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Epic商店怎么用支付宝微信支付
Sou Hu Cai Jing· 2025-12-11 13:41
值得注意的是,Epic商店国区的游戏价格相比美区更加优惠。以《无主之地3》为例,国区售价为29.99美元(约206元人民币),而美区则是59.99美元,价 格差异非常明显。 好消息是,自2023年5月14日起,Epic游戏商店已正式向中国玩家开放,并添加了支付宝、微信支付这两个主流的付费方式。这意味着中国玩家终于可以像 使用Steam一样,方便地在Epic商店购买游戏了。 Epic商店支持支付宝和微信支付了吗? 如何在Epic商店使用支付宝/微信支付 支付宝支付步骤: 微信支付步骤: 随着Epic游戏商店在国内的全面开放,越来越多的中国玩家开始关注这个平台。相比于Steam,Epic商店不仅提供了独占游戏,还有定期免费游戏福利,吸 引了大量用户。然而,许多玩家在使用过程中遇到了一个共同问题:如何在Epic商店中使用支付宝或微信支付?本文将为大家详细解析这一问题,并提供完 整的操作指南。 UU加速器自研黑科技,独家专利加速技术,能够显著提升网络稳定性,降低延迟,特别适合游戏玩家使用。在购买Epic商店游戏或下载游戏时,开启UU加 速器可以: Epic商店支付的其他注意事项 虽然Epic商店已支持支付宝和微信支付 ...
SoFi and Templum Launch Exclusive Private Market Opportunity in Epic Games and Stripe
Prnewswire· 2025-12-09 13:45
Core Insights - Templum and SoFi have opened a limited investment window for accredited investors to access Epic Games and Stripe through the Cosmos Fund, available from December 8 to December 19, 2025 [1][2] - This offering follows a successful SpaceX investment earlier in the year, highlighting the growing interest in private market opportunities [2] - The partnership aims to provide trusted access to high-quality private companies and alternative assets, addressing challenges in private markets [3] Company Insights - Templum is focused on modernizing private market investing by offering full investment lifecycle technologies and workflow solutions, aiming to expand access to a broader range of investment opportunities [5] - Templum's vision includes enhancing capital markets by overcoming outdated technology that hinders investments [5] - SoFi serves as Templum's alternative assets partner, emphasizing the importance of streamlining the investment process for eligible investors [3] Industry Insights - Epic Games is a leader in global interactive entertainment, known for its Unreal Engine and developer-friendly Epic Games Store, which supports cross-platform gameplay and offers a generous revenue-sharing model [7] - Stripe is recognized as a category leader in billing solutions, serving over 300,000 companies, including notable clients like OpenAI and Atlassian, and is praised for its developer-first approach and exceptional customer support [7] - Both companies are positioned to drive innovation in their respective sectors, with Epic Games focusing on digital entertainment and Stripe on modern billing operations [7] Future Outlook - Templum and SoFi are preparing a robust calendar for 2026, featuring new investment opportunities across high-growth sectors such as Robotics, FinTech, Defense Tech, and Cloud Infrastructure [4]
Tencent quits Paramount's Warner Bros bid amid US regulatory concerns
Yahoo Finance· 2025-12-09 09:30
Core Viewpoint - Tencent Holdings has withdrawn from the takeover bid for Warner Bros Discovery by Paramount Skydance Corp to avoid increased scrutiny of foreign investments in the US [1][2][4] Group 1: Tencent's Involvement - Tencent had initially pledged US$1 billion as part of Paramount's proposal to acquire Warner Bros, but was removed as a financing partner in the latest all-cash offer of US$30 per share [2][4] - The decision to remove Tencent was influenced by concerns from Warner Bros regarding potential reviews by the Committee on Foreign Investment in the United States (CFIUS) [2][4] Group 2: Regulatory Environment - Tencent's withdrawal highlights the tightening regulatory environment for Chinese investments in significant US media and technology deals [4] - The US Department of Defense designated Tencent as a "Chinese military company" in January 2025, leading to increased scrutiny of its activities in the US [5][6] Group 3: Tencent's Financial Position - Tencent has a market capitalization of approximately US$700 billion and over US$20 billion in cash and equivalents as of the end of September, indicating strong financial capacity for overseas acquisitions [5] - The company holds stakes in several US tech and gaming firms, including Epic Games and Snap Inc., despite the regulatory challenges it faces [5]
Epic CEO谈虚幻引擎未来:堡垒之夜UGC分成超50亿,UE6预计两年半完成
Sou Hu Cai Jing· 2025-12-09 01:21
