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深圳:举办汽车展、家居展、宠物展、动漫展等 鼓励参展企业首发产品或服务
news flash· 2025-06-25 11:21
深圳:举办汽车展、家居展、宠物展、动漫展等 鼓励参展企业首发产品或服务 金十数据6月25日讯,《深圳市关于促进服务消费高质量发展的若干措施》近日印发,其中提出,构 建"以展促消"新格局。培育专业组展机构及上下游配套企业,支持与服务消费相关领域市场化办展,打 造消费领域品牌展会活动。举办汽车展、家居展、宠物展、动漫展等,鼓励参展企业首发产品或服务。 用好文博会、礼品展、家具展等展会带动效应,探索"门票+"新模式,带动吃、住、行、游、娱、购消 费。积极参加进博会、服贸会,吸引更多国际知名企业投资以及服务业态落地。 ...
支柱产业被中韩围剿,日本准备开启自救计划
3 6 Ke· 2025-06-19 11:45
Core Viewpoint - The Japan Economic Federation has released a proposal for the sustainable growth of the anime industry, advocating for the adaptation of previously canceled manga into animation, highlighting the industry's potential despite facing systemic risks [1][5][25]. Group 1: Industry Background - The anime industry in Japan has been a significant cultural and economic pillar since its inception, with notable successes in the early 2000s, such as "Naruto" and "Spirited Away," which contributed to its global popularity [5][7]. - In 2002, the revenue from Japanese animated products exported to the U.S. was approximately $4.359 billion, significantly surpassing the total revenue from steel exports to the same market [7]. - The Japanese government has recognized the anime industry as a key economic sector, with policies aimed at enhancing its international competitiveness [9]. Group 2: Current Challenges - The anime industry is experiencing a bifurcation, with about 43.8% of full-service studios reporting increased revenues, while 33.3% of outsourcing studios face declining profits [10]. - Rising production costs and the depreciation of the yen have made it increasingly difficult for small to medium-sized animation studios to survive, leading to a wave of closures [14]. - The industry faces a talent shortage, with 47.3% of workers being freelancers, contributing to instability within the sector [16]. Group 3: Global Competition - The rise of South Korean webtoons has significantly impacted the Japanese anime market, with the South Korean market growing from 724 billion won in 2017 to over 2 trillion won in 2023 [17][19]. - Chinese companies are leveraging advanced technology, such as AI, to reduce production costs, with AI penetration rates in China and South Korea at 62% and 57%, respectively, compared to Japan's 8% [22]. - Chinese investments in Japanese anime companies are increasing, with companies like Tencent and Bilibili actively participating in IP development [22]. Group 4: Proposed Solutions - The Japan Economic Federation's proposal includes creating a global crowdfunding platform for fans to invest in the adaptation of canceled manga into animation, although the implementation details are still under development [25]. - The success of this initiative will depend on the industry's ability to adapt to the fast-paced demands of the streaming era, moving away from traditional production processes [27].
日媒:出口“酷”文化,日本缺乏战略思维
Huan Qiu Shi Bao· 2025-06-16 23:06
Core Viewpoint - Japan's cultural output lacks a strategic approach, hindering its ability to leverage its rich cultural assets for global influence, unlike South Korea which has successfully positioned culture as a core strategic asset [1][2][3] Group 1: Comparison with South Korea - South Korea has transformed from a niche cultural exporter to a cultural superpower over the past 20 years, excelling in music, film, and fashion [1][2] - The South Korean government supports cultural industries through coordinated investment, talent development, and marketing, fostering a culture of risk-taking and long-term planning [2] - Korean dramas contributed $8 billion in streaming revenue to Netflix from 2020 to 2024, showcasing the economic impact of cultural exports [2] Group 2: Japan's Cultural Strategy - Japan possesses significant cultural capital, with globally recognized anime, games, fashion, and cuisine, yet fails to translate this into global influence due to a lack of cohesive strategy [1][2] - The Japanese cultural strategy is fragmented, with media and content policies dispersed across various institutions and dominated by traditional interest groups [2] - Young Japanese creatives face challenges such as low income, long working hours, and limited career advancement, which discourages talent retention in the creative sector [2] Group 3: Recommendations for Japan - Japan should integrate soft power with economic development, improve labor conditions in the creative sector, and modernize export and copyright infrastructure [3] - Learning from successful neighboring countries can empower Japan to enhance its cultural strategy and global presence [3] - A strategic approach that aligns with Japan's cultural assets is essential for future growth and influence [3]
动漫暑期档开打,年番成平台必争之地
Xin Lang Cai Jing· 2025-06-16 13:58
