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Nintendo forecasts sales of 15 million Switch 2 consoles as it gears up for launch
CNBC· 2025-05-08 06:47
Group 1 - Nintendo expects to sell 15 million units of its new Switch 2 console in the fiscal year ending March 2026, marking the first sales forecast since the announcement of the successor to the original Switch [1] - Earlier in the year, Nintendo reduced its sales forecast for the original Switch to 11 million units, ultimately selling 10.8 million units, which is a 31% decrease year-on-year [2] - The original Switch, launched in 2017, has become Nintendo's second-best-selling console, supported by popular games and the expansion of its intellectual property [3] Group 2 - The Switch 2 will be priced starting at $449.99 in the U.S. and features improvements over its predecessor [2] - Nintendo delayed pre-orders for the Switch 2 in the U.S. due to tariffs announced by President Donald Trump, affecting consoles manufactured in Vietnam [4] - Investors are optimistic about Nintendo's future performance, with shares increasing by 33% this year [3]
Flutter Entertainment (FLUT) Tops Q1 Earnings and Revenue Estimates
ZACKS· 2025-05-08 00:35
Flutter Entertainment (FLUT) came out with quarterly earnings of $1.59 per share, beating the Zacks Consensus Estimate of $1.54 per share. This compares to earnings of $0.10 per share a year ago. These figures are adjusted for non-recurring items.This quarterly report represents an earnings surprise of 3.25%. A quarter ago, it was expected that this online gambling company would post earnings of $1.56 per share when it actually produced earnings of $2.94, delivering a surprise of 88.46%.Over the last four q ...
Light & Wonder(LNW) - 2025 Q1 - Earnings Call Transcript
2025-05-07 21:30
Financial Data and Key Metrics Changes - The company reported consolidated revenue growth for the sixteenth consecutive quarter, with a 2% increase to $774 million compared to the prior year, driven by gaming and iGaming businesses [20][21] - Net income was $82 million, resulting in diluted net income per share of $0.94, up from $0.88 in the prior year [21] - Consolidated EBITDA grew by 11% to $311 million, with a consolidated EBITDA margin of 40%, a 300 basis point increase year over year [21][30] - Adjusted NPATA increased by 11% year over year to $117 million, with adjusted NPATA per share rising 21% to $1.35 [21][22] Business Line Data and Key Metrics Changes - Gaming revenue reached $495 million, a 4% uplift, with EBITDA growing 9% to $254 million, reflecting a margin expansion of 200 basis points to 51% [22][23] - Gaming operations generated $173 million in revenue, a 5% increase year over year, with an average revenue per day of over $48 [23] - SciPlay revenue was $202 million, with Quick Hit Slots achieving record performance, contributing to a 3% EBITDA growth to $64 million [26][27] - iGaming revenue increased 4% year over year to $77 million, with EBITDA growing 8% to a record $27 million [29] Market Data and Key Metrics Changes - The North American installed base increased by approximately 500 units sequentially, totaling over 34,000 units, with 51% of the fleet classified as premium [6][23] - The company regained the number one position in Australia for ship share, supported by strong game franchises [7] - The U.S. and Canada markets saw GGR increases of 3011% year over year, indicating robust growth in iGaming [12] Company Strategy and Development Direction - The company is focused on operational excellence, a comprehensive product roadmap, and reinvesting in R&D for sustainable growth [4][5] - A strategic acquisition of Grover Gaming's charitable gaming asset is expected to enhance the company's role in the global games market [16][17] - The company aims to maintain a high return on investment while expanding its direct-to-consumer platform [11][55] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the gaming industry's resilience despite potential macroeconomic challenges [5][34] - The company is committed to achieving its 2025 consolidated EBITDA target of $1.4 billion, despite tariff headwinds [34] - Management noted that GGR remains a critical metric, with strong performance observed across U.S. markets [84] Other Important Information - The company has implemented measures to mitigate tariff impacts, including diversifying the supply chain and pulling forward inventory [89][91] - The direct-to-consumer platform has seen significant growth, now accounting for over 13% of revenue [11][54] Q&A Session Summary Question: Impact of tariffs on business - Management indicated that tariffs are currently manageable, with strategies in place to mitigate costs and maintain revenue targets [40][41] Question: U.S. gaming operations yield - Management noted that weather-related factors impacted yields, but overall trading has returned to normal [48][49] Question: SciPlay business and DTC strategy - Management expressed excitement about a recent favorable ruling regarding alternative payment methods, which will enhance the DTC strategy [54][55] Question: International gaming business performance - Management acknowledged a decline in international installed base due to tough comparisons from the previous year but remains optimistic about future contributions [61][62] Question: Update on dual listing strategy - Management confirmed ongoing discussions regarding an Australian listing but indicated a cautious approach due to market uncertainties [70][72] Question: Pathways to achieving EBITDA guidance - Management reiterated the importance of maintaining momentum in gaming operations and optimizing costs to achieve the $1.4 billion EBITDA target [76][80]
Light & Wonder(LNW) - 2025 Q1 - Earnings Call Presentation
2025-05-07 21:16
Financial Performance - Consolidated Revenue increased by 2% year-over-year, from $756 million to $774 million[10, 50] - Consolidated AEBITDA grew by 11% year-over-year, from $281 million to $311 million[10, 50] - Adjusted NPATA increased by 11% compared to the prior year period[18] - Adjusted NPATA per Share increased over 20% to $135 compared to $112 in the prior year period[51] - Free Cash Flow was $111 million, up 19% compared to $93 million in the prior year period[60, 63] Segment Performance - Gaming revenue increased by 4% year-over-year, from $476 million to $495 million[22] - SciPlay AEBITDA increased by 3% year-over-year, from $62 million to $64 million[33] - iGaming revenue increased by 4% year-over-year, from $74 million to $77 million[41] Capital Allocation - Returned $166 million to shareholders in 1Q25 through share repurchases, completing approximately 45% of the total $1 billion program authorization[18] - Net debt leverage ratio was 30x, within the targeted range of 25x to 35x[18] - Interest expense decreased 9% year-over-year, from $75 million to $68 million[57]
【腾讯控股(0700.HK)】梳理46款产品进展亮点,投资带来IP、端游、出海等方面独有能力——游戏业务更新点评(付天姿/赵越)
光大证券研究· 2025-05-07 08:48
Core Viewpoint - Tencent showcased 46 products at the SPARK 2025 game launch event, highlighting its comprehensive capabilities in research, development, and investment in the gaming sector [3][4]. Group 1: Game Investment and Market Trends - Tencent's separate display of its game investment segment indicates significant achievements in overseas investments, with a clear development strategy for IP and PC games. In Q1 2025, China's self-developed games achieved actual sales of $4.805 billion in overseas markets, reflecting a year-on-year growth of 17.9%. The domestic mobile game market is expected to maintain a global market share of 37.5% in 2024, while the overseas market shows a high degree of consolidation, with PC games accounting for 51% of the market [4]. - Tencent's investment in Ubisoft's subsidiary is expected to enhance its IP portfolio and improve its PC game development capabilities, thereby supporting long-term growth in its overseas gaming business [4]. Group 2: Game Development and Adaptation - The event highlighted Tencent's strong research and development capabilities, showcasing updates on popular mobile adaptations of established PC game IPs, such as "Call of Duty Mobile" and "Valorant: Source Action." This demonstrates Tencent's mature technical handling and industrial production experience in adapting PC games to mobile platforms [5]. - New game developments, including "Honor of Kings World" and "Wilderness Origin," indicate Tencent's expansion into new game genres beyond its traditional strengths [5]. Group 3: User Engagement and Market Position - Tencent's ability to attract quality developers for product distribution is supported by its extensive user base and social ecosystem. According to Quest Mobile data, Tencent's gaming user engagement accounted for 66.5% of the industry in 2024, leading in traffic [6]. - The upcoming release of "Victory Goddess: New Hope" in May is expected to contribute to user growth, while "Dungeon and Fighter: Kazan" is anticipated to enhance the value of the DNF IP [6]. Group 4: Product Release Strategy - The product release schedule is well-managed, with established games expected to drive growth in the first half of 2025, while new products are anticipated to alleviate high baseline pressure in the second half [6]. - Tencent's long-standing games, such as "Honor of Kings" and "Peacekeeper Elite," have shown strong performance, with a collaboration with the popular IP "Nezha" expected to boost game business in Q2 2025 [6].
