他经济
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打造差异化体验 上半年屈臣氏多个门店全新场景轮番亮相
Sou Hu Cai Jing· 2025-08-20 07:36
Core Insights - The article highlights a significant shift in consumer behavior towards experiential shopping, moving from mere consumption to seeking emotional and sensory experiences in retail environments [1][4][25] - The rise of the "experience economy" is evident, with consumers desiring more than just products; they seek engaging interactions and memorable experiences [1][18] Group 1: Consumer Trends - Data from the National Bureau of Statistics indicates that from 2013 to 2024, per capita service consumption expenditure in China increased from 5,000 yuan to 13,000 yuan, with its share of total consumption rising from 39.7% to 46.1% [1] - Over one-third of young consumers prefer shopping in physical stores not just for purchasing but for the atmosphere and inspiration [1] - The emergence of the "He Economy" reflects a growing trend where male consumers are increasingly focused on self-care and grooming, with online sales of men's skincare products projected to grow nearly 20% year-on-year in 2024 [5][9] Group 2: Company Initiatives - Watsons has launched new in-store experiences targeting men, children, and health, enhancing sensory experiences and emotional satisfaction for consumers [1][14] - The "Male Equipment Supply Station" has been introduced in key cities, featuring a rugged industrial design to create a dedicated shopping space for male consumers, significantly improving product visibility and shopping convenience [5][14] - Watsons plans to expand the "Male Equipment Supply Station" to 300 stores nationwide, tapping into the previously underdeveloped male consumer market [14][25] Group 3: Children's Market - Watsons has created a "Children's Selected Zone" in select stores, offering over 250 products tailored for children aged 3 and above, reflecting the shift towards a more refined and emotional approach to children's consumption [12][18] - The introduction of children's makeup services and play areas in stores aims to enhance the shopping experience for families, allowing parents to shop while their children are entertained [18][25] Group 4: Health and Wellness Focus - Watsons is leveraging its health and beauty heritage by establishing health experience centers in multiple cities, aiming for a threefold increase in health product sales over three years [21][25] - The company is also integrating AI technology with the launch of an AI health consultant, providing personalized health advice and enhancing the consumer experience [25]
2025年中国电动剃须刀行业相关政策、产业链图谱、销售规模、竞争格局及发展趋势研判:便携式电动剃须刀成为市场新宠[图]
Chan Ye Xin Xi Wang· 2025-07-29 01:38
Core Viewpoint - The rise of "he economy" and increasing consumer spending among men have led to a significant growth in the demand for electric shavers in China, with retail volume and value experiencing substantial increases in 2023, although a market saturation is expected in 2024, resulting in a decline in both volume and value [1][12]. Market Overview - The electric shaver is a portable personal care device powered by electricity, designed for shaving without the need for water or shaving cream, making it convenient for quick use or travel [2]. - In 2023, the online retail volume of electric shavers in China reached 61.06 million units, a year-on-year increase of 49.62%, while retail value reached 9.4 billion yuan, up 22.08% [12]. - By 2024, the online retail volume is projected to decrease to 56.19 million units, a year-on-year decline of 7.98%, with retail value dropping to 8.6 billion yuan, down 8.51% [12]. Market Policies - The Chinese government has implemented various policies to support the development of the small appliance industry, including electric shavers, creating a favorable environment for market growth [5]. Industry Chain - The upstream of the electric shaver industry includes suppliers of materials like stainless steel, tungsten steel, plastics, and rubber, as well as components like motors and batteries. The midstream involves design, research, and production, while the downstream consists of sales channels such as supermarkets, specialty stores, and e-commerce platforms [8]. Consumer Demographics - The primary consumers of electric shavers in China are aged 18-30, accounting for over 50% of the market, followed by those aged 35-50 at approximately 37.9%. There is a notable increase in female consumers purchasing electric shavers for gifts or household use, now making up 40% of the market [10]. Competitive Landscape - The electric shaver market in China is divided into three categories: international high-end brands (e.g., Philips, Braun), domestic traditional brands (e.g., Feike, Superman), and emerging cross-border brands (e.g., Xiaomi, Skyworth) [16]. - The number of portable electric shaver brands in China reached 227 in 2024, a year-on-year increase of 43.67%, with model numbers increasing by 51.60% to 855 [18]. Company Analysis - **Feike Electric**: Focuses on personal care and kitchen appliances, with a revenue of 4.147 billion yuan in 2024, where personal care products accounted for 95.39% of total revenue [22]. - **Skyworth Group**: Engaged in various smart appliances, with a total revenue of 65.01 billion yuan in 2024 and a gross profit of 8.808 billion yuan, reflecting a gross margin of 13.55% [24]. Development Trends - The future of electric shavers is expected to be influenced by the proliferation of 5G technology and the Internet of Things, leading to smarter features and personalized designs that cater to the preferences of younger consumers [26].
