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36氪首发|“优时映画”获数千万元天使轮融资,借助AI让漫剧走向海外
36氪未来消费· 2025-09-23 12:05
Core Viewpoint - YOOUSI is leveraging AI tools to significantly reduce the adaptation cycle of manga into anime from 1-2 years to just 1-2 months, aiming to enhance production efficiency and meet the fast-paced demands of the current market [4][5]. Group 1: Company Overview - YOOUSI, established in 2017, is an AI anime technology company that integrates AI creative tools with global distribution and original anime content [4][5]. - The company has completed several rounds of financing, including a recent angel round of several tens of millions of RMB, aimed at building a top-tier team, upgrading core technology, and expanding into overseas markets [4][5]. Group 2: Technology and Production - YOOUSI has developed its own AI tools and voice acting capabilities, allowing them to transform manga into short video content, termed "manga dramas," with episodes lasting 1-3 minutes [5][7]. - The quality of YOOUSI's productions has improved significantly, with recent works achieving production quality comparable to traditional anime while maintaining lower costs [7][9]. Group 3: Market Strategy - YOOUSI is focusing on the Japanese manga drama market, which has a higher average revenue per user (ARPU) compared to the domestic market, making it a strategic target for international expansion [11][18]. - The company has established partnerships with major platforms like Douyin and has successfully created works that demonstrate the commercial potential of "AI + manga drama" across multiple distribution channels [9][19]. Group 4: Future Plans - YOOUSI plans to build its own manga drama platform in Japan, aiming to transition from "content going abroad" to "brand globalization" [16][19]. - The company is expanding its team and enhancing its operational capabilities to support its international market strategy and platform development [15][19].
36氪首发|“优时映画”获数千万元天使轮融资,借助AI让漫剧走向海外
3 6 Ke· 2025-09-23 01:51
Core Insights - YOOUSI, an AI animation technology company, has completed a multi-million RMB angel round financing led by Yunqi Capital and BAce Capital, with Yuewei Capital as the exclusive financial advisor [1] - The financing will be used to build a top-tier team, upgrade core technology, and advance overseas market expansion [1] - YOOUSI aims to shorten the anime adaptation cycle from 1-2 years to 1-2 months using AI tools, creating "manhua dramas" that are 1-3 minutes long [2][4] Company Development - Founded in 2017, YOOUSI has developed a mature system for AI tools and has released nearly 100 works, significantly improving content quality [4][6] - The company has validated a profitable business model, with several works achieving performance exceeding expectations [6] - YOOUSI's early distribution was primarily through long video platforms, but it has expanded to short video and emerging platforms, collaborating with major platforms like Douyin [6] Market Strategy - YOOUSI is focusing on the Japanese market due to its higher ARPPU value compared to the domestic market, which has higher costs and lower user value [8] - The company has conducted extensive testing to optimize content and distribution strategies for the Japanese market, demonstrating acceptance of its manhua drama model [8][9] - YOOUSI plans to establish its own manhua drama platform in Japan to enhance its presence in this key market [9] Technological Advancements - YOOUSI has developed a rapid development and mass production mechanism, ensuring quality while significantly increasing efficiency [10] - The self-developed Inkverse toolchain enables intelligent and cost-effective content creation [10] - The company has established a distribution network covering core markets, with capabilities for multi-language simultaneous launches [10] Partnerships and Collaborations - YOOUSI has formed strategic partnerships with companies like SoftBank's SB Creative and T&B Global Media Group to enhance IP development and overseas distribution [13] - The collaborations aim to promote the global development and dissemination of anime short dramas [13]
经济半小时|飞行员有了“数字陪练” 新技术“跨界”催生新职业
Yang Shi Xin Wen· 2025-09-22 22:29
Group 1 - The core industry value added of the digital economy accounts for about 10% of GDP, becoming a key force supporting high-quality economic development [1] - The digital economy is expanding in scale, with applications in various fields such as virtual reality and artificial intelligence, leading to the emergence of new professions [1] - The Shenzhen Nanshan Museum has integrated the Dunhuang Grottoes into its exhibition through digital technology, showcasing a new mode of exhibition [3] Group 2 - A virtual reality development engineer and his team spent six months creating the digital Dunhuang virtual reality exhibition, involving data processing and content design [5] - The virtual reality team consists of over 20 members, highlighting the increasing number of new roles and collaboration among different job functions [5][7] - The team has developed over 20 virtual reality products, primarily applied in cultural tourism and digital performances, with a growing demand for talent [7] Group 3 - Digital technology is creating new employment opportunities, such as flight simulators for training pilots, which are becoming increasingly important in talent training and safety drills [9] - A domestic technology team is collaborating to develop a new flight simulator system to meet the growing demand for higher simulation quality [9][11] - A gaming company is also forming an "industrialization group" to apply gaming technology to various cutting-edge applications [13] Group 4 - The demand for animation production efficiency has surged, leading to the emergence of new professions focused on developing AI tools for animation [15] - A team has developed AI tools for animation production, aiming to promote these tools in overseas markets [17] - The digital economy in China exceeds 50 trillion yuan, contributing over 40% to GDP, with the gaming industry rapidly growing and projected to exceed 325.783 billion yuan in 2024 [18]
河南:高起点规划建设郑州航空港科幻产业园
He Nan Ri Bao· 2025-09-22 00:02
从河南省科幻协会筹备组办公室获悉,河南省文化和旅游厅联合省发展和改革委员会、省教育厅等13部 门日前印发《河南省重点文化和旅游产业链群建设三年行动方案(2025—2027年)》,其中提到,实施 国家动漫产业发展基地(河南基地)重塑工程。推动高起点规划建设郑州航空港科幻产业园,支持郑州 航空港经济综合实验区建设"科幻动漫之都"、科幻动漫版权交易中心,支持各地规划建设动漫主题旅游 度假区。 (文章来源:河南日报) ...
