虚拟现实
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VR大空间要找到自己的艺术语言(坚持“两创”·关注新时代文艺)
Ren Min Ri Bao· 2025-07-03 21:46
Core Insights - The article highlights the potential of VR large spaces as a new medium that integrates content, evolving towards diverse directions in future tourism, cinema, gaming, and amusement parks [1][5]. Industry Development - Since the beginning of 2023, over 200 VR large space projects have been launched across various scenic spots, shopping malls, and cultural institutions in China, showcasing a significant growth in the application of VR technology in the tourism and entertainment sectors [1][2]. - VR large spaces are seen as a "potential stock" in the cultural tourism industry, leveraging digital technology to bring resources to life, allowing users to experience immersive environments without traditional interaction devices [2][3]. User Experience - The immersive experience of VR large spaces allows users to naturally walk through digital realms, witnessing historical events or exploring natural landscapes, enhancing the cultural experience [2][3]. - The simplicity of the "walk and see" format in VR can transcend mere tourism, evolving into various thematic journeys such as spiritual, legendary, investigative, growth, emotional, and educational experiences [5]. Challenges and Opportunities - Despite the positive growth, the industry faces challenges such as a tendency towards homogenization and formulaic projects, where some creators replicate existing models without innovation, leading to a lack of engagement [3][4]. - For VR large spaces to thrive, there is a need to explore narrative methods and fully utilize the potential of VR as a medium, creating meaningful experiences that resonate with users [4][5].
新方法显著提升三维形貌重建精度
Ke Ji Ri Bao· 2025-07-03 00:52
Core Insights - The research team led by Professor Qian Yuhua from Shanxi University has made significant advancements in the field of three-dimensional shape reconstruction, with their findings published in the prestigious journal IEEE Transactions on Pattern Analysis and Machine Intelligence [1] - The study introduces a novel framework called SAS (Sequence Association-guided Universal 3D Shape Reconstruction), which emphasizes the importance of multi-view consistency in enhancing reconstruction accuracy [2] Group 1 - The research theoretically proves a generalized error bound for multi-view fusion methods in three-dimensional shape reconstruction, highlighting that the performance relies on the consistency among multiple views rather than their complementarity [1] - The study identifies three major challenges in macro/micro cross-scale three-dimensional shape reconstruction: significant imaging feature differences, insufficient generalization ability of existing deep learning methods, and limitations in traditional methods regarding spatiotemporal information utilization [1][2] - The SAS framework integrates semantic information from macro scenes with detailed features from micro scenes, overcoming traditional methods' limitations in cross-scale reconstruction [2] Group 2 - Experimental validation across various macro and micro data scenarios demonstrates that the SAS framework outperforms advanced model design methods and exhibits superior generalization compared to mainstream deep learning methods, particularly in open-world macro/micro scenarios [2] - The research has successfully advanced three-dimensional reconstruction accuracy to sub-micron optical imaging limits, providing new technological means for precision manufacturing and biomedical applications [2]
北京:拟支持引入放映虚拟现实电影 支持企业向国家电影局申请虚拟现实电影“龙标”
news flash· 2025-06-27 02:07
Core Viewpoint - The document outlines measures to support the construction of an innovative experimental zone for future digital spaces in Beijing, emphasizing the integration of advanced technologies in various sectors such as culture, commerce, tourism, and sports [1] Group 1: Technology Integration - The initiative aims to enhance the application of cutting-edge technologies, including virtual reality, spatial computing, and AI, to create immersive offline experiences [1] - It supports the establishment of large-scale immersive projects like LBE XR spaces, digital art exhibitions, and digital performances, as well as the construction of a national sci-fi park [1] Group 2: Innovation and Standards - The plan encourages the development of humanoid robots and embodied intelligence through innovation experience stores and demonstration application scenarios [1] - It includes the establishment of data testing standards for humanoid robots and spatial intelligence across multiple scenarios, with applications showcased at major events like the Service Trade Fair and the China Science Fiction Conference [1] Group 3: Film and Entertainment - The document promotes research in virtual reality film technology and applications, including the construction of a sci-fi film experience center [1] - It supports the introduction of virtual reality films and encourages companies to apply for the "Dragon Mark" from the National Film Administration for virtual reality films, as well as participation in the standard-setting for virtual reality films and games [1]
北京:支持未来数字空间创新试验区建立出口游戏国内上线等审批便捷通道
news flash· 2025-06-27 02:07
Core Viewpoint - The article discusses the measures proposed to support the construction of the Beijing Future Digital Space Innovation Pilot Zone, aiming to enhance the global influence of the area and facilitate the development of the digital economy [1] Group 1: Policy Measures - The proposal includes establishing a game version number application and filing service center within the pilot zone to support enterprises with approval, guidance, and testing services for game version numbers [1] - It suggests creating an "Overseas Service Zone" to streamline the approval process for exporting games and provide consulting and intermediary services for companies looking to expand internationally [1] - The initiative also supports the establishment of a comprehensive service window for virtual reality films, offering policy consultation, promotional services, and screening opportunities for works [1]
让新科技赋能美好生活
Ren Min Ri Bao· 2025-06-24 22:01
Group 1: Event Overview - The 18th UAE-China Export Brand Exhibition showcased various innovative products, including smart sorting robots and AI glasses, attracting significant attention [1][2] - The exhibition featured nearly 700 companies from China and the UAE, covering multiple sectors such as textiles, building materials, home appliances, and sports goods [2] Group 2: Technology and Innovation - The "Little Yellow Man" smart sorting robot, used by several logistics companies in the UAE, enhances efficiency by automatically identifying addresses and planning routes [1] - AI glasses capable of real-time translation in over 120 languages were highlighted, addressing language barriers for Chinese companies in international trade [1] Group 3: Cultural and Educational Aspects - Virtual reality (VR) experiences were offered, allowing participants to explore ancient Egypt and appreciate Chinese culture, aiming to reshape traditional cultural experiences through technology [2] - The exhibition utilized AI technologies for improved services, including buyer queries, translation, and meeting summaries, enhancing overall efficiency for exhibitors [2]
