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除了爱马仕,开发商为啥也爱Labubu?
Mei Ri Jing Ji Xin Wen· 2025-06-07 13:30
Core Insights - The article discusses the rising popularity of Labubu, a character designed by Hong Kong artist, and its impact on both the toy and real estate markets, highlighting a case where a player spent significant amounts on toys and real estate due to the character's influence [1][9]. Company Overview - Labubu is a character created by a Hong Kong artist, inspired by Nordic monsters, and is produced by Pop Mart, which has leveraged its global sales network to market the character [1]. - In 2024, Pop Mart is projected to achieve revenue of 13.04 billion yuan, representing a year-on-year growth of 106.9%, with overseas and Hong Kong/Macau/Taiwan business revenue reaching 5.07 billion yuan, a staggering increase of 375.2% [1]. Market Trends - Labubu has become a significant cultural phenomenon, influencing real estate marketing strategies, with developers and agents using the character in promotional materials, such as offering Labubu-themed children's rooms [1][6]. - The character's popularity extends to high-end markets, as evidenced by a social media influencer associating Labubu with luxury real estate, indicating its crossover appeal [3][6]. Consumer Behavior - Labubu has created a strong fan community, enhancing user engagement through shared experiences and discussions about the character, which has turned it into a form of "social currency" among fans [9]. - The secondary market for Labubu products shows significant price inflation, with items originally priced at 599 yuan being resold for up to 30,000 yuan, indicating high demand and speculative trading behavior [9][10].
3家消费公司拿到新钱;周六福通过港交所主板上市聆讯;Labubu二手平台隐藏款可加价30倍|创投大视野
36氪未来消费· 2025-06-07 06:57
出品 | 36氪未来消费(微信ID:lslb168) 离你更近的消费创投一线。 编辑 | 王毓婵 头图 | IC photo Busy Money 周六福通过港交所主板上市聆讯 "仙饼嫂"品牌获千万级天使轮融资 6月5日,"仙饼嫂餐饮"宣布其核心品牌"仙饼嫂"已成功完成千万级人民币天使轮融资。本轮融资金 额达1000万元人民币,由国内知名投资机构领投。资金将用于供应链升级、仙饼嫂门店拓展及数字 化建设,加速地方美食现代化。 传笛亚壳获千万元A轮投资 近日,传笛亚壳千万元A轮投资,投资方为奇成资本。传笛亚壳是一家潮流文化品牌提供商,以潮 流、艺术与文化为内核,整合展会与策划、短期与长期实体运营、创意IP孵化设计及线上传播矩阵布 局,首创打通营销、运营、IP孵化及流量的潮流文化次元全域型公司,公司自有的潮流展会 IP"T&ARTCON潮博会"。 康渡酒业集团获数千万元A轮融资 近日,康渡酒业完成数千万元的A轮融资。此次融资将助力康渡酒业在酒业市场持续深耕,进一步巩 固其行业领先地位,并加速新零售模式的推广。康渡酒业是一家酒类生产商,该公司主要从事酱酒、 清新果酒及特色露酒研发、生产、销售业务,以满足消费者需求。 ...
新歌空降、再遇蔡徐坤!电竞、NFT、盲盒⋯⋯周杰伦的IP宇宙还能抓住Z世代吗?
Mei Ri Jing Ji Xin Wen· 2025-06-07 04:55
Group 1 - Jay Chou released a new song titled "Impromptu" on June 6, which quickly topped QQ Music's charts, marking a significant return after three years since his last album "The Greatest Works of Art" [1][5] - The song "Impromptu" was initially performed during his self-produced variety show "Travel with Jay Chou," showcasing his creative process and connection to iconic music history [4][5] - The release of "Impromptu" has reignited discussions about the generational clash between Jay Chou and younger artists like Cai Xukun, reflecting the evolving landscape of pop culture and fan engagement [4][7] Group 2 - Jay Chou's previous album sold over 5.99 million copies, generating nearly 1.8 billion yuan in revenue, but faced criticism for having only six new songs out of twelve [7] - The competition between Jay Chou and Cai Xukun's fanbases highlights the differences in cultural recognition and participation methods across generations [7][9] - Jay Chou's commercial ventures, including collaborations in the gaming and metaverse sectors, indicate his efforts to adapt to the interests of Generation Z, although some initiatives have not met expectations [9][10] Group 3 - The upcoming album from Jay Chou is anticipated to be a collaboration with lyricist Fang Wenshan, which is crucial for maintaining his influence among both older and younger fans [7][10] - Jay Chou's IP expansion includes various projects, such as theme parks and exhibitions, but some have struggled to achieve success, raising questions about the sustainability of his brand in a changing market [10][14] - The "Hua Qiao Dream World" project, which aimed to leverage Jay Chou's IP, has faced challenges, indicating the difficulties in executing large-scale entertainment ventures [13][14]
一个Labubu抵4个52TOYS!这家连亏三年的潮玩公司凭什么冲刺IPO?
