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爱潮玩更爱拼豆,“狐兔CP”背后的新情绪经济
3 6 Ke· 2025-12-10 00:45
Core Insights - The release of "Zootopia 2" has generated significant revenue of 3.1 billion in the Chinese market within 14 days, also boosting the popularity of related IP merchandise, particularly pixel art beads known as "pin beads" [1][2] - The pin bead trend has evolved from a niche hobby to a mainstream emotional outlet for young adults, with a projected market size nearing 1 billion by 2026 [2][10] Group 1: Market Dynamics - The average price for pin bead DIY experiences is around 50 yuan per hour, revitalizing approximately 18,000 DIY craft studios across the country [2][11] - Online platforms like Taobao and Pinduoduo report monthly sales exceeding 10,000 for pin bead kits, with some stores linked to "Zootopia" IP selling up to 500,000 units [2][11] - The popularity of pin beads has led to a surge in social media engagement, with over 520 million discussions on Xiaohongshu and 5.9 billion views on Douyin [17][19] Group 2: Consumer Behavior - Pin beads serve as a therapeutic activity for many, allowing individuals to express creativity and relieve stress in a fast-paced urban environment [20][24] - The low entry barrier and high satisfaction from creating pin bead art make it an appealing hobby for adults, akin to a simplified version of cross-stitching [25][24] Group 3: Economic Potential - The pin bead market has shown a clear path to profitability, with high margins on experience services and a strong demand for materials and custom designs [29][36] - The integration of celebrity endorsements has significantly expanded the market, transitioning pin beads from a niche interest to a viable business opportunity [26][29] Group 4: Challenges and Future Outlook - The pin bead industry faces challenges related to IP rights, as many designs infringe on copyright, limiting the potential for large-scale commercialization [39][41] - Without proper licensing, the industry may struggle to evolve beyond small-scale operations, relying on fleeting trends rather than sustainable growth [43]
「中国羽绒服鼻祖」,拯救中产钱包
36氪· 2025-12-05 10:28
以下文章来源于盐财经 ,作者任早羽 盐财经 . 洞察趋势,睿智人生。《南风窗》旗下专业财经媒体。 一边是,代言人。 一边是,性价比。 文 | 任早羽 编辑 | 江江 来源| 盐财经(ID:nfc-yancaijing) 封面来源 | 顾芗·AI制图 冬季,羽绒服的主场。在冷空气的催动下,无数消费开始挑选服装品牌。为了在销售的黄金时段抓住消费者的心,羽绒服品牌们各出奇招。 其中,被称为"县城羽绒服之王""中国羽绒服鼻祖"的鸭鸭,它的招数是,在进入冬季的两个月时间里,接连官宣五位代言人,并在地铁广告位大量铺设代 言人图。 鸭鸭在地铁站的广告位 五名代言人分别是,王一博、梓渝、欧豪、孙颖莎和鞠婧祎。他们的title略有不同,合作时间也有长有短,但是从带动的消费结果上看是类似的。 代言人的粉丝发挥了预期中的购买力,比如,在相关产品的评价区里,为了支持某某而购买产品的评论屡见不鲜; 同时,社交平台上海掀起了对鸭鸭羽绒服的好评讨论,它们的数量庞大,甚至覆盖掉了过去有关产品质量的恶评。 不过,对于想购买一件薄款羽绒的陈衢来说,吸引他最终购买鸭鸭的原因,却不是代言人们。 在快手渠道,鸭鸭的销量也同样可观。同样是2025年双十 ...
县城羽绒服,顶流力挺,中产抢疯
盐财经· 2025-11-30 09:15
Core Viewpoint - The article discusses the marketing strategies and challenges faced by the brand YAYA, known for its down jackets, particularly focusing on its use of celebrity endorsements and the impact of consumer perceptions on its sales performance [3][10][30]. Group 1: Marketing Strategies - YAYA has employed a strategy of signing multiple celebrity endorsements to attract consumers, announcing five endorsers in two months leading up to winter [3][24]. - The brand's endorsements have successfully driven consumer engagement, with fans actively discussing and promoting YAYA products on social media platforms [5][9]. - During the 2025 Double Eleven shopping festival, YAYA achieved significant sales, ranking first in women's fashion and sixth in men's fashion on Douyin [10][12]. Group 2: Consumer Perception and Quality Issues - Despite the successful marketing, YAYA faces criticism regarding product quality, with consumers reporting issues such as odor, insufficient filling, and poor workmanship [12][42]. - The brand's historical reputation as a budget-friendly option has attracted a new consumer base, but quality concerns threaten to undermine this trust [35][38]. - YAYA's pricing strategy targets consumers in lower-tier cities, offering products at competitive prices, but this has led to challenges in maintaining quality standards [36][38]. Group 3: Transition to Online and Offline Sales - YAYA transitioned to online sales in 2020, which significantly boosted its market presence after a period of stagnation [17][31]. - The brand is now exploring offline channels through franchising, aiming to enhance its market reach while managing costs [47][48]. - The challenge remains for YAYA to balance its low-price strategy with the need for quality assurance to sustain consumer loyalty and brand reputation [39][46].
