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西山居《剑侠情缘 零》将开启全平台公测;4月33家中国厂商合计吸金20亿美元
Mei Ri Jing Ji Xin Wen· 2025-05-07 23:34
Group 1 - The game "It Takes Two" developer Hazelight Studios announced that its new cooperative game "A Way Out" has surpassed 4 million copies sold since its release on March 6, indicating strong market performance, especially in China [1] - "A Way Out" achieved 1 million sales within the first two days, significantly faster than its predecessor, which took nearly a month to reach the same milestone [1] - The success of "A Way Out" highlights the enduring appeal of high-quality game IPs and may influence market strategies for game developers and investor expectations for future product lines [1] Group 2 - Xishanju's MMO mobile game "Jianxia Qingyuan Zero" is set to launch a full-platform public test on May 29, featuring innovative gameplay elements such as AI management and customizable character creation [2] - The announcement of the public test date is expected to attract a broader user base and increase market interest in Xishanju's future products, potentially influencing the development strategies of similar MMO mobile games [2] Group 3 - Sensor Tower reported that in April 2025, 33 Chinese mobile game publishers made it to the global revenue ranking, collectively earning $2 billion, which accounts for 38.4% of the total revenue of the top 100 mobile game publishers worldwide [3] - Leading companies such as Tencent, NetEase, and Mihayou continue to dominate the revenue rankings, reflecting the competitive strength of Chinese game publishers in international markets [3] - This performance may prompt investors to pay closer attention to the overseas business prospects of these companies and provide confidence for future international market expansion [3] Group 4 - Valve's Steam platform revealed that "Light and Shadow: Expedition 33" topped the sales chart, outperforming "The Elder Scrolls IV: Oblivion Remastered," indicating strong market interest in specific game genres [4] - In the Chinese market, "Light and Shadow: Expedition 33," "Mingmo: The Feather of Abyss," and "A Way Out" ranked among the top three in sales, showcasing the popularity of these titles [4] - This trend may guide investors to focus on the future product strategies of the game developers and publishers involved, providing insights into the types of games that resonate with consumers [4]
Take-Two stock prediction for GTA 6 launch
Finbold· 2025-05-07 12:49
Summary:⚈ TTWO could hit $364.68 by GTA 6 launch if it mirrors GTA 5 gains⚈ Post-launch, stock may rise to $493.19 by mid-2027 with similar momentum⚈ Retail investor influence may amplify price swings around GTA 6 releaseTake-Two Interactive (NASDAQ: TTWO) stock’s 2.89% climb on May 6 session and 1.78% May 7 pre-market rally on the release of the Grand Theft Auto VI (GTA 6) trailer 2 demonstrated the video game’s potential to serve as a powerful bullish catalyst even after Rockstar announcing another delay ...
63款游戏年流水曝光:一款推广花了6.6亿,12款流水超五亿
3 6 Ke· 2025-05-07 12:18
上个月上市游戏公司陆续公布了2024年的业绩年报,游戏新知统计了63款游戏的年流水、收入及推广销售费用数据。 (注:披露流水的厂商包括研发商、发行商和IP授权方,比如盛天网络。披露流水亦不代表产品的总流水情况,比如中青宝联运的《阴阳师》仅代表自身 渠道的运营数据、冰川网络分开了游戏的海内外版本进行数据披露、星辉娱乐则合并了多地区版本的运营数据。) 统计对象中的新品不算多。其中SLG产品的营收水平依然一骑绝尘,代表性厂商神州泰岳和IGG都出现了营收和利润的同步增长,前者的王牌产品仍在发 力,而后者的2款新品也出现了收入的增长。另外一些像是捕鱼等存量产品也守住了自己的领地。 小游戏作为热门赛道促成了不少爆款。比如在中青宝、掌趣科技、冰川网络的营收结构中,小游戏都成为了主要产品之一。此外依然有富春股份等游戏公 司在财报中表露出对小游戏赛道的看重和投入。 | | | | 2024年游戏流水&收入&推广费用 | | | | | | --- | --- | --- | --- | --- | --- | --- | --- | | | | | 制图:游戏新知(youxixinzhi) | | | | | | | 序号 披 ...