Sou Hu Cai Jing· 2025-06-06 05:11
Core Viewpoint - The rise of 52TOYS as a potential competitor in the trendy toy market, following the success of Pop Mart and other companies, highlights the growing interest and investment in the sector, despite its current financial challenges [2][3][5]. Group 1: Market Context - 52TOYS has submitted its IPO application in Hong Kong, aiming to capitalize on the booming trendy toy market, which is projected to reach nearly 90 billion RMB by 2024, with a compound annual growth rate of 14% over the next three years [5][10]. - The success of Pop Mart has demonstrated the commercial viability of the trendy toy business model, alleviating previous skepticism from investors and paving the way for new entrants like 52TOYS [3][5]. Group 2: Financial Performance - 52TOYS has shown revenue growth from 463 million RMB in 2022 to an expected 630 million RMB in 2024, reflecting a compound annual growth rate of 16.7% [10][12]. - Despite revenue growth, 52TOYS has faced increasing losses, with projected losses expanding from 1.71 million RMB in 2022 to 122 million RMB in 2024 [10][12]. - The company's reliance on licensed IP products is evident, with revenue from these products increasing from 233 million RMB in 2022 to 406 million RMB in 2024, making up over 64% of total revenue by 2024 [12][18]. Group 3: Competitive Landscape - The competitive environment for trendy toys is intensifying, with over 50,000 related companies currently operating in China, and an additional 3,100 expected to register by 2025 [29]. - 52TOYS is positioned as the "third stock" in the trendy toy sector, but it must prove its profitability and market differentiation to compete effectively against established players like Pop Mart and emerging brands [9][30]. Group 4: Growth Strategies - 52TOYS aims to leverage film IP derivatives and international expansion as key growth strategies, having entered over 10 countries since 2017, with a focus on Southeast Asia [19][26]. - The company has had some success with film-related products, such as the collaboration with "The Wandering Earth 2," which generated significant pre-sale revenue [23][26].
被资本们力捧的52TOYS,距离泡泡玛特还差4个labubu
3 6 Ke· 2025-06-04 03:37
Core Viewpoint - The article discusses the rise of 52TOYS as a potential competitor in the trendy toy market, following the success of Pop Mart and other companies, highlighting the similarities and differences in their business models and market conditions [1][2][3]. Group 1: Market Context - The trendy toy market is experiencing significant growth, with the Chinese market expected to reach nearly 90 billion RMB by 2024, maintaining a compound annual growth rate of 14% over the next three years [5][6]. - 52TOYS is entering the market at a favorable time, capitalizing on the growing popularity of emotional consumption trends such as blind boxes and collectible toys [6][7]. Group 2: Company Performance - 52TOYS has shown revenue growth, with projected revenues of 463 million RMB, 482 million RMB, and 630 million RMB for 2022, 2023, and 2024 respectively, reflecting a compound annual growth rate of 16.7% [15]. - Despite revenue growth, 52TOYS has faced continuous losses, with losses increasing from 1.71 million RMB in 2022 to 122 million RMB in 2024 [15][18]. - The company's profitability is challenged by high costs associated with IP licensing, which accounted for 12.1% of sales costs in 2024, leading to a decline in gross margin from 40.5% in 2023 to 39.9% in 2024 [21][22]. Group 3: Competitive Landscape - 52TOYS is compared unfavorably to competitors like Pop Mart and Blucol, which have demonstrated stronger financial performance, with Blucol achieving over 1 billion RMB in revenue in the first half of 2024 [17][18]. - The company relies heavily on licensed IP products, which constituted 64.5% of its total revenue by 2024, raising concerns about sustainability and profitability [18][23]. Group 4: Growth Strategies - 52TOYS aims to leverage film IP derivatives and international expansion as key growth strategies, having entered over 10 countries since 2017, with a focus on Southeast Asia [31][33]. - The company has had some success with film-related products, such as the collaboration with "The Wandering Earth 2," which generated significant pre-sale revenue [27][30]. Group 5: Future Outlook - The company faces intense competition in the trendy toy market, with over 50,000 related enterprises in China, making differentiation and successful IP development crucial for its future success [34]. - 52TOYS needs to develop its own successful IPs to compete effectively and achieve the same level of market recognition as Pop Mart's labubu [34].