艺电2025财年净收入下降1.31%,新《战地》游戏要等到明年
Guo Ji Jin Rong Bao· 2025-05-07 05:28
Core Insights - Electronic Arts (EA) reported a 6.52% year-over-year increase in net revenue for Q4 FY2025, reaching $1.895 billion, surpassing analyst expectations of $1.55 billion, with a net profit of $254 million, up 39.56% [1] - The company's total net revenue for FY2025 was $7.463 billion, a slight decline of 1.31% from $7.562 billion in the previous year, with game business revenue at $2.002 billion and live services and others at $5.461 billion [1] - EA's new game "Split Fiction" sold over 1 million copies within 48 hours of its release and has surpassed 4 million copies globally [1] Financial Performance - For Q4 FY2025, EA's revenue growth was primarily driven by its gaming business, particularly the EA SPORTS series, which saw its American Football game surpass $1 billion in net bookings for the first time [1] - The latest installment of "The Sims" maintained double-digit growth in its 25th anniversary quarter, contributing to the overall revenue increase [1] Future Outlook - EA anticipates total bookings for FY2026 to be between $7.6 billion and $8 billion, with growth expected from EA SPORTS, "The Sims," and new titles from "Battlefield" and "Skate" [4] - The company projects operating cash flow of $2.2 billion to $2.4 billion and net revenue between $7.1 billion and $7.5 billion for FY2026, with Q1 estimates at $1.55 billion to $1.65 billion [4] Strategic Changes - EA plans to release a new "Battlefield" game before April 2026, with a full reveal expected this summer, which is seen as a key step in creating the next generation of entertainment [2] - The company is undergoing layoffs of 300-400 positions, including around 100 from Respawn Entertainment, and has canceled two projects, including a new "Titanfall" title, to focus resources on the next "Jedi" game and updates for "Apex Legends" [4]
Electronic Arts (EA) Beats Q4 Earnings and Revenue Estimates
ZACKS· 2025-05-06 22:25
Core Insights - Electronic Arts (EA) reported quarterly earnings of $1.54 per share, exceeding the Zacks Consensus Estimate of $1.11 per share, and up from $1.37 per share a year ago, representing an earnings surprise of 38.74% [1] - The company generated revenues of $1.8 billion for the quarter ended March 2025, surpassing the Zacks Consensus Estimate by 15.09%, compared to $1.67 billion in the same quarter last year [2] - EA has outperformed the S&P 500, with shares increasing about 5.8% since the beginning of the year, while the S&P 500 has declined by 3.9% [3] Earnings Outlook - The current consensus EPS estimate for the upcoming quarter is $0.50 on revenues of $1.27 billion, and for the current fiscal year, it is $7.53 on revenues of $7.59 billion [7] - The estimate revisions trend for EA is mixed, resulting in a Zacks Rank 3 (Hold), indicating expected performance in line with the market in the near future [6] Industry Context - The Gaming industry, to which EA belongs, is currently ranked in the bottom 45% of over 250 Zacks industries, which may impact stock performance [8] - Another company in the same industry, Super League Enterprise, is expected to report a quarterly loss of $0.37 per share, reflecting a year-over-year change of +63%, with revenues projected at $4.5 million, up 6.9% from the previous year [9]
Wynn Resorts (WYNN) Lags Q1 Earnings and Revenue Estimates
ZACKS· 2025-05-06 22:10
Earnings Performance - Wynn Resorts reported quarterly earnings of $1.07 per share, missing the Zacks Consensus Estimate of $1.22 per share, and down from $1.59 per share a year ago, representing an earnings surprise of -12.30% [1] - The company posted revenues of $1.7 billion for the quarter ended March 2025, missing the Zacks Consensus Estimate by 1.52%, and down from $1.86 billion year-over-year [2] Market Performance - Wynn shares have lost about 3.7% since the beginning of the year, compared to the S&P 500's decline of -3.9% [3] Future Outlook - The current consensus EPS estimate for the coming quarter is $1.28 on revenues of $1.75 billion, and for the current fiscal year, it is $4.96 on revenues of $7.03 billion [7] - The estimate revisions trend for Wynn is mixed, resulting in a Zacks Rank 3 (Hold) for the stock, indicating expected performance in line with the market in the near future [6] Industry Context - The Gaming industry, to which Wynn belongs, is currently in the bottom 45% of the Zacks industry rankings, suggesting potential challenges ahead [8] - Another company in the same industry, International Game Technology (IGT), is expected to report a significant decline in earnings, with a projected EPS of $0.14, down 69.6% year-over-year, and revenues expected to be $632.03 million, down 40.8% from the previous year [9][10]
Wynn Resorts(WYNN) - 2025 Q1 - Earnings Call Transcript
2025-05-06 20:30