三七互娱业绩连续三年承压 失守A股行业头把交椅 立案调查“达摩克利斯之剑”高悬
Xin Lang Zheng Quan· 2025-05-07 08:47
Core Viewpoint - Sanqi Interactive Entertainment has faced continuous pressure on its performance, with its revenue and market value lagging behind ST Huatuo in 2024, losing its position as the leader in the A-share gaming industry [1][4]. Group 1: Financial Performance - In Q1 2025, Sanqi Interactive reported a revenue of 42.43 billion yuan and a net profit attributable to shareholders of 5.49 billion yuan, representing a year-on-year decline of 10.67% and 10.87% respectively [4][11]. - For the full year 2024, the company achieved a revenue of 174.41 billion yuan, marking a new high but with a significant slowdown in growth; net profit remained flat at 26.73 billion yuan [4][11]. - The company's overseas revenue in 2024 was 57.22 billion yuan, a decrease of 1.47% year-on-year, reducing its share of total revenue from 35.1% to 32.81% [4]. Group 2: Market Position and Competition - ST Huatuo's revenue surged by 70% in 2024, surpassing 200 billion yuan for the first time, thus taking the lead in the industry [4]. - Sanqi Interactive's gaming business shows a clear trend of "heavy on user acquisition, light on R&D," with over 90% of its sales expenses attributed to internet traffic costs, amounting to 91.51 billion yuan, which is 14 times its R&D expenses [9]. Group 3: Regulatory Issues - Sanqi Interactive is under investigation by the China Securities Regulatory Commission (CSRC) for suspected violations of information disclosure laws, with no conclusive results as of now [10][11]. - The company's stock price has plummeted from a high of 33.94 yuan in June 2023 to below 12 yuan, reflecting a loss of nearly half its market value in less than two years [11]. Group 4: R&D and Employee Trends - The number of R&D personnel at Sanqi Interactive has decreased from 1,654 in 2022 to 1,318 in 2024, a decline of 10.40%, while the proportion of R&D staff in total employees fell from 46.57% to 40.57% [9]. - In contrast, ST Huatuo maintained a stable number of R&D personnel at around 2,200, with an increasing proportion of R&D staff [9].
33家中国厂商入围全球手游发行商4月收入榜TOP100 《王者荣耀》重回榜首
news flash· 2025-05-07 04:22
5月7日,SensorTower微信公众号发布2025年4月中国手游发行商全球收入排行榜。数据显示,4月,共 有33家中国厂商入围全球手游发行商收入榜TOP100,合计收入20亿美元,占本期全球TOP100手游发行 商收入的38.4%。其中,腾讯、点点互动、网易、米哈游和柠檬微趣占据中国手游发行商收入榜前5 名。具体来看,《王者荣耀》4月全球收入增长71%,重回全球手游收入榜首,带动腾讯手游收入提升 10%。点点互动手游《Kingshot》自2月下旬上线以来收入持续高速增长,4月上涨209%,成为继爆款手 游《Whiteout Survival》之后的全新增长点,推动发行商本期收入提升5%。(上证报) ...
Sensor Tower:4月共33个中国厂商入围全球手游发行商收入榜TOP100 合计吸金20亿美元
智通财经网· 2025-05-07 02:59
智通财经APP获悉,Sensor Tower商店情报平台显示,2025年4月共33个中国厂商入围全球手游发行商收入榜TOP100,合计吸金20亿美元,占本期全球 TOP100手游发行商收入38.4%。腾讯(00700)、点点互动、网易(09999)、米哈游和柠檬微趣依旧占据中国手游发行商收入榜前5名。 《王者荣耀》4月全球收入大幅增长71%,重回全球手游收入榜首,带动腾讯(00700)手游收入提升10%,稳居中国手游发行商收入榜冠军。该游戏的增长 源于多方面的内容更新,包括S39新赛季的开启、B.Duck小黄鸭和三丽鸥等IP联动,以及"五五开黑节"和多款新皮肤的上线。 点点互动4X策略手游《Kingshot》自2月下旬上线以来收入持续高速增长,4月暴涨209%,成为继爆款手游《Whiteout Survival》之后的全新增长点,推动 发行商本期收入提升5%,蝉联收入榜亚军。 4月米哈游《崩坏:星穹铁道》迎来上市2周年庆典,全新3.2版本"走过安眠地的花丛"和"遐蝶"、"那刻夏"等新角色正式上线,4月9日至11日该游戏连续登 顶全球手游畅销榜,本期收入激增192%,并问鼎海外手游收入榜冠军,带领发行商收入上涨 ...