中国潮玩品牌火爆出圈走向全球 两万余家企业掘金千亿蓝海市场
Zheng Quan Shi Bao· 2025-06-03 18:36
Group 1: Industry Overview - The潮玩 economy has evolved from a niche market to a mainstream consumer trend, driven by the Z generation's emotional connection and identity recognition through products [1] - The潮玩 market in China has surpassed 100 billion yuan in scale, with projections to exceed 200 billion yuan by 2029 [5] -潮玩 products emphasize cultural resonance, creative expression, and aesthetic value, appealing primarily to adult collectors and trend enthusiasts [4] Group 2: Company Performance - 泡泡玛特 (09992.HK) has seen its stock price increase by 1070.65% in 2024, reaching a market cap of 314.2 billion HKD, surpassing several established consumer brands [2] - 泡泡玛特 reported a revenue of 13.038 billion yuan in 2024, a year-on-year increase of 106.92%, with a net profit of 3.403 billion yuan, up 185.86% [2] - Other潮玩 brands like 布鲁可 (00325.HK) and TOP TOY have also shown significant growth, with 布鲁可's stock price rising 173.07% since its IPO and a revenue increase of 155.61% [2][3] Group 3: Market Dynamics - The潮玩 market is characterized by a rapid increase in the number of related enterprises, with 22,300潮玩 companies registered by May 2025, reflecting a 30.18% year-on-year growth in 2024 [5] - The rise of情绪经济 and盲盒经济 has created a favorable environment for潮玩 brands, with a strong consumer base among the 20-35 age group [12] - The market is expected to see a shift from "experiential purchasing" to "habitual consumption," with the number of paying consumers projected to reach 40 million by 2025 [12] Group 4: Global Expansion - 泡泡玛特 has accelerated its global strategy, achieving a revenue of 3.041 billion yuan from its international operations in 2024, a 726.56% increase [10] - The company has localized its products and signed local artists to enhance its global presence, with significant success in markets like Thailand and North America [10][11] - The潮玩 industry is witnessing a collective move towards international markets, driven by the demand for quality IP and products [11] Group 5: Challenges and Opportunities - Despite the growth potential, the潮玩 economy faces challenges such as immature business models and evolving consumer preferences [12][14] - The industry must balance the niche value of潮玩 as collectibles with the mass production aspect to sustain profitability [14] - Technological advancements like 3D printing and AI are expected to enhance product interactivity and market expansion [13]
“不管几岁,快乐万岁” 潮玩经济以情感共鸣铸就商业价值
Zheng Quan Shi Bao· 2025-06-03 18:36
Group 1 - The core viewpoint of the articles highlights the global rise of the Chinese潮玩 (trendy toy) culture, particularly through the success of LABUBU from Pop Mart, which has gained significant popularity among young consumers and celebrities alike [1][2] - LABUBU's products, including figurines and blind boxes, have become highly sought after, with notable figures like BLACKPINK's Lisa and football star David Beckham endorsing them, leading to a phenomenon where LABUBU's global releases are hard to come by [1] - The潮玩 market is characterized by a shift in consumer preferences, where emotional value and