当艺术片邂逅粉丝经济,《狂野时代》遭遇“幽灵场”
Xin Lang Cai Jing· 2025-11-27 10:02
近期,由毕赣执导、易烊千玺主演的电影《狂野时代》持续引发关注。一方面,影片拥有高人气演员、 大牌明星加盟的吸睛效应,从戛纳电影节的超高起点归来,还有一众业内影评人、高知精英大V的口碑 背书;另一方面,随着影片大规模上映,文艺片曲高和寡的艺术表达和大众期待间仍有鸿沟,对于电 影"不知所云""浪费时间"的指责,同样在网络上声量不小。而一部分有心观众也发现,影片在获得高预 售票房的同时,其异常的退票率、夜间及大清早满场等诡异的排片现象,也引发了对票房真实性的广泛 质疑。 《狂野时 代》海报 预售过亿,但首日退票率近15% 影片上映后,话题很多,毕赣的想象力和易烊千玺粉丝的战斗力一样"狂野"。 据光明网报道,11月22日《狂野时代》上映首日,该片在猫眼的退票率就高达14.8%,退票人数超过15 万人次;次日,该片退票率为10.9%,退票人次约为3.96万人。《狂野时代》上映前一天, 点映及预售 总票房破1亿元,而上映当天的大幅退票,业内人士猜想,与粉丝前期"冲票房"的行为有部分关系。 在影片上映前,的确能够在社交网络上看到不少粉丝有组织地计划购票行为,过程中粉丝们各种玩梗, 在"易烊千玺粉丝人均宣发鬼才"的创意宣发活 ...
迪士尼的中国学徒里,它比泡泡玛特更懂“造梦”
3 6 Ke· 2025-11-26 03:28
Core Viewpoint - The article discusses the rise of the entertainment group "Ten Kintian" and its innovative business model that combines fan culture with commercial success, drawing parallels to Disney's operational strategies [1][3][8]. Group 1: Fan Engagement and Economic Impact - The "Ten Kintian" group has successfully leveraged fan engagement, with their merchandise ranking high on sales platforms like Tmall, indicating strong consumer interest and purchasing power [3][8]. - The group's flagship store on Tmall reportedly generates over 3.5 million in monthly revenue from top-selling items, with an estimated annual revenue of around 50 million from clothing alone [8]. - The "Zhongdi Xingqiu" (Planting Star Planet) serves as a physical space for fans, enhancing their emotional connection to the brand and providing a unique experience that traditional theme parks cannot offer [12][13]. Group 2: Business Model and Strategy - The operational strategy of "Ten Kintian" mirrors Disney's model, focusing on content-driven emotional engagement that translates into consumer spending through merchandise and experiences [9][10]. - The group has created a continuous content matrix, including main and derivative shows, live events, and social media engagement, to maintain high fan loyalty and interaction [19][20]. - The physical space "Zhongdi Xingqiu" represents a successful integration of online and offline experiences, showcasing a sustainable model for urban tourism and community engagement [21][22]. Group 3: Community and Cultural Significance - The article highlights the importance of community in the success of "Ten Kintian," where fans are not just consumers but active participants in the brand's ecosystem, enhancing its cultural relevance [23]. - The collaboration between the entertainment group, fan communities, and local government has transformed a simple agricultural area into a vibrant cultural and commercial hub, demonstrating the potential of fan-driven economic models [22][23]. - The group's ability to create a living IP that evolves with its audience sets it apart from other brands, ensuring ongoing relevance and engagement [14][19].