Core Insights - The summer season has ignited a fierce competition among streaming platforms in the anime sector, with Bilibili's original animation "Ling Cage 2" making a strong debut, ranking in the top three of the Yunhe Anime Hot List [1] - Tencent's acquisition of a significant stake in the production company Yihua Tiankai indicates a strategic move to consolidate its control over top IPs like "Ling Cage" [1][8] - Other platforms like iQIYI and Youku are also ramping up their anime offerings, aiming to challenge Tencent's dominance in the anime content space [1][16] Industry Dynamics - The anime content market is becoming increasingly competitive, with platforms recognizing the strategic importance of anime in attracting new subscribers [1] - Tencent's anime offerings are currently dominated by male-oriented fantasy genres, which may alienate female audiences, prompting the need for more diverse content [5][8] - The internal competition within Tencent's anime division is fostering a healthy turnover of new and old IPs, expanding the audience base for domestic animations [5] Platform Strategies - iQIYI has announced a lineup of seven new premium anime series, showcasing its commitment to diversifying its anime content and appealing to various audience segments [16][18] - Youku's "New National Style" initiative aims to blend traditional cultural elements with modern storytelling, expanding the creative boundaries of its anime offerings [20] - Bilibili's success with "Ling Cage" highlights the potential for original IPs to drive user engagement and retention, especially in a market where blockbuster titles are crucial for platform growth [9][12] Upcoming Releases - iQIYI's upcoming anime "God's Kingdom" and Youku's "Gold Player" are set to explore new narrative styles and themes, indicating a shift towards more innovative content in the anime landscape [18][20] - The performance of Bilibili's animated films, such as "Wang Wang Mountain Little Monster," will be a key indicator of the platform's ability to transition from series to theatrical releases [15]
腾讯动漫困于“饭圈”
3 6 Ke· 2025-06-12 11:30
Core Viewpoint - The acquisition of a 26.67% stake in Wuhan Yihua Kaitian by Yuewen Group for 324.8 million yuan marks a significant shift in the ownership structure of the popular anime "Ling Cage," increasing Yuewen's stake from 5.17% to 31.48%, while Tencent's total stake will rise to 61.8187%, making it the largest shareholder and gaining full control over the "Ling Cage" IP [1] Group 1: Acquisition Details - Yuewen Group announced the acquisition of a 26.67% stake in Wuhan Yihua Kaitian for 324.8 million yuan [1] - Following the acquisition, Yuewen's ownership will increase from 5.17% to 31.48% [1] - Tencent, through its subsidiaries, will hold a combined 61.8187% stake in Yihua Kaitian, becoming the largest shareholder [1] Group 2: Impact on "Ling Cage" Series - "Ling Cage" premiered in 2019 on Bilibili, achieving a viewership of 690 million and winning the "Golden Dragon Award" for Best Series Animation [1] - The second season of "Ling Cage" premiered on May 23, 2023, and has garnered 130 million views so far [1] - The future of the upcoming "Ling Cage 3" has become a topic of discussion among fans following the acquisition news [1] Group 3: Tencent's Position in the Anime Industry - Tencent is recognized as the leading platform for domestic animation, having established a strong presence through its "Hundred Series Plan" initiated in 2017 [4] - The company has invested in several prominent animation companies, including Yihua Kaitian, to secure a significant share of the market [4] - Tencent's dominance is evident, with it producing eight out of ten major annual anime series in 2024 [7] Group 4: Challenges and Criticism - Despite Tencent's success, there are concerns regarding the quality of its anime, with recent seasons of popular series like "Bad People" receiving criticism [3] - The influence of fan culture on anime production has led to issues, such as the prioritization of fan preferences over narrative coherence [8][9] - The company faces challenges in balancing the demands of its primarily female fanbase with the traditional male-oriented content of its source material [13][17] Group 5: Competitive Landscape - Other platforms like iQIYI and Bilibili are actively developing their anime offerings, with iQIYI announcing plans for 40 new series, including seven major annual titles [16] - Bilibili continues to rely on its anime business as a key revenue driver, with successful series like "Mortal Cultivation" and "Gods' Record" [16] - The competitive environment suggests that while Tencent currently leads, it must adapt to maintain its market position amid rising competition [17][18]
推动城市数字文化产业高质量发展