动漫IP系列短片《奇遇那拉提》上线
Xin Hua Wang· 2025-09-20 03:46
《奇遇那拉提》以那拉提草原为叙事基底,讲述了主人公波贝克与兔派等伙伴们的奇幻冒险故事。 剧情跨越了那拉提草原的一年四季,不仅通过镜头捕捉了四季流转、万物生机的瞬间盛景,更深度植入 了当地的音乐、舞蹈、文学、民俗风情和特色美食等文化元素,通过动画角色的生动表演,拉近了与观 众的距离,全面展现了新疆草原的自然之美与文化底蕴。该片在技术上创新性地采用了"CG技术+实景 拍摄"制作模式,充分保留了大美新疆自然资源的鲜活性。 据悉,《奇遇那拉提》由新疆伊犁那拉提景区管委会出品。 原标题:动漫IP系列短片《奇遇那拉提》上线 文旅动漫短片《奇遇那拉提》将于9月22日上线。影片共24集,每集4分钟。 ...
500%回报率,AI动态漫正在飞速变现
3 6 Ke· 2025-09-18 01:04
Core Insights - The AI dynamic comic market is rapidly emerging as a new trend for short video platforms and content creators, showcasing significant advantages over traditional animation and live-action short dramas, including faster production, lower costs, and greater control [1][2][4] Industry Dynamics - Major platforms like Douyin and Kuaishou are actively entering the AI dynamic comic space, with Douyin focusing on user retention and engagement, potentially extending user watch time significantly [2][4] - The initial growth of AI dynamic comics is supported by a collaborative ecosystem involving platforms, production teams, and content creators, with a notable shift in platform attitudes towards revenue-sharing models [4][18] Production and Talent - The production teams for AI dynamic comics often consist of individuals transitioning from short dramas and web literature, leveraging their narrative skills to adapt to the new format [4][6] - The industry is witnessing a demand for diverse talent, with teams actively recruiting individuals with no prior experience and providing training to meet the growing production needs [6][12] Audience and Content Characteristics - AI dynamic comics attract a broad audience, initially appealing to younger demographics but increasingly attracting older viewers, with growth rates approximately 3.5 times faster than traditional short dramas [7][9] - The content of AI dynamic comics focuses on immediate gratification and high-paced storytelling, contrasting with traditional animation's emphasis on narrative depth and character development [10][12] Cost Efficiency and Revenue Potential - The production cost of AI dynamic comics is significantly lower, estimated at one-fifth of comparable live-action short dramas, with potential returns reaching five times the investment for successful projects [13][15] - The business model includes both direct consumer payments and partnerships with platforms, with various monetization strategies being explored, including ad revenue and content sales [17][18] IP Development and Future Outlook - While there are challenges in developing IP for AI dynamic comics, the industry is exploring innovative paths, such as integrating AI designs with physical products, indicating a potential for future growth [20] - The ongoing evolution of technology and content quality is expected to drive the AI dynamic comic format towards a more stable and commercially viable future, similar to the trajectory of short dramas [20]
奥飞娱乐:9月16日召开董事会会议
Mei Ri Jing Ji Xin Wen· 2025-09-16 13:30
每经头条(nbdtoutiao)——海拔4306米现"秦始皇密令",获官方"身份认定"!古文字学家刘钊:秦人 寻仙采药足迹确至青藏高原 (记者 王晓波) 截至发稿,奥飞娱乐市值为146亿元。 每经AI快讯,奥飞娱乐(SZ 002292,收盘价:9.84元)9月16日晚间发布公告称,公司第七届2025年第 一次董事会临时会议于2025年9月16日在公司会议室以现场会议和通讯表决方式召开。会议审议了《关 于公司总经理蔡晓东先生薪酬的议案》等文件。 2025年1至6月份,奥飞娱乐的营业收入构成为:动漫行业占比100.0%。 ...