unique designs are prioritized over material possessions, appealing to the psychological needs of younger generations [1] Group 2 - Despite the booming潮玩 market, challenges such as price gouging by resellers, the emergence of counterfeit products, and difficulties in consumer rights protection pose significant risks to brands [2] - The primary consumer base, consisting of millennials and Gen Z, is discerning and willing to pay for meaningful stories but is cautious about investing in products that may lack substance [2] - Industry experts suggest that潮玩 companies should focus on enhancing IP design, content creation, and brand management to build cultural significance and emotional value in their products, while also catering to a broader age demographic [2]
Labubu爆火粉丝花20万买货,“辣布布”们蹭流量暴富
Di Yi Cai Jing· 2025-05-31 12:37
Labubu盲盒在全球市场的火爆导致了泡泡玛特门店的售罄现象,并引发了黄牛加价、仿冒品生产的问题。 走进泡泡玛特的店内,正循环播放着Labubu玩偶的专属音乐,还有Labubu设计师龙家升的介绍等。尽管店内摆放着Labubu玩偶的样品,但货品早已售罄。 这是第一财经记者在不少泡泡玛特门店看到的一幕。 有消费者花20万集齐Labubu 有需求才有交易。第一财经记者了解到,其实Labubu出现在市场已有一段时间,是泡泡玛特的一款盲盒产品,它是一个大眼睛咧嘴笑的娃娃,分为多个系 列,一般产品定价在几十元到100元左右,还有部分隐藏款较为难得。但随着诸多国际明星等晒出Labubu,使得全球刮起一股Labubu追星风潮。比如日前, 足球巨星大卫·贝克汉姆在社交媒体上分享了一张包上挂着Labubu的照片,展示这是他女儿送给他的礼物。 因为Labubu的热度,泡泡玛特APP近期还首次登顶美国APP STORE购物榜。一位美国用户说,近期在拉斯维加斯,为了抢到Labubu,有用户在凌晨就已排 起了队,直到第二天早上7点领到卡片,10点进门选购,部分热销商品一上架就被抢空了。就在日前,伦敦的斯特拉特福德韦斯特菲尔德购物中心,爆 ...
拥抱潮玩“新”势力 引领青年消费新潮流
Zheng Quan Shi Bao· 2025-05-29 18:23
Group 1 - The article highlights the growing interest of capital in companies that resonate with younger consumers, exemplified by successful IPOs like Blokus and card game companies backed by major investors [1][2] - The market is witnessing a surge in the collectible toy economy, with Pop Mart's stock price soaring and its market capitalization reaching HKD 300 billion, indicating strong investor enthusiasm [1] - Traditional companies are adapting to the younger demographic's consumption patterns, with strategies like "white liquor + X" from Kweichow Moutai and the youth-oriented initiatives from brands like Quanjude and Zhou Dasheng [2] Group 2 - The article emphasizes that the shift towards younger consumer engagement is not merely about price cuts or superficial branding but requires a comprehensive restructuring of products and precise market positioning [2] - The ongoing popularity of trendy toys reflects the robust consumption capacity and emotional needs of Chinese consumers, suggesting a significant market potential in the "new" economy [2] - Embracing the youth consumer trend is seen as a necessary evolution for brands, marking the beginning of a new era in consumer engagement [2]
释放线下文旅消费潜力,李佳琦直播间首发上海乐高乐园
Guan Cha Zhe Wang· 2025-05-29 03:37
当晚一共上架三款产品,分别为上海乐高乐园"家庭房及一日票套餐"、"一日亲子票"以及"一日单人票",适用7月5日乐园正式开园及之后的日期,在价格与 官方保持一致的同时,李佳琦直播间还额外附加专属赠品,每位下单用户都可在乐园零售商店内兑换一支乐高积木笔。 据李佳琦直播间工作人员透露,直播间用户对上海乐高乐园的开售期待已久。早在今年4月,李佳琦就在直播间回应评论,剧透618大促期间将上架乐园门 票。 此次上海乐高乐园门票首发,是李佳琦直播间在IP经济领域的又一里程碑。回顾其过往表现,李佳琦直播间已成为IP衍生品消费的风向标。 在潮玩经济与IP消费深度融合的时代浪潮下,李佳琦直播间再度展现其对消费趋势的精准把控力。 2025年年货节期间,李佳琦直播间响应新一代消费者的多元需求,上架乐高法拉利、乐高终极摩托车杜卡迪等潮玩产品,成功将以动漫、游戏等IP为核心的 周边商品推向大众视野,有效发挥了"直播电商+IP经济"的叠加破圈效应。 5月28日晚8点,上海乐高乐园度假区一日票及酒店销售正式开启,李佳琦直播间作为官方合作的唯一首发达人直播间,不到半小时售出门票近3000张,瞬间 点燃了消费者的热情。 与此同时,李佳琦直播间在 ...