国泰海通|传媒:男性消费力提升,“他经济”增长可期
国泰海通证券研究· 2025-07-08 09:41
Core Insights - The online consumption power of male users in China is increasing, particularly among those under 30, with a notable rise in high-end spending over 2000 yuan, driven by self-indulgent and stress-relief consumption needs in gaming, trendy toys, sports, and technology products [1][3] Group 1: Gaming - Male users account for nearly 70% of the gaming market, with the industry experiencing sustained growth during the summer season [1][3] - In May 2025, a total of 144 game licenses were issued, marking a new monthly high, which is expected to boost search traffic for gaming on platforms like Baidu starting in July [3] Group 2: Trendy Toys - The domestic IP toy market is growing robustly, with sci-fi mecha IPs being particularly popular among male consumers [1][3] - EDC (Everyday Carry) products have emerged as a rapidly growing segment, with 80% of EDC users being male, and sales during the 2025 618 shopping festival saw over a fourfold year-on-year increase [3] Group 3: Sports - Males are the primary audience for sports viewership, and there is a continuous increase in fitness-related demands [1][3] Group 4: Technology Consumption - Young and middle-aged males exhibit dual characteristics of tech-savvy and quality-oriented consumption, with rapid growth in outdoor cameras and gaming consoles [1][3] - By April 2025, the monthly active user (MAU) count for male users in China is projected to reach 634 million, reflecting a 2.2% year-on-year increase [1]
五个「捞女」,掏空全球直男钱包
商业洞察· 2025-07-03 08:19
Core Viewpoint - The article discusses the rise of the game "Emotional Anti-Fraud Simulator," which initially launched as "Lao Nu Game" and quickly became a sensation, sparking controversy and discussions about its themes and implications in society [2][3][4]. Group 1: Game Overview and Reception - The game, which involves themes of emotional fraud and revenge, has sold over 1 million copies on Steam, generating more than $4.3 million in revenue by June 30, 2025 [3]. - The initial controversy surrounding the game's title and content contributed to its popularity, leading to a rapid rebranding and significant media attention [2][3]. - The game is noted for its immersive storytelling and high production quality, with real-life events influencing its narrative, enhancing player engagement [11][14]. Group 2: Industry Trends and Market Potential - The success of "Emotional Anti-Fraud Simulator" reflects a growing trend in the interactive gaming industry, particularly in the realm of romance and emotional themes, with over 30 similar games launched in 2023 [20][21]. - The game demonstrates the potential of male consumer spending, as it recouped its development costs within five days, highlighting a shift in male consumer behavior towards self-focused spending [24][28]. - The rise of "He Economy" indicates a new growth point in consumer spending, with brands increasingly targeting male consumers through specialized products [29].