花吃科技张作颖:明显感受到成都对动漫产业的关注与支持
Mei Ri Jing Ji Xin Wen· 2025-09-16 07:39
每经记者|谢陶 可杨 每经编辑|唐元 记者观察到,成都加速推进"立园满园",不断完善动漫产业链,以天府长岛数字文创园、天府国际动漫城、天府红等为代表的动漫产业及消费载体加速升级 迭代。 作为一家聚焦动漫赛道的文创企业,成都花吃科技就"扎根"在成都的完美文创公园,在本地动漫产业链表现活跃。"今年以来,我们就明显感受到成都对于 数字文创,尤其是动漫产业链,给予了相当大的关注与支持,"张作颖说。 "成都在打造动漫产业的过程中,高度重视知识产权保护。无论是宏观政策,还是园区层面,我们在进行知识产权的申报、保护及转化的过程中,都得到了 全方位的协助,各方面的链路也非常畅通,"张作颖分享道。 成都花吃科技运营总监张作颖 图片来源:每经记者 韩阳 摄 本次活动由中共成都市委宣传部指导,成都市文化产业发展促进中心主办,成都天府文创金融科技有限公司承办,中关村数字文化产业联盟、天府(四川) 联合股权交易中心、成都市文化金融服务中心、成都市天府文创股权投资基金管理公司支持,旨在为京蓉两地数字文创企业搭建起一个高浓度、强交互的资 源场域。 "今天我们来探访完美世界的总部,是一次宝贵的学习机会。我们希望在IP孵化运营、衍生品开发、商 ...
二次元“破圈力” 从大阪世博看内容经济新可能|《世博双城记》第4期
第一财经· 2025-09-12 03:25
Core Viewpoint - The article highlights the contrast between traditional Japanese culture and modern technology at the Osaka Expo, showcasing how iconic anime characters are becoming central to the event, reflecting a new trend in IP commercialization and immersive experiences [1]. Group 1 - The Osaka Expo features popular Japanese anime characters like Astro Boy, Gundam, and Hello Kitty, which are transforming into best-selling merchandise and immersive experiences for visitors [1]. - The event serves as a demonstration of Japan's vibrant two-dimensional culture and offers insights into the evolving landscape of the two-dimensional market in China [1]. - The collaboration between the Expo Museum and First Financial aims to explore the diverse paths, innovative practices, and future visions of urban development from the Shanghai Expo in 2010 to the Osaka Expo in 2025 [1]. Group 2 - The program intends to decode the deep connections between Shanghai and the world from a global perspective, while also envisioning the ideal future city through Eastern wisdom [1]. - The initiative encourages ongoing engagement with the Expo's cultural journey, emphasizing the importance of Eastern civilization on the global stage [1].
二次元经济遇到瓶颈?动漫星城收入降三成,角川利润降九成
3 6 Ke· 2025-09-12 02:51
Core Insights - The overall sentiment in the anime and IP market is mixed, with some IPs like "Demon Slayer" driving significant revenue growth, while others like "Ultraman" and "Attack on Titan" are experiencing declines in income [1][25][36]. Group 1: Market Performance - The second quarter of 2025 saw a decline in revenue for several major IPs, with "Demon Slayer" contributing to a 50% increase in sales for Sony's animation and gaming sectors [1][36]. - Guangzhou's Anime Star City reported a 32% drop in revenue for Q2, despite maintaining a high occupancy rate of 99.8% [2]. - Wangfujing Joy Shopping Center, after strategic repositioning, saw a 48% increase in sales for the first half of 2025, although it still reported a loss of approximately 114 million yuan [4][6]. Group 2: IP-Specific Developments - Bandai's "Gundam" IP achieved a record sales figure of 103.2 billion yen in the first half of 2025, driven by the release of a new TV series and related merchandise [10][13]. - "Ultraman" faced a 1.47% decline in sales, with domestic sales plummeting by 66.96%, although overseas sales grew by 45.29% [25][27]. - Toho Animation reported a 6.79% increase in sales, primarily due to the strong performance of "One Piece" and "Dragon Ball" in overseas markets [36][42]. Group 3: Strategic Initiatives - Wangfujing Joy Shopping Center is transforming into a "New National Trend Shopping Center" to cater to the diverse needs of the Z generation [6]. - Sony is enhancing its IP development capabilities through strategic partnerships, including a significant investment in Kadokawa and collaboration with Bandai Namco [60][62]. - Sanrio's multi-character marketing strategy has proven successful, with a 47.4% increase in sales, particularly in the Chinese market, where sales surged by 91% [75][86].