影视飓风卖男装暴赚,优衣库多了个对手
3 6 Ke· 2025-11-25 09:54
Core Insights - The article highlights the rapid rise of the media company "Yingshijifeng" in the apparel e-commerce sector, achieving significant sales milestones during the Double Eleven shopping festival [1][2][5]. Group 1: Sales Performance - Yingshijifeng sold 200,000 T-shirts in a year, with its apparel brand STORMCREW experiencing explosive sales, leading to temporary stockouts during the Double Eleven period [2][5]. - As of November 24, the Yingshijifeng Tmall flagship store had nearly 50 products listed, with sales figures showing over 10,000 units sold for various items, including T-shirts priced over 100 yuan and a 500+ yuan down jacket [5][6]. - The total sales volume for the Yingshijifeng flagship store on Douyin reached 860,000 units, with a total sales revenue exceeding 7.5 million yuan from October 26 to November 24 [6][7]. Group 2: Brand and Market Position - Yingshijifeng, founded by Tim (Pan Tianhong), has leveraged its strong social media presence, amassing over 14.4 million followers on Bilibili and 9.45 million on Douyin, to drive its e-commerce success [1][7]. - The company has shifted its focus from traditional advertising to developing its own brand, which has become one of its most profitable business segments, accounting for a significant portion of its revenue [7][8]. Group 3: Consumer Engagement - The brand's success is attributed to its strong connection with its audience, particularly among younger consumers who are willing to spend on products due to their admiration for Pan Tianhong and the content produced by Yingshijifeng [8][10]. - The purchasing behavior of consumers indicates a dual motivation: support for the influencer and attraction to the product quality, showcasing the effectiveness of the "fan economy" in driving sales [10][12]. Group 4: Challenges and Future Outlook - Despite its current success, Yingshijifeng faces challenges in brand positioning and supply chain management as it seeks to expand further into the competitive apparel market [12]. - The reliance on Pan Tianhong's personal brand and the potential fading of the "fan economy" raises questions about the sustainability of Yingshijifeng's e-commerce growth in the long term [12][13].
剑桥年度词 Parasocial,孤独时代的万亿生意
3 6 Ke· 2025-11-21 11:10
Core Idea - The article discusses the concept of "Parasocial" relationships, which are one-sided emotional connections that individuals develop with media figures, particularly in the context of social media and modern technology. This phenomenon reflects a significant shift in social dynamics and emotional needs in contemporary society [1][2]. Group 1: Definition and Evolution of Parasocial Relationships - The term "Parasocial" was coined in 1956 by sociologists Donald Horton and Richard Wohl, describing the emotional investment viewers make in media figures as if they were friends [1][2]. - Over the past seventy years, the rise of algorithms and social media has intensified these relationships, leading to strong emotional responses from fans towards celebrities and influencers, often resembling familial loyalty [2][3]. Group 2: Impact of Modern Society on Social Connections - Modern society is experiencing unprecedented "atomization," where individuals feel increasingly isolated despite physical proximity to others, leading to a reliance on digital connections for emotional fulfillment [4][5]. - The smartphone has created a barrier between individuals and real-world interactions, prompting people to seek emotional connections through screens, which provide a safe and controlled environment for expressing feelings [5][6]. Group 3: Commercialization of Parasocial Relationships - Parasocial relationships have become a foundation for the "fan economy" or "trust economy," where emotional investment translates into financial support for creators and brands [11][12]. - The success of artists like Taylor Swift and influencers in live-streaming contexts illustrates how deep emotional ties can drive significant economic impact, as fans feel they are supporting a friend rather than merely purchasing a product [12][13]. Group 4: Psychological Implications and Concerns - The article highlights a concerning trend where individuals increasingly invest emotional energy in virtual relationships as real-life connections diminish, leading to a potential emotional void [13][14]. - While Parasocial relationships can provide comfort during lonely times, they should not replace genuine human interactions, raising questions about the long-term effects on emotional health and social behavior [15][16].