Core Insights - Epic Games is experiencing significant growth, particularly with the launch of Unreal Engine 5 and its integration into numerous high-profile games, including titles like "ARC Raiders" and "Black Myth: Wukong" [3] - The company has established a robust UGC ecosystem through "Fortnite," which has become one of the largest UGC platforms globally, attracting considerable attention from the industry [3][10] Group 1: Unreal Engine and Development Tools - Epic provides a suite of development tools, including Unreal Engine, MetaHuman, and RealityScan, to support developers [3] - The company plans to launch a cross-platform marketplace called "Fab" in October 2024, allowing asset sharing across various game engines, including Unity and Godot [3] Group 2: Epic Online Services and Social Features - Epic has surpassed 900 million registered accounts and 6 billion connections among friends on its Epic Online Services [3] - Starting next year, Epic will introduce the "Epic Social Overlay" feature across all platforms, enabling developers to easily integrate social functionalities into their games at no cost [5] Group 3: Epic Games Store and Revenue Sharing - Since its launch, Epic has distributed $2.1 billion (approximately 14.8 billion RMB) to developers from the Epic Games Store, maintaining a favorable revenue-sharing model [7] - The mobile version of the Epic Games Store has reached 53 million installations, with expectations to exceed 70 million by the end of the year [9] Group 4: UGC Ecosystem and Creator Economy - Epic has paid UGC creators $722 million (approximately 5.1 billion RMB) since the launch of "Creator Economy 2.0" in 2023, promoting new monetization opportunities through in-game item sales [10] - The total playtime for third-party content created in "Fortnite" has reached 11.2 billion hours, with 260,000 games developed within the platform [9] Group 5: Long-term Vision and Future Developments - Tim Sweeney envisions a metaverse with interoperability, allowing players to transfer their in-game assets across different games, enhancing the gaming experience [10] - Epic is developing a new programming language called Verse and a Scene Graph for better content management, aiming for integration in the next-generation Unreal Engine 6, expected in the next two and a half years [11]
最强Arm CPU发布:192核,3nm工艺
半导体行业观察· 2025-12-05 01:46
Core Insights - Amazon has launched Graviton5, the highest density and most powerful CPU to date, featuring 192 processor cores in a single slot, promising to elevate AWS performance to new heights [1][3] - Since its introduction in 2018, Graviton chips have become a cornerstone of AWS computing services, with over half of the new CPU capacity added in the past three years attributed to Graviton chips [1][3] Technical Specifications - Graviton5 is built on TSMC's 3nm process technology and includes 192 Arm Neoverse V3 cores, supported by a 192MB L3 cache, which reduces cache misses and enhances performance by minimizing data retrieval from slower DRAM [1][4] - The L3 cache capacity has increased 5.3 times from Graviton 4's 36MB to 192MB, improving each core's cache capacity from 376KB to 1MB, which is beneficial for low-latency applications [2][4] - The memory subsystem has been upgraded to support speeds of up to 7200 MT/s, with future support for 8800 MT/s DIMMs under development [1][4] Performance Enhancements - The new M9g instances based on Graviton5 show a 25% performance improvement over the previous M8g instances, which were based on Graviton4 [3][5] - Graviton5's architecture allows for reduced inter-core latency by approximately one-third, enhancing performance for workloads such as online gaming, high-performance databases, and data analytics [5][11] Competitive Positioning - Graviton5's core count of 192 matches the highest core counts from AMD and Intel, which have 192 and 144 cores respectively, positioning AWS competitively in the server CPU market [3][5] - The Nitro system, which Graviton5 instances utilize, offloads storage, networking, and virtualization functions, freeing up CPU resources for client workloads [7][12] Future Developments - AWS plans to release additional instance types, including C9g for compute-intensive workloads and R9g for memory-intensive workloads, in 2026 [15] - The introduction of the Nitro isolation engine enhances security by ensuring workload isolation through formal verification methods [13] Industry Context - Other companies, such as Microsoft and Google, are also developing custom CPUs, indicating a growing trend in the industry towards proprietary chip development for cloud services [8][9] - Amazon's Graviton5 is part of a broader strategy to optimize performance and cost-efficiency in cloud computing, addressing the increasing complexity and scale of cloud workloads [10][11]
游戏行业的品牌战略:如何让产品从爆款进化为文化符号
3 6 Ke· 2025-12-03 03:33
