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爱尔眼科2024年净利润35.56亿元 毛利率下降5.27个百分点
Xi Niu Cai Jing· 2025-05-08 11:12
Core Insights - Aier Eye Hospital reported a revenue of 20.983 billion yuan for 2024, representing a year-on-year growth of 3.02% [2] - The net profit attributable to shareholders reached 3.556 billion yuan, an increase of 5.87% year-on-year [2] - The company's basic earnings per share stood at 0.38 yuan [2] Financial Performance - The gross profit margin for 2024 was 48.12%, a decrease of 5.27% compared to the previous year [4] - The weighted average return on equity was 17.89%, down by 0.99 percentage points year-on-year [4] - The net cash inflow from operating activities was 4.882 billion yuan, a decline of 16.86% year-on-year, primarily due to an increase in accounts receivable and a reduction in government subsidies [4] - The year-end debt-to-asset ratio was 34.41%, a slight increase of 0.75 percentage points year-on-year, indicating stable short-term solvency with a current ratio of 1.45 and a quick ratio of 1.26 [4] Business Segment Performance - Revenue from refractive projects was 7.602 billion yuan, growing by 2.31% year-on-year, accounting for 36.23% of total revenue, driven by the promotion of new technologies [4] - Vision care services generated 5.278 billion yuan in revenue, up 6.42% year-on-year, representing 25.16% of total revenue, supported by increased demand for myopia control among youth [4] - Revenue from cataract projects reached 3.489 billion yuan, a growth of 4.87% year-on-year, although the growth rate was impacted by medical insurance cost control [4] Research and Development - Aier Eye Hospital invested 320 million yuan in research and development, with an R&D expense ratio of 1.53% [4] - The company launched the AierGPT ophthalmology model and an intelligent customer service system that handled 2.01 million inquiries, improving service efficiency by 30% [4] - The digital persona "Aiko" was implemented in over 200 hospitals, providing virtual guidance and health education [4] Dividend Distribution - The company plans to distribute a cash dividend of 1.6 yuan per 10 shares (including tax) to all shareholders [4]
AI大家说 | 从“形似”到“神似”,我们离完美数字人越来越近了
红杉汇· 2025-05-06 10:12
这是内容产业的一次重要转变。接下来,让我们更深入地走入数字人行业,了解它的核心技术与未来发展趋 势。 从静态形象到智能交互的技术演进 想要制作一个会说话的面孔,模型需要学习逼真的"音素到视素" (phoneme-to-viseme) 映射关系:也就是语 音 (音素) 与其对应的嘴部动作 (视素) 之间的关联。如果这个映射"跑偏"了,嘴型和声音就会看起来不 同步,甚至完全脱节。 想象一下你说话的样子:说话时动的不仅仅是嘴,你的整个面部、甚至上半身和手,都会随之而动;而 且,每个人说话都有自己独特的风格,即使说的是同一句话,不同的人的嘴部动作也会不同。如果你试图 把你的口型同步数据套用到其他人脸上,效果会很怪异。 还记得《西部世界》里栩栩如生的仿生人吗?如今,这场赛博朋克的幻想正在照进现实。数字人正在为AI的下 一个重大飞跃提供可能——将面孔与声音结合,创造出会说话的角色——并不是简单地让图片上的人物动起来 再配音,而是能真正像人类一样进行创作与互动。 而这个领域研究已经在过去几年里发生了翻天覆地的变化: 早期技术(2017-2020): 依赖CNN (卷积神经网络) 和GAN (生成对抗网络) ,通过单张图片生 ...
北京市十大超高清视听技术创新项目发布
Huan Qiu Wang Zi Xun· 2025-03-30 13:18
Core Viewpoint - The Beijing Municipal Bureau of Radio and Television announced the "Top Ten Ultra-High-Definition Audiovisual Technology Innovation Projects," showcasing significant advancements in ultra-high-definition audiovisual technology and its integration with cutting-edge technologies like AI, AR, VR, and XR [1][2]. Group 1: Key Projects - The selected projects include a lightweight cloud-based IP broadcasting system, a collaborative platform for ultra-high-definition content creation, an AVS38K ultra-high-definition live broadcasting platform, and several others focusing on innovative applications of digital human technology and generative AI [1][2]. - The projects highlight the integration of advanced technologies across various aspects of the ultra-high-definition audiovisual field, indicating a strong potential for innovation and application [2]. Group 2: Industry Development - Beijing is establishing itself as a leading hub for the ultra-high-definition audiovisual industry, with over 1,100 companies in this sector, demonstrating a growing clustering effect [4]. - The city is leveraging its strategic position as a national cultural center to attract top global technology teams and capital, reinforcing its status as an international benchmark for innovation in the ultra-high-definition audiovisual industry [4].