Xin Hua Ri Bao· 2025-06-11 23:38
Core Insights - The digital cultural industry is becoming a core component of cultural industry development and a significant part of the digital economy, with high-quality development being essential for urban industrial growth and enhancing competitiveness [1][2][3] Group 1: Development Direction - Cities should focus on building comparative advantages in the digital cultural industry by enhancing competitiveness in key segments and supporting the specialized development of small and medium-sized enterprises [2][3] - Emphasis on leveraging existing industry chain advantages to extend into upstream and downstream sectors, particularly in areas like animation, to boost regional competitiveness [2][3] Group 2: Leading Enterprises - The growth of leading enterprises in the digital cultural industry chain is crucial for fostering new productive forces in the cultural sector, with a focus on sectors like online gaming and animation [3][4] - Local state-owned capital should play a role in supporting the digital transformation of cultural resources and exploring forward-looking investment projects [3][4] Group 3: Industrial Parks - Strengthening digital cultural industry parks is an effective way to promote industrial clustering and innovation-driven development, providing financing support for new technologies and business models [4][5] - Establishing a cultural finance service system in collaboration with financial enterprises to support the development of companies within the parks [4][5] Group 4: Talent Development - Enhancing the quality of digital cultural talent training through collaboration between government, industry, and educational institutions, focusing on practical and innovative skills [5][6] - Establishing a cross-regional cooperation network to improve the efficiency of talent acquisition and integrating talent development into urban policies [5][6] Group 5: Public Services - Improving public service levels for the digital cultural industry by exploring innovative financial products and establishing special funds to support growth-oriented enterprises [6][7] - Creating a public service platform to connect government and industry parks, enhancing the overall service network for the digital cultural industry [6][7]
流媒体时代,中国动漫如何向日本学习?
Huan Qiu Shi Bao· 2025-06-09 22:29
Core Insights - Japanese animation has become a powerful soft power tool for the country, enhancing its global influence through decades of creative accumulation and artistic innovation [1][2] - The global revenue from Japanese anime reached $19.8 billion in 2023, with merchandise sales typically three times the revenue from streaming, indicating significant business opportunities [1] - The Japanese government has recognized the anime industry as a strategic asset capable of driving economic growth [1] Industry Analysis - The unique narrative style and aesthetic of Japanese anime are particularly appealing to global Generation Z audiences, who view these works as part of their cultural identity [2] - However, the Japanese anime industry faces challenges, including lower compensation for creators compared to foreign counterparts and the need for reform in the traditional production committee model [2] - Increasing competition from countries like China, South Korea, and Southeast Asian nations poses a threat to Japan's current dominance in content production [2] Competitive Landscape - China's "Nezha: The Devil's Birth" has become the highest-grossing animated film globally, earning over $2 billion, which allows the Chinese entertainment industry to invest further in production and reach a broader audience [2] - Experts suggest that while China has advantages in cultural depth and technological innovation, it must learn from Japan to build a unique cultural output system [2] - The global streaming revolution presents unprecedented opportunities for countries to share their stories and drive economic growth through cultural exports [2]
文化新观察|国漫扬帆、科技赋能、全球共振——第二十一届中国国际动漫节展现产业新气象
Xin Hua She· 2025-06-05 14:17