“捞女游戏”上线5天回本,精准命中男性消费力
阿尔法工场研究院· 2025-07-02 11:03
Core Viewpoint - The article discusses the rise of the game "Emotional Fraud Simulator," which has sparked significant controversy and interest, reflecting deeper societal issues related to male consumer behavior and emotional experiences in the context of modern relationships [2][4][49]. Group 1: Game Overview and Reception - "Emotional Fraud Simulator" was initially launched as "Diving Girl Game" and quickly became a hit, selling 100,000 copies on Steam and generating over $4.3 million in revenue by June 30, 2025 [7]. - The game has been criticized for its portrayal of women, with some media labeling it as misogynistic, while others praise it for addressing real-life issues of emotional fraud and manipulation [6][16]. - The game's narrative allows players to experience a form of virtual revenge against emotional scams, resonating with many players who feel wronged in real life [26][12]. Group 2: Industry Trends and Consumer Behavior - The success of "Emotional Fraud Simulator" highlights the potential of male consumer power, as it recouped its costs within five days of launch [40]. - The gaming industry has seen a surge in interactive narrative games, with over 30 new titles released in 2023, primarily focused on romance and emotional themes [32]. - There is a growing trend of male consumers shifting their spending towards self-improvement and personal interests, as evidenced by increased sales in gaming equipment and male grooming products [45][46]. Group 3: Societal Reflections - The game reflects broader societal issues, such as the decline in marriage and birth rates, and the emergence of a "lonely economy" where individuals seek fulfillment through virtual experiences [48]. - The incorporation of real-life events and characters in the game enhances its relatability and emotional impact, making it a unique product in the gaming market [22][25]. - The article suggests that the popularity of such games should prompt a deeper examination of the underlying societal problems rather than being viewed solely as entertainment [49].
直播预告 | 洞察“他经济”:6月20日15:00解析男性消费市场新动向
QuestMobile· 2025-06-17 01:59
Group 1 - The rise of "He Economy" indicates a new trend in male consumer behavior across different age groups [1] - Young males are leading the gaming economy, with a notable increase in male beauty consumption [1] - Middle-aged and young males are driving growth in financial management and automotive sectors, with high penetration of smart products [1] Group 2 - The growth rate of the middle-aged and elderly male demographic is outpacing other groups, with short dramas becoming a new hotspot for engagement [1]
实用主义主导,父亲节“他经济”线上线下齐发力
Sou Hu Cai Jing· 2025-06-15 23:39
Core Viewpoint - The consumer preference for Father's Day gifts leans towards practicality and quality, contrasting with the romantic sentiment often associated with Mother's Day [1][6]. Offline Market Insights - Flower shops reported a significant decline in sales for Father's Day compared to Mother's Day, with innovative products like lottery bouquet selling poorly [2][4]. - Retailers in the clothing sector launched promotional activities, such as discounts for men's apparel, which resulted in notable sales increases [5]. Online Market Trends - Online shopping platforms experienced a surge in activity, with over 6 million searches related to Father's Day gifts, highlighting the popularity of practical items like clothing, grooming tools, and health products [5]. - Topics related to Father's Day ranked high on search platforms, indicating strong consumer interest and engagement [5]. Economic Implications - The rise of the "he economy" during Father's Day reflects a growing market trend that emphasizes practical gift-giving, suggesting significant potential for future growth in this segment [6].
中国男人消费不如狗的时代,一去不复返了?
商业洞察· 2025-05-17 09:25
Core Viewpoint - The article discusses the shift in male consumer behavior from spending primarily on relationships to focusing on self-consumption, indicating the rise of a new economic trend termed "He Economy" [3][15][34]. Group 1: Changing Male Consumer Behavior - In recent years, male consumers have begun to prioritize self-spending over relationship-oriented purchases, marking a significant shift in consumption patterns [3][15]. - The percentage of men choosing not to give gifts during traditional romantic holidays has increased, with over 30% opting out during the 2024 520 festival [15]. - The average age of first marriage for men in China has surpassed 30, reflecting a declining willingness to marry among younger generations [15][42]. Group 2: Economic Impact and Market Trends - The male consumer market is projected to exceed 6 trillion yuan by 2025, with a compound annual growth rate of nearly 10% [20]. - Male online shopping expenditure has reached an average of 10,025 yuan per year, surpassing that of female consumers [15]. - The success of products and services targeting male interests, such as gaming and fitness, indicates a growing market for male-oriented consumption [17][21]. Group 3: Emerging Consumption Categories - Categories such as technology products, fitness equipment, and skincare for men are experiencing significant growth, with male consumers increasingly willing to invest in these areas [17][25]. - The rise of "He Economy" is prompting brands to rethink their marketing strategies to better cater to male consumers' interests and lifestyles [34]. - The popularity of products like the game "Black Myth: Wukong," which sold over 29 million copies, highlights the increasing engagement of male consumers in entertainment and gaming [21]. Group 4: Cultural Shifts and Future Outlook - The article draws parallels between current trends in China and historical shifts in Japan, where male consumers began to prioritize personal interests over traditional relationship spending [36][41]. - The concept of "lonely consumption" is emerging, where men focus on self-satisfaction and personal enjoyment rather than societal expectations [35][44]. - As the market transitions from an incremental to a stock-based economy, the untapped male consumer segment presents new opportunities for brands willing to adapt [46].