解码世纪华通2024年报:业绩高增驱动估值修复 “AI+治理”重塑长期增长逻辑
Xin Lang Zheng Quan· 2025-05-07 02:01
登录新浪财经APP 搜索【信披】查看更多考评等级 回顾2024年,世纪华通虽然经历了诸多挑战,但公司整体业绩却迎来爆发式增长。 4月29日,世纪华通发布2024年报及2025年一季报。根据公告数据,公司2025年一季度揽得81.45亿元,2024年营收226.2亿元,双登历史最高,位居A股游戏 公司收入榜首。上年度除营收打破纪录外,归母净利润为12.13亿元,同比增长131.51%;扣非后净利润为16.43亿元,同比增长290.2%;经营性现金流为 50.46亿元,同比增长62.67%,多项核心指标均实现大幅增长。 尤其值得一提的是,步入2025年,世纪华通业绩增速远超行业平均水平,展现出强大的市场竞争力与发展韧性。数据显示,一季度已实现营收81.45亿元, 同比增长91.12%;归母净利润13.5亿元,同比增长107.2%;扣非后净利润13.46亿元,同比增长107.95%;经营性现金流12.91亿元,同比增长48%。上述一系 列成绩的取得,得益于公司持续推进战略重塑,核心业务互联网游戏板块实现了国内国外双核驱动,进一步巩固了在行业头部的位置。 作为海外100多个国家和地区畅销榜前列的常客,点点互动自主研发 ...
INVESTOR ALERT: Pomerantz Law Firm Investigates Claims On Behalf of Investors of Take-Two Interactive Software, Inc. - TTWO
Prnewswire· 2025-05-06 22:55
Core Insights - Take-Two Interactive Software, Inc. is under investigation for potential securities fraud and unlawful business practices involving its officers and directors [1] - Rockstar Games, a subsidiary of Take-Two, announced a delay in the release of Grand Theft Auto VI to May 26, 2026, which was previously expected in fall 2025 [2] - Following the announcement of the delayed release, Take-Two's stock price dropped by $15.67, or 6.66%, closing at $219.50 per share on May 2, 2025 [2] Group 1 - The investigation by Pomerantz LLP is focused on claims from investors regarding possible securities fraud by Take-Two and its management [1] - The delay in the release of Grand Theft Auto VI has significant implications for investor sentiment and stock performance [2] - The stock price decline indicates market reaction to the news of the delayed game release, reflecting investor concerns [2] Group 2 - Pomerantz LLP is recognized for its expertise in corporate and securities class litigation, having a long history of advocating for victims of securities fraud [3] - The firm has successfully recovered substantial damages for class members in previous cases, highlighting its effectiveness in handling such legal matters [3]
Motorsport Games to Report First Quarter 2025 Financial Results
Globenewswire· 2025-05-06 20:05
Core Viewpoint - Motorsport Games Inc. is scheduled to report its financial results for the first quarter of 2025 on May 9, 2025, after market close, followed by a conference call to discuss the results [1][6]. Company Overview - Motorsport Games is a developer and publisher of racing games and an esports ecosystem provider for official motorsport racing series, aiming to create authentic racing experiences [3]. - The company holds licenses for prominent racing series such as the 24 Hours of Le Mans and the FIA World Endurance Championship, with recent releases including Le Mans Ultimate in Early Access [3]. - Motorsport Games owns the rFactor 2 and KartKraft simulation platforms and powers F1® Arcade through a partnership with Kindred Concepts [3]. - The company is recognized as an award-winning esports partner for the 24 Hours of Le Mans, having established the Le Mans Virtual Series [3]. Financial Reporting Details - The financial results will be discussed in a conference call and webcast on May 9, 2025, at 5:00 p.m. ET, accessible via the company's investor relations website and by phone [1][2].
Nintendo: After Slight Turbulence, Switch 2 Launch Is A Go
Seeking Alpha· 2025-05-06 16:15
Compounding Chef combines a business education background with professional experience in a variety of industries to find opportunities across the investing universe including… Media, Marketing, and Public Relations Travel, Tourism, Hospitality, Corporate Events, and Software as a Service. I have been managing the growth of personal and family assets for 15 years with the goal of building wealth that compounds for multiple generations. While I occasionally find short term opportunities in undervalued assets ...