Group 1: Event Overview - The 21st China International Animation Festival was held in Hangzhou from May 29 to June 2, showcasing the theme "Together to Create 'Guoman' Destiny" and highlighting cultural confidence, technological empowerment, and global cultural exchange [2][3] - The event attracted over 2,500 enterprises from 42 countries and regions, with more than 3,000 professional visitors and over 1.46 million attendees, reflecting the robust development of China's animation industry [2] Group 2: Highlights of the Festival - A special "Guoman Boutique Exhibition Area" was created to showcase national-level awards and original works, with the animated film "Nezha: Birth of the Demon Child" winning the Golden Monkey Award, setting a benchmark for Chinese original animation [3] - Various themed activities were held, including the global launch of the classic comic "Cai Zhizhong," the 30th anniversary celebration of "Big Head Son and Little Head Dad," and a 20-year exhibition of "Tianyan" by Zhongnan Cartoon [3][4] Group 3: Technological Integration - The festival emphasized the integration of technology and culture, exploring the fusion of cutting-edge technologies like AIGC with the animation industry, creating immersive experiences [4][5] - Notable technology products showcased included humanoid combat robots, AI immersive experience zones, and various innovative applications, demonstrating the limitless possibilities of technology in animation [4][6] Group 4: International Collaboration - The festival featured the "International Symphony of Animation: Hangzhou-Zagreb Animation Art Exhibition," promoting cultural exchange and showcasing the artistic characteristics of Zagreb as an "Animation City" [7][8] - The International Animation and Game Business Conference (iABC) facilitated multiple cross-border cooperation projects, with intended transaction amounts exceeding 1.1 billion yuan, highlighting the strong demand in the international market for Chinese animation [7][8]
杭州12家企业和6个项目入选
Mei Ri Shang Bao· 2025-06-04 22:19
Group 1 - The rapid development of China's economy has led to increased global curiosity about contemporary China, making "cultural export" timely [1] - The Ministry of Commerce, Central Propaganda Department, Ministry of Culture and Tourism, and State Administration of Radio and Television have recognized key cultural export enterprises and projects for 2025-2026, with 12 enterprises from Hangzhou leading in Zhejiang province [1] - The recognized enterprises are primarily in gaming, animation, publishing, and film, with a focus on "new three samples" of cultural export, including online literature, web dramas, and online games [1] Group 2 - Zhejiang Huace Film & TV Co., Ltd. and Hangzhou Jiuyang Cultural Media Co., Ltd. are distributing outstanding domestic TV dramas globally, with Huace's series "Where the Wind Is" gaining popularity and boosting tourism in Dali, Yunnan [2] - The gaming industry is also expanding internationally, with the upcoming release of "Black Myth: Wukong" and NetEase's self-developed game "Marvel Duel" topping the Steam sales chart on its launch day [2] - Central South Cartoon is focusing on animation exports, showcasing culturally rich "Hangzhou stories" through original animated series, having participated in overseas exhibitions for 20 years [2] Group 3 - Digital technology empowerment and rich cultural resources are key advantages for Hangzhou's cultural trade, with plans to strengthen national cultural export base construction and promote deep integration of culture and technology [3]
文链东盟 智启未来
Guang Xi Ri Bao· 2025-05-31 02:11
Group 1: Cultural Showcase - The Guangxi exhibition at the 21st China (Shenzhen) International Cultural Industries Fair showcased a blend of traditional culture and modern technology, featuring unique cultural products and performances that highlight the region's ethnic diversity and artistic heritage [1][2][3] - Notable exhibits included traditional crafts, such as Zhuang brocade and Miao clothing, which attracted significant attention from both domestic and international visitors [2][3] - The exhibition emphasized the integration of non-material cultural heritage with contemporary design, creating a unique appeal that resonated with attendees [2] Group 2: Technological Integration - The exhibition featured advanced technology products, including AI electronic guitars and autonomous sightseeing vehicles, showcasing the potential for innovation in the cultural and tourism sectors [4] - The autonomous sightseeing vehicle was highlighted for its 360-degree perception and centimeter-level precision positioning, offering a new solution for scenic area transportation [4] - The integration of technology into cultural experiences was further demonstrated through interactive displays and digital content, enhancing visitor engagement [5] Group 3: Cultural Exchange and Collaboration - Guangxi played a pivotal role as a cultural connector between China and ASEAN, facilitating cultural exchange and cooperation through various initiatives and projects [5] - The exhibition included interactive experiences, such as AIGC-generated short films, which broke down language barriers and made cultural exchange more accessible and engaging [5] - During the fair, Guangxi secured significant partnerships, with eight enterprises signing agreements totaling 530 million yuan, covering areas such as industrial investment and technology development [6]