「男人消费不如狗」的时代,一去不复返了?
36氪· 2025-05-14 14:26
Core Viewpoint - The article discusses the emerging male consumer market, highlighting a shift from traditional spending on relationships to self-focused consumption, termed "self-indulgent consumption" or "he economy" [4][5][18]. Group 1: Changing Consumption Patterns - In recent years, male consumers have shifted their spending focus from relationship-based purchases to self-oriented ones, indicating a new consumption mindset [5][18]. - Data from iMedia shows that in 2024, over 30% of men chose not to give gifts during traditional romantic holidays, marking a significant change in consumer behavior [18]. - The average age of first marriage for men is projected to exceed 30 by 2025, reflecting a decline in marriage intentions among younger generations [19]. Group 2: Growth of Male Consumer Market - The male consumer market is expected to surpass 6 trillion yuan by 2025, with a compound annual growth rate of nearly 10% [23]. - Men are increasingly spending on interests such as sports, gaming, and technology, becoming a significant new consumer force [20][22]. - The success of the game "Black Myth: Wukong," which sold over 29 million copies and generated 9 billion yuan in revenue, underscores the rise of male interest-driven consumption [27]. Group 3: Brand Adaptation and Market Opportunities - Brands are beginning to recognize the importance of understanding male consumer interests and lifestyles to tap into the "he economy" [42][43]. - The rise of "lonely consumption" reflects a broader trend where men prioritize personal enjoyment and self-care over traditional relationship-based spending [44][51]. - The popularity of products targeting single men, such as the "one-person meal" series by NetEase, indicates a growing market for tailored offerings [51][53]. Group 4: Implications for Future Consumption - As the market transitions from an incremental growth phase to a more mature stage, the male consumer segment presents a new blue ocean opportunity for brands [56]. - Companies must adapt their marketing strategies and product offerings to align with the evolving preferences of male consumers, focusing on self-expression and personal interests [56][57].
中国男人消费不如狗的时代,一去不复返了?
3 6 Ke· 2025-05-14 03:09
Core Insights - The shift in male consumer behavior from spending on relationships to self-focused consumption is becoming evident, marking the rise of "self-indulgent consumption" among men [3][12][34]. Group 1: Changing Consumption Patterns - Male consumers are increasingly prioritizing personal interests and self-care over traditional relationship-based spending, leading to a decline in spending during couple-centric holidays [12][13]. - The average initial marriage age for men is projected to exceed 30 by 2025, reflecting a broader trend of reduced marriage intentions among younger generations [12][38]. - Data from QuestMobile indicates that male spending growth has outpaced female spending for the first time in 2024, with the male consumption market expected to surpass 6 trillion yuan by 2025, growing at a compound annual growth rate of nearly 10% [16][39]. Group 2: Emerging Markets and Trends - The rise of "he economy" is reshaping various markets, as brands adapt to the evolving interests of male consumers, who are now seen as primary market drivers rather than secondary [34][40]. - The gaming industry exemplifies this trend, with the success of the game "Black Myth: Wukong," which sold over 29 million copies and generated 9 billion yuan in revenue, predominantly from male players [19][40]. - The male skincare market is projected to grow at an annual rate of 15.88%, with the market size expected to reach 20.7 billion yuan by 2026, indicating a significant shift in male grooming habits [25][39]. Group 3: Cultural Shifts and Consumer Behavior - The concept of "lonely consumption" is emerging, where men are increasingly spending on personal interests rather than traditional relationship-based expenditures, similar to trends observed in Japan during the 1990s [35][38]. - The popularity of products catering to single living, such as the "one-person meal" series launched by NetEase, highlights the growing market for individual-focused consumption [38][39]. - The changing dynamics in male consumer behavior are prompting brands to rethink their marketing strategies and product offerings to better align with the interests and lifestyles of modern male consumers [40].