山东潍坊推动工业提质增效
Ren Min Wang· 2025-06-21 21:39
Core Insights - Shandong province, particularly Weifang, is experiencing significant industrial growth, with a focus on high-quality development and innovation in various sectors [1][2][5] Group 1: Industrial Growth and Economic Performance - Weifang is home to a large number of specialized and innovative enterprises, with 37 out of 41 industrial categories represented [1] - The revenue of industrial enterprises in Weifang is projected to exceed 1.2 trillion yuan in 2024, with a regional GDP surpassing 800 billion yuan [1] - The city has seen a reduction in the number of chemical enterprises by half since 2017, while the quality and efficiency of development have significantly improved [5] Group 2: Technological Innovation and Industry Integration - Companies like GoerTek are leading in the virtual reality sector, with a global shipment volume ranking among the top [2] - GoerTek invests 5% of its main business revenue annually into R&D, contributing to the establishment of multiple innovation platforms [2] - Weifang has established 952 provincial-level innovation platforms, with R&D investment increasing to 18.583 billion yuan in 2024 [2] Group 3: Agricultural Technology and Collaboration - Weifang's agricultural technology sector is advancing with innovations such as autonomous tractors and advanced harvesters, enhancing food security [3] - The agricultural machinery industry in Weifang is expected to generate over 80 billion yuan in revenue in 2024, with a localization rate of 78% [3] - The collaboration among 53 upstream and downstream enterprises in the agricultural machinery sector is fostering a path of coordinated innovation [3] Group 4: Chemical Industry Transformation - The transformation of Weifang's chemical industry is highlighted by companies like Hongrun, which have shifted from traditional refining to new materials, achieving significant energy efficiency improvements [4][5] - Over 30 products from Weifang's chemical sector hold a global market share of over 50%, with 42 companies generating revenues exceeding 1 billion yuan [5] - The focus on high-end products and the reduction of low-value-added enterprises are key strategies for enhancing the competitiveness of the chemical industry [5]
活力中国调研行|北京石景山:“科技+文化”产业蓬勃发展
Xin Hua She· 2025-06-20 11:24
Group 1 - The core viewpoint is that Beijing's Shijingshan District is actively exploring the integration of culture and technology, leading to the rapid rise of the sci-fi industry, which has gathered 236 sci-fi enterprises and institutions [1] - The sci-fi industry is projected to achieve a revenue of 15.3 billion yuan in 2024, accounting for nearly one-third of the city's total [1] - The economic and social development in the district continues to improve, with a focus on accelerating the development of artificial intelligence and industrial internet industries [1] Group 2 - The district's virtual reality industry is becoming increasingly prominent, showcasing unique characteristics [1] - Various cultural and technological experiences are being offered, such as VR games and performances at the SoReal Sci-Fi Park [4][6][7] - The innovation center in Zhongguancun is demonstrating advanced technologies like motion capture and AIGC capabilities [10][12]
首批虚拟现实电影通过备案 新物种如何拓荒新市场?
Zhong Guo Jing Ying Bao· 2025-06-14 01:13
Core Viewpoint - The emergence of virtual reality (VR) films represents a new genre in the film industry, distinct from traditional cinema and online films, as indicated by the recent approval of eight VR film projects by the National Film Administration of China [1][2][5]. Group 1: Definition and Characteristics of VR Films - Virtual reality films utilize VR technologies, including augmented and mixed reality, and are designed for viewing with head-mounted displays in fixed cinema settings [2]. - Unlike traditional films that rely on linear storytelling and director-led narratives, VR films emphasize audience interaction and immersive experiences through 3D visuals and real-time rendering [2][4]. Group 2: Industry Developments and Government Support - The National Film Administration's recent notification supports the orderly development of VR films, requiring script registration and approval for public screening [4]. - The growing interest in VR films is reflected in the increasing number of immersive projects showcased at film festivals, such as the 26 immersive works presented at the Shanghai International Film Festival [2][3]. Group 3: Market Challenges and Commercial Viability - Despite the rising interest, the commercial viability of VR films faces challenges, including high production costs and the need for specialized viewing equipment, which may limit audience accessibility [6][8]. - The current market lacks sufficient venues equipped for VR film screenings, and the existing content supply is limited, making it difficult to establish a sustainable business model [6][8]. Group 4: Future Prospects and Potential - With government support and potential funding influx, there is optimism that VR films could evolve to incorporate narrative techniques from traditional cinema, leading to new artistic expressions and business models [9].
Meta斥资数百万美元牵手好莱坞 欲推高端VR头显叫板VisionPro
news flash· 2025-06-04 18:26
Group 1 - Meta is seeking partnerships with Hollywood to acquire exclusive content for its high-end virtual reality headset planned for release next year [1] - The company is in talks with entertainment brands such as Disney and A24, as well as smaller production companies, and is willing to invest millions of dollars for immersive video content based on well-known intellectual properties [1] - The new device, codenamed "Loma," is expected to be more powerful than the current Meta Quest headsets, featuring higher video fidelity and a design resembling large glasses rather than traditional goggles [1] Group 2 - Meta plans to price the new headset below $1,000, which is higher than the starting price of $300 for the Quest but significantly lower than the $3,500 base price of Apple's VisionPro [1]
6月5日电,META据称已与迪士尼和其他公司合作,为VR设备提供内容。
news flash· 2025-06-04 18:23
Group 1 - META is reportedly collaborating with Disney and other companies to provide content for VR devices [1]