Financial Data and Key Metrics Changes - The company reported adjusted property EBITDA of $223.4 million at Wynn Las Vegas on operating revenue of $625.3 million, resulting in an EBITDA margin of 35.7% [17] - Total casino revenues increased by 4% year-over-year, despite the absence of the Super Bowl in 2025 [12] - Adjusted property EBITDA for Macau operations was $252.1 million on operating revenue of $865.9 million, yielding an EBITDA margin of 29.1% [19] Business Line Data and Key Metrics Changes - In Las Vegas, adjusted EBITDA was down approximately $11 million when adjusting for hold, with slot business showing strong performance [12][18] - Encore Boston Harbor generated $57.5 million of adjusted property EBITDA on revenue of $209.2 million, with an EBITDA margin of 27.5% [19] - Macau's mass drop was up year-over-year, while VIP turnover increased significantly, although lower VIP hold impacted EBITDA by over $38 million [14][20] Market Data and Key Metrics Changes - In Las Vegas, RevPAR was slightly up from 2024, with slot handle also increasing [10] - Macau's mass drop during Golden Week was up from the previous year, with full hotel occupancy reported [11] - The company noted that international visitation to Las Vegas is currently at 9% of room nights, which can be backfilled easily [32] Company Strategy and Development Direction - The company is focused on maximizing EBITDA and maintaining a healthy margin profile amidst competitive pressures in Macau [14] - The opening of the Gourmet Pavilion Food Hall at Wynn Palace has driven incremental visitation and revenue [15] - The company is committed to stock buybacks, having repurchased $200 million in Q1 and an additional $100 million in Q2 [16][22] Management's Comments on Operating Environment and Future Outlook - Management acknowledged uncertainty in the operating environment due to tariffs but noted that the business in Vegas and Macau is holding up well [11] - The company is prepared for various scenarios and has a playbook ready to address potential impacts on demand [11] - Management expressed confidence in the future, highlighting the upcoming property opening and the strength of the business [16] Other Important Information - The company plans to spend between $250 million to $300 million on CapEx in 2025, including concession-related commitments [21] - The liquidity position remains strong with $3.2 billion in global cash and revolver availability as of March 31 [21] - The company is focused on returning capital to shareholders, with a proposed increase in dividends and ongoing share repurchases [22][23] Q&A Session Summary Question: Changes in promotions and discounts in Las Vegas - Management confirmed that promotions correlate strongly with ADR, and the Super Bowl comparison influenced the observed changes [26] Question: CapEx deployment cadence - Management indicated that CapEx will follow the usual construction curve, deploying funds over the remainder of the year and into next year [27] Question: International visitation impact on Las Vegas - Management noted that high-end visitation remains stable, while international visitation is currently at 9% of room nights, which can be easily backfilled [32] Question: Competitive environment in Macau - Management described the competitive landscape as stable but noted the importance of service quality and product offerings to remain competitive [42][46] Question: Development opportunities in New York and Japan - Management is prepared to submit proposals for New York and is open to opportunities in Japan, provided the conditions are favorable [53][67] Question: CapEx projects on hold - The majority of the delayed CapEx is related to the Encore Tower remodel, with management emphasizing that the project is not canceled but rescheduled [58][75] Question: OpEx management with new openings - Management stated that OpEx per day remained flat year-over-year, attributing this to careful management and economies in other areas [20][82]
Trade Deficit Comes in Record High for March
ZACKS· 2025-05-06 16:20
Economic Overview - The U.S. trade deficit reached a record low of -$140.5 billion in March, surpassing the previous estimate of -$137.6 billion and the revised prior record of -$123.2 billion [2] - The trade deficit metric has been consistently reported since 1992, indicating ongoing trade challenges [3] Company Earnings Reports - DoorDash (DASH) reported Q1 earnings of 44 cents per share, beating estimates by 10%, but revenues of $3.03 billion fell short by nearly 2%. The company announced acquisitions of Deliveroo for $3.9 billion and SevenRooms for $1.2 billion [3] - Archer-Daniels-Midland (ADM) reported earnings of 70 cents per share, slightly beating estimates but significantly lower than the $1.46 per share from the previous year. Revenues of $20.18 billion missed expectations by 2.5% [4] - Marriott International (MAR) reported Q1 earnings of $2.32 per share, exceeding estimates by 5 cents, with revenues of $6.26 billion, which was slightly below expectations but an increase from $5.98 billion a year ago [5] Market Expectations - The Federal Open Market Committee (FOMC) meeting is underway, with no expected changes to the Fed funds rate, which has been stable in the 4.25-4.50% range since December [6][7] - The U.S. dollar has shown some instability due to new global trade realities, but bond yields remain stable, indicating no immediate pressure for rate changes [8] Upcoming Earnings Reports - Upcoming earnings reports include Advanced Micro Devices (AMD), Electronic Arts (EA), and Wynn Resorts (WYNN), with The Walt Disney Company (DIS) reporting the following day [9]