腾讯音乐-SW(1698.HK)季报点评:在线音乐收入稳步增长 线下演出等新业务积极发展
Ge Long Hui· 2025-11-19 21:34
Core Insights - The company reported a total revenue of 8.46 billion RMB for Q3 2025, representing a year-on-year growth of 20.6%, and an adjusted net profit of 2.41 billion RMB, up 32.6% year-on-year [1] - The gross margin improved from 42.6% in Q3 2024 to 43.5% in Q3 2025, driven by growth in music subscription and advertising service revenues, despite a decline in the revenue share from social entertainment [1] - The company effectively managed costs, with total expenses reaching 1.31 billion RMB, a 7.6% increase year-on-year, while the expense ratio decreased from 17.4% in Q3 2024 to 15.5% in Q3 2025 [1] Online Music Growth - Online music service revenue grew by 27.2% year-on-year to 6.97 billion RMB, primarily due to increased subscription revenue and contributions from live performances and advertising [2] - Subscription revenue reached 4.5 billion RMB, a 17.2% increase year-on-year, driven by an increase in ARPPU from 10.8 RMB in Q3 2024 to 11.9 RMB in Q3 2025 [2] - Monthly active users decreased by 4.3% to 551 million, while the number of paying users increased by 5.6% to 12.57 million [2] Expansion of Fan Economy and Concert Business - The company is expanding its music library through collaborations and self-produced content, including partnerships with Korean and Japanese music labels [3] - In Q3, the company hosted 14 concerts for G-Dragon across six cities, attracting over 150,000 attendees, with strong ticket sales [3] - The introduction of interactive communities for fans and enhanced artist-related benefits is expected to drive further growth in the online music business [3] Investment Outlook - The company maintains a "strong buy" investment rating, supported by its content copyright advantages and the strengthening willingness of domestic users to pay [4] - Revenue projections for 2025-2027 are expected to reach 32.66 billion RMB, 36.98 billion RMB, and 41.30 billion RMB, with adjusted net profits of 9.60 billion RMB, 10.85 billion RMB, and 12.18 billion RMB respectively [4] - The company anticipates further increases in payment rates, SVIP membership numbers, and ARPPU values [4]
腾讯音乐-SW(01698):在线音乐收入稳步增长,线下演出等新业务积极发展
CMS· 2025-11-18 09:05
Investment Rating - The report maintains a "Strong Buy" investment rating for Tencent Music [2][5] Core Insights - The company achieved total revenue of 8.46 billion RMB in Q3 2025, representing a year-on-year growth of 20.6%, with adjusted net profit increasing by 32.6% to 2.41 billion RMB [1][5] - Online music revenue continues to grow steadily, with a 27.2% year-on-year increase to 6.97 billion RMB, driven by subscription and advertising services [5][6] - The company is actively expanding into the fan economy and concert business, enhancing its competitive advantages through collaborations and content diversification [5][6] Financial Performance - Revenue and profit growth are supported by effective cost control, with gross margin improving from 42.6% in Q3 2024 to 43.5% in Q3 2025 [5][6] - The online music subscription revenue reached 4.5 billion RMB, up 17.2% year-on-year, driven by an increase in ARPPU from 10.8 RMB to 11.9 RMB [5][6] - The company expects revenues to reach 32.66 billion RMB, 36.98 billion RMB, and 41.30 billion RMB for the years 2025, 2026, and 2027 respectively, with adjusted net profits projected at 9.60 billion RMB, 10.85 billion RMB, and 12.18 billion RMB [6][8] Market Position and Strategy - Tencent Music holds a strong position in content copyright, with a focus on enhancing user willingness to pay and optimizing membership benefits [5][6] - The company is expanding its concert business, having successfully hosted multiple performances in various cities, attracting over 150,000 attendees [5][6] - The introduction of interactive fan communities and exclusive artist-related benefits is expected to drive further growth in subscription rates and user engagement [5][6]
腾讯音乐-SW(1698.HK):粉丝经济成为第二增长曲线
Ge Long Hui· 2025-11-18 05:33
Core Insights - Tencent Music's Q3 revenue reached 8.463 billion yuan, a year-on-year increase of 21%, exceeding Bloomberg's expectations by 2.8%, driven by growth in fan economy-related income [1] - The adjusted net profit attributable to shareholders (Non-IFRS) for Q3 was 2.41 billion yuan, a year-on-year increase of 33%, also surpassing Bloomberg's expectations by 3.7%, primarily due to high growth in online music [1] Revenue Breakdown - Online music revenue for Q3 was 6.97 billion yuan, up 27% year-on-year, with membership revenue contributing 4.49 billion yuan, an 18% increase year-on-year, driven by SVIP package offerings [2] - The average revenue per paying user (ARPPU) for Q3 was 11.9 yuan/month, a 12% year-on-year increase, with expectations for Q4 ARPPU to reach 12.2 yuan/month, a 14% increase year-on-year [2] - Non-subscription revenue for Q3 was 2.48 billion yuan, a significant 48% year-on-year increase, attributed to strong performance in concerts and innovative advertising formats [2] Social Entertainment Performance - Social entertainment revenue for Q3 was 1.49 billion yuan, a decrease of 2.7% year-on-year, primarily due to adjustments in live interaction features and stricter compliance procedures, though it has stabilized [2] - Q4 social entertainment revenue is expected to reach 1.50 billion yuan, reflecting an 8% year-on-year decline [2] Profit Forecast and Valuation - The company anticipates net profits attributable to shareholders for 2025-2027 to be 11.2 billion, 10.1 billion, and 11.4 billion yuan respectively, with adjustments made to membership payment rates and ARPPU [3] - A target price of 87.50 HKD (79.74 RMB) is set for 2026, based on a 24x P/E ratio, maintaining a "buy" rating [3]