进口版号方面,即将在6月26日开启测试的由金山世游代理发行的《鹅鸭杀》拿到版号。腾讯和网 易也均在本月有所收获。 腾讯一口气拿下《穿越火线:虹》《战术小队:破晓攻势》两款进口游戏版号。从《穿越火线:虹》公 布的海报来看,该游戏由天美琳琅天上和腾讯互娱K1合作部联合打造,对于更多后续信息,官方表示 会陆续对外公布。而《战术小队:破晓攻势》则是由腾讯代理,世外工作室(Offworld Industries)研发 的战术射击游戏《战术小队》(Squad)的国服版本。 6月24日,国家新闻出版署发布了2025年6月国产网络游戏审批的相关信息,共147款游戏获批,打破了5 月份刚刚创下的单月130款游戏获批的纪录。 《每日经济新闻》记者统计发现,2025年1月至6月,累计已有766款国产网络游戏拿到版号,对比2024 年上半年的628款,同比增长达到21.97%。 本次获批的147款游戏中,有61款属于休闲 ...
6月游戏版号数创近年新高!腾讯、网易在列并获进口版号
Di Yi Cai Jing· 2025-06-24 12:16
近一年游戏市场有明显的回暖。 2025年已经过半,统计这半年,国产游戏版号的数量已经来到757个,几乎每月的过审数量都在上升,5月130款版号已经是近年的新高,本个月再次创下新 高。除了国产版号之外,进口游戏版号审批也在加快,从去年的每两月一发,逐渐变成今年的一月一发。 2024年全年,国家新闻出版总署共下发新游戏版号数为1416个,其中,国产游戏版号1306个,进口游戏版号110个,回到了2020年的版号发放量水平。按照 今年的发放趋势,游戏版号数量或许会进一步增长,有望接近甚至超过2019年的数量。 从产业报告来看,近一年游戏市场有明显的回暖,伽马数据在6月20日发布了《2025年5月中国游戏产业月度报告》,显示5月中国游戏市场规模为280.5亿 元,同比增长近9.9%,中国自主研发游戏海外市场实际销售收入为15.8亿美元,同比增长6.9%。 6月24日晚,国家新闻出版署发布了6月份的国产和进口网络游戏审批信息。本次国产版号数量为147个,进口网络游戏版号有11款,本批次版号数量创近几 年新高。 | 序号 | 名称 | 申报类别 | 出版单位 | 运营单位 | | | --- | --- | --- | ...