Core Insights - The gaming industry is experiencing explosive content growth by 2025, making brand recognition a crucial factor for success beyond mere innovation [1][5] - Strong brand strategies create immersive experiences and emotional connections, transforming individual games into cultural phenomena with long-term commercial value [1][10] - Game naming and logo design are essential starting points for brand development, serving as the first touchpoints for players and conveying the game's world and tone [1][12][26] Brand Consistency - Maintaining brand consistency is key for successful game brands, ensuring that every aspect from pre-launch to post-launch aligns with the core game universe [2][29] - A strong brand strategy not only focuses on emotional engagement but also integrates gameplay mechanics, art style, narrative techniques, and character design to create a lasting appeal [9][35] Long-term Brand Operations - The core of long-term brand operations revolves around continuously delivering value centered on player experience and emotional recognition [3][35] - Top-tier game brands extend beyond the games themselves, creating cross-dimensional ecosystems through esports, film, and merchandise, becoming cultural symbols in daily life [4][38] Naming and Logo Design - A compelling game name is not just a label but an invitation that ignites player curiosity and defines the future of the IP [12][21] - Effective naming should consider three core dimensions: alignment with the game world, uniqueness, and the ability to spark curiosity [13][17][19] - A powerful logo serves as the first visual symbol of the brand, accurately conveying the game's world and tone [26][28] Marketing and Community Engagement - Pre-launch marketing should strategically build anticipation, deepening emotional investment from players even before the game is released [30] - Post-launch, brands must shift focus to long-term operations, fostering emotional connections and maintaining engagement through community interaction and social media [32][36] Cultural Integration - Successful game brands integrate into culture and daily life, expanding their reach through esports, film adaptations, and merchandise, thus enhancing emotional ties with players [41][42] - The most successful brands evolve beyond gaming, becoming cultural symbols that reshape the entertainment landscape and continuously attract user engagement [42]
X @Sui
Sui· 2025-12-03 02:13
Game Industry & Technology - Sui is enabling a new standard for shooter games with seamless assets and fast-reflex gameplay [1] - Sui provides speed and scale for games [3] Game Release & Platform - Xociety is now live in Early Access on the Epic Games Store [2] - Xociety is powered by Sui and playable on SuiPlay0X1 [3]
游戏行业的品牌战略:如何让产品从爆款进化为文化符号 | 红杉汇内参
红杉汇· 2025-12-03 00:03
Core Insights - The gaming industry will experience explosive content growth by 2025, making brand recognition a crucial factor for success, surpassing mere innovation [3][4] - Strong brand strategies can create a cohesive gaming universe, supporting sequels, spin-offs, and cultural expansion, transforming individual games into cultural forces with long-term commercial value [3][6] - Game naming and logo design are essential for brand creation, serving as the first touchpoints for players and conveying the game's worldview and tone [3][9] Brand Strategy and Player Experience - A successful game brand is not just an accessory but the core of the gaming experience, creating emotional connections and immersion for players [6][7] - The brand strategy shapes the game's core identity, influencing gameplay mechanics, art style, narrative, and character design, ensuring long-term appeal [7][8] - A powerful brand transcends the game itself, creating a cultural symbol that integrates into daily life through esports, film, and merchandise collaborations [31][32] Naming and Logo Design - A compelling game name serves as an invitation, igniting player curiosity and establishing emotional connections [9][17] - Effective naming should align with the game's universe, be unique and memorable, and spark curiosity [10][12][15] - Logos act as the first visual symbol of the brand, conveying the game's worldview and differentiating characteristics [19][22] Brand Consistency and Marketing - Maintaining brand consistency across all player interactions is vital for creating a lasting cultural impact [24][30] - Pre-launch marketing should strategically build anticipation and deepen emotional investment in the brand [25][26] - Post-launch, brands must focus on long-term engagement, fostering emotional connections and community involvement [27][28] Community and Cultural Integration - Successful brands empower communities, transforming passive audiences into active participants in discussions and experiences [29][30] - Top brands continuously evolve with players, embedding themselves in culture and dialogue [30][31] - The most powerful brands extend beyond gaming, integrating into various cultural dimensions, including esports and media [31][33] Conclusion - Leading game brands have become cultural symbols, reshaping the entertainment landscape and continuously engaging users beyond the gaming experience [35]
理想将发布智能眼镜,不会造手机;阿里CEO吴泳铭:至少三年内,AI泡沫是不太存在的;黄仁勋内部讲话泄露|一周AI要闻汇总
36氪· 2025-11-29 09:08
Core Insights - DeepSeek has launched the DeepSeekMath-V2 model, which utilizes a self-verifying training framework and has achieved gold medal levels in international mathematics competitions [2] - Microsoft has introduced the Xbox Gaming Copilot feature on mobile devices, transforming them into AI gaming assistants [3] - Quark AI glasses have been released in two series, featuring six models equipped with Alibaba's latest AI assistant [3] - OpenAI has introduced a shopping research tool aimed at providing personalized shopping suggestions during the holiday season [4] - Nvidia's CEO Jensen Huang has emphasized the importance of AI in the company, stating that all tasks that can be automated should be done using AI [5] Group 1: AI Model Developments - DeepSeekMath-V2 model has been built on the DeepSeek-V3.2-Exp-Base and has shown significant performance improvements through high-difficulty sample optimization [2] - Anthropic has released Claude Opus 4.5, a model that excels in coding and long task processing, surpassing human performance in software engineering tests [3] Group 2: AI Applications and Innovations - The AI writing feature by NetEase Cloud Music is currently in testing, targeting musicians and select users [3] - Google is reviving its AI glasses project, with production expected to begin in late 2026, in collaboration with Foxconn and Samsung [4] - Baidu has established two new research departments focused on developing general and application-specific AI models [6] Group 3: Industry Collaborations and Investments - SK Telecom and Samsung are collaborating to develop AI-driven wireless access network technology for the next generation of 6G [6] - Google and Accel are partnering to fund early-stage AI startups in India, with a focus on various sectors [7] - "Songyan Power" has completed nearly 200 million yuan in Pre-B+ round financing to enhance technology innovation and expand application scenarios [8] Group 4: Market Trends and Projections - HSBC has projected that OpenAI may require up to $207 billion in new financing by 2030 due to increased cloud computing needs [8] - OpenAI anticipates that by 2030, it will have 220 million paid subscribers for ChatGPT, representing 8.5% of its weekly active users [11][12] - Xiaomi's CEO Lei Jun predicts that humanoid robots will significantly enter manufacturing processes in the next five years, enhancing efficiency and precision [10]
Epic CEO批评Steam:给游戏划分AI标签毫无意义
Sou Hu Cai Jing· 2025-11-28 13:51
Core Viewpoint - Epic Games CEO Tim Sweeney questions the necessity of labeling games that utilize AI during development, suggesting that AI will be an integral part of future game creation, making such labels irrelevant [1][3]. Group 1: AI Labeling in Gaming - Sweeney agrees with a user who argues that the "AI-generated" label is unnecessary for games, as AI will be widely used in game development [3]. - He emphasizes that while AI labels may be useful in art exhibitions and digital content licensing, they hold little significance for game stores [3]. - Sweeney humorously suggests that if transparency is required, developers should also disclose the brands of shampoo they use, highlighting the absurdity of focusing solely on AI usage [3]. Group 2: Steam's AI Disclosure Policy - Starting in early 2024, Steam mandates that developers disclose whether their games use generative AI and describe how it is utilized [5]. - This information will be displayed in a dedicated section on the game's store page, allowing players who may not support AI-generated content to make informed purchasing decisions [5]. - In contrast, Epic Games Store does not have such disclosure requirements, and Sweeney's recent comments indicate that it is unlikely